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fix(cockpit): only a ship's double-click remembers where it began
The first press's picture of the track is there because a click on a selected ship re-centres the camera. It applied to followed aircraft too, widening their double-click hit area to wherever the aircraft was drawn as the gesture began. Aircraft are back to the hit where they are drawn.
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@@ -65,7 +65,7 @@ function subjectCanvasPosition() {
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}
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/**
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* Note where the followed track is drawn as a press begins, for a
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* Note where the selected ship is drawn as a press begins, for a
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* double-click whose first click moves it. The second press of the gesture
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* keeps the first one's picture: by then the first click may have moved it.
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* @param {number} [nowMs]
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@@ -74,6 +74,12 @@ export function onScenePointerDown(nowMs = performance.now()) {
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if (this.active || this.destroyed) return;
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const start = this.doubleClickStart;
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if (start && nowMs - start.atMs <= DOUBLE_CLICK_MEMORY_MS) return;
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// Only a ship moves under its own click (selecting it re-centres the
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// camera); a followed aircraft stays put, so its hit area stays its own.
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if (this.resolveEntryKind() !== 'vessel') {
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this.doubleClickStart = null;
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return;
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}
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const at = subjectCanvasPosition.call(this);
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this.doubleClickStart = at ? { x: at.x, y: at.y, atMs: nowMs } : null;
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}
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