mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-04 02:14:01 +00:00
refactor(ui): share Scene and CCTV action buttons
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@@ -374,6 +374,15 @@ renderer, persistence or services. The facade retains panel visibility, share
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restore claims and render scheduling. Both controls are destroyed before the
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facade's asynchronous teardown can yield.
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## Ordinary action buttons
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`src/ui/actionButton.js` is a native, listener-free view helper used by Scene
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presentation and sharing-toolbar owners. It receives translated text and explicit
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presentation/accessibility properties. Feature controllers own action dispatch,
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state, persistence and cleanup. Static Scenes/CCTV templates use the same CSS
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surface and preserve IDs and layout hooks. The helper imports no application,
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renderer, storage or services; it belongs to the consuming package closures.
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## Display controls
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`ui/display` owns Display button, selector and slider subscriptions. It receives
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@@ -1233,6 +1233,26 @@ Feature owners retain bounds, steps, formatted values, input/change timing and
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listener cleanup. The radio tuning dial, imagery comparison divider and event
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comparison/progression controls keep their specialized presentation and behavior.
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## Ordinary action buttons
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Scene panel actions, shot LOAD/DEL actions, the EDIT DETAILS / SHARE SCENE
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bar and one-shot CCTV actions use `ui/actionButton.js` and the shared
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`gev-action-button` surface in `ui/styles/action-button.css`. Static templates
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apply the same classes as generated buttons. The native builder accepts translated
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text, default/danger variants, default/compact sizes and disabled/accessibility
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properties; it installs no listeners and owns no application state. Feature
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controllers retain callbacks, enable/disable rules, confirmation prompts,
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persistence and teardown. The smaller shot actions retain their existing sizing
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and hover treatment. Feature CSS still owns panel layout and translated wrapping.
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CCTV enable, coverage, auto-hop, projection and adjustment toggles, editable
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calibration-value chips and the scene authoring dialogs retain their specialized
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controls. Existing `scene-btn` hooks remain compatible with Street Level and
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legacy toggles. The shared CSS, explicit input/action boundary and behavior tests
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can carry to a Vue view while Vue replaces native DOM construction.
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Browser acceptance: `QA_BASE_URL=http://127.0.0.1:4179 node scripts/qa-action-buttons.mjs`;
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`qa-scene-controls.mjs` also covers real Scene authoring/playback with native Space capture.
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## Segmented selectors
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Segmented selectors use the controlled DOM adapter in `ui/segmentedControl.js`
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@@ -281,6 +281,7 @@
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"src/ui/scenePresentation.js",
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"src/ui/sceneControls.test.mjs",
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"scripts/qa-scene-controls.mjs",
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"scripts/qa-action-buttons.mjs",
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"src/ui.js",
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"src/standalone/ui.js",
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"src/ui/applicationShell.js",
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@@ -305,6 +306,7 @@
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"src/ui/styles/layers.css",
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"src/ui/styles/controls.css",
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"src/ui/styles/slider.css",
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"src/ui/styles/action-button.css",
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"src/ui/styles/cctv.css",
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"src/ui/styles/foundation.css",
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"src/ui/styles/first-run.css",
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@@ -614,6 +614,7 @@
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"src/ui/scenes.js",
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"src/ui/sceneControls.js",
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"src/ui/scenePresentation.js",
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"src/ui/actionButton.js",
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"src/i18n/index.js",
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"src/i18n/locale.js",
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"src/i18n/locales/es.json",
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@@ -737,6 +738,7 @@
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"src/ui/rightPanelRail.js",
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"src/ui/sceneControls.js",
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"src/ui/scenePresentation.js",
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"src/ui/actionButton.js",
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"src/ui/scenes.js",
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"src/ui/shareRestoration.js",
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"src/ui/shellElements.js",
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@@ -849,6 +851,7 @@
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"src/ui/scenes.js",
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"src/ui/sceneControls.js",
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"src/ui/scenePresentation.js",
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"src/ui/actionButton.js",
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"src/contextModePolicy.js",
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"src/director/clock.js",
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"src/director/timeline.js",
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@@ -2214,6 +2217,7 @@
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"src/ui/rightPanelRail.js",
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"src/ui/sceneControls.js",
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"src/ui/scenePresentation.js",
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"src/ui/actionButton.js",
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"src/ui/scenes.js",
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"src/ui/shareRestoration.js",
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"src/ui/shellElements.js",
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@@ -0,0 +1,335 @@
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#!/usr/bin/env node
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/**
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* Scenes/CCTV action-button acceptance against dev or production preview:
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* QA_BASE_URL=http://127.0.0.1:4179 node scripts/qa-action-buttons.mjs
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* Uses the installed CCTV controller with fixture camera/action ports to prove
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* native dispatch/disabled/teardown without providers or world calibration writes.
