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feat(i18n): presentation extraction — t() call sites, data-i18n templates, locale selector
Route every application-owned presentation string through the i18n core: t() call sites across the app/layers/ui/data/voice surfaces, data-i18n* attributes in the src/ui/templates/*.html markup (applied at boot by applyDocumentTranslations from src/standalone/application.js), and the dock locale selector (runtime-rendered from the offered pair — a single EN button while only English ships). Rebased onto current main, where the extraction follows the module splits: the shell wiring now lands in the owner modules (panelChrome, visualSettings, locationNavigation, shareRestoration, shellFeedback, applicationShell) and the voice status corpus in the realtime* modules; scene status lives in director.js + playbackAdapter.js. Modules shared with the node runtime (loadingFeedback, installationFeedback, regionalModel, keySetupCore, vessels ingestion) stay environment-neutral English and localize at their browser render sites (chip maps in shellFeedback/installations controls, the weather table in cockpitBriefing, keySetupRequirementEnvVars compositions), so the package-boundary graph stays clean; the browser boundary groups now own the i18n modules they reach (scripts/package-boundaries.json).
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@@ -1,4 +1,6 @@
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/** Connect the portable Director runner to the existing scene presentation. */
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import { t } from '../i18n/index.js';
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export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
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let timing;
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let travel;
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@@ -14,7 +16,12 @@ export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
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director._renderSceneSelect();
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director._renderShotList();
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director._updateStatus(
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`Running ${index + 1}/${total}: ${scene.title} / ${shot.title}`,
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t('setup.scenes.status.runningShot', {
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index: index + 1,
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total,
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scene: scene.title,
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shot: shot.title,
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}),
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);
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director._logEvent('shot_start', {
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sceneId: scene.id,
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@@ -71,7 +78,7 @@ export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
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},
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complete() {
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director._setProgress(1);
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director._updateStatus('Scene run complete');
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director._updateStatus(t('setup.scenes.status.runComplete'));
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director._logEvent('scene_run_complete', {});
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},
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};
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