Merge branch 'main' into sameh/cctv-globe-plane-clamp

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Sameh Khamis authored and GitHub committed 2026-11-12 20:22:04 -08:00
commit a930677c83
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@@ -0,0 +1,2 @@
- Show a new CCTV camera's frame the moment it is decoded, with no fade, so
switching cameras no longer lingers on an empty preview (samehkhamis, #1693).
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@@ -2224,7 +2224,9 @@ Frame loading, calibration editing and status display have separate modules;
providers, camera placement and navigation policy retain their existing owners.
Changing cameras invalidates old image callbacks and cancels an unfinished
calibration edit. Failed refreshes preserve settled pixels for the same camera,
while a newly selected camera never shows the prior camera's image. Disposal
while a newly selected camera never shows the prior camera's image. A frame is
shown without a fade once it is decoded (or after one second if its decode never
settles), so a new camera's preview is blank only while its frame loads. Disposal
releases listeners, subscriptions, image handlers, summary timers and chip-hide timers.
## UI disposal
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@@ -1,6 +1,7 @@
import assert from 'node:assert/strict';
import { test } from 'node:test';
import { CctvControls } from './cctvControls.js';
import { CCTV_FRAME_DECODE_WAIT_MS } from './cctvFrames.js';
function element() {
const classes = new Set();
@@ -59,6 +60,50 @@ test('a late image completion cannot replace a newer camera preview', (t) => {
assert.equal(controls._frame.cameraId, 'b');
});
test('a camera frame settles once decoded, and a stale decode cannot land', async (t) => {
const { controls, requests } = fixture(t);
const decodes = [];
const queue = (src, id) => {
controls._queueCctvFrame(src, id, true);
const request = requests.at(-1);
request.decode = () =>
new Promise((resolve) => decodes.push({ src, resolve }));
return request;
};
const first = queue('first.jpg', 'a');
first.onload();
assert.equal(controls._frame.hasFrame, false);
const second = queue('second.jpg', 'b');
second.onload();
decodes[1].resolve();
await Promise.resolve();
decodes[0].resolve();
await Promise.resolve();
assert.equal(controls._frame.src, 'second.jpg');
assert.equal(controls._frame.cameraId, 'b');
assert.equal(controls._frame.hasFrame, true);
});
test('a loaded frame shows when its decode rejects or never settles', async (t) => {
t.mock.timers.enable({ apis: ['setTimeout'] });
const { controls, requests } = fixture(t);
controls._queueCctvFrame('broken.jpg', 'a', true);
requests[0].decode = () => Promise.reject(new Error('EncodingError'));
requests[0].onload();
await Promise.resolve();
await Promise.resolve();
assert.equal(controls._frame.src, 'broken.jpg');
assert.equal(controls._frame.hasFrame, true);
controls._queueCctvFrame('hidden.jpg', 'b', true);
requests[1].decode = () => new Promise(() => {});
requests[1].onload();
assert.equal(controls._frame.hasFrame, false);
t.mock.timers.tick(CCTV_FRAME_DECODE_WAIT_MS);
assert.equal(controls._frame.src, 'hidden.jpg');
assert.equal(controls._frame.hasFrame, true);
});
test('failed refresh preserves settled pixels, but changing cameras clears them', (t) => {
const { controls, requests } = fixture(t);
controls._queueCctvFrame('first.jpg', 'a', true);
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@@ -77,6 +77,9 @@ export function cctvSourceLabelText(label) {
return SOURCE_LABELS[text] ? t(SOURCE_LABELS[text]) : text;
}
/** Longest wait for a loaded frame's decode before it is shown anyway. */
export const CCTV_FRAME_DECODE_WAIT_MS = 1000;
/** The preview before any frame: nothing requested, nothing shown. */
export const EMPTY_CCTV_FRAME = Object.freeze({
cameraId: '',
@@ -127,7 +130,28 @@ export function _queueCctvFrame(src, cameraId, cameraChanged) {
const preloader = new Image();
this._cctvFramePreloader = preloader;
preloader.onload = () => this._settleCctvFrame(token, src, true);
// Settle once the image is decoded, not merely loaded: the panel's <img>
// then paints the frame the moment it takes the src, instead of showing
// its empty box for the decode.
// A decode that rejects after a load still has drawable data, as it was
// before decoding was awaited. A decode that never settles (a hidden tab may
// hold it until the page draws) shows the loaded frame after
// CCTV_FRAME_DECODE_WAIT_MS rather than leaving the preview loading.
preloader.onload = () => {
if (typeof preloader.decode !== 'function') {
this._settleCctvFrame(token, src, true);
return;
}
let settled = false;
const settle = () => {
if (settled) return;
settled = true;
clearTimeout(timer);
this._settleCctvFrame(token, src, true);
};
const timer = setTimeout(settle, CCTV_FRAME_DECODE_WAIT_MS);
preloader.decode().then(settle, settle);
};
preloader.onerror = () => this._settleCctvFrame(token, src, false);
preloader.src = src;
}
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@@ -250,8 +250,11 @@ html:not([lang='en']) .cctv-controls .scene-btn {
height: auto;
object-fit: contain;
display: block;
/* No fade: a camera change hides the old frame at once (never its pixels
under the new camera) and shows the new one as soon as it is decoded. A
180 ms fade-in after every arriving frame made each camera click linger
on black. */
opacity: 0;
transition: opacity 180ms ease;
}
#cctv-video {