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* Real Scene authoring/playback remains covered by qa-scene-controls.mjs.
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*/
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import fs from 'node:fs';
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import puppeteer from 'puppeteer';
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const browser = await puppeteer.launch({
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headless: true,
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args: ['--use-gl=angle', '--use-angle=swiftshader'],
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});
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const page = await browser.newPage();
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const errors = [];
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page.on('pageerror', (error) => errors.push(error.message));
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let failures = 0;
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const check = (name, passed, detail) => {
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console.log(`[${passed ? 'PASS' : 'FAIL'}] ${name}`);
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if (!passed) {
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failures++;
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console.log(JSON.stringify(detail));
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}
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};
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const shots = 'qa-shots/action-buttons';
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fs.mkdirSync(shots, { recursive: true });
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try {
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await page.setViewport({ width: 1440, height: 900 });
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await page.goto(
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`${process.env.QA_BASE_URL || 'http://127.0.0.1:4179'}/?welcome=0`,
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{ waitUntil: 'domcontentloaded' },
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);
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await page.waitForFunction(
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() =>
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window.__godsEyeView?.styleManager?._cctvControls &&
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document.getElementById('loading-screen')?.classList.contains('hidden'),
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{ timeout: 60000 },
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);
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const inventory = await page.evaluate(() => {
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const ids = [
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'scene-new-btn',
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'scene-delete-btn',
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'scene-capture-btn',
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'scene-update-shot-btn',
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'scene-start-btn',
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'scene-stop-btn',
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'scene-next-btn',
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'scene-export-btn',
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'scene-import-btn',
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'scene-download-btn',
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'cctv-nearest-btn',
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'cctv-prev-btn',
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'cctv-next-btn',
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'cctv-focus-btn',
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'cctv-calib-save-btn',
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'cctv-calib-reset-btn',
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];
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const ordinary = ids.map((id) => document.getElementById(id));
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const generated = [
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...document.querySelectorAll(
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'.scene-shot-btn, [data-director-authoring] button',
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),
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];
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const toggles = [
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'cctv-enable-btn',
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'cctv-coverage-btn',
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'cctv-auto-hop-btn',
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'cctv-projection-btn',
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'cctv-adjust-btn',
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].map((id) => document.getElementById(id));
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return {
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shared: [...ordinary, ...generated].every(
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(node) =>
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node?.type === 'button' &&
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node.classList.contains('gev-action-button'),
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),
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generated: generated.length,
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layout: ordinary.every((node) => {
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const style = getComputedStyle(node);
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return style.minWidth === '72px' && style.flexGrow === '1';
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}),
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togglesSeparate: toggles.every(
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(node) => node && !node.classList.contains('gev-action-button'),
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),
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compactDanger: !!document.querySelector(
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'.scene-shot-danger.gev-action-button--compact.gev-action-button--danger',
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),
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};
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});
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check(
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'static and generated actions share the native component',
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inventory.shared && inventory.generated >= 4 && inventory.compactDanger,
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inventory,
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);
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check(
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'persistent CCTV toggles retain their existing controls',
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inventory.togglesSeparate,
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);
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check('ordinary actions retain their panel sizing', inventory.layout);
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await page.evaluate(() => {
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const manager = window.__godsEyeView.styleManager;
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const owner = manager._cctvControls;
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owner._cctvUnsubscribe?.();
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owner._cctvUnsubscribe = null;
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window.__qaButtonCalls = [];
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const record = (...args) => window.__qaButtonCalls.push(args);
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owner.actions = {
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...owner.actions,
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isEnabled: () => true,
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toggleEnabled: async () => {
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record('enable');
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return true;
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},
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runExplicitFocus: (select, focus) => focus(select()),
