Merge pull request #1243 from bilawalsidhu/claude/hal-627-starfield-cb6fa2

feat(sky): catalogue stars and a soft Milky Way instead of the blocky sky box
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German Khokhlov authored and GitHub committed 2026-10-21 21:59:02 +04:00
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@@ -205,6 +205,8 @@ The [Bhote Koshi event pack](public/events/bhote-koshi-2026/README.md), under `p
| **DataSF Analysis Neighborhoods** (41 SF neighborhood polygons) | `neighborhoods/` | **PDDL 1.0** (public domain) | ✅ (no restrictions) | "City & County of San Francisco — DataSF" (courtesy — not legally required) |
| **Natural Earth countries, states and provinces** (260 admin-0/map units + 4,587 admin-1 polygons) | `natural_earth/` | **Public domain** | ✅ (no restrictions) | "Made with Natural Earth" (courtesy credit — not legally required) |
| **US Census Bureau counties** (3,235 county polygons) | `us_census_counties/` | **Public domain** | ✅ (no restrictions) | "U.S. Census Bureau" (courtesy — not legally required) |
| **Yale Bright Star Catalogue** (9,096 stars, sky background) | `sky/` | **Public domain** | ✅ (no restrictions) | "Yale Bright Star Catalogue (Hoffleit & Warren, via CDS)" (courtesy credit) |
| **ESO Milky Way panorama** (eso0932a, blurred cube map, sky background) | `sky/` | **CC BY 4.0** | ✅ (attribution; changes stated) | "ESO/S. Brunier" |
| **CCTV ground heights** (3,445 cameras) | `cctv_ground_heights/` | Precomputed camera placement heights, aligned to work with Google Photorealistic 3D Tiles (folder README) | — | — |
| **CCTV Camera Database** model-enrichment extract v2.26.0 (17 camera-model records) | `src/layers/cctv/modelSpecs.js` | **CC0-1.0** (public domain dedication) | ✅ (no restrictions) | "Specs: cctv-database.com" (courtesy — not legally required) |
@@ -277,6 +279,11 @@ https://www.naturalearthdata.com/about/terms-of-use/). We credit anyway: "Made w
Earth". Registration in the in-app `dataCredits.js` attribution list ships with the resolver
wiring (see below).
### Sky background (`sky/`)
Sources, licences, the changes CC BY asks to state, hashes and build commands
are in [`sky/README.md`](src/data/local_data/sky/README.md).
### DataSF Analysis Neighborhoods (`neighborhoods/`)
`neighborhoods/san-francisco.json` bundles the City & County of San Francisco's official
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- Replace the blocky JPEG sky around the globe with the 9,096 stars of the
Yale Bright Star Catalogue, drawn as sharp points where they are at the
scene time, over a soft Milky Way from ESO/S. Brunier (CC BY 4.0). The Sun
and Moon stay; the anime style hides the Milky Way. Assets: 296 kB (gekh,
#1243).
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@@ -1179,6 +1179,24 @@ snapshots, lifecycle actions and row descriptors. Remount and teardown remove
listeners and row subscriptions; obsolete completions do not repaint old rows.
The clear control presents busy state while its existing action owns the transaction.
## Sky background
`src/sky/starrySky.js` fills Cesium's `Scene#skyBox` slot with 9,096 Yale
Bright Star Catalogue stars and a soft ESO/S. Brunier Milky Way. Both layers
rotate from ICRF/J2000 into the Earth-fixed frame at the scene clock, with
a TEME fallback while Cesium's IAU 2006 tables load. Bundled assets and
their provenance are documented in `src/data/local_data/sky/README.md`.
Anime fades out the Milky Way with its style intensity to avoid cel-shaded
bands; the catalogue stars remain. A separate black 1×1 cube map preserves
model environment lighting independently of the visible sky. The adapter
is validated against Cesium 1.138.0 and must be revalidated on upgrades.
`scripts/qa-anime-sky.mjs` checks asset readiness, visible Normal sky and
Anime band coverage against a Vite dev server.
`scripts/qa-sky-model-lighting.mjs` compares a lit `airplane.glb` against
black and white environment maps in isolated scenes.
## Model atmosphere on Apple Metal
Cesium's per-vertex model atmosphere is kept out of the pipeline on devices
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#!/usr/bin/env node
/**
* Build src/data/local_data/sky/bright_stars.json from the Yale Bright Star
* Catalogue, 5th Revised Edition (Hoffleit & Warren 1991).
*
* Source: CDS VizieR catalogue V/50, https://cdsarc.cds.unistra.fr/viz-bin/cat/V/50
* Fetched: https://cdsarc.cds.unistra.fr/ftp/V/50/catalog.gz
* Format: fixed-width ASCII, 197 bytes per record, byte layout in
* https://cdsarc.cds.unistra.fr/ftp/V/50/ReadMe
* License: public domain (Yale University Observatory / NASA ADC); CDS asks
* for an acknowledgement, which the Data attribution popover carries.
*
* Transform (deterministic):
* 1. J2000 RA/Dec (bytes 76-90), V magnitude (103-107) and B−V (110-114).
* 2. The 14 records without a J2000 position (novae and other objects later
* found not to be stars) are dropped.
* 3. RA/Dec rounded to 3 decimals of a degree (3.6″ — a fraction of a pixel
* at any field of view the globe uses), magnitudes to 2.
* 4. Missing B−V is stored as null; the renderer gives it a neutral colour.
* 5. Records keep catalogue (HR) order for a stable diff.
*
* Usage:
* node scripts/build-bright-stars.mjs [catalog | catalog.gz]
* With no argument it downloads the catalogue from CDS.
*/
import fs from 'node:fs';
import path from 'node:path';
import zlib from 'node:zlib';
import { fileURLToPath } from 'node:url';
const SOURCE_URL = 'https://cdsarc.cds.unistra.fr/ftp/V/50/catalog.gz';
const OUT = path.join(
path.dirname(fileURLToPath(import.meta.url)),
'..',
'src',
'data',
'local_data',
'sky',
'bright_stars.json',
);
/** Slice 1-based inclusive byte columns the way the CDS ReadMe numbers them. */
function columns(line, from, to) {
return line.slice(from - 1, to).trim();
}
/** Parse a fixed-width float; blank fields are null. */
function parseField(text) {
if (text === '') return null;
const value = Number(text);
return Number.isFinite(value) ? value : null;
}
/**
* Parse one BSC5 record. Returns null for records without a J2000 position
* or V magnitude.
*/
export function parseBscRecord(line) {
const hr = parseField(columns(line, 1, 4));
const raH = parseField(columns(line, 76, 77));
const raM = parseField(columns(line, 78, 79));
const raS = parseField(columns(line, 80, 83));
const sign = columns(line, 84, 84);
const deD = parseField(columns(line, 85, 86));
const deM = parseField(columns(line, 87, 88));
const deS = parseField(columns(line, 89, 90));
const vmag = parseField(columns(line, 103, 107));
const bv = parseField(columns(line, 110, 114));
if (
hr === null ||
raH === null ||
raM === null ||
raS === null ||
deD === null ||
deM === null ||
deS === null ||
vmag === null ||
(sign !== '+' && sign !== '-')
)
return null;
const raDeg = (raH + raM / 60 + raS / 3600) * 15;
const decDeg = (sign === '-' ? -1 : 1) * (deD + deM / 60 + deS / 3600);
return { hr, raDeg, decDeg, vmag, bv };
}
const round = (value, decimals) => {
const scale = 10 ** decimals;
return Math.round(value * scale) / scale;
};
/** Build the committed pack from the raw catalogue text. */
export function buildStarPack(text, { fetched = null } = {}) {
const stars = [];
let dropped = 0;
for (const line of text.split('\n')) {
if (line.trim() === '') continue;
const record = parseBscRecord(line);
if (!record) {
dropped += 1;
continue;
}
stars.push(
round(record.raDeg, 3),
round(record.decDeg, 3),
round(record.vmag, 2),
record.bv === null ? null : round(record.bv, 2),
);
}
return {
meta: {
source:
'Yale Bright Star Catalogue, 5th Revised Ed. (Hoffleit & Warren 1991), CDS V/50',
url: SOURCE_URL,
license: 'public domain',
fetched,
frame: 'ICRF/J2000, epoch 2000.0',
columns: ['raDeg', 'decDeg', 'vmag', 'bv'],
count: stars.length / 4,
dropped,
},
stars,
};
}
async function readCatalogue(file) {
if (!file) {
const response = await fetch(SOURCE_URL);
if (!response.ok) throw new Error(`${SOURCE_URL}: HTTP ${response.status}`);
return zlib
.gunzipSync(Buffer.from(await response.arrayBuffer()))
.toString('latin1');
}
const bytes = fs.readFileSync(file);
return (file.endsWith('.gz') ? zlib.gunzipSync(bytes) : bytes).toString(
'latin1',
);
}
async function main() {
const [file] = process.argv.slice(2);
const text = await readCatalogue(file);
const pack = buildStarPack(text, {
fetched: new Date().toISOString().slice(0, 10),
});
// One star per line keeps the JSON compact and the diff readable.
const rows = [];
for (let i = 0; i < pack.stars.length; i += 4)
rows.push(JSON.stringify(pack.stars.slice(i, i + 4)).slice(1, -1));
const body = `{"meta":${JSON.stringify(pack.meta)},\n"stars":[\n${rows.join(',\n')}\n]}\n`;
fs.mkdirSync(path.dirname(OUT), { recursive: true });
fs.writeFileSync(OUT, body);
console.log(
`wrote ${pack.meta.count} stars (${pack.meta.dropped} dropped) → ${path.relative(process.cwd(), OUT)} (${body.length} bytes)`,
);
}
if (process.argv[1] === fileURLToPath(import.meta.url)) await main();
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#!/usr/bin/env node
/**
* Build the soft Milky Way cube map in src/data/local_data/sky/ from the ESO
* all-sky Milky Way panorama.
*
* Source page: https://www.eso.org/public/images/eso0932a/
* Fetched: https://cdn.eso.org/images/original/eso0932a.tif
* (6000×3000 8-bit sRGB TIFF, 27.7 MB; sha256 in README.md)
* Credit: ESO/S. Brunier
* License: CC BY 4.0 (https://www.eso.org/public/outreach/copyright/).
* Modified: stars removed, blurred, reprojected to ICRF cube
* faces and tone-mapped, as below.
* Frame: plate carrée in galactic coordinates, centred on the Galactic
* Centre, galactic longitude increasing to the left.
*
* Transform (deterministic):
* 1. Resample to WORK_WIDTH×WORK_WIDTH/2, sRGB to linear light.
* 2. Remove stars with a morphological opening: the renderer draws
* catalogue stars itself, sharp and in the right place.
* 3. Paint out the planets the 2008–2010 exposures caught (PLANETS).
* 4. Blur, round on the sphere: σ = BLUR_DEG, widening to FAINT_BLUR_DEG
* in the faint glow so unresolved stars leave no clumps.
* 5. Resample into six WebGL cube faces (uploaded without flipY) with the
* ICRF axes: +X to the March equinox, +Z to the north celestial pole.
