Files
gods-eye-view/src/scenes/director.test.mjs
T
German KhokhlovandClaude Opus 5.5 f8e96e1484 i18n(it): address code review findings
Localize a bootstrap shot title without a source pack only when the
Nepal pack marker binds that title to the shot's id, so an operator
shot renamed to a bootstrap title in the built-in scene stays as typed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 14:54:44 +04:00

2026 lines
81 KiB
JavaScript

import { readShellSource } from '../testSupport/readShellSource.mjs';
// Director-level pins for scene playback.
//
// scenePolicy.test.mjs pins the pure decisions; these pin the wiring, which is
// where every regression in this file's history actually lived: the reconcile
// walking the whole registry, captured tracking params handing the camera back
// to the follow loop, a refused enable reported as success, STOP landing layer
// changes after the operator stopped, and a stale LOAD completing last.
//
// The cancellation pins matter twice over: checking a boolean AFTER an await
// only stops the NEXT step, so the awaited operation itself has to be
// cancellable — an AbortSignal for the data manager, a liveness predicate for
// the visual commit. Several of these assert exactly that plumbing.
import assert from 'node:assert/strict';
import test from 'node:test';
import { LayerLifecycle } from '../data/lifecycle.js';
import { SceneDirector } from './director.js';
import { SCENE_TRACKING_PARAM_KEYS } from './scenePolicy.js';
import { SCENE_RECIPES, getSceneAppendRecipeById } from './recipes.js';
const NEPAL_ORIGINAL_SHOT_TITLES = [
'Global Incident Context',
'Nepal-Focused Globe Rotation',
'Bhote Koshi Regional Approach',
'Bhote Koshi Nearby Cities',
'Bhote Koshi Incident Corridor',
'Bhote Koshi Flood Path',
'Bhote Koshi Corridor Overview',
'Bhote Koshi Upper Valley',
];
function nepalProjectFixture() {
const project = structuredClone(PROJECT_FIXTURE);
project.scenes[0].title = 'Nepal Flood Incident';
project.scenes[0].shots = NEPAL_ORIGINAL_SHOT_TITLES.map((title, index) => ({
...structuredClone(PROJECT_FIXTURE.scenes[0].shots[index % 2]),
id: `nepal-original-${index + 1}`,
title,
camera: {
lat: 27 + index / 10,
lon: 85 + index / 10,
alt: 1000 + index * 100,
heading: index * 10,
pitch: -35 - index,
roll: 0,
},
visual: {
...structuredClone(PROJECT_FIXTURE.scenes[0].shots[index % 2].visual),
mapStack: 'photoreal',
},
layers: {
...structuredClone(PROJECT_FIXTURE.scenes[0].shots[index % 2].layers),
'bhote-koshi-locator': {
enabled: index > 0,
params: { presentation: `fixture-${index + 1}` },
},
},
}));
project.scenes[0].shots[7].layers['bhote-koshi-locator'] = {
enabled: true,
params: { presentation: 'bhote-koshi-trigger-record' },
};
project.scenes[0].shots[7].holdSec = 8;
return project;
}
function legacyThreeShotNepalProjectFixture() {
const project = structuredClone(PROJECT_FIXTURE);
project.scenes[0].title = 'Nepal Flood Incident';
project.scenes[0].shots = [0, 1, 2].map((index) => ({
...structuredClone(PROJECT_FIXTURE.scenes