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setParams: (params, options) => record('params', params, options),
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showToast: () => {},
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};
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owner.cctv = {
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focusNearest: () => {
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record('nearest');
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return 'a';
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},
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cycleCamera: (direction) => {
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record('cycle', direction);
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return 'b';
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},
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focusCamera: (id, seconds) => record('focus', id, seconds),
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};
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window.__qaCameraState = {
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enabled: true,
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activeCameraId: 'a',
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cameras: [
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{ id: 'a', city: 'Fixture', name: 'A' },
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{ id: 'b', city: 'Fixture', name: 'B' },
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],
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activeCamera: { id: 'a', name: 'A', basePose: {} },
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};
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owner._renderCctvState(window.__qaCameraState);
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manager.setPanelCollapsed('cctv-panel', false, {
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persist: false,
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syncShare: false,
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});
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});
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await page.focus('#cctv-next-btn');
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await page.keyboard.press('Space');
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await page.waitForFunction(() => window.__qaButtonCalls.length === 3);
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check(
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'native Space dispatches Next and its focus once',
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await page.evaluate(
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() =>
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JSON.stringify(window.__qaButtonCalls) ===
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JSON.stringify([['enable'], ['cycle', 1], ['focus', 'b', 1.4]]),
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),
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);
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check(
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'native keyboard activation keeps a visible focus ring',
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await page.$eval(
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'#cctv-next-btn',
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(node) =>
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document.activeElement === node &&
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getComputedStyle(node).outlineStyle === 'solid',
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),
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);
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await page.evaluate(() => {
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window.__qaButtonCalls = [];
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});
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await page.focus('#cctv-prev-btn');
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await page.keyboard.press('Enter');
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await page.waitForFunction(() => window.__qaButtonCalls.length === 3);
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check(
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'native Enter dispatches Previous once',
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await page.evaluate(
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() =>
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JSON.stringify(window.__qaButtonCalls) ===
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JSON.stringify([['enable'], ['cycle', -1], ['focus', 'b', 1.4]]),
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),
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);
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for (const [id, expected] of [
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['cctv-nearest-btn', [['enable'], ['nearest'], ['focus', 'a', 1.8]]],
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[
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'cctv-focus-btn',
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[
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['enable'],
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['focus', 'a', 1.9],
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['params', { selectedCameraId: 'a' }, { origin: 'user' }],
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],
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],
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]) {
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await page.evaluate(() => {
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window.__qaButtonCalls = [];
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});
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await page.click(`#${id}`);
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await page.waitForFunction(() => window.__qaButtonCalls.length === 3);
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const calls = await page.evaluate(() => window.__qaButtonCalls);
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check(
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`${id} retains its existing action and focus timing`,
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JSON.stringify(calls) === JSON.stringify(expected),
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calls,
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);
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}
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await page.evaluate(() => {
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window.__qaButtonCalls = [];
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});
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await page.click('#cctv-calib-save-btn');
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await page.click('#cctv-calib-reset-btn');
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const calibration = await page.evaluate(() => window.__qaButtonCalls);
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check(
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'Save and Reset retain camera identity and user-origin dispatch',
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JSON.stringify(calibration) ===
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JSON.stringify([
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[
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'params',
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{ selectedCameraId: 'a', calibration: { cameraId: 'a', save: true } },
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{ origin: 'user' },
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],
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[
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'params',
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{
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selectedCameraId: 'a',
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calibration: { cameraId: 'a', reset: true },
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},
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{ origin: 'user' },
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],
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]),
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calibration,
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);
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await page.evaluate(() => {