* 6. Median sky to black with a soft knee, brightest 0.01 % to ~97 %
* white, on luminance to keep the hue; gamma 1/2.2, dither, WebP.
*
* Usage:
* node scripts/build-milky-way.mjs <eso0932a.tif>
* Needs the sharp dev dependency.
*/
import path from 'node:path';
import { fileURLToPath } from 'node:url';
export const FACE_SIZE = 1024;
export const BLUR_DEG = 0.4;
// Faint glow is grain of unresolved stars and needs the wide blur; bright
// parts keep the fine one and their dust lanes. FAINT_RANGE (fraction of
// black-to-white) is where the two blend.
export const FAINT_BLUR_DEG = 2;
const FAINT_RANGE = [0.005, 0.08];
const WORK_WIDTH = 4096;
const OPEN_RADIUS = 3;
const WEBP_QUALITY = 96;
// The median sky is black: above it the glow away from the plane reads as
// grey blotches. SOFT_KNEE eases the cut in so it draws no edges.
const BLACK_PERCENTILE = 0.5;
const SOFT_KNEE = 0.03;
const WHITE_PERCENTILE = 0.9999;
const OUT_DIR = path.join(
path.dirname(fileURLToPath(import.meta.url)),
'..',
'src',
'data',
'local_data',
'sky',
);
/**
* Bright planets in the panorama, galactic longitude/latitude in degrees and
* the radius painted over with the surrounding sky. By position both are
* Jupiter, in Sagittarius (2008) and Aquarius (2010); no catalogue star lies
* under either.
*/
export const PLANETS = Object.freeze([
{ l: 13.4, b: -16.6, radiusDeg: 2.5 },
{ l: 69.0, b: -58.4, radiusDeg: 2.5 },
]);
/** Cube faces in WebGL upload order. */
export const CUBE_FACES = Object.freeze([
'positiveX',
'negativeX',
'positiveY',
'negativeY',
'positiveZ',
'negativeZ',
]);
export const FACE_FILE_SUFFIX = Object.freeze({
positiveX: 'px',
negativeX: 'nx',
positiveY: 'py',
negativeY: 'ny',
positiveZ: 'pz',
negativeZ: 'nz',
});
/**
* ICRF (J2000 equatorial) → galactic rotation, rows = galactic axes
* (Hipparcos catalogue, ESA SP-1200 vol. 1 §1.5.3).
*/
export const ICRF_TO_GALACTIC = Object.freeze([
[-0.0548755604162154, -0.873437090234885, -0.4838350155487132],
[0.4941094278755837, -0.4448296299600112, 0.7469822444972189],
[-0.867666149019004, -0.1980763734312015, 0.4559837761750669],
]);
/**
* Direction (not normalized) that the WebGL cube-map lookup sends to texel
* coordinate (s, t) ∈ [0, 1]² of `face`, t = 0 being the first image row.
* Inverse of the OpenGL ES 3.0 §3.8.10 major-axis table.
*/
export function cubeFaceDirection(face, s, t) {
const sc = 2 * s - 1;
const tc = 2 * t - 1;
switch (face) {
case 'positiveX':
return [1, -tc, -sc];
case 'negativeX':
return [-1, -tc, sc];
case 'positiveY':
return [sc, 1, tc];
case 'negativeY':
return [sc, -1, -tc];
case 'positiveZ':
return [sc, -tc, 1];
case 'negativeZ':
return [-sc, -tc, -1];
default:
throw new RangeError(`Unknown cube face ${face}`);
}
}
/** Rotate an ICRF direction into galactic coordinates. */
export function icrfToGalactic([x, y, z]) {
return ICRF_TO_GALACTIC.map((row) => row[0] * x + row[1] * y + row[2] * z);
}
/**
* Map a direction to (u, v) ∈ [0, 1)² of a plate carrée centred on
* longitude 0 with longitude increasing to the left and v = 0 at +90°.
*/
export function directionToPlateCarree(x, y, z) {
const longitude = Math.atan2(y, x);
const latitude = Math.atan2(z, Math.hypot(x, y));
let u = 0.5 - longitude / (2 * Math.PI);
u -= Math.floor(u);
return [u, 0.5 - latitude / Math.PI];
}
/** Box widths whose three passes approximate a Gaussian of `sigma` (Kovesi). */
function boxRadii(sigma) {
const ideal = Math.sqrt((12 * sigma * sigma) / 3 + 1);
let lower = Math.floor(ideal);
if (lower % 2 === 0) lower -= 1;
const upper = lower + 2;
const m = Math.round(
(12 * sigma * sigma - 3 * lower * lower - 12 * lower - 9) /
(-4 * lower - 4),
);
return [0, 1, 2].map((i) => ((i < m ? lower : upper) - 1) / 2);
}
/** Index along a line, wrapped or clamped at the ends. */
function lineIndex(i, length, wrap) {
if (wrap) return ((i % length) + length) % length;
return i < 0 ? 0 : i >= length ? length - 1 : i;
}
/** Running-sum box blur of one strided line. */
function boxLine(src, dst, offset, stride, length, radius, wrap) {
if (radius < 1) {
for (let i = 0; i < length; i++)
dst[offset + i * stride] = src[offset + i * stride];
return;
}
const r = wrap ? Math.min(radius, Math.floor((length - 1) / 2)) : radius;
const at = (i) => src[offset + lineIndex(i, length, wrap) * stride];
let sum = 0;
for (let i = -r; i <= r; i++) sum += at(i);
const scale = 1 / (2 * r + 1);
for (let i = 0; i < length; i++) {
dst[offset + i * stride] = sum * scale;
sum += at(i + r + 1) - at(i - r);
}
}
/** Minimum or maximum over a (2r+1) window of one strided line. */
function extremumLine(src, dst, offset, stride, length, radius, wrap, pick) {
for (let i = 0; i < length; i++) {
let value = src[offset + lineIndex(i - radius, length, wrap) * stride];
for (let k = -radius + 1; k <= radius; k++)
value = pick(
value,
src[offset + lineIndex(i + k, length, wrap) * stride],
);
dst[offset + i * stride] = value;
}
}
/** Separable minimum or maximum filter over a plate-carrée plane, in place. */
function extremumPlane(plane, width, height, radius, pick) {
const scratch = new Float32Array(plane.length);
for (let y = 0; y < height; y++)
extremumLine(plane, scratch, y * width, 1, width, radius, true, pick);
for (let x = 0; x < width; x++)
extremumLine(scratch, plane, x, width, height, radius, false, pick);
}
/** Blur one plate-carrée channel in place, round on the sphere. */
function blurPlane(plane, width, height, sigmaPx) {
const scratch = new Float32Array(plane.length);
for (let y = 0; y < height; y++) {
const latitude = (0.5 - (y + 0.5) / height) * Math.PI;
const sigmaX = Math.min(
width / 4,
sigmaPx / Math.max(Math.cos(latitude), 1e-3),
);
for (const radius of boxRadii(sigmaX)) {
boxLine(plane, scratch, y * width, 1, width, Math.round(radius), true);
plane.set(scratch.subarray(y * width, (y + 1) * width), y * width);
}
}
for (const radius of boxRadii(sigmaPx)) {
for (let x = 0; x < width; x++)
boxLine(plane, scratch, x, width, height, Math.round(radius), false);
plane.set(scratch);
}
}
/** Unit vector for galactic longitude and latitude in degrees. */
function galacticVector(l, b) {
const lr = (l * Math.PI) / 180;
const br = (b * Math.PI) / 180;
return [
Math.cos(br) * Math.cos(lr),
Math.cos(br) * Math.sin(lr),
Math.sin(br),
];
}
/**
* Replace a disc of the sky with the median of the ring just outside it, per
* channel. A median, not a mean: the planet's diffraction spikes reach far
* past the disc and would lift a mean well above the sky. The blur that
* follows hides the seam.
*/
function paintOut(planes, width, height, { l, b, radiusDeg }) {
const centre = galacticVector(l, b);
const inner = Math.cos((radiusDeg * Math.PI) / 180);
const outer = Math.cos(((radiusDeg + 1) * Math.PI) / 180);
const disc = [];
const ring = [];
const span = Math.ceil(((radiusDeg + 1) / 180) * height);
const row = Math.round((0.5 - b / 180) * height);
for (let y = Math.max(0, row - span); y < Math.min(height, row + span); y++) {
const latitude = 90 - ((y + 0.5) * 180) / height;
for (let x = 0; x < width; x++) {
const longitude = (0.5 - (x + 0.5) / width) * 360;
const p = galacticVector(longitude, latitude);
const cos = p[0] * centre[0] + p[1] * centre[1] + p[2] * centre[2];
if (cos >= inner) disc.push(y * width + x);
else if (cos >= outer) ring.push(y * width + x);
}
}
for (const plane of planes) {
const values = Float32Array.from(ring, (index) => plane[index]).sort();
const median = values[values.length >> 1];
for (const index of disc) plane[index] = median;
}
}
/** Bilinear sample with longitude wrap and latitude clamp. */
function samplePlane(plane, width, height, u, v) {
const fx = u * width - 0.5;
const fy = Math.min(Math.max(v * height - 0.5, 0), height - 1);
const x0 = Math.floor(fx);
const y0 = Math.floor(fy);
const ax = fx - x0;
const ay = fy - y0;
const xa = ((x0 % width) + width) % width;
const xb = (xa + 1) % width;
const yb = Math.min(y0 + 1, height - 1);
const top = plane[y0 * width + xa] * (1 - ax) + plane[y0 * width + xb] * ax;
const bottom =
plane[yb * width + xa] * (1 - ax) + plane[yb * width + xb] * ax;
return top * (1 - ay) + bottom * ay;
}
/** Deterministic hash noise in [-0.5, 0.5) for dithering. */
function dither(index, channel) {
let h = (index * 374761393 + channel * 668265263) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296 - 0.5;
}
/**
* Black level with a soft knee: 0 at and below the level, then a quadratic
* ease that joins the straight line, so faint sky fades out instead of
* ending in a contour.
*/
export function softBlack(x, knee = SOFT_KNEE) {
return x <= 0 ? 0 : (x * x) / (x + knee);
}
export function smoothstep(edge0, edge1, x) {
const t = Math.min(Math.max((x - edge0) / (edge1 - edge0), 0), 1);
return t * t * (3 - 2 * t);
}
/**
* Per pixel, keep `fine` where `weight(luminance of coarse)` is 1 and take
* `coarse` where it is 0, blending in between. The weight follows the coarse
* copy, so it is smooth itself and draws no seams along dark lanes. Writes
* into `fine`.
