refactor(sky): cut what the sky does not need

- qa-anime-sky keeps only the Milky Way case; the satellites and keyless
  cases checked an anime shader this branch no longer changes.
- Drop qa-sky-sun-moon.mjs: the viewer-options unit test covers it.
- VisualEffects sets the sky's visibility directly: the viewer always
  carries a StarrySky and never outlives the effects.
- Drop the unused star intensity knob, the malformed-row tolerance for
  our own pack, the test-only Transforms parameter and a private-name test.
- DATA_SOURCES points to sky/README.md instead of repeating it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-20 13:45:36 +04:00
1 parent d94cc35c81
commit b00c7c12c8
10 files changed
+131 -515

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+3 -12
View File
@@ -116,11 +116,8 @@ export class VisualEffects {
// a post-process cannot tell the sky from far geometry reliably (near
// plane clamps, keyless terrain above the ellipsoid horizon): fade the
// glow out with the style instead. Bright stars survive as banded points.
if (stage === this.stages.anime) {
const sky = this.viewer.scene?.skyBox;
if (sky && 'milkyWayVisibility' in sky)
sky.milkyWayVisibility = 1 - value;
}
if (stage === this.stages.anime)
this.viewer.scene.skyBox.milkyWayVisibility = 1 - value;
if (stage.enabled && stage.uniforms.time !== undefined)
this.startAnimationLoop();
this.requestRender('style-stage');
@@ -228,7 +225,7 @@ export class VisualEffects {
this.transitions.clear();
}
/** Remove owned stages and restore the borrowed bloom stage and sky after callers release them. */
/** Remove owned stages and restore the borrowed bloom stage after callers release it. */
destroy() {
if (this.destroyed) return;
this.stop();
@@ -240,11 +237,5 @@ export class VisualEffects {
Object.assign(this.bloomStage.uniforms, this.previousBloom.uniforms);
this.bloomStage.enabled = this.previousBloom.enabled;
}
// Anime may have faded the Milky Way out; a surviving viewer gets it back.
const sky = this.viewer.scene.skyBox;
if (sky && 'milkyWayVisibility' in sky) {
sky.milkyWayVisibility = 1;
this.requestRender('style-stage');
}
}
}
+3 -24
View File
@@ -37,7 +37,9 @@ function fixture() {
},
};
const effects = new VisualEffects({
viewer: { scene: { postProcessStages: pipeline } },
viewer: {
scene: { postProcessStages: pipeline, skyBox: { milkyWayVisibility: 1 } },
},
requestRender: (reason) => requests.push(reason),
holdRender: (reason) => holds.add(reason),
releaseRender: (reason) => holds.delete(reason),
@@ -174,32 +176,9 @@ test('the anime stage fades the Milky Way out with its own intensity', () => {
f.effects.setStageIntensity(f.effects.stages.anime, 0);
assert.equal(glow(), MILKY_WAY_INTENSITY);
sky.destroy();
// A sky box without the knob (Cesium's own) is left alone.
const plain = {};
f.effects.viewer.scene.skyBox = plain;
f.effects.setStageIntensity(f.effects.stages.anime, 1);
assert.deepEqual(plain, {});
f.effects.destroy();
});
test('destroying the effects gives a surviving viewer its Milky Way back', () => {
const f = fixture();
const sky = { milkyWayVisibility: 1 };
f.effects.viewer.scene.skyBox = sky;
f.effects.initStyles();
f.effects.startTransition('anime', 0, 1);
f.tick(250);
f.effects.stop();
const frozen = sky.milkyWayVisibility;
assert.ok(
frozen > 0 && frozen < 1,
'stop keeps the stages, and the fade, as they are',
);
f.effects.destroy();
assert.equal(sky.milkyWayVisibility, 1);
assert.equal(f.requests.at(-1), 'style-stage');
});
test('bloom retains its dead zone, normalized intensity and independent toggle', () => {
const f = fixture();
f.effects.initPostProcess();