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window.__qaButtonCalls = [];
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window.__godsEyeView.styleManager._cctvControls._renderCctvState({
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enabled: false,
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});
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});
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await page.click('#cctv-next-btn');
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await page.waitForFunction(
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() => {
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const node = document.getElementById('cctv-next-btn');
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return node.disabled && Number(getComputedStyle(node).opacity) === 0.45;
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},
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{ timeout: 3000 },
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);
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check(
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'disabled actions stay inert and keep disabled presentation',
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await page.$eval(
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'#cctv-next-btn',
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(node) =>
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node.disabled &&
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getComputedStyle(node).opacity === '0.45' &&
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window.__qaButtonCalls.length === 0,
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),
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);
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for (const width of [1440, 620, 390]) {
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await page.setViewport({ width, height: 900 });
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for (const panel of ['scene-panel', 'cctv-panel']) {
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await page.evaluate((panel) => {
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window.__godsEyeView.styleManager.setPanelCollapsed(panel, false, {
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persist: false,
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syncShare: false,
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});
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}, panel);
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const fit = await page.$eval(`#${panel}`, (root) => {
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const buttons = [...root.querySelectorAll('.gev-action-button')];
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const rect = root.getBoundingClientRect();
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return {
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count: buttons.length,
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fits:
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buttons.length > 0 &&
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buttons.every((button) => {
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const box = button.getBoundingClientRect();
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return (
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box.width > 0 &&
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box.left >= rect.left &&
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box.right <= rect.right + 1 &&
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box.left >= 0 &&
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box.right <= innerWidth + 1 &&
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button.scrollWidth <= button.clientWidth
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);
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}),
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};
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});
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check(`${panel} actions fit at ${width}px`, fit.fits, fit);
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if (width !== 620)
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await page.screenshot({ path: `${shots}/${panel}-${width}.png` });
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}
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}
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await page.evaluate(() => {
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const owner = window.__godsEyeView.styleManager._cctvControls;
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owner.destroy();
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document.getElementById('cctv-next-btn').disabled = false;
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window.__qaButtonCalls = [];
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});
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await page.click('#cctv-next-btn');
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check(
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'destroyed controllers revoke action listeners',
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await page.evaluate(() => window.__qaButtonCalls.length === 0),
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);
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const localized = new URL(page.url());
|
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localized.searchParams.set('lang', 'ru');
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await page.goto(localized.href, { waitUntil: 'domcontentloaded' });
|
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await page.waitForFunction(
|
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() =>
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window.__godsEyeView?.styleManager?._cctvControls &&
|
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document.getElementById('loading-screen')?.classList.contains('hidden'),
|
||||
{ timeout: 60000 },
|
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);
|
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for (const panel of ['scene-panel', 'cctv-panel']) {
|
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await page.evaluate((panel) => {
|
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window.__godsEyeView.styleManager.setPanelCollapsed(panel, false, {
|
||||
persist: false,
|
||||
syncShare: false,
|
||||
});
|
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}, panel);
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const translated = await page.$eval(`#${panel}`, (root) => {
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const buttons = [...root.querySelectorAll('.gev-action-button')];
|
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return (
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document.documentElement.lang === 'ru' &&
|
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buttons.length > 0 &&
|
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buttons.every((node) => node.scrollWidth <= node.clientWidth)
|
||||
);
|
||||
});
|
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check(`Russian ${panel} action labels fit at 390px`, translated);
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await page.screenshot({ path: `${shots}/${panel}-ru-390.png` });
|
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}
|
||||
check('no uncaught browser errors', errors.length === 0, errors);
|
||||
} finally {
|
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await browser.close();
|
||||
}
|
||||
console.log(`RESULT: ${failures} failures`);
|
||||
process.exitCode = failures ? 1 : 0;
|
||||
@@ -66,7 +66,8 @@ try {
|
||||
);
|
||||
}),
|
||||
);
|
||||
await page.click('#scene-capture-btn');
|
||||
await page.focus('#scene-capture-btn');
|
||||
await page.keyboard.press('Space');
|
||||
await page.waitForFunction(
|
||||
() => document.querySelectorAll('.scene-shot-row').length === 1,
|
||||
);
|
||||
|
||||
@@ -69,7 +69,7 @@ test('focusable controls do not animate the global outline', () => {
|
||||
'#top-center-actions button {',
|
||||
'.data-toggle-chip {',
|
||||
'.scene-btn {',
|
||||
'.scene-shot-btn {',
|
||||
'.gev-action-button--compact {',
|
||||
]) {
|
||||
assert.doesNotMatch(
|
||||
ruleBody(selector),
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* Create an ordinary native action button. Static templates use the same CSS
|
||||
* classes. Labels are already translated; feature owners retain callbacks,
|
||||
* disabled-state updates and listener cleanup. Construction binds no listeners.