*/
function blendByBrightness(fine, coarse, weight) {
const [r] = fine;
for (let i = 0; i < r.length; i++) {
const w = weight((coarse[0][i] + coarse[1][i] + coarse[2][i]) / 3);
for (let c = 0; c < 3; c++)
fine[c][i] = coarse[c][i] + (fine[c][i] - coarse[c][i]) * w;
}
}
/** Value at `fraction` of the sorted luminance. */
function luminancePercentile(planes, fraction) {
const [r, g, b] = planes;
const lum = new Float32Array(r.length);
for (let i = 0; i < lum.length; i++) lum[i] = (r[i] + g[i] + b[i]) / 3;
lum.sort();
return lum[Math.min(lum.length - 1, Math.floor(fraction * lum.length))];
}
const srgbToLinear = (value) =>
value <= 0.04045 ? value / 12.92 : ((value + 0.055) / 1.055) ** 2.4;
async function decodePanorama(sharp, file) {
const width = WORK_WIDTH;
const height = WORK_WIDTH / 2;
const raw = await sharp(file)
.resize(width, height, { fit: 'fill', kernel: 'lanczos3' })
.removeAlpha()
.raw()
.toBuffer();
const lut = Float32Array.from({ length: 256 }, (_, i) =>
srgbToLinear(i / 255),
);
const planes = [0, 1, 2].map(() => new Float32Array(width * height));
for (let i = 0; i < width * height; i++)
for (let c = 0; c < 3; c++) planes[c][i] = lut[raw[i * 3 + c]];
return { width, height, planes };
}
async function main() {
const [file] = process.argv.slice(2);
if (!file) throw new Error('usage: build-milky-way.mjs <eso0932a.tif>');
const { default: sharp } = await import('sharp');
const { width, height, planes } = await decodePanorama(sharp, file);
const sigmaPx = (BLUR_DEG / 180) * height;
for (const plane of planes) {
extremumPlane(plane, width, height, OPEN_RADIUS, Math.min);
extremumPlane(plane, width, height, OPEN_RADIUS, Math.max);
}
// After the opening: it sinks the starry sky to the dark gaps between
// stars, and a fill taken before it would stay brighter than the sky.
for (const planet of PLANETS) paintOut(planes, width, height, planet);
const wide = planes.map((plane) => Float32Array.from(plane));
for (const plane of planes) blurPlane(plane, width, height, sigmaPx);
for (const plane of wide)
blurPlane(plane, width, height, (FAINT_BLUR_DEG / 180) * height);
// Levels from the fine blur, so the blend weight and the output share
// them; the blend moves the median only in the faint sky it smooths.
const black = luminancePercentile(planes, BLACK_PERCENTILE);
const white = luminancePercentile(planes, WHITE_PERCENTILE);
blendByBrightness(planes, wide, (luminance) =>
smoothstep(
FAINT_RANGE[0],
FAINT_RANGE[1],
(luminance - black) / (white - black),
),
);
let total = 0;
for (const face of CUBE_FACES) {
const pixels = Buffer.alloc(FACE_SIZE * FACE_SIZE * 3);
for (let j = 0; j < FACE_SIZE; j++) {
for (let i = 0; i < FACE_SIZE; i++) {
const direction = cubeFaceDirection(
face,
(i + 0.5) / FACE_SIZE,
(j + 0.5) / FACE_SIZE,
);
const [u, v] = directionToPlateCarree(...icrfToGalactic(direction));
const index = j * FACE_SIZE + i;
const rgb = [0, 1, 2].map((c) =>
samplePlane(planes[c], width, height, u, v),
);
const luminance = (rgb[0] + rgb[1] + rgb[2]) / 3;
const level = softBlack((luminance - black) / (white - black));
for (let c = 0; c < 3; c++) {
// Scale every channel by the luminance curve to keep the hue.
const linear = luminance > 0 ? (rgb[c] / luminance) * level : 0;
const encoded = Math.min(linear, 1) ** (1 / 2.2) * 255;
pixels[index * 3 + c] = Math.min(
255,
Math.max(0, Math.round(encoded + dither(index, c))),
);
}
}
}
const out = path.join(OUT_DIR, `milkyway_${FACE_FILE_SUFFIX[face]}.webp`);
const info = await sharp(pixels, {
raw: { width: FACE_SIZE, height: FACE_SIZE, channels: 3 },
})
.webp({ quality: WEBP_QUALITY, smartSubsample: true, effort: 6 })
.toFile(out);
total += info.size;
console.log(`${path.relative(process.cwd(), out)}: ${info.size} bytes`);
}
console.log(`total ${total} bytes`);
}
if (process.argv[1] === fileURLToPath(import.meta.url)) await main();
+9
View File
@@ -1071,7 +1071,16 @@
"scripts/assemble-changelog.mjs",
"src/tooling/changelogFragments.test.mjs",
"src/data/gbfsProxyRateLimit.test.mjs",
"src/data/routeSegment.test.mjs",
"src/terrainHeightsBounds.test.mjs",
"scripts/build-bright-stars.mjs",
"scripts/build-milky-way.mjs",
"src/sky/stars.test.mjs",
"src/sky/starrySky.test.mjs",
"src/tooling/skyAssets.test.mjs",
"src/tooling/skyAssets.paintOut.test.mjs",
"scripts/qa-anime-sky.mjs",
"scripts/qa-sky-model-lighting.mjs",
"server/providers/overpass/requestAdmission.test.mjs",
"src/tooling/trackArrivalObservation.test.mjs",
"src/ui/styles/status-badge.css",
+10 -1
View File
@@ -22,7 +22,14 @@
},
"viewer": {
"exports": ["./application/viewer"],
"modules": ["src/app/viewer.js", "src/app/atmosphereCompat.js"],
"modules": [
"src/app/viewer.js",
"src/app/atmosphereCompat.js",
"src/sky/starrySky.js",
"src/sky/stars.js",
"src/data/bundledJson.js",
"src/renderGovernor.js"
],
"external": ["cesium"]
},
"vite-build": {
@@ -1730,6 +1737,8 @@
"src/app/surfaceServices.js",
"src/app/tools.js",
"src/app/viewer.js",
"src/sky/starrySky.js",
"src/sky/stars.js",
"src/app/atmosphereCompat.js",
"src/bloom.js",
"src/camera.js",
+160
View File
@@ -0,0 +1,160 @@
#!/usr/bin/env node
/**
* qa-anime-sky — the anime style must leave the sky without bands.
*
* Anime's luminance bands turn the faint Milky Way into blotches, so
* src/ui/visualEffects.js fades the glow out with the style. Headless against
* a Vite dev server, both sky assets must be ready. Normal must show the
* Galactic Centre glow (at least 2 % of pixels at luma >= 10/255), then
* Anime must retain stars while at most 0.5 % reaches the first cel band.
* The Normal baseline measured 43 % in headless Chromium at 1000×700;
* the 2 % floor leaves room for GPU differences while rejecting a black sky.
*
* Usage: node scripts/qa-anime-sky.mjs [--url http://localhost:4333/]
* Exit: 0 pass, 1 fail, 2 the anime style was not reached.
*/
import puppeteer from 'puppeteer';
const i = process.argv.indexOf('--url');
const URL_ =
i > 0 && process.argv[i + 1] ? process.argv[i + 1] : 'http://localhost:4333/';
const browser = await puppeteer.launch({
headless: 'new',
args: ['--no-sandbox', '--ignore-gpu-blocklist'],
});
try {
const page = await browser.newPage();
await page.setRequestInterception(true);
page.on('request', (request) => {
const host = new URL(request.url()).hostname;
if (host.endsWith('halfpixel.ai') || host.includes('worldfx'))
request.abort();
else request.continue();
});
page.on('pageerror', (e) => console.log('PAGEERR', String(e).slice(0, 300)));
await page.setViewport({ width: 1000, height: 700 });
await page.evaluateOnNewDocument(() =>
localStorage.setItem('gev:first-run-mission:v1', 'suppressed'),
);
await page.goto(URL_, { waitUntil: 'domcontentloaded' });
await page.waitForFunction(() => window.__godsEyeView?.viewer?.scene, {
timeout: 120000,
});
await page.waitForFunction(
() => {
const sky = window.__godsEyeView.viewer.scene.skyBox;
return (
sky?._milkyWayCubeMap &&
sky?._starCommand &&
document.getElementById('loading-screen')?.classList.contains('hidden')
);
},
{ timeout: 60000 },
);
const r = await page.evaluate(async () => {
const entry = performance
.getEntriesByType('resource')
.map((e) => e.name)
.find((n) => /\.vite\/deps\/cesium\.js/.test(n));
if (!entry)
throw new Error(
'run against the Vite dev server (needs .vite/deps/cesium.js)',
);
const C = await import(entry),
g = window.__godsEyeView,
v = g.viewer,
s = v.scene;
g.styleManager.setStyle('normal', { userInitiated: true });
const t = v.clock.currentTime;
await C.Transforms.preloadIcrfFixed(
new C.TimeInterval({
start: C.JulianDate.addDays(t, -1, new C.JulianDate()),
stop: C.JulianDate.addDays(t, 1, new C.JulianDate()),
}),
);
const m = C.Transforms.computeIcrfToFixedMatrix(t);
const ra = C.Math.toRadians(266.4),
dec = C.Math.toRadians(-29);
const look = C.Matrix3.multiplyByVector(
m,
new C.Cartesian3(
Math.cos(dec) * Math.cos(ra),
Math.cos(dec) * Math.sin(ra),
Math.sin(dec),
),
new C.Cartesian3(),
);
const north = C.Matrix3.multiplyByVector(
m,
C.Cartesian3.UNIT_Z,
new C.Cartesian3(),
);
const right = C.Cartesian3.normalize(
C.Cartesian3.cross(look, north, new C.Cartesian3()),
new C.Cartesian3(),
);
s.camera.cancelFlight();
s.tweens.removeAll();
s.camera.setView({
destination: C.Cartesian3.multiplyByScalar(look, 3e7, new C.Cartesian3()),
orientation: {
direction: look,
up: C.Cartesian3.cross(right, look, new C.Cartesian3()),
},
});
const gl = s.context._gl,
w = gl.drawingBufferWidth,
h = gl.drawingBufferHeight,
px = new Uint8Array(w * h * 4);
const measure = async () => {
await new Promise((res) => setTimeout(res, 2500));
s.requestRender();
s.render();
gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, px);
let banded = 0;
let visible = 0;
for (let i = 0; i < px.length; i += 4) {
const luma = 0.299 * px[i] + 0.587 * px[i + 1] + 0.114 * px[i + 2];
if (luma >= 51) banded++;
if (luma >= 10) visible++;
}
return { banded, visible };
};
const normal = await measure();
g.styleManager.setStyle('anime', { userInitiated: true });
const anime = await measure();
let animeOn = false;
for (let i = 0; i < s.postProcessStages.length; i++) {
const stage = s.postProcessStages.get(i);
if (stage.name === 'godsEyeView_anime')
animeOn = stage.enabled && stage.uniforms.intensity > 0.99;
}
return {
total: px.length / 4,
normal,
...anime,
assetsReady: Boolean(s.skyBox._milkyWayCubeMap && s.skyBox._starCommand),
visibility: s.skyBox.milkyWayVisibility,
animeOn,
};
});
const tag =
!r.animeOn || !r.assetsReady
? 'UNREACHED'
: r.normal.visible >= 0.02 * r.total &&
r.banded > 0 &&
r.banded <= 0.005 * r.total &&
r.visibility === 0
? 'PASS'
: 'FAIL';
console.log(
`${tag}: ${r.banded} of ${r.total} sky pixels at or above the first cel band (luma >= 0.2)\n ${JSON.stringify(r)}`,
);
process.exitCode = tag === 'PASS' ? 0 : tag === 'FAIL' ? 1 : 2;
} catch (error) {
console.error(`UNREACHED: ${error.message}`);
process.exitCode = 2;
} finally {
await browser.close();
}
+147
View File
@@ -0,0 +1,147 @@
#!/usr/bin/env node
/**
* Lit airplane regression: StarrySky must match a black environment baseline.
