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https://github.com/bilawalsidhu/gods-eye-view.git
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Merge remote-tracking branch 'origin/pr1201' into codex/cctv-shared-batch-20261019
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@@ -0,0 +1,4 @@
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- Draw CCTV stills at their source aspect on the monitor plane instead of
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stretching them to the 16:9 canvas. Most DOT cameras publish 4:3 frames, so
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every still was widened; they are now centered and pillarboxed on the dark
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the placeholder already ends on (Danielslay86, #1201).
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@@ -4378,7 +4378,7 @@ silently demoting every later lookup for the session.
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- **FIRMS**: no ground clamping (zero 3D-tiles height sampling), ≤18 screen-decluttered ambient labels, click-to-inspect detail card, 2.5k/3k sprite budgets viewport-clipped by FRP.
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- **CCTV v2 foundation:** a pitched
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frustum wireframe (4 corner rays + far-cap rectangle) with a monitor plane at the frustum's
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far cap, retargeting the existing video/canvas texture pipeline. Manual calibration only —
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far cap, retargeting the existing video/canvas texture pipeline. Stills are drawn at their source aspect, centered on the placeholder dark (`#01070c`), instead of being stretched to the 16:9 canvas. Manual calibration only —
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auto-calibration and the drape mesh pipeline are deleted. A one-shot activation obstruction
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probe (`pickFromRay` on camera activation, clamping the plane short of the first hit) remains;
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ground placement is superseded by the shared-floor v3 behavior below. Calibration persists to
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@@ -12,6 +12,28 @@ import {
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PLACEHOLDER_REPAINT_MS,
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} from './policy.js';
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function fitToProjection(sourceW, sourceH) {
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if (!sourceW || !sourceH)
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return {
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x: 0,
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y: 0,
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w: PROJECTION_CANVAS_WIDTH,
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h: PROJECTION_CANVAS_HEIGHT,
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};
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const scale = Math.min(
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PROJECTION_CANVAS_WIDTH / sourceW,
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PROJECTION_CANVAS_HEIGHT / sourceH,
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);
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const w = Math.round(sourceW * scale);
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const h = Math.round(sourceH * scale);
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return {
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x: Math.round((PROJECTION_CANVAS_WIDTH - w) / 2),
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y: Math.round((PROJECTION_CANVAS_HEIGHT - h) / 2),
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w,
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h,
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};
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}
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export function createFrames({ state: layerState, services, parts, source }) {
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/**
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* FNV-1a over the RGB channels of a downsampled frame. Pure (takes the raw
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@@ -328,19 +350,18 @@ export function createFrames({ state: layerState, services, parts, source }) {
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return;
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}
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runtime.lastFrameSignature = signature;
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runtime.ctx.clearRect(
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runtime.ctx.fillStyle = '#01070c';
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runtime.ctx.fillRect(
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0,
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0,
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PROJECTION_CANVAS_WIDTH,
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PROJECTION_CANVAS_HEIGHT,
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);
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runtime.ctx.drawImage(
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runtime.image,
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0,
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0,
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PROJECTION_CANVAS_WIDTH,
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PROJECTION_CANVAS_HEIGHT,
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const fit = fitToProjection(
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runtime.image.naturalWidth,
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runtime.image.naturalHeight,
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);
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runtime.ctx.drawImage(runtime.image, fit.x, fit.y, fit.w, fit.h);
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runtime.canvasStamp = (runtime.canvasStamp || 0) + 1;
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runtime.lastPlaceholderPaintAt = 0;
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}
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