Files
gods-eye-view/src/layers/wind/model.js
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JavaScript

/** Normalize a longitude into the half-open world interval. */
export function normalizeLongitude(lon) {
return ((((lon + 180) % 360) + 360) % 360) - 180;
}
/** Sample a north-to-south, seam-wrapped wind grid bilinearly. */
export function sampleWind(field, lon, lat) {
if (!Number.isFinite(lon) || !Number.isFinite(lat)) return { u: 0, v: 0 };
const { u, v, nx, ny, lo1, la1, dx, dy } = field;
const x = ((normalizeLongitude(lon - lo1) + 360) % 360) / dx;
const y = (la1 - lat) / dy;
const x0 = Math.floor(x);
const tx = x - x0;
const yClamped = Math.max(0, Math.min(ny - 1, y));
const y0 = Math.floor(yClamped);
const y1 = Math.min(ny - 1, y0 + 1);
const ty = yClamped - y0;
const column = (index) => ((index % nx) + nx) % nx;
const value = (array) => {
const a = array[y0 * nx + column(x0)];
const b = array[y0 * nx + column(x0 + 1)];
const c = array[y1 * nx + column(x0)];
const d = array[y1 * nx + column(x0 + 1)];
return (a * (1 - tx) + b * tx) * (1 - ty) + (c * (1 - tx) + d * tx) * ty;
};
return { u: value(u), v: value(v) };
}
/** Return metres represented by one longitude degree at a latitude. */
export function metersPerDegreeLon(lat) {
return 111320 * Math.cos((lat * Math.PI) / 180);
}
/** Calculate wind magnitude. */
export function windSpeed(u, v) {
return Math.hypot(u, v);
}
/** Map wind magnitude to a fixed CSS colour ramp (calm blue → strong red). */
export function windColor(speed, { max = 30 } = {}) {
const stops = [
'#1e3a8a',
'#2563eb',
'#22d3ee',
'#34d399',
'#fbbf24',
'#f97316',
'#ef4444',
];
const t = Math.max(0, Math.min(1, speed / max));
const position = t * (stops.length - 1);
const index = Math.min(stops.length - 2, Math.floor(position));
const fraction = position - index;
if (t === 1) return stops.at(-1);
const parse = (color) =>
color.match(/\w\w/g).map((part) => parseInt(part, 16));
const a = parse(stops[index]);
const b = parse(stops[index + 1]);
return `rgb(${a.map((value, i) => Math.round(value + (b[i] - value) * fraction)).join(', ')})`;
}
/** Advance a particle by a wind vector, mutating and returning it. */
export function advectParticle(
particle,
wind,
dtSeconds,
{ speedScale = 1 } = {},
) {
particle.lon = normalizeLongitude(
particle.lon +
(wind.u * dtSeconds * speedScale) / metersPerDegreeLon(particle.lat),
);
particle.lat = Math.max(
-89,
Math.min(89, particle.lat + (wind.v * dtSeconds * speedScale) / 111320),
);
return particle;
}