* A white environment is a positive control: it must visibly brighten the
* same model. Each case uses a fresh scene and dynamic environment map.
* Usage: node scripts/qa-sky-model-lighting.mjs [--url http://localhost:4333/]
*/
import assert from 'node:assert/strict';
import puppeteer from 'puppeteer';
const i = process.argv.indexOf('--url');
const base = i > 0 ? process.argv[i + 1] : 'http://localhost:4333/';
const url = new URL('/__qa_sky_model__', base);
const browser = await puppeteer.launch({
headless: true,
args: ['--no-sandbox', '--ignore-gpu-blocklist'],
});
try {
const page = await browser.newPage();
page.on('pageerror', (error) => console.log('PAGEERR', error.message));
await page.setRequestInterception(true);
page.on('request', (request) => {
if (request.url() === url.href)
request.respond({
contentType: 'text/html',
body: '<!doctype html><html><body></body></html>',
});
else if (new URL(request.url()).origin !== url.origin) request.abort();
else request.continue();
});
await page.goto(url.href);
const results = await page.evaluate(async () => {
window.CESIUM_BASE_URL = '/cesium/';
// Use StarrySky's exact Vite dependency URL, including its version query.
const source = await fetch('/src/sky/starrySky.js').then((r) => r.text());
const cesiumUrl = source.match(
/from ["']([^"']*\/cesium\.js[^"']*)["']/,
)?.[1];
if (!cesiumUrl) throw new Error('run against the Vite dev server');
const C = await import(cesiumUrl);
const { StarrySky } = await import('/src/sky/starrySky.js');
const time = C.JulianDate.fromIso8601('2026-10-19T00:00:00Z');
const results = {};
for (const kind of ['black', 'starry', 'white']) {
const canvas = document.createElement('canvas');
canvas.width = 400;
canvas.height = 300;
document.body.append(canvas);
const scene = new C.Scene({ canvas });
scene.rethrowRenderErrors = true;
let cubeMap;
try {
scene.backgroundColor = C.Color.BLACK;
scene.light = new C.DirectionalLight({
direction: new C.Cartesian3(1, 0, 0),
intensity: 0.2,
});
if (kind === 'starry') {
scene.skyBox = new StarrySky({ requestRender() {} });
scene.skyBox._loading = true; // visible sky is outside this probe
} else {
const value = kind === 'white' ? 255 : 0;
const face = {
width: 1,
height: 1,
arrayBufferView: new Uint8Array([value, value, value, 255]),
};
cubeMap = new C.CubeMap({
context: scene.context,
source: Object.fromEntries(
[...C.CubeMap.faceNames()].map((name) => [name, face]),
),
});
scene.skyBox = { _cubeMap: cubeMap, update() {}, destroy() {} };
}
const position = C.Cartesian3.fromDegrees(0, 0, 10000);
const model = await C.Model.fromGltfAsync({
url: '/models/airplane.glb',
modelMatrix: C.Transforms.eastNorthUpToFixedFrame(position),
});
scene.primitives.add(model);
scene.camera.lookAt(position, new C.HeadingPitchRange(0.4, -0.5, 45));
let framed = false;
for (let frame = 0; frame < 240; frame++) {
scene.initializeFrame();
scene.render(time);
if (model.ready && !framed) {
scene.camera.viewBoundingSphere(
model.boundingSphere,
new C.HeadingPitchRange(
0.4,
-0.5,
model.boundingSphere.radius * 3,
),
);
framed = true;
}
await new Promise(requestAnimationFrame);
}
if (!model.ready || !model.environmentMapManager.radianceCubeMap)
throw new Error(`${kind}: model or dynamic lighting did not load`);
scene.initializeFrame();
scene.render(time);
const gl = scene.context._gl;
const px = new Uint8Array(canvas.width * canvas.height * 4);
gl.readPixels(
0,
0,
canvas.width,
canvas.height,
gl.RGBA,
gl.UNSIGNED_BYTE,
px,
);
let total = 0;
let visible = 0;
for (let p = 0; p < px.length; p += 4) {
const luma = 0.299 * px[p] + 0.587 * px[p + 1] + 0.114 * px[p + 2];
total += luma;
if (luma > 1) visible++;
}
results[kind] = { total, visible };
} finally {
scene.destroy();
cubeMap?.destroy();
canvas.remove();
}
}
return results;
});
console.log(JSON.stringify(results));
assert.ok(results.black.visible > 100, 'the lit model must be visible');
assert.ok(
Math.abs(results.starry.total - results.black.total) <=
results.black.total * 0.01,
'StarrySky must match black environment lighting within 1%',
);
assert.ok(
results.white.total > results.black.total * 1.03,
'white environment control must brighten the model by at least 3%',
);
console.log(
'PASS: lit airplane matches black sky; white control is brighter',
);
} finally {
await browser.close();
}
+11
View File
@@ -219,6 +219,17 @@ test('the separate viewer export imports without constructing a browser viewer',
assert.throws(() => createApplicationViewer({}), /containers are required/);
});
test('the viewer gets the starry sky as an option, which keeps the Sun and Moon', async () => {
const { applicationViewerOptions } = await import('./viewer.js');
const { StarrySky } = await import('../sky/starrySky.js');
const creditContainer = {};
const options = applicationViewerOptions(creditContainer);
// CesiumWidget skips scene.sun and scene.moon when skyBox is false.
assert.ok(options.skyBox instanceof StarrySky);
assert.equal(options.creditContainer, creditContainer);
options.skyBox.destroy();
});
function pinchFixture({ zoomEventTypes } = {}) {
const handlers = new Set();
const relayed = [];
+18 -6
View File
@@ -1,5 +1,6 @@
import * as Cesium from 'cesium';
import { applyModelAtmosphereWorkaround } from './atmosphereCompat.js';
import { StarrySky } from '../sky/starrySky.js';
const PINCH_ZOOM_MULTIPLIER = 8;
const MAX_PINCH_PIXEL_DELTA = 120;
@@ -102,11 +103,9 @@ export function installTrackpadPinchZoom(
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(container, {
/** Cesium.Viewer options of the standard globe viewer. */
export function applicationViewerOptions(creditContainer) {
return {
timeline: false,
animation: false,
baseLayerPicker: false,
@@ -119,10 +118,23 @@ export function createApplicationViewer({ container, creditContainer }) {
selectionIndicator: false,
infoBox: false,
baseLayer: false,
// Replaces the blocky Tycho-2 default. An option, not `skyBox: false`,
// which would also stop CesiumWidget from creating the Sun and Moon.
skyBox: new StarrySky(),
creditContainer,
msaaSamples: 4,
contextOptions: { webgl: { preserveDrawingBuffer: true } },
});
};
}
/** Create the standard globe viewer in caller-owned, visible containers. */
export function createApplicationViewer({ container, creditContainer }) {
if (!container || !creditContainer)
throw new TypeError('Viewer and credit containers are required');
const viewer = new Cesium.Viewer(
container,
applicationViewerOptions(creditContainer),
);
try {
viewer.targetFrameRate = 60;
// Before any tile builds a draw command: Cesium's per-vertex model
+7
View File
@@ -429,6 +429,13 @@ export const DATA_CREDITS = [
'ECMWF does not accept any liability whatsoever for any error or omission in the data, their availability, or for any loss or damage arising from their use.',
},
// ── Bundled snapshots ───────────────────────────────────────────
{
key: 'sky-background',
html:
'Stars: <a href="https://cdsarc.cds.unistra.fr/viz-bin/cat/V/50" target="_blank" rel="noopener">Yale Bright Star Catalogue</a> ' +
'(Hoffleit &amp; Warren, via CDS). Milky Way: <a href="https://www.eso.org/public/images/eso0932a/" target="_blank" rel="noopener">ESO/S. Brunier</a> ' +
'(<a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC BY 4.0</a>; stars removed, blurred and reprojected)',
},
{
key: 'dams',
html: 'Dams: Open Infrastructure Map',
+51
View File
@@ -0,0 +1,51 @@
# Sky background
Catalogue stars over a soft Milky Way, drawn by `src/sky/starrySky.js` in
place of Cesium's blocky Tycho-2 sky box.
| File | Content | Size |
| ---- | ------- | ---- |
| `bright_stars.json` | 9,096 stars: J2000 RA/Dec, V magnitude, B−V | 235 KB |
| `milkyway_{px,nx,py,ny,pz,nz}.webp` | Milky Way glow, six 1024² cube faces, no stars | 62 KB |
## Stars — Yale Bright Star Catalogue
**Source:** 5th Revised Edition (Hoffleit & Warren 1991), CDS catalogue
[V/50](https://cdsarc.cds.unistra.fr/viz-bin/cat/V/50), file
`https://cdsarc.cds.unistra.fr/ftp/V/50/catalog.gz` (sha256
`3dc44b1e90be8fbe5bcc7656032560f51275f985c7e3f783c9028e1838ec7bed`, fetched
2026-10-19).
**License:** public domain. CDS asks for an acknowledgement; the "Data
attribution" popover carries it.
**Build:** `node scripts/build-bright-stars.mjs [catalog.gz]`. Drops the 14
records without a J2000 position; rounds RA/Dec to 0.001° and magnitudes to
0.01.
## Milky Way — ESO/S. Brunier
**Source:** ESO image [eso0932a](https://www.eso.org/public/images/eso0932a/),
`https://cdn.eso.org/images/original/eso0932a.tif` (6000×3000 sRGB TIFF, sha256
`10f209ab83e1fd89e7fa1ed70277ffc6ed19c43549f04ec637c6806d98aff035`, fetched
2026-10-19).
**License:** [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).
**Credit: ESO/S. Brunier.**
**Changes made** (CC BY 4.0 asks for them): resampled to 4096×2048; stars
removed; two images of Jupiter painted over; blurred (0.4°, 2° in the faint
glow); reprojected to ICRF cube faces; black level at the median sky; saved as
WebP. Build: `node scripts/build-milky-way.mjs <eso0932a.tif>`.
The panorama's stars sit up to ~2° off; that is invisible in the blurred glow,
and every sharp star comes from the catalogue.
NASA SVS "Deep Star Maps 2020" was not used: it derives from Gaia DR2, which
ESA licenses CC BY-NC 3.0 IGO.
## Frame
Both layers are in ICRF/J2000. The cube faces use the WebGL face layout, +X
to the March equinox and +Z to the north celestial pole, uploaded without
`flipY`.