|
||||
* @param {object} options
|
||||
* @param {Document} [options.documentRef] Document that owns the button.
|
||||
* @param {string} options.label Visible text, never interpreted as markup.
|
||||
* @param {string} [options.className] Additional feature/layout hooks.
|
||||
* @param {'default'|'danger'} [options.variant]
|
||||
* @param {'default'|'compact'} [options.size]
|
||||
* @param {boolean} [options.disabled]
|
||||
* @param {string} [options.ariaLabel] Accessible name when visible text needs context.
|
||||
* @param {string} [options.title]
|
||||
* @returns {HTMLButtonElement}
|
||||
*/
|
||||
export function createActionButton({
|
||||
documentRef = globalThis.document,
|
||||
label,
|
||||
className = '',
|
||||
variant = 'default',
|
||||
size = 'default',
|
||||
disabled = false,
|
||||
ariaLabel,
|
||||
title,
|
||||
}) {
|
||||
const button = documentRef.createElement('button');
|
||||
button.type = 'button';
|
||||
button.className = [
|
||||
'gev-action-button',
|
||||
variant === 'danger' && 'gev-action-button--danger',
|
||||
size === 'compact' && 'gev-action-button--compact',
|
||||
className,
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(' ');
|
||||
button.textContent = label;
|
||||
button.disabled = disabled;
|
||||
if (ariaLabel !== undefined) button.setAttribute('aria-label', ariaLabel);
|
||||
if (title !== undefined) button.title = title;
|
||||
return button;
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
/** Scene panel elements and text-only project presentation. */
|
||||
import { formatNumber, msg, t } from '../i18n/index.js';
|
||||
import { createActionButton } from './actionButton.js';
|
||||
|
||||
// Labels for what a shot stores; anything else shows as stored. Style names
|
||||
// match STYLE_STATUS_LABELS in visualPresets.js, which this package cannot
|
||||
@@ -121,13 +122,18 @@ export function renderSceneShots(
|
||||
});
|
||||
const actions = document.createElement('div');
|
||||
actions.className = 'scene-shot-actions';
|
||||
const loadButton = document.createElement('button');
|
||||
loadButton.className = 'scene-shot-btn';
|
||||
loadButton.textContent = t('LOAD');
|
||||
const loadButton = createActionButton({
|
||||
label: t('LOAD'),
|
||||
className: 'scene-shot-btn',
|
||||
size: 'compact',
|
||||
});
|
||||
listen(loadButton, 'click', () => load(scene.id, shot.id));
|
||||
const deleteButton = document.createElement('button');
|
||||
deleteButton.className = 'scene-shot-btn scene-shot-danger';
|
||||
deleteButton.textContent = t('DEL');
|
||||
const deleteButton = createActionButton({
|
||||
label: t('DEL'),
|
||||
className: 'scene-shot-btn scene-shot-danger',
|
||||
size: 'compact',
|
||||
variant: 'danger',
|
||||
});
|
||||
listen(deleteButton, 'click', () => remove(scene.id, shot.id));
|
||||
actions.appendChild(loadButton);
|
||||
actions.appendChild(deleteButton);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { t, tn } from '../i18n/index.js';
|
||||
import { createActionButton } from './actionButton.js';
|
||||
|
||||
/** Small owned modal for scene authoring and import review; text never becomes markup. */
|
||||
export function createSceneDialog(title, onClose) {
|
||||
