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feat(i18n): presentation extraction — t() call sites, data-i18n templates, locale selector
Route every application-owned presentation string through the i18n core: t() call sites across the app/layers/ui/data/voice surfaces, data-i18n* attributes in the src/ui/templates/*.html markup (applied at boot by applyDocumentTranslations from src/standalone/application.js), and the dock locale selector (runtime-rendered from the offered pair — a single EN button while only English ships). Rebased onto current main, where the extraction follows the module splits: the shell wiring now lands in the owner modules (panelChrome, visualSettings, locationNavigation, shareRestoration, shellFeedback, applicationShell) and the voice status corpus in the realtime* modules; scene status lives in director.js + playbackAdapter.js. Modules shared with the node runtime (loadingFeedback, installationFeedback, regionalModel, keySetupCore, vessels ingestion) stay environment-neutral English and localize at their browser render sites (chip maps in shellFeedback/installations controls, the weather table in cockpitBriefing, keySetupRequirementEnvVars compositions), so the package-boundary graph stays clean; the browser boundary groups now own the i18n modules they reach (scripts/package-boundaries.json).
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@@ -1,4 +1,5 @@
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/** Own Scene panel listeners and presentation through project reads and actions. */
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import { t } from '../i18n/index.js';
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import {
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sceneElements,
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renderSceneOptions,
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@@ -57,7 +58,7 @@ export class SceneControls {
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if (!this.destroyed) elements.file.value = '';
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});
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if (!subscribe) {
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this.updateStatus('Ready');
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this.updateStatus(t('setup.scenes.statusReady'));
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this.setProgress(0);
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this.setButtons(false);
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}
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@@ -123,7 +124,7 @@ export class SceneControls {
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const generation = ++this.actionGeneration;
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const failed = () => {
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if (!this.destroyed && generation === this.actionGeneration)
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this.updateStatus('Scene action failed');
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this.updateStatus(t('setup.scenes.status.actionFailed'));
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};
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try {
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const result = this.actions[action](...args);
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@@ -160,7 +161,12 @@ export class SceneControls {
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if (this.destroyed) return;
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const scene = this.read().scenes.find((item) => item.id === sceneId);
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const shot = scene?.shots.find((item) => item.id === shotId);
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if (shot && window.confirm(`Delete shot "${shot.title}"?`))
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if (
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shot &&
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window.confirm(
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t('setup.scenes.status.deleteShotConfirm', { shot: shot.title }),
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)
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)
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this.run('deleteShot', sceneId, shotId);
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}
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