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https://github.com/bilawalsidhu/gods-eye-view.git
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fix(annotations): cull and budget surface height sampling
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@@ -1,5 +1,7 @@
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# God's Eye View Current State
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Screen annotations reject hidden records and anchors wholly behind the camera or globe horizon before surface sampling. Unresolved visible heights share a 32-sample projection-pass budget, retry at most once per second per anchor on rendered frames, and retain no extra timer or listener. Unsettled points continue retrying as late terrain arrives; behind-camera, horizon and conservative frustum culls run before sampling. Validated heights remain settled in the bounded cache.
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Shared distance checks use `src/geoDistance.js` with `{ lat, lon }` points and
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the IUGG mean spherical Earth radius, 6371.0088 km. `greatCircleKm` is
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canonical; `greatCircleMeters` is its exact metre conversion. Missing,
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@@ -83,6 +83,9 @@ export function createScreenAnnotationRenderer(
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const heightCache = new Map();
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const HEIGHT_CACHE_SOFT = 600; // target size; over this we evict keys not used this frame
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const HEIGHT_CACHE_HARD = 8000; // absolute ceiling (one big ring + others) — never exceeded
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let cullingVolume = null;
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const heightBounds = new Cesium.BoundingSphere(new Cesium.Cartesian3(), 9500);
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let heightBudget = 32;
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let projGen = 0; // bumped each projection frame; entries used this frame are "hot"
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function trimHeightCache() {
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if (heightCache.size <= HEIGHT_CACHE_SOFT) return;
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@@ -123,6 +126,13 @@ export function createScreenAnnotationRenderer(
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heightCache.set(key, cached);
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return cached.h;
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}
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const now = Date.now();
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if (cached && now < cached.nextAttempt) {
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cached.gen = projGen;
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return cached.h;
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}
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if (heightBudget <= 0) return cached?.h || 0;
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heightBudget--;
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try {
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if (
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scene.clampToHeightSupported &&
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@@ -144,7 +154,12 @@ export function createScreenAnnotationRenderer(
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/* tiles not ready */
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}
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const fallback = cached ? cached.h : 0;
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heightCache.set(key, { h: fallback, settled: false, gen: projGen });
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heightCache.set(key, {
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h: fallback,
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settled: false,
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gen: projGen,
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nextAttempt: now + 1000,
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});
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trimHeightCache();
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return fallback;
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}
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@@ -362,6 +377,24 @@ export function createScreenAnnotationRenderer(
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// Anchor at the real surface height (cached + validated), so marks sit on
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// the ground/building instead of at sea level. The settle-once cache keeps
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// it stable (no per-frame jitter that earlier broke nearby projections).
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// Cheap conservative endpoint tests precede GPU-backed surface sampling.
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// Testing the accepted height range avoids culling an elevated roof solely
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// because its sea-level anchor lies just beyond the horizon.
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const visibleAt = (height) => {
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const point = Cesium.Cartesian3.fromDegrees(lon, lat, height);
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Cesium.Cartesian3.subtract(point, scene.camera.positionWC, scratchDir);
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return (
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Cesium.Cartesian3.dot(scratchDir, scene.camera.directionWC) > 0 &&
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occluder.isPointVisible(point)
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);
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};
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Cesium.Cartesian3.fromDegrees(lon, lat, 0, undefined, heightBounds.center);
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if (
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cullingVolume?.computeVisibility(heightBounds) ===
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Cesium.Intersect.OUTSIDE
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)
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return null;
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if (!visibleAt(0) && !visibleAt(9000)) return null;
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const world = Cesium.Cartesian3.fromDegrees(
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lon,
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lat,
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@@ -467,6 +500,13 @@ export function createScreenAnnotationRenderer(
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function projectAll() {
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if (!records.size) return;
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heightBudget = 32;
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cullingVolume =
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scene.camera.frustum?.computeCullingVolume?.(
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scene.camera.positionWC,
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scene.camera.directionWC,
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scene.camera.upWC,
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) || null;
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projGen += 1; // new frame: entries touched below are "hot" and survive trimming
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const trackedRect = trackedEntityRect();
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occluder.cameraPosition = scene.camera.positionWC;
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@@ -152,10 +152,17 @@ test('outline upgrade preserves the existing SVG group identity', (t) => {
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});
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const camera = {
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positionWC: Cesium.Cartesian3.ZERO,
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directionWC: Cesium.Cartesian3.ZERO,
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positionWC: Cesium.Cartesian3.fromDegrees(-97.5, 31.2, 1000000),
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directionWC: Cesium.Cartesian3.normalize(
