Merge pull request #594 from Lob26/fix/terrain-height-cache-bound

fix(terrain): bound the client terrain-height cache with LRU eviction (closes #327)
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Sameh Khamis authored and GitHub committed 2026-09-24 22:28:13 -07:00
commit 80126a7aaa
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@@ -1,5 +1,7 @@
# Changelog
- Bound the client terrain-height cache at 20 000 entries with least-recently-used eviction, so a long session no longer retains every coordinate it ever resolved. Consumer reads promote their entry and a batch still reports every point it resolved (Pedro Lobato, #594).
- Release CCTV media streams whose upstream falls silent after answering. The
15-second media deadline covered only the wait for response headers, so a
camera that replied and then stopped sending held both the proxy connection
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@@ -879,6 +879,22 @@ under `gods-eye-view/server/providers/`. Portable terrain mechanics, traffic til
math and GBFS source rules are available under `gods-eye-view/sources/`.
The browser layers and their rendering remain in their existing modules.
## Terrain height cache bound
The client terrain-height resolver's in-memory cache is bounded at 20 000
entries (`DEFAULT_MAX_CACHE_ENTRIES`, overridable per instance through
`createTerrainHeights({ maxCacheEntries })`). Coordinate rounding makes repeated
visits to one place share a key but does not bound how many distinct places a
session visits, and the cache previously had no eviction, so a long session
retained every coordinate it ever resolved. Eviction is least-recently-used:
a consumer read promotes its entry, so the cell being watched is not dropped for
having been resolved early. The bound sits far above a city-scale session, so
normal use never evicts and issues no additional proxy requests. A batch's
results are assembled from what that call resolved, so eviction during a large
batch cannot report a just-resolved point as unresolved. Re:Earth and
geoid-fallback entry semantics, the fallback cooldown and the abort-time flush
are unchanged.
## Landmark annotation identity
When a landmark geocode contains only address components, annotations retain
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@@ -633,6 +633,7 @@
"src/data/surfaceServices.js",
"src/annotations/resolver.js",
"src/services/terrainHeights.js",
"src/services/terrainHeights.test.mjs",
"src/services/groundFloor.js",
"src/services/meshFloorSampler.js",
"src/services/groundSnap.js",
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@@ -1,7 +1,19 @@
import { ensureGeoidReady, geoidHeight } from '../data/geoid.js';
/** Construct an instance-owned terrainHeights service with explicit dependencies. */
export function createTerrainHeights({ source, signal }) {
/** Default live-entry ceiling for the in-memory cache (see CACHE_MAX_ENTRIES). */
export const DEFAULT_MAX_CACHE_ENTRIES = 20_000;
/**
* Construct an instance-owned terrainHeights service with explicit dependencies.
* `maxCacheEntries` overrides the cache bound; it exists so the bound is
* testable without minting twenty thousand coordinates, mirroring the injectable
* `maxBytes` on the GBFS reader.
*/
export function createTerrainHeights({
source,
signal,
maxCacheEntries = DEFAULT_MAX_CACHE_ENTRIES,
}) {
if (typeof source?.getHeights !== 'function')
throw new TypeError('Terrain heights require a source');
signal?.throwIfAborted();
@@ -45,15 +57,71 @@ export function createTerrainHeights({ source, signal }) {
/** Avoid repeatedly hitting a known-failing proxy from warm fallback reads. */
const GEOID_FALLBACK_COOLDOWN_MS = 60_000;
/**
* Live entry ceiling for the cache below. The rounding in point 2 of the file
* header makes repeated visits to one place share a key; it does nothing to
* bound the number of DISTINCT places a session visits, and this cache had no
* eviction, so a long session kept every coordinate it ever resolved for the
* lifetime of the page.
*
* This is a bound, not a budget. At the ~111 m floor grid a city-scale
* session stays well under it, so eviction is the pathological case rather
* than the normal one and a well-behaved session sees no extra network. Sized
* above the sibling caches (adsb.lol points 80, track history 200, TomTom
* tiles 256) because a miss here costs a proxy round trip, not just RAM.
*/
const CACHE_MAX_ENTRIES =
Number.isFinite(maxCacheEntries) && maxCacheEntries > 0
? Math.floor(maxCacheEntries)
: DEFAULT_MAX_CACHE_ENTRIES;
/**
* In-memory cache: `"lat.toFixed(5),lon.toFixed(5)"` -> `{ellipsoid, source}`.