@@ -185,10 +186,7 @@ export function mountSceneSharing(
|
||||
];
|
||||
const removers = [];
|
||||
for (const [text, fn] of entries) {
|
||||
const b = document.createElement('button');
|
||||
b.type = 'button';
|
||||
b.textContent = text;
|
||||
b.className = 'scene-btn';
|
||||
const b = createActionButton({ label: text, className: 'scene-btn' });
|
||||
b.addEventListener('click', fn);
|
||||
removers.push(() => b.removeEventListener('click', fn));
|
||||
bar.append(b);
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/* Ordinary actions share one surface; feature classes own placement and width.
|
||||
* Legacy scene-btn hooks keep untouched toggles/Street Level controls stable. */
|
||||
.gev-action-button,
|
||||
.scene-btn {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.14);
|
||||
border-radius: 7px;
|
||||
color: var(--text-secondary);
|
||||
font-family: var(--font-mono);
|
||||
font-size: 9px;
|
||||
letter-spacing: 1.2px;
|
||||
padding: 6px 9px;
|
||||
cursor: pointer;
|
||||
transition:
|
||||
background-color var(--transition-fast),
|
||||
border-color var(--transition-fast),
|
||||
color var(--transition-fast),
|
||||
opacity var(--transition-fast);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.gev-action-button:hover:not(:disabled),
|
||||
.scene-btn:hover:not(:disabled) {
|
||||
color: var(--accent);
|
||||
border-color: var(--accent);
|
||||
background: rgba(0, 212, 255, 0.14);
|
||||
}
|
||||
|
||||
.gev-action-button:disabled,
|
||||
.scene-btn:disabled {
|
||||
opacity: 0.45;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.gev-action-button--danger:hover:not(:disabled),
|
||||
.scene-btn-danger:hover:not(:disabled) {
|
||||
color: #ff7272;
|
||||
border-color: #ff7272;
|
||||
background: rgba(255, 88, 88, 0.15);
|
||||
}
|
||||
|
||||
/* Shot-row actions retain their smaller footprint and quieter hover treatment. */
|
||||
.gev-action-button--compact {
|
||||
border-radius: 6px;
|
||||
font-size: 8px;
|
||||
letter-spacing: 0.8px;
|
||||
padding: 4px 6px;
|
||||
}
|
||||
|
||||
.gev-action-button--compact:hover:not(:disabled) {
|
||||
color: var(--text-primary);
|
||||
border-color: var(--glass-border-hover);
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.gev-action-button--compact.gev-action-button--danger:hover:not(:disabled) {
|
||||
color: #ff7e7e;
|
||||
border-color: #ff7e7e;
|
||||
}
|
||||
@@ -171,6 +171,7 @@
|
||||
.dock-tray-toggle,
|
||||
.dock-popover,
|
||||
.scene-btn,
|
||||
.gev-action-button:not(.gev-action-button--compact),
|
||||
.context-mode-button,
|
||||
.map-stack-chip,
|
||||
.key-setup-chip,
|
||||
|
||||
@@ -184,21 +184,6 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
|
||||
}
|
||||
|
||||
.scene-btn {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.14);
|
||||
border-radius: 7px;
|
||||
color: var(--text-secondary);
|
||||
font-family: var(--font-mono);
|
||||
font-size: 9px;
|
||||
letter-spacing: 1.2px;
|
||||
padding: 6px 9px;
|
||||
cursor: pointer;
|
||||
transition:
|
||||
background-color var(--transition-fast),
|
||||
border-color var(--transition-fast),
|
||||
color var(--transition-fast),
|
||||
opacity var(--transition-fast);
|
||||
white-space: nowrap;
|
||||
flex: 1;
|
||||