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Cesium.Cartesian3.negate(
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Cesium.Cartesian3.fromDegrees(-97.5, 31.2),
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new Cesium.Cartesian3(),
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),
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new Cesium.Cartesian3(),
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),
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positionCartographic: { height: 1000 },
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};
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t.mock.method(Cesium.SceneTransforms, 'worldToWindowCoordinates', () => ({ x: 100, y: 100 }));
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const sampledAnchors = [];
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const scene = {
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camera,
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@@ -326,3 +333,94 @@ test('an add that throws after inserting its group unwinds instead of orphaning
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);
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renderer.destroy();
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});
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test('hidden and back-facing annotations do not sample; visible unresolved heights have bounded retries', (t) => {
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const previous = globalThis.document;
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const previousRaf = globalThis.requestAnimationFrame;
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globalThis.document = fakeDocument();
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globalThis.requestAnimationFrame = (fn) => {
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fn();
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return 1;
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};
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t.after(() => {
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globalThis.document = previous;
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globalThis.requestAnimationFrame = previousRaf;
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});
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t.mock.timers.enable({ apis: ['setTimeout', 'Date'], now: 1000 });
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t.mock.method(Cesium.SceneTransforms, 'worldToWindowCoordinates', () => ({
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x: 100,
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y: 100,
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}));
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const camera = {
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positionWC: Cesium.Cartesian3.fromDegrees(0, 0, 100000),
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directionWC: new Cesium.Cartesian3(-1, 0, 0),
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positionCartographic: { height: 100000 },
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moveEnd: new Cesium.Event(),
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};
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let samples = 0;
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const postRender = new Cesium.Event();
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const scene = {
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camera,
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canvas: { width: 800, height: 600 },
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postRender,
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clampToHeightSupported: true,
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clampToHeight() {
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samples++;
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},
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requestRender() {},
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};
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const renderer = createScreenAnnotationRenderer({ scene, camera });
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const mark = (id, lon) => ({
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id,
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type: 'label',
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anchor: { lon, lat: 0 },
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label: id,
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});
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renderer.add(mark('far-side', 180));
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for (let i = 0; i < 100; i++) postRender.raiseEvent();
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assert.equal(samples, 0);
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renderer.add(mark('near-side', 0));
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for (let i = 0; i < 100; i++) postRender.raiseEvent();
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assert.equal(samples, 1);
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for (let i = 0; i < 10; i++) {
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t.mock.timers.tick(1000);
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postRender.raiseEvent();
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}
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assert.equal(samples, 11);
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camera.moveEnd.raiseEvent();
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postRender.raiseEvent();
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assert.equal(samples, 11, 'camera events cannot bypass the retry interval');
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renderer.update(mark('near-side', 0), { empty: true });
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t.mock.timers.tick(1000);
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postRender.raiseEvent();
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assert.equal(samples, 11, 'hidden records do not sample');
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camera.directionWC = new Cesium.Cartesian3(1, 0, 0);
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renderer.update(mark('near-side', 0));
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postRender.raiseEvent();
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assert.equal(samples, 11, 'behind-camera anchors do not sample');
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camera.directionWC = new Cesium.Cartesian3(-1, 0, 0);
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camera.frustum = {
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computeCullingVolume: () => ({
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computeVisibility: () => Cesium.Intersect.OUTSIDE,
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}),
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};
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postRender.raiseEvent();
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assert.equal(samples, 11, 'outside-frustum anchors do not sample');
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camera.frustum = null;
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const before = samples;
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renderer.add({
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id: 'large-area',
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type: 'area',
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label: 'Area',
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ring: Array.from({ length: 100 }, (_, i) => [0.001 + i / 10000, 0]),
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anchor: { lon: 0, lat: 0 },
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});
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assert.equal(
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samples - before,
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32,
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'a projection pass caps synchronous surface work',
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);
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renderer.destroy();
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assert.equal(camera.moveEnd.numberOfListeners, 0);
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assert.equal(postRender.numberOfListeners, 0);
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});
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