docs: name the Vue and Pinia changelog entry after its pull request

This commit is contained in:
Sameh Khamis committed 2026-11-01 19:30:00 -08:00
1 parent 2dda92c9e6
commit 859ceac8b4
1 file changed
+25 -25
@@ -4,18 +4,18 @@
the page's `data-i18n` markup follow. `persistLocale` replaces
`persistLocaleAndReload`, and `registerUnsavedWork` and the switch's
unsaved-work prompt are removed, since a switch no longer loses anything
(samehkhamis, #0000).
(samehkhamis, #1499).
- A map source's `unavailableReason` may be a function, read when the reason
is shown so it follows the locale; the sources from `createDefaultMapSources`
(`./maps/defaults`) give functions. `MapSourceController` reads either form
(samehkhamis, #0000).
(samehkhamis, #1499).
- The application views translate their text with `t()` as they render,
so it follows the active locale; they no longer carry `data-i18n*`
attributes, and `npm run i18n` rejects those in a Vue template. The boot
pass (`applyDocumentTranslations`) still translates static page markup
such as the loading screen and a host's own markup (samehkhamis, #0000).
such as the loading screen and a host's own markup (samehkhamis, #1499).
- The page's locale lives in a vue-i18n instance installed in every
application view, and `t()`, `tn()` and the Intl formatters read it from
@@ -23,23 +23,23 @@
locale changes. `bindLocale` (`src/i18n/index.js`) keeps the locale in a
given ref; Core's Vite config builds vue-i18n without its message
compiler. Catalogs, messages and call sites are unchanged
(samehkhamis, #0000).
(samehkhamis, #1499).
- Cockpit's Display popover shows the Display panel's own HUD, Detection,
Parameters and 3D groups through Vue teleports: `CockpitDisplayPortal`
publishes the popover's slots (`publish`, with `afterRender` to lay out once
they have moved) instead of moving the groups itself (samehkhamis, #0000).
they have moved) instead of moving the groups itself (samehkhamis, #1499).
- The Cockpit utility strip's measured layout renders from the `gev-cockpit`
store: the layout pass publishes `utilityLayout` (the HUD's
`--cockpit-utility-*` lengths, `primaryOnly` and `hideCollapsed`), and a host
constructing `CockpitController` passes `publish.utilityLayout` beside its
other publishers (samehkhamis, #0000).
other publishers (samehkhamis, #1499).
- The Cockpit Contact and briefing cards' collapse renders from the
`gev-cockpit` store: the controller publishes `contextCollapsed` and
`signalCollapsed` in its presence, and each card's `data-collapsed` and its
toggle's state, words and icon follow it (samehkhamis, #0000).
toggle's state, words and icon follow it (samehkhamis, #1499).
- The panels' own state classes (`collapsed`, `dock-pinned`, `dock-pinned-top`,
`layout-auto-collapsed`, `accordion-collapsed`) render from the
@@ -49,14 +49,14 @@
`onCollapse(panel, {collapsed, auto})` and leave drawing it to the host.
Without a shell to own the panels, the voice tools' `set_panel_open` now
reports that there is no panel to open instead of writing its classes
(samehkhamis, #0000).
(samehkhamis, #1499).
- The shell's panel chrome no longer writes the panels' collapse buttons, the
dock tray toggles' names or the dock pins' pressed state: it presents each
panel's open and pinned state to the `gev-panel-chrome` store, and the
buttons, now views, call it there. `bindPanelDisclosure` (`./ui/panels`) binds
only a panel's Escape; it no longer takes `buttons` or `onChange`. `UiButton`
joins the component kit with ui-vue's props (samehkhamis, #0000).
joins the component kit with ui-vue's props (samehkhamis, #1499).
- `SceneControls` (`./ui/scenes`) no longer takes `elements` or writes the Scene
panel's buttons, status, progress or runtime chip: it presents them to the
@@ -64,12 +64,12 @@
`sceneElements`, `presentSceneButtons`, `presentSceneProgress` and
`presentSceneRuntime` give way to `sceneButtonsDisabled` and `scenePercent`.
It no longer stands down when the page has no Scene panel: ESC still stops a
playing scene and the runtime chip still shows (samehkhamis, #0000).
playing scene and the runtime chip still shows (samehkhamis, #1499).
- `initFirstRunExperience` (via `./application/chrome`) no longer writes the
launcher's classes, attributes or text, or removes the card: it presents them
to the welcome view's `gev-first-run` store (its new `store` option) and
connects the controls the view's buttons call (samehkhamis, #0000).
connects the controls the view's buttons call (samehkhamis, #1499).
- `IntelHUD` (`./ui/hud`) no longer builds or writes `#intel-hud`: it hands its
readouts, visibility, layout variant and style colors to its `publish` option,
@@ -78,7 +78,7 @@
`#intel-hud` element. `./layers/vessels` shows the selected vessel's HUD
readout through `services.readouts.presentSelectedVessel()` instead of writing
`#hud-ais-vessel`; the application passes `src/hudReadouts.js`, which IntelHUD
follows (samehkhamis, #0000).
follows (samehkhamis, #1499).
- `LocationControls` (`./ui/location`) no longer builds the city and landmark
pills or writes the mini status: it presents the tray, including the search
@@ -94,13 +94,13 @@
`NavigationController` a `settleSearch` option in place of `searchInput`.