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+451
View File
@@ -0,0 +1,451 @@
import * as Cesium from 'cesium';
import { loadBundledJson } from '../data/bundledJson.js';
import { governorRequestRender } from '../renderGovernor.js';
import { buildStarVertices, STAR_VERTEX_FLOATS } from './stars.js';
/**
* Space background in the `Scene#skyBox` slot: catalogue stars as point
* sprites over a soft Milky Way cube map, both turned by one ICRF→fixed
* rotation at the scene clock (TEME until Cesium's tables load). Scene runs
* the command from `update()` first in the environment pass, so the sky
* stays behind everything without depth. Revalidate on engine upgrades.
*/
export const STARRY_SKY_CESIUM_VERSION = '1.138.0';
/** Brightness of the Milky Way glow; the stars carry the sky. */
export const MILKY_WAY_INTENSITY = 0.4;
/** Clock change, in seconds, below which the sky rotation is reused. */
export const SKY_ROTATION_EPSILON_SECONDS = 1;
const STAR_PACK_URL = new URL(
'../data/local_data/sky/bright_stars.json',
import.meta.url,
);
const MILKY_WAY_FACE_URLS = Object.freeze({
positiveX: new URL(
'../data/local_data/sky/milkyway_px.webp',
import.meta.url,
),
negativeX: new URL(
'../data/local_data/sky/milkyway_nx.webp',
import.meta.url,
),
positiveY: new URL(
'../data/local_data/sky/milkyway_py.webp',
import.meta.url,
),
negativeY: new URL(
'../data/local_data/sky/milkyway_ny.webp',
import.meta.url,
),
positiveZ: new URL(
'../data/local_data/sky/milkyway_pz.webp',
import.meta.url,
),
negativeZ: new URL(
'../data/local_data/sky/milkyway_nz.webp',
import.meta.url,
),
});
// Directions, not points: w = 0 drops the camera translation, and z just
// under w keeps every fragment at the far plane, inside any frustum.
const SKY_DIRECTION_GLSL = `
uniform mat3 u_icrfToFixed;
vec4 skyClipPosition(vec3 icrfDirection)
{
vec3 eye = czm_viewRotation * (u_icrfToFixed * icrfDirection);
vec4 clip = czm_projection * vec4(eye, 0.0);
clip.z = clip.w * 0.99999;
return clip;
}
`;
const MILKY_WAY_VS = `${SKY_DIRECTION_GLSL}
in vec3 position;
out vec3 v_direction;
void main()
{
gl_Position = skyClipPosition(position);
v_direction = position;
}
`;
const MILKY_WAY_FS = `
uniform samplerCube u_milkyWay;
uniform float u_intensity;
in vec3 v_direction;
void main()
{
vec3 color = czm_textureCube(u_milkyWay, normalize(v_direction)).rgb * u_intensity;
// Interleaved-gradient dither: the dim glow spans only a few 8-bit steps.
float noise = fract(52.9829189 * fract(dot(gl_FragCoord.xy, vec2(0.06711056, 0.00583715))));
color = max(color + (noise - 0.5) / 255.0, 0.0);
out_FragColor = vec4(czm_gammaCorrect(color), 1.0);
}
`;
const STAR_VS = `${SKY_DIRECTION_GLSL}
in vec3 position;
in float sigma;
in vec4 color;
out vec4 v_color;
out float v_sigma;
out float v_radius;
void main()
{
gl_Position = skyClipPosition(position);
// σ is in CSS pixels; the sprite holds ±3σ plus a pixel of margin.
v_sigma = sigma * czm_pixelRatio;
v_radius = ceil(3.0 * v_sigma) + 1.0;
gl_PointSize = 2.0 * v_radius;
v_color = color;
}
`;
const STAR_FS = `
in vec4 v_color;
in float v_sigma;
in float v_radius;
void main()
{
vec2 offset = (gl_PointCoord - 0.5) * (2.0 * v_radius);
float alpha = v_color.a *
exp(-0.5 * dot(offset, offset) / (v_sigma * v_sigma));
if (alpha < 1.0 / 512.0) discard;
out_FragColor = vec4(czm_gammaCorrect(v_color.rgb) * alpha, alpha);
}
`;
/** Pick the ICRF→fixed rotation for `time`, or TEME while tables load. */
export function computeSkyRotation(time, result) {
const { Transforms } = Cesium;
const icrf = Transforms.computeIcrfToFixedMatrix(time, result);
if (icrf) return { matrix: icrf, precise: true };
return {
matrix: Transforms.computeTemeToPseudoFixedMatrix(time, result),
precise: false,
};
}
/** Whether a cached rotation at `cachedTime` still serves `time`. */
export function isSkyRotationCurrent(cachedTime, time) {
return (
cachedTime !== undefined &&
Math.abs(Cesium.JulianDate.secondsDifference(time, cachedTime)) <
SKY_ROTATION_EPSILON_SECONDS
);
}
export class StarrySky {
/**
* @param {object} [options]
* @param {() => void} [options.requestRender] renders one frame when an
* asset or the precise rotation arrives; the idle governor by default.
*/
constructor({
requestRender = () => governorRequestRender('sky-assets'),
} = {}) {
/** Matches `SkyBox#show`. */
this.show = true;
this.milkyWayIntensity = MILKY_WAY_INTENSITY;
/** 0..1 multiplier a style sets to hide the glow (see visualEffects.js). */
this.milkyWayVisibility = 1;
this._requestRender = requestRender;
this._rotation = Cesium.Matrix3.clone(Cesium.Matrix3.IDENTITY);
this._rotationTime = undefined;
this._rotationPrecise = false;
this._icrfRequest = undefined;
this._icrfUnavailable = false;
this._icrfMissing = undefined;
this._loading = false;
this._starData = undefined;
this._faceImages = undefined;
// Scene reads `_cubeMap` for model lighting. Keep it dark as on main;
// Cesium's fallback is white, and the ICRF glow is only a background.
this._cubeMap = undefined;
this._milkyWayCubeMap = undefined;
this._milkyWayCommand = undefined;
this._milkyWayAttributes = undefined;
this._starCommand = undefined;
this._useHdr = undefined;
this._destroyed = false;
const uniforms = {
u_icrfToFixed: () => this._rotation,
};
this._milkyWayUniforms = {
...uniforms,
u_milkyWay: () => this._milkyWayCubeMap,
u_intensity: () => this.milkyWayIntensity * this.milkyWayVisibility,
};
this._starUniforms = uniforms;
const commands = [];
this._commands = commands;
// The environment pass reads `derivedCommands` (log depth, HDR, picking)
// before calling `execute`; none apply to a far-plane background.
this._compositeCommand = {
derivedCommands: {},
execute(context, passState) {
for (const command of commands) command.execute(context, passState);
},
};
}
/** Start loading assets; failures leave a plain black sky. */
_load() {
if (this._loading) return;
this._loading = true;
loadBundledJson(STAR_PACK_URL)
.then((pack) => {
if (this._destroyed) return;
this._starData = buildStarVertices(pack);
this._requestRender();
})
.catch((error) =>
console.warn('[sky] star catalogue unavailable', error),
);
const faces = Object.entries(MILKY_WAY_FACE_URLS);
Promise.all(
faces.map(([, url]) => Cesium.Resource.fetchImage({ url: url.href })),
)
.then((images) => {
if (this._destroyed) return;
this._faceImages = Object.fromEntries(
faces.map(([face], index) => [face, images[index]]),
);
this._requestRender();
})
.catch((error) => console.warn('[sky] Milky Way unavailable', error));
}
_updateRotation(time) {
// An approximate rotation is final only while nothing better can come.
const settled =
this._rotationPrecise || this._icrfRequest || !this._canPreloadIcrf(time);
if (settled && isSkyRotationCurrent(this._rotationTime, time)) return;
const { precise } = computeSkyRotation(time, this._rotation);
this._rotationPrecise = precise;
this._rotationTime = Cesium.JulianDate.clone(time, this._rotationTime);
if (!precise) this._preloadIcrf(time);
}
/** Whether loading Cesium's IAU 2006 tables could still help at `time`. */
_canPreloadIcrf(time) {
return (
!this._icrfUnavailable &&
!(
this._icrfMissing &&
Cesium.TimeInterval.contains(this._icrfMissing, time)
)
);
}
/** Fetch Cesium's IAU 2006 tables around `time` once per span. */
_preloadIcrf(time) {
if (this._icrfRequest || !this._canPreloadIcrf(time)) return;
const interval = new Cesium.TimeInterval({
start: Cesium.JulianDate.addDays(time, -1, new Cesium.JulianDate()),
stop: Cesium.JulianDate.addDays(time, 1, new Cesium.JulianDate()),
});
this._icrfRequest = Promise.resolve(
Cesium.Transforms.preloadIcrfFixed(interval),
)
.then(
() => {
// The tables cover roughly 1975–2050; outside them the preload
// resolves with nothing, and TEME stays for this span.
if (!Cesium.Transforms.computeIcrfToFixedMatrix(time)) {
this._icrfMissing = interval;
return;
}
this._rotationTime = undefined;
if (!this._destroyed) this._requestRender();
},
(error) => {
// TEME is within a fraction of a degree; do not retry every frame.
this._icrfUnavailable = true;
console.warn('[sky] ICRF tables unavailable, using TEME', error);
},
)
.finally(() => {
this._icrfRequest = undefined;
});
}
_createMilkyWayCommand(context) {
const cubeMap = new Cesium.CubeMap({
context,
source: this._faceImages,
flipY: false,
});
cubeMap.generateMipmap();
cubeMap.sampler = new Cesium.Sampler({
minificationFilter: Cesium.TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
});
this._milkyWayCubeMap = cubeMap;
this._faceImages = undefined;
const geometry = Cesium.BoxGeometry.createGeometry(
Cesium.BoxGeometry.fromDimensions({
dimensions: new Cesium.Cartesian3(2, 2, 2),
vertexFormat: Cesium.VertexFormat.POSITION_ONLY,
}),
);
const attributeLocations =
Cesium.GeometryPipeline.createAttributeLocations(geometry);
this._milkyWayCommand = new Cesium.DrawCommand({
owner: this,
vertexArray: Cesium.VertexArray.fromGeometry({
context,
geometry,
attributeLocations,
bufferUsage: Cesium.BufferUsage.STATIC_DRAW,
}),
renderState: Cesium.RenderState.fromCache({}),
uniformMap: this._milkyWayUniforms,
});
this._milkyWayAttributes = attributeLocations;
}
_createStarCommand(context) {
const { count, vertices } = this._starData;
this._starData = undefined;
if (count === 0) return;
const vertexBuffer = Cesium.Buffer.createVertexBuffer({
context,
typedArray: vertices,
usage: Cesium.BufferUsage.STATIC_DRAW,
});
const stride = STAR_VERTEX_FLOATS * Float32Array.BYTES_PER_ELEMENT;
const attribute = (index, components, offsetFloats) => ({
index,
vertexBuffer,
componentsPerAttribute: components,
componentDatatype: Cesium.ComponentDatatype.FLOAT,
offsetInBytes: offsetFloats * Float32Array.BYTES_PER_ELEMENT,
strideInBytes: stride,
});
this._starCommand = new Cesium.DrawCommand({
owner: this,
primitiveType: Cesium.PrimitiveType.POINTS,
count,
vertexArray: new Cesium.VertexArray({
context,
attributes: [
attribute(0, 3, 0),
attribute(1, 1, 3),
attribute(2, 4, 4),
],
}),
// Premultiplied additive: starlight adds to the Milky Way glow and
// leaves the framebuffer alpha alone.