min-width: 72px;
|
||||
}
|
||||
@@ -295,49 +280,6 @@ html:not([lang='en']) #scene-panel .scene-controls .scene-btn {
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.scene-shot-btn {
|
||||
border: 1px solid rgba(255, 255, 255, 0.14);
|
||||
border-radius: 6px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
color: var(--text-secondary);
|
||||
font-family: var(--font-mono);
|
||||
font-size: 8px;
|
||||
letter-spacing: 0.8px;
|
||||
padding: 4px 6px;
|
||||
cursor: pointer;
|
||||
transition:
|
||||
background-color var(--transition-fast),
|
||||
border-color var(--transition-fast),
|
||||
color var(--transition-fast);
|
||||
}
|
||||
|
||||
.scene-shot-btn:hover {
|
||||
color: var(--text-primary);
|
||||
border-color: var(--glass-border-hover);
|
||||
}
|
||||
|
||||
.scene-shot-btn.scene-shot-danger:hover {
|
||||
color: #ff7e7e;
|
||||
border-color: #ff7e7e;
|
||||
}
|
||||
|
||||
.scene-btn:hover:not(:disabled) {
|
||||
color: var(--accent);
|
||||
border-color: var(--accent);
|
||||
background: rgba(0, 212, 255, 0.14);
|
||||
}
|
||||
|
||||
.scene-btn:disabled {
|
||||
opacity: 0.45;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.scene-btn-danger:hover:not(:disabled) {
|
||||
color: #ff7272;
|
||||
border-color: #ff7272;
|
||||
background: rgba(255, 88, 88, 0.15);
|
||||
}
|
||||
|
||||
.scene-progress {
|
||||
margin-top: 8px;
|
||||
width: 100%;
|
||||
|
||||
@@ -31,15 +31,15 @@
|
||||
<div id="cctv-meta" data-i18n>Enable CCTV to load camera intersections</div>
|
||||
<div class="cctv-controls">
|
||||
<button id="cctv-enable-btn" class="scene-btn" data-i18n>CCTV OFF</button>
|
||||
<button id="cctv-nearest-btn" class="scene-btn" data-i18n>NEAREST</button>
|
||||
<button id="cctv-nearest-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEAREST</button>
|
||||
</div>
|
||||
<div class="cctv-controls">
|
||||
<button id="cctv-prev-btn" class="scene-btn" data-i18n>PREV</button>
|
||||
<button id="cctv-prev-btn" type="button" class="gev-action-button scene-btn" data-i18n>PREV</button>
|
||||
<select id="cctv-camera-select" aria-label="CCTV camera" data-i18n-aria-label></select>
|
||||
<button id="cctv-next-btn" class="scene-btn" data-i18n>NEXT</button>
|
||||
<button id="cctv-next-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEXT</button>
|
||||
</div>
|
||||
<div class="cctv-controls">
|
||||
<button id="cctv-focus-btn" class="scene-btn" data-i18n>FOCUS</button>
|
||||
<button id="cctv-focus-btn" type="button" class="gev-action-button scene-btn" data-i18n>FOCUS</button>
|
||||
<button id="cctv-coverage-btn" class="scene-btn" data-i18n>COVERAGE OFF</button>
|
||||
<button id="cctv-auto-hop-btn" class="scene-btn" data-i18n>AUTO HOP OFF</button>
|
||||
</div>
|
||||
@@ -62,8 +62,8 @@
|
||||
<button class="cctv-cal-value" data-cal-field="east" title="East offset from catalog position (m) — click to type" data-i18n-title>ΔE --</button>
|
||||
</div>
|
||||
<div class="cctv-controls cctv-calibration-actions">
|
||||
<button id="cctv-calib-save-btn" class="scene-btn" data-i18n>SAVE CAL</button>
|
||||
<button id="cctv-calib-reset-btn" class="scene-btn" data-i18n>RESET CAL</button>
|
||||
<button id="cctv-calib-save-btn" type="button" class="gev-action-button scene-btn" data-i18n>SAVE CAL</button>