`createOrbitIndicator()` is replaced by `showOrbit(active)`, which adds the
ORBIT indicator to the presented tray as `orbit: { active }` (null until
offered) (samehkhamis, #0000).
offered) (samehkhamis, #1499).
- `createMapSourceControls()` (`./ui/maps`) no longer renders the map source
chips into a `container` or writes a `statusElement`: it presents the chip row
and status badge and hands them to its `publish` option, and Core's dock
renders them and calls `select()`. `renderMapStackChips`, `syncMapStackChips`
and `MAP_STACK_CHIP_CLASS` are removed (samehkhamis, #0000).
and `MAP_STACK_CHIP_CLASS` are removed (samehkhamis, #1499).
- `./layers/launches` no longer writes the Space Missions roster or the selected
mission panel into `#space-mission-panel-host`: the layer publishes both
@@ -111,7 +111,7 @@
`cancelReplay`, `setReplaySpeed` and the `roster*` preview inputs). The
`bindMissionRosterItemKeyboardPreview`, `captureMissionRosterFocus` and
`restoreMissionRosterFocus` helpers are gone; the roster keeps focus itself
(samehkhamis, #0000).
(samehkhamis, #1499).
- `./layers/awareness` no longer writes the Contacts panel into
`#military-awareness-panel`: the layer publishes a plain panel view through
@@ -119,11 +119,11 @@
layer's `navigatePrevious`, `focusCurrent`, `navigateNext` and `focusTarget`.
The `awarenessPanelControlKey`, `captureAwarenessPanelFocus` and
`restoreAwarenessPanelFocus` helpers are gone; the view keeps focus itself
(samehkhamis, #0000).
(samehkhamis, #1499).
- `./ui/cctv` and `./ui/radio` import Vue and Pinia: their controllers publish
the panel's state to a store that the CCTV and Radio views render, instead of
writing the panel's markup themselves (samehkhamis, #0000).
writing the panel's markup themselves (samehkhamis, #1499).
- `./ui/display`'s `bindDisplayControls` is gone: the Display panel's controls
and the dock's style buttons call their owner through the display store's
@@ -158,11 +158,11 @@
(`./ui/input`; the Display panel renders the style parameters VisualSettings
publishes to the display store) are deprecated: the Display view, the rail and
the globe actions view now own what they did. `./ui/input` imports Vue
(samehkhamis, #0000).
(samehkhamis, #1499).
- `./scenes` presents the scene sharing dialogs and the EDIT DETAILS / SHARE
SCENE bar through a store that the scene panels view renders, so a page that
omits `layer-panels` shows neither (samehkhamis, #0000).
omits `layer-panels` shows neither (samehkhamis, #1499).
- `./voice/control`'s `createVoiceControl({ panel })` returns the voice
control's presenter instead of element handles: owners write it by part
@@ -170,19 +170,19 @@
command dock renders it from a store. `createVoiceCommands`' `createControl`
and `VoiceCardControls` (`{ ui }` instead of `{ root }`) take the same
presenter; the `reset` option is gone, since a newer control replaces the
previous one (samehkhamis, #0000).
previous one (samehkhamis, #1499).
- Pages place each view with a `<div class="gev-view" data-gev-view="NAME">`
host and write their own loading screen; the `build/html` template expansion
and its `gev:template` markers are gone. `createApplication` takes `omitViews`
(for example `['provider-settings']`) for views an application leaves out
(samehkhamis, #0000).
(samehkhamis, #1499).
- The page's panels, dock, cockpit and dialogs are Vue views with the same
markup as before. Hosts that do not initialize Core's locale pass
`localePicker: false` to `createApplicationControls` to drop the language
picker, and Node tests that import application modules register the component
loader with `--import=<core>/build/register-vue` (samehkhamis, #0000).
loader with `--import=<core>/build/register-vue` (samehkhamis, #1499).
- The Data, Authoring, Weather, Recent Imagery, Context, CCTV, Street Level and
Radio panels are one component, `UiPanel` (`src/ui/kit/`), with the same
@@ -190,16 +190,16 @@
rather than `data-i18n`; `RailPanel` binds it to the panel chrome store.
`PanelCollapseButton` drops its `initial` and `initialTitle` props and takes
`startCollapsed`, so before startup presents a panel its button already shows
that state's glyph, words and `aria-expanded` (samehkhamis, #0000).
that state's glyph, words and `aria-expanded` (samehkhamis, #1499).
- The Authoring, shot list and CCTV buttons and Street Level's nearest button
are the kit's `UiButton` (danger buttons in the `alert` tone, primary ones the
`primary` variant), keeping their classes; the CCTV on/off, coverage,
auto-hop, projection and adjust toggles now say their state with
`aria-pressed` (samehkhamis, #0000).
`aria-pressed` (samehkhamis, #1499).
- Each desktop sidebar has an icon rail that lists every panel on that side and
opens one with a click. One panel is open per side in every HUD layout, so the
collapsed panel headers no longer take up the sidebars. Phones keep the bottom
tab bar. The rail is the first view built with Vue and Pinia, which now ship
with the app; see docs/VUE-MIGRATION.md (samehkhamis, #0000).
with the app; see docs/VUE-MIGRATION.md (samehkhamis, #1499).