renderState: Cesium.RenderState.fromCache({
blending: {
enabled: true,
equationRgb: Cesium.BlendEquation.ADD,
equationAlpha: Cesium.BlendEquation.ADD,
functionSourceRgb: Cesium.BlendFunction.ONE,
functionDestinationRgb: Cesium.BlendFunction.ONE,
functionSourceAlpha: Cesium.BlendFunction.ZERO,
functionDestinationAlpha: Cesium.BlendFunction.ONE,
},
}),
uniformMap: this._starUniforms,
});
}
_updateShaders(context, useHdr) {
if (this._useHdr === useHdr) return;
this._useHdr = useHdr;
const defines = useHdr ? ['HDR'] : [];
for (const [command, vs, fs, attributeLocations] of [
[
this._milkyWayCommand,
MILKY_WAY_VS,
MILKY_WAY_FS,
this._milkyWayAttributes,
],
[
this._starCommand,
STAR_VS,
STAR_FS,
{ position: 0, sigma: 1, color: 2 },
],
]) {
if (!command) continue;
command.shaderProgram?.destroy();
command.shaderProgram = Cesium.ShaderProgram.fromCache({
context,
vertexShaderSource: vs,
fragmentShaderSource: new Cesium.ShaderSource({
defines,
sources: [fs],
}),
attributeLocations,
});
}
}
/** `Scene#skyBox` contract: the command to draw this frame, if any. */
update(frameState, useHdr) {
if (!this.show) return undefined;
const { mode, passes, context } = frameState;
if (mode !== Cesium.SceneMode.SCENE3D) return undefined;
if (!passes.render) return undefined;
if (!this._cubeMap) {
const face = {
width: 1,
height: 1,
arrayBufferView: new Uint8Array([0, 0, 0, 255]),
};
this._cubeMap = new Cesium.CubeMap({
context,
source: {
positiveX: face,
negativeX: face,
positiveY: face,
negativeY: face,
positiveZ: face,
negativeZ: face,
},
flipY: false,
});
}
this._load();
let rebuilt = false;
if (this._faceImages && !this._milkyWayCommand) {
this._createMilkyWayCommand(context);
rebuilt = true;
}
if (this._starData && !this._starCommand) {
this._createStarCommand(context);
rebuilt = true;
}
if (rebuilt) this._useHdr = undefined;
this._updateShaders(context, Boolean(useHdr));
this._commands.length = 0;
if (this._milkyWayCommand) this._commands.push(this._milkyWayCommand);
if (this._starCommand) this._commands.push(this._starCommand);
if (this._commands.length === 0) return undefined;
this._updateRotation(frameState.time);
return this._compositeCommand;
}
isDestroyed() {
return this._destroyed;
}
destroy() {
for (const command of [this._milkyWayCommand, this._starCommand]) {
if (!command) continue;
command.vertexArray?.destroy();
command.shaderProgram?.destroy();
}
this._milkyWayCubeMap = this._milkyWayCubeMap?.destroy();
this._cubeMap = this._cubeMap?.destroy();
this._milkyWayCommand = undefined;
this._starCommand = undefined;
this._commands.length = 0;
this._destroyed = true;
return undefined;
}
}
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import test from 'node:test';
import assert from 'node:assert/strict';
import * as Cesium from 'cesium';
import {
MILKY_WAY_INTENSITY,
STARRY_SKY_CESIUM_VERSION,
SKY_ROTATION_EPSILON_SECONDS,
StarrySky,
computeSkyRotation,
isSkyRotationCurrent,
} from './starrySky.js';
const close = (actual, expected, epsilon = 1e-9) =>
assert.ok(Math.abs(actual - expected) <= epsilon, `${actual} vs ${expected}`);
test('the sky-box adapter was validated against this engine version', () => {
assert.equal(
Cesium.VERSION,
STARRY_SKY_CESIUM_VERSION,
'engine upgrades require revalidating the Scene#skyBox contract',
);
});
test('the ICRF rotation is preferred and TEME fills in while tables load', () => {
const time = Cesium.JulianDate.fromIso8601('2026-10-19T00:00:00Z');
const icrf = Cesium.Matrix3.fromRotationZ(0.3);
const teme = Cesium.Matrix3.fromRotationZ(0.2);
const { Transforms } = Cesium;
const original = { ...Transforms };
try {
Transforms.computeIcrfToFixedMatrix = (_, result) =>
Cesium.Matrix3.clone(icrf, result);
Transforms.computeTemeToPseudoFixedMatrix = () =>
assert.fail('TEME not needed');
const precise = computeSkyRotation(time, new Cesium.Matrix3());
assert.equal(precise.precise, true);
assert.ok(Cesium.Matrix3.equals(precise.matrix, icrf));
Transforms.computeIcrfToFixedMatrix = () => undefined;
Transforms.computeTemeToPseudoFixedMatrix = (_, result) =>
Cesium.Matrix3.clone(teme, result);
const approximate = computeSkyRotation(time, new Cesium.Matrix3());
assert.equal(approximate.precise, false);
assert.ok(Cesium.Matrix3.equals(approximate.matrix, teme));
} finally {
Object.assign(Transforms, original);
}
});
test('the TEME fallback keeps the celestial pole on the Earth axis', () => {
// TEME only spins about Z; ICRF differs from it by precession (~0.36° by
// 2026), so the fallback sky is right up to a fraction of a degree.
const time = Cesium.JulianDate.fromIso8601('2026-10-19T00:00:00Z');
const teme = Cesium.Transforms.computeTemeToPseudoFixedMatrix(time);
const pole = Cesium.Matrix3.multiplyByVector(
teme,
Cesium.Cartesian3.UNIT_Z,
new Cesium.Cartesian3(),
);
assert.ok(Math.abs(pole.z - 1) < 1e-9);
});
test('the rotation is reused only within the clock epsilon', () => {
const time = Cesium.JulianDate.fromIso8601('2026-10-19T00:00:00Z');
const later = (seconds) =>
Cesium.JulianDate.addSeconds(time, seconds, new Cesium.JulianDate());
assert.equal(isSkyRotationCurrent(undefined, time), false);
assert.equal(isSkyRotationCurrent(time, later(0.5)), true);
assert.equal(isSkyRotationCurrent(time, later(-0.5)), true);
assert.equal(
isSkyRotationCurrent(time, later(SKY_ROTATION_EPSILON_SECONDS)),
false,
);
});
test('the sky draws nothing when hidden, outside 3D, or in a pick pass', () => {
const sky = new StarrySky({ requestRender: () => {} });
const frameState = (overrides) => ({
mode: Cesium.SceneMode.SCENE3D,
passes: { render: true },
...overrides,
});
sky._loading = true; // keep the test off the network
sky.show = false;
assert.equal(sky.update(frameState()), undefined);
sky.show = true;
assert.equal(
sky.update(frameState({ mode: Cesium.SceneMode.SCENE2D })),
undefined,
);
assert.equal(
sky.update(frameState({ passes: { render: false, pick: true } })),
undefined,
);
// Nothing has loaded yet, so even a render pass has no command.
sky._cubeMap = { destroy() {} }; // no WebGL context in this unit test
assert.equal(sky.update(frameState()), undefined);
assert.equal(sky.isDestroyed(), false);
assert.equal(sky.destroy(), undefined);
assert.equal(sky.isDestroyed(), true);
});
const frame = () => new Promise((resolve) => setImmediate(resolve));
for (const iso of ['1970-01-01T00:00:00Z', '2060-01-01T00:00:00Z']) {
test(`a clock outside the IAU 2006 tables (${iso}) settles on TEME instead of re-rendering every frame`, async () => {
const time = Cesium.JulianDate.fromIso8601(iso);
let renders = 0;
let preloads = 0;
const original = Cesium.Transforms.preloadIcrfFixed;
Cesium.Transforms.preloadIcrfFixed = (interval) => {
preloads += 1;
return original(interval);
};
try {
const sky = new StarrySky({ requestRender: () => (renders += 1) });
for (let i = 0; i < 20; i += 1) {
sky._updateRotation(time); // what update() does once per frame
await frame();
}
assert.ok(
renders <= 1 && preloads <= 1,
`20 frames at a frozen clock -> ${preloads} preloads, ${renders} render requests (expected <= 1 each)`,
);
} finally {
Cesium.Transforms.preloadIcrfFixed = original;
}
});
}
test('the Milky Way glow scales with its visibility, for styles that hide it', () => {
const sky = new StarrySky({ requestRender: () => {} });
close(sky._milkyWayUniforms.u_intensity(), MILKY_WAY_INTENSITY);
sky.milkyWayVisibility = 0;
assert.equal(sky._milkyWayUniforms.u_intensity(), 0);
sky.destroy();
});
test('destroy releases both the background and model environment maps', () => {
const sky = new StarrySky({ requestRender: () => {} });
let destroyed = 0;
sky._cubeMap = {
destroy: () => {
destroyed++;
},
};
sky._milkyWayCubeMap = {
destroy: () => {
destroyed++;
},
};
sky.destroy();
assert.equal(destroyed, 2);
assert.equal(sky._cubeMap, undefined);
assert.equal(sky._milkyWayCubeMap, undefined);
sky.destroy();
assert.equal(destroyed, 2);
});
test('a render update uploads six opaque black environment faces only once', () => {
const uploads = [];
const gl = {
...Cesium.WebGLConstants,
createTexture: () => ({}),
activeTexture() {},
bindTexture() {},
texParameteri() {},
pixelStorei() {},
texImage2D: (...args) => uploads.push(args),
deleteTexture() {},
};
const previous = Cesium.ContextLimits._maximumCubeMapSize;
Cesium.ContextLimits._maximumCubeMapSize = 16;
const sky = new StarrySky({ requestRender: () => {} });
sky._loading = true;
const state = {
context: { _gl: gl },
mode: Cesium.SceneMode.SCENE3D,
passes: { render: true },
};
try {
sky.update(state);
const environment = sky._cubeMap;
assert.ok(environment instanceof Cesium.CubeMap);
assert.equal(uploads.length, 6);
assert.equal(new Set(uploads.map((args) => args[0])).size, 6);
for (const args of uploads) {
assert.equal(args[3], 1);
assert.equal(args[4], 1);
assert.deepEqual([...args[8]], [0, 0, 0, 255]);
}
sky.update(state);
assert.equal(sky._cubeMap, environment);
assert.equal(uploads.length, 6);
sky.destroy();
assert.equal(environment.isDestroyed(), true);
} finally {
if (!sky.isDestroyed()) sky.destroy();
Cesium.ContextLimits._maximumCubeMapSize = previous;
}
});
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/**
* Bright-star appearance: catalogue pack → GPU vertex data.
*
* Pure functions, no Cesium. The pack is `local_data/sky/bright_stars.json`
* (Yale Bright Star Catalogue, built by scripts/build-bright-stars.mjs): a
* flat `[raDeg, decDeg, vmag, bv, …]` array in ICRF/J2000. Each star is a
* small Gaussian sprite, sized in CSS pixels so it stays a crisp dot at any DPR.