* Module-scoped (not exported) — the only reads are through
* `cachedEllipsoidalGround` and the internal lookup in
* `resolveEllipsoidalGround`.
* `resolveEllipsoidalGround`. Bounded at CACHE_MAX_ENTRIES; write through
* `cacheStore` and read a consumer-facing hit through `cacheTouch` so the
* eviction order stays least-recently-used.
* @type {Map<string, {ellipsoid: number, source: 'reearth'|'geoid-fallback', retryAt?: number}>}
*/
const cache = new Map();
/**
* Store an entry and drop the coldest ones once past the cap. `Map` iterates
* in insertion order, so deleting the first key evicts the least recently
* used provided every write and every consumer read re-inserts its key.
*
* Recency rather than plain insertion order because revisits here are
* spatial: a session comes back to cells near where it already was, so the
* cell it is parked on must not be evicted merely for having been resolved
* early.
* @param {string} key
* @param {{ellipsoid: number, source: 'reearth'|'geoid-fallback', retryAt?: number}} entry
*/
function cacheStore(key, entry) {
cache.delete(key);
cache.set(key, entry);
while (cache.size > CACHE_MAX_ENTRIES) {
const coldest = cache.keys().next().value;
if (coldest === undefined) break;
cache.delete(coldest);
}
}
/**
* Read an entry and promote it to newest, so a coordinate a consumer keeps
* asking about survives eviction. Returns undefined on a miss.
* @param {string} key
* @returns {{ellipsoid: number, source: 'reearth'|'geoid-fallback', retryAt?: number}|undefined}
*/
function cacheTouch(key) {
const entry = cache.get(key);
if (entry === undefined) return undefined;
cache.delete(key);
cache.set(key, entry);
return entry;
}
/**
* Builds the rounded cache key shared between the in-memory cache and the
* `points` string sent to the proxy (see file header, point 2).
@@ -74,7 +142,7 @@ export function createTerrainHeights({ source, signal }) {
* @returns {number|null}
*/
function cachedEllipsoidalGround(lat, lon) {
const entry = cache.get(cacheKey(lat, lon));
const entry = cacheTouch(cacheKey(lat, lon));
return entry ? entry.ellipsoid : null;
}
@@ -91,7 +159,7 @@ export function createTerrainHeights({ source, signal }) {
* @returns {number|null}
*/
function cachedRealEllipsoidalGround(lat, lon) {
const entry = cache.get(cacheKey(lat, lon));
const entry = cacheTouch(cacheKey(lat, lon));
return entry && entry.source === 'reearth' ? entry.ellipsoid : null;
}
@@ -213,6 +281,12 @@ export function createTerrainHeights({ source, signal }) {
uncached.push(item);
}
// What this call resolved, so the assembly below can report a point even
// if a later chunk's writes pushed it past CACHE_MAX_ENTRIES. Without it a
// batch big enough to evict its own earlier chunks would report points as
// unresolved that it had in fact just resolved.
const resolvedThisCall = new Map();
// Resolve the network path in sequential <=CHUNK_SIZE chunks. Each chunk's
// failure is isolated to that chunk's points (geoid fallback), so a single
// bad chunk doesn't lose results for the rest of a large batch.
@@ -230,7 +304,9 @@ export function createTerrainHeights({ source, signal }) {
// one contact frozen at the geoid while its neighbors resolved).
// An omitted point now caches nothing and retries on the next warm.
if (Number.isFinite(ellipsoid)) {
cache.set(item.key, { ellipsoid, source: 'reearth' });
const entry = { ellipsoid, source: 'reearth' };
resolvedThisCall.set(item.key, entry);
cacheStore(item.key, entry);
}
}
} catch {
@@ -247,11 +323,13 @@ export function createTerrainHeights({ source, signal }) {
item.lon,
item.sourceOrthometricM,
);
cache.set(item.key, {
const entry = {
ellipsoid,
source: 'geoid-fallback',
retryAt: Date.now() + GEOID_FALLBACK_COOLDOWN_MS,
});
};
resolvedThisCall.set(item.key, entry);
cacheStore(item.key, entry);
}
}
}
@@ -260,7 +338,7 @@ export function createTerrainHeights({ source, signal }) {
// the upstream omitted has NO entry (round 6 — deliberately uncached so it
// retries later): report it unresolved instead of throwing.
return work.map((item) => {
const entry = cache.get(item.key);
const entry = cache.get(item.key) || resolvedThisCall.get(item.key);
return entry
? { ellipsoid: entry.ellipsoid, source: entry.source }
: { ellipsoid: null, source: 'unresolved' };
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@@ -0,0 +1,130 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import {
createTerrainHeights,
DEFAULT_MAX_CACHE_ENTRIES,
} from './terrainHeights.js';
/**
* A terrain source that always resolves, so these tests exercise the cache and
* never the geoid-fallback path. Heights are derived from the coordinate so an
* assertion can name the value it expects.