|
||||
<button id="cctv-calib-reset-btn" type="button" class="gev-action-button scene-btn" data-i18n>RESET CAL</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="cctv-summary-label" data-i18n>SCENE SUMMARY</div>
|
||||
@@ -151,23 +151,23 @@
|
||||
</div>
|
||||
<div class="scene-controls">
|
||||
<select id="scene-select" aria-label="Scene recipe" data-i18n-aria-label></select>
|
||||
<button id="scene-new-btn" class="scene-btn" data-i18n>NEW</button>
|
||||
<button id="scene-delete-btn" class="scene-btn scene-btn-danger" data-i18n>DEL</button>
|
||||
<button id="scene-new-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEW</button>
|
||||
<button id="scene-delete-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" data-i18n>DEL</button>
|
||||
</div>
|
||||
<div class="scene-controls">
|
||||
<button id="scene-capture-btn" class="scene-btn" data-i18n>CAPTURE SHOT</button>
|
||||
<button id="scene-update-shot-btn" class="scene-btn" data-i18n>UPDATE SHOT</button>
|
||||
<button id="scene-capture-btn" type="button" class="gev-action-button scene-btn" data-i18n>CAPTURE SHOT</button>
|
||||
<button id="scene-update-shot-btn" type="button" class="gev-action-button scene-btn" data-i18n>UPDATE SHOT</button>
|
||||
</div>
|
||||
<div id="scene-shot-list" class="scene-shot-list"></div>
|
||||
<div class="scene-controls">
|
||||
<button id="scene-start-btn" class="scene-btn" data-i18n>START</button>
|
||||
<button id="scene-stop-btn" class="scene-btn scene-btn-danger" data-i18n>STOP</button>
|
||||
<button id="scene-next-btn" class="scene-btn" data-i18n>NEXT</button>
|
||||
<button id="scene-start-btn" type="button" class="gev-action-button scene-btn" data-i18n>START</button>
|
||||
<button id="scene-stop-btn" type="button" class="gev-action-button gev-action-button--danger scene-btn scene-btn-danger" data-i18n>STOP</button>
|
||||
<button id="scene-next-btn" type="button" class="gev-action-button scene-btn" data-i18n>NEXT</button>
|
||||
</div>
|
||||
<div class="scene-controls">
|
||||
<button id="scene-export-btn" class="scene-btn" data-i18n>EXPORT PRESETS</button>
|
||||
<button id="scene-import-btn" class="scene-btn" data-i18n>IMPORT</button>
|
||||
<button id="scene-download-btn" class="scene-btn" data-i18n>RUN LOG</button>
|
||||
<button id="scene-export-btn" type="button" class="gev-action-button scene-btn" data-i18n>EXPORT PRESETS</button>
|
||||
<button id="scene-import-btn" type="button" class="gev-action-button scene-btn" data-i18n>IMPORT</button>
|
||||
<button id="scene-download-btn" type="button" class="gev-action-button scene-btn" data-i18n>RUN LOG</button>
|
||||
<input type="file" id="scene-import-file" accept="application/json,.json" hidden />
|
||||
</div>
|
||||
<div class="scene-progress">
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/* Preserve component and responsive rule order in one stylesheet entry. */
|
||||
@import './src/ui/styles/foundation.css';
|
||||
@import './src/ui/styles/action-button.css';
|
||||
@import './src/ui/styles/slider.css';
|
||||
@import './src/ui/styles/controls.css';
|
||||
@import './src/ui/styles/location.css';
|
||||
|
||||
Reference in new issue
Block a user