*
* @module sky/stars
*/
/** Brightness reference; fainter catalogue stars are drawn like it. */
export const STAR_LIMIT_MAGNITUDE = 6.5;
/** Gaussian σ of the faintest star, CSS pixels. */
export const STAR_MIN_SIGMA_PX = 0.55;
/** Gaussian σ cap for the brightest star, CSS pixels. */
export const STAR_MAX_SIGMA_PX = 1.35;
/** Peak opacity of the faintest star. */
export const STAR_MIN_ALPHA = 0.22;
/** B−V for stars the catalogue gives no colour (a solar-type white). */
export const STAR_DEFAULT_BV = 0.6;
/** Floats per star in the vertex buffer: xyz, σ, rgb, alpha. */
export const STAR_VERTEX_FLOATS = 8;
const DEG = Math.PI / 180;
// Fraction of the colour kept: the eye sees all but the most extreme stars
// as nearly white, and saturated dots read as UI markers on the globe.
const COLOR_SATURATION = 0.55;
function clamp(value, min, max) {
return Math.max(min, Math.min(max, value));
}
/** ICRF unit vector for J2000 right ascension and declination in degrees. */
export function raDecToUnitVector(raDeg, decDeg) {
const ra = raDeg * DEG;
const dec = decDeg * DEG;
const cosDec = Math.cos(dec);
return [cosDec * Math.cos(ra), cosDec * Math.sin(ra), Math.sin(dec)];
}
/**
* Perceived brightness relative to the limit magnitude. Flux grows 2.512×
* per magnitude; the square root compresses Sirius-to-6.5m (≈ 1600×) into a
* range a display can show without the bright stars turning into discs.
*/
export function starBrightness(vmag) {
const magnitude = Number.isFinite(vmag) ? vmag : STAR_LIMIT_MAGNITUDE;
return (
10 **
(-0.2 * (Math.min(magnitude, STAR_LIMIT_MAGNITUDE) - STAR_LIMIT_MAGNITUDE))
);
}
/**
* Sprite parameters for a visual magnitude: `sigmaPx` is the Gaussian σ in
* CSS pixels and `alpha` its peak opacity. Faint stars keep the minimum width
* and fade; bright stars saturate and grow slowly.
*/
export function starAppearance(vmag) {
const brightness = starBrightness(vmag);
return {
sigmaPx: clamp(
STAR_MIN_SIGMA_PX * brightness ** 0.3,
STAR_MIN_SIGMA_PX,
STAR_MAX_SIGMA_PX,
),
alpha: clamp(STAR_MIN_ALPHA * brightness, STAR_MIN_ALPHA, 1),
};
}
/** Effective temperature from B−V (Ballesteros 2012). */
export function bvToTemperature(bv) {
const index = clamp(Number.isFinite(bv) ? bv : STAR_DEFAULT_BV, -0.4, 2.0);
return 4600 * (1 / (0.92 * index + 1.7) + 1 / (0.92 * index + 0.62));
}
/** Black-body colour of a temperature, sRGB 0..1 (Helland's fit). */
export function temperatureToRgb(kelvin) {
const t = clamp(kelvin, 1000, 40000) / 100;
const red = t <= 66 ? 255 : 329.698727446 * (t - 60) ** -0.1332047592;
const green =
t <= 66
? 99.4708025861 * Math.log(t) - 161.1195681661
: 288.1221695283 * (t - 60) ** -0.0755148492;
const blue =
t >= 66
? 255
: t <= 19
? 0
: 138.5177312231 * Math.log(t - 10) - 305.0447927307;
return [red, green, blue].map((channel) => clamp(channel, 0, 255) / 255);
}
/**
* Display colour for a B−V index: the black-body hue, desaturated towards
* white and normalized so the brightest channel is 1 (brightness belongs to
* the magnitude alone).
*/
export function bvToRgb(bv) {
const rgb = temperatureToRgb(bvToTemperature(bv)).map(
(channel) => 1 - COLOR_SATURATION + COLOR_SATURATION * channel,
);
const peak = Math.max(...rgb);
return rgb.map((channel) => channel / peak);
}
/** Decode a catalogue pack into interleaved vertex data, `STAR_VERTEX_FLOATS` per star. */
export function buildStarVertices({ stars }) {
const count = stars.length / 4;
const vertices = new Float32Array(count * STAR_VERTEX_FLOATS);
for (let i = 0; i < count; i++) {
const [raDeg, decDeg, vmag, bv] = stars.slice(i * 4, i * 4 + 4);
const { sigmaPx, alpha } = starAppearance(vmag);
vertices.set(
[...raDecToUnitVector(raDeg, decDeg), sigmaPx, ...bvToRgb(bv), alpha],
i * STAR_VERTEX_FLOATS,
);
}
return { count, vertices };
}
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import test from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync, statSync } from 'node:fs';
import {
STAR_LIMIT_MAGNITUDE,
STAR_MAX_SIGMA_PX,
STAR_MIN_ALPHA,
STAR_MIN_SIGMA_PX,
STAR_VERTEX_FLOATS,
buildStarVertices,
bvToRgb,
bvToTemperature,
raDecToUnitVector,
starAppearance,
starBrightness,
} from './stars.js';
const close = (actual, expected, epsilon = 1e-9) =>
assert.ok(
Math.abs(actual - expected) <= epsilon,
`${actual} is not within ${epsilon} of ${expected}`,
);
const skyFile = (name) =>
new URL(`../data/local_data/sky/${name}`, import.meta.url);
test('right ascension and declination map onto the ICRF axes', () => {
const equinox = raDecToUnitVector(0, 0);
close(equinox[0], 1);
close(equinox[1], 0);
close(equinox[2], 0);
const sixHours = raDecToUnitVector(90, 0);
close(sixHours[0], 0);
close(sixHours[1], 1);
const pole = raDecToUnitVector(123, 90);
close(pole[2], 1);
const south = raDecToUnitVector(200, -30);
close(Math.hypot(...south), 1);
close(south[2], -0.5);
});
test('brightness grows with each magnitude and stops at the catalogue limit', () => {
close(starBrightness(STAR_LIMIT_MAGNITUDE), 1);
close(starBrightness(STAR_LIMIT_MAGNITUDE + 1.5), 1);
close(starBrightness(STAR_LIMIT_MAGNITUDE - 5), 10);
close(starBrightness(Number.NaN), 1);
});
test('brighter stars are never smaller or fainter, and both ends clamp', () => {
let previous = starAppearance(8);
assert.deepEqual(previous, {
sigmaPx: STAR_MIN_SIGMA_PX,
alpha: STAR_MIN_ALPHA,
});
for (let vmag = 7.5; vmag >= -1.5; vmag -= 0.25) {
const next = starAppearance(vmag);
assert.ok(next.sigmaPx >= previous.sigmaPx, `σ shrank at ${vmag}`);
assert.ok(next.alpha >= previous.alpha, `alpha dropped at ${vmag}`);
previous = next;
}
const sirius = starAppearance(-1.46);
assert.equal(sirius.alpha, 1);
assert.ok(sirius.sigmaPx <= STAR_MAX_SIGMA_PX);
assert.ok(sirius.sigmaPx > starAppearance(2).sigmaPx);
// Sprites stay point-like: ±3σ of the brightest star is a few pixels.
assert.ok(6 * STAR_MAX_SIGMA_PX < 10);
});
test('B−V colours run from blue-white to orange with the peak channel at 1', () => {
close(bvToTemperature(0.65), 5_800, 120);
close(bvToTemperature(0), 10_100, 200);
const hot = bvToRgb(-0.3);
const sunLike = bvToRgb(0.65);
const cool = bvToRgb(1.6);
for (const rgb of [hot, sunLike, cool]) {
close(Math.max(...rgb), 1);
assert.ok(Math.min(...rgb) > 0.5, 'colours stay desaturated');
}
assert.ok(hot[2] > hot[0], 'hot stars are blue');
assert.ok(cool[0] > cool[2], 'cool stars are orange');
assert.deepEqual(bvToRgb(null), bvToRgb(0.6));
assert.deepEqual(bvToRgb(9), bvToRgb(2));
});
test('vertex data is interleaved per star', () => {
const { count, vertices } = buildStarVertices({
stars: [0, 0, 1, 0.5, 90, 45, 3, null],
});
assert.equal(count, 2);
assert.equal(vertices.length, 2 * STAR_VERTEX_FLOATS);
assert.deepEqual(Array.from(vertices.subarray(0, 3)), [1, 0, 0]);
close(vertices[STAR_VERTEX_FLOATS + 1], Math.SQRT1_2, 1e-6);
close(vertices[STAR_VERTEX_FLOATS + 2], Math.SQRT1_2, 1e-6);
close(vertices[3], starAppearance(1).sigmaPx, 1e-6);
close(vertices[7], starAppearance(1).alpha, 1e-6);
});
test('the committed catalogue holds the Yale Bright Star Catalogue', () => {
const pack = JSON.parse(readFileSync(skyFile('bright_stars.json'), 'utf8'));
assert.deepEqual(pack.meta.columns, ['raDeg', 'decDeg', 'vmag', 'bv']);
assert.equal(pack.stars.length, pack.meta.count * 4);
assert.equal(pack.meta.count, 9096);
let brightest = 0;
for (let i = 0; i < pack.stars.length; i += 4) {
const [ra, dec, vmag] = pack.stars.slice(i, i + 4);
assert.ok(ra >= 0 && ra < 360 && dec >= -90 && dec <= 90);
assert.ok(Number.isFinite(vmag));
if (vmag < pack.stars[brightest + 2]) brightest = i;
}
// Sirius, α CMa: 06h45m08.9s −16°42′58″, V = −1.46.
assert.deepEqual(
pack.stars.slice(brightest, brightest + 4),
[101.287, -16.716, -1.46, 0],
);
assert.equal(buildStarVertices(pack).count, pack.meta.count);
});
test('sky assets stay inside the 5 MB budget', () => {
const files = [
'bright_stars.json',
...['px', 'nx', 'py', 'ny', 'pz', 'nz'].map(
(face) => `milkyway_${face}.webp`,
),
];
const total = files.reduce(
(sum, name) => sum + statSync(skyFile(name)).size,
0,
);
assert.ok(total < 5 * 1024 * 1024, `${total} bytes`);
});
+64
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@@ -0,0 +1,64 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import sharp from 'sharp';
import {
CUBE_FACES,
FACE_FILE_SUFFIX,
PLANETS,
cubeFaceDirection,
icrfToGalactic,
} from '../../scripts/build-milky-way.mjs';
import { raDecToUnitVector } from '../sky/stars.js';
const SKY = new URL('../data/local_data/sky/', import.meta.url);
// Allowed excess of the painted disc over the surrounding sky, in 8-bit
// levels of the encoded face: the blur and dither move values by a few.