*/
function stubSource() {
const batches = [];
return {
batches,
async getHeights(chunk) {
batches.push(chunk.map((item) => item.key));
return chunk.map((item) => ({ ellipsoid: heightAt(item.lon) }));
},
};
}
/** Distinct 5-decimal coordinates along the equator: 0.001, 0.002, … */
const lonAt = (i) => i / 1000;
const heightAt = (lon) => 1000 + Math.round(lon * 1000);
const pointAt = (i) => ({ lat: 0, lon: lonAt(i) });
test('the default cache bound is exported so callers can reason about it', () => {
assert.equal(DEFAULT_MAX_CACHE_ENTRIES, 20_000);
});
test('the in-memory cache stops growing once it reaches its entry bound', async () => {
const terrain = createTerrainHeights({
source: stubSource(),
maxCacheEntries: 4,
});
// Six distinct coordinates through a cache that holds four.
for (let i = 0; i < 6; i += 1) {
await terrain.resolveEllipsoidalGround([pointAt(i)]);
}
// The two coldest are gone. Before the bound existed the cache kept every
// coordinate a session ever resolved, so both of these still answered.
assert.equal(terrain.cachedEllipsoidalGround(0, lonAt(0)), null);
assert.equal(terrain.cachedEllipsoidalGround(0, lonAt(1)), null);
// The four most recent are untouched — a bound, not a flush.
for (let i = 2; i < 6; i += 1) {
assert.equal(
terrain.cachedEllipsoidalGround(0, lonAt(i)),
heightAt(lonAt(i)),
`coordinate ${i} stayed warm`,
);
}
});
test('a coordinate a consumer keeps reading outlives an equally old one it ignores', async () => {
const terrain = createTerrainHeights({
source: stubSource(),
maxCacheEntries: 4,
});
for (let i = 0; i < 4; i += 1) {
await terrain.resolveEllipsoidalGround([pointAt(i)]);
}
// Read coordinate 0 and ignore coordinate 1. They are otherwise the same age,
// so insertion order alone could not tell them apart.
assert.equal(
terrain.cachedEllipsoidalGround(0, lonAt(0)),
heightAt(lonAt(0)),
);
// Two fresh coordinates push the cache two entries past its bound.
for (let i = 4; i < 6; i += 1) {
await terrain.resolveEllipsoidalGround([pointAt(i)]);
}
assert.equal(
terrain.cachedEllipsoidalGround(0, lonAt(0)),
heightAt(lonAt(0)),
'the cell being read survived eviction',
);
assert.equal(
terrain.cachedEllipsoidalGround(0, lonAt(1)),
null,
'the same-age cell nobody read was evicted instead',
);
});
test('a batch larger than the cache bound still reports every point it resolved', async () => {
const terrain = createTerrainHeights({
source: stubSource(),
maxCacheEntries: 4,
});
const batch = Array.from({ length: 10 }, (_, i) => pointAt(i));
const results = await terrain.resolveEllipsoidalGround(batch);
// Eviction inside the call must not turn a point this batch resolved into an
// unresolved one: the results are assembled from what the call produced, not
// from whatever survived in the cache by the time it finished.
assert.equal(results.length, batch.length);
results.forEach((result, i) => {
assert.equal(result.source, 'reearth', `point ${i} reported resolved`);
assert.equal(result.ellipsoid, heightAt(lonAt(i)));
});
// The cache still honours the bound afterwards.
const warm = batch.filter(
(point) => terrain.cachedEllipsoidalGround(point.lat, point.lon) !== null,
);
assert.equal(warm.length, 4);
});
test('an out-of-range cache bound falls back to the default instead of disabling the cache', async () => {
for (const maxCacheEntries of [0, -1, Number.NaN, undefined]) {
const terrain = createTerrainHeights({
source: stubSource(),
maxCacheEntries,
});
await terrain.resolveEllipsoidalGround([pointAt(1)]);
assert.equal(
terrain.cachedEllipsoidalGround(0, lonAt(1)),
heightAt(lonAt(1)),
`maxCacheEntries=${String(maxCacheEntries)} kept a working cache`,
);
}
});