const TOLERANCE = 4;
test('painted-out planets leave no disc brighter than the sky around them', async () => {
const centres = PLANETS.map((planet) => ({
planet,
vector: raDecToUnitVector(planet.l, planet.b),
disc: [],
ring: [],
}));
for (const face of CUBE_FACES) {
const { data, info } = await sharp(
new URL(`milkyway_${FACE_FILE_SUFFIX[face]}.webp`, SKY).pathname,
)
.raw()
.toBuffer({ resolveWithObject: true });
const size = info.width;
for (let j = 0; j < size; j++) {
for (let i = 0; i < size; i++) {
const d = cubeFaceDirection(face, (i + 0.5) / size, (j + 0.5) / size);
const n = Math.hypot(...d);
const g = icrfToGalactic(d.map((x) => x / n));
for (const centre of centres) {
const cos =
g[0] * centre.vector[0] +
g[1] * centre.vector[1] +
g[2] * centre.vector[2];
const degrees = (Math.acos(Math.min(1, cos)) * 180) / Math.PI;
const k = (j * size + i) * info.channels;
const luma = (data[k] + data[k + 1] + data[k + 2]) / 3;
if (degrees <= centre.planet.radiusDeg - 0.5) centre.disc.push(luma);
else if (
degrees >= centre.planet.radiusDeg + 1 &&
degrees <= centre.planet.radiusDeg + 3.5
)
centre.ring.push(luma);
}
}
}
}
const median = (values) => values.sort((a, b) => a - b)[values.length >> 1];
for (const { planet, disc, ring } of centres) {
const discMean = disc.reduce((s, v) => s + v, 0) / disc.length;
const ringMedian = median(ring);
assert.ok(
discMean <= ringMedian + TOLERANCE,
`l=${planet.l} b=${planet.b}: disc mean ${discMean.toFixed(1)} vs surrounding sky ${ringMedian.toFixed(1)}`,
);
}
});
+132
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@@ -0,0 +1,132 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import {
buildStarPack,
parseBscRecord,
} from '../../scripts/build-bright-stars.mjs';
import {
CUBE_FACES,
cubeFaceDirection,
directionToPlateCarree,
icrfToGalactic,
smoothstep,
softBlack,
} from '../../scripts/build-milky-way.mjs';
import { raDecToUnitVector } from '../sky/stars.js';
// Verbatim CDS V/50 records: HR 1, Sirius (HR 2491) and a nova with no J2000
// position. Columns matter, so the padding is part of the fixture.
const HR_1 =
' 1 BD+44 4550 3 36042 46 000001.1+444022000509.9+451345114.44-16.88 6.70 +0.07 +0.08 A1Vn -0.012-0.018 -018 195 4.2 21.6AC 3';
const SIRIUS =
'2491 9Alp CMaBD-16 1591 48915151881 257I 5423 064044.6-163444064508.9-164258227.22-08.88-1.46 0.00 -0.05 -0.03 A1Vm -0.553-1.205 +.375-008SBO 13 10.3 11.2AB 4*';
const NOVA =
' 92 NOVA 1572 B Cas *';
const close = (actual, expected, epsilon = 1e-9) =>
assert.ok(
Math.abs(actual - expected) <= epsilon,
`${actual} is not within ${epsilon} of ${expected}`,
);
test('BSC5 records parse J2000 position, V magnitude and B−V', () => {
const sirius = parseBscRecord(SIRIUS);
assert.equal(sirius.hr, 2491);
close(sirius.raDeg, (6 + 45 / 60 + 8.9 / 3600) * 15);
close(sirius.decDeg, -(16 + 42 / 60 + 58 / 3600));
assert.equal(sirius.vmag, -1.46);
assert.equal(sirius.bv, 0);
const first = parseBscRecord(HR_1);
close(first.raDeg, (5 / 60 + 9.9 / 3600) * 15);
close(first.decDeg, 45 + 13 / 60 + 45 / 3600);
assert.equal(first.vmag, 6.7);
assert.equal(first.bv, 0.07);
assert.equal(parseBscRecord(NOVA), null);
});
test('the star pack is a flat, rounded column array that counts its drops', () => {
const pack = buildStarPack([HR_1, NOVA, SIRIUS, ''].join('\n'), {
fetched: '2026-10-19',
});
assert.deepEqual(
pack.stars,
[1.291, 45.229, 6.7, 0.07, 101.287, -16.716, -1.46, 0],
);
assert.equal(pack.meta.count, 2);
assert.equal(pack.meta.dropped, 1);
assert.equal(pack.meta.fetched, '2026-10-19');
});
test('cube faces use the WebGL major-axis layout', () => {
// Each face centre looks down its own axis …
const axes = {
positiveX: [1, 0, 0],
negativeX: [-1, 0, 0],
positiveY: [0, 1, 0],
negativeY: [0, -1, 0],
positiveZ: [0, 0, 1],
negativeZ: [0, 0, -1],
};
for (const face of CUBE_FACES)
assert.deepEqual(
cubeFaceDirection(face, 0.5, 0.5).map((v) => v + 0),
axes[face],
);
// … and the first texel row and column follow OpenGL ES 3.0 §3.8.10:
// on +X, s grows towards −Z and t towards −Y.
assert.deepEqual(cubeFaceDirection('positiveX', 0, 0), [1, 1, 1]);
assert.deepEqual(cubeFaceDirection('positiveZ', 1, 1), [1, -1, 1]);
assert.deepEqual(cubeFaceDirection('negativeY', 0, 1), [-1, -1, -1]);
assert.throws(() => cubeFaceDirection('up', 0, 0), RangeError);
});
test('plate carrée is centred on longitude 0, growing to the left, north up', () => {
assert.deepEqual(directionToPlateCarree(1, 0, 0), [0.5, 0.5]);
const sixHours = directionToPlateCarree(0, 1, 0);
close(sixHours[0], 0.25);
const eighteenHours = directionToPlateCarree(0, -1, 0);
close(eighteenHours[0], 0.75);
close(directionToPlateCarree(0, 0, 1)[1], 0);
close(directionToPlateCarree(0, 0, -1)[1], 1);
const twelveHours = directionToPlateCarree(-1, 0, 0);
assert.ok(twelveHours[0] === 0 || twelveHours[0] === 1);
});
test('the galactic rotation puts the Galactic Centre and pole where the IAU does', () => {
// Galactic origin l = b = 0 at RA 266.405°, Dec −28.936° (J2000).
const centre = icrfToGalactic(raDecToUnitVector(266.40499, -28.93617));
close(centre[0], 1, 1e-6);
// North galactic pole at RA 192.85948°, Dec +27.12825°.
const pole = icrfToGalactic(raDecToUnitVector(192.85948, 27.12825));
close(pole[2], 1, 1e-6);
// ESO's panorama: the Large Magellanic Cloud (l ≈ 280.5°, b ≈ −32.9°) sits
// right of and below the centre.
const [u, v] = directionToPlateCarree(
...icrfToGalactic(raDecToUnitVector(80.894, -69.756)),
);
close(u, 0.5 + (360 - 280.47) / 360, 2e-3);
close(v, 0.5 + 32.89 / 180, 2e-3);
});
test('the black level eases in instead of cutting the faint sky into contours', () => {
assert.equal(softBlack(-0.2), 0);
assert.equal(softBlack(0), 0);
// Continuous, rising, with no step at the black level.
let previous = 0;
for (let x = 0.001; x <= 1; x += 0.001) {
const y = softBlack(x);
assert.ok(y > previous && y - previous < 0.0011, `step at ${x.toFixed(3)}`);
previous = y;
}
// Starts flat, then joins the straight line just below it.
assert.ok(softBlack(0.003) < 0.0003);
close(softBlack(1), 1 - 0.03, 1e-3);
});
test('the faint-glow blend weight eases between its edges', () => {
assert.equal(smoothstep(0.1, 0.2, 0), 0);
assert.equal(smoothstep(0.1, 0.2, 0.1), 0);
close(smoothstep(0.1, 0.2, 0.15), 0.5, 1e-9);
assert.equal(smoothstep(0.1, 0.2, 0.2), 1);
assert.equal(smoothstep(0.1, 0.2, 9), 1);
});
+7
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@@ -112,6 +112,13 @@ export class VisualEffects {
if (this.stopped || !stage) return;
stage.uniforms.intensity = value;
stage.enabled = value > 0.001;
// Anime's bands turn the faint Milky Way into blotches, and depth cannot
// tell the sky from far geometry, so the glow fades with the style.
if (
stage === this.stages.anime &&
this.viewer.scene.skyBox?.milkyWayVisibility !== undefined
)
this.viewer.scene.skyBox.milkyWayVisibility = 1 - value;
if (stage.enabled && stage.uniforms.time !== undefined)
this.startAnimationLoop();
this.requestRender('style-stage');
+36 -1
View File
@@ -1,6 +1,7 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { VisualEffects } from './visualEffects.js';
import { MILKY_WAY_INTENSITY, StarrySky } from '../sky/starrySky.js';
import {
GLOBAL_POST_DEFAULTS,
STYLE_PRESET_DEFAULTS,
@@ -36,7 +37,9 @@ function fixture() {
},
};
const effects = new VisualEffects({
viewer: { scene: { postProcessStages: pipeline } },
viewer: {
scene: { postProcessStages: pipeline, skyBox: { milkyWayVisibility: 1 } },
},
requestRender: (reason) => requests.push(reason),
holdRender: (reason) => holds.add(reason),
releaseRender: (reason) => holds.delete(reason),
@@ -158,6 +161,38 @@ test('direct Cockpit intensity writes are reconciled before rendering', () => {
f.effects.destroy();
});
test('the anime stage fades the Milky Way out with its own intensity', () => {
const f = fixture();
const sky = new StarrySky({ requestRender: () => {} });
const glow = () => sky._milkyWayUniforms.u_intensity();
f.effects.viewer.scene.skyBox = sky;
f.effects.initStyles();
f.effects.setStageIntensity(f.effects.stages.thermal, 1);
assert.equal(glow(), MILKY_WAY_INTENSITY, 'other styles keep the glow');
f.effects.setStageIntensity(f.effects.stages.anime, 0.25);
assert.equal(glow(), MILKY_WAY_INTENSITY * 0.75);
f.effects.setStageIntensity(f.effects.stages.anime, 1);
assert.equal(glow(), 0);
f.effects.setStageIntensity(f.effects.stages.anime, 0);
assert.equal(glow(), MILKY_WAY_INTENSITY);
sky.destroy();
f.effects.destroy();
});
for (const skyBox of [undefined, null, {}]) {
test(`anime works without StarrySky (${JSON.stringify(skyBox)})`, () => {
const f = fixture();
f.effects.viewer.scene.skyBox = skyBox;
f.effects.initStyles();
f.effects.setStageIntensity(f.effects.stages.anime, 1);
assert.equal(f.effects.stages.anime.enabled, true);
f.effects.setStageIntensity(f.effects.stages.anime, 0);
assert.equal(f.effects.stages.anime.enabled, false);
if (skyBox) assert.equal('milkyWayVisibility' in skyBox, false);
f.effects.destroy();
});
}
test('bloom retains its dead zone, normalized intensity and independent toggle', () => {
const f = fixture();
f.effects.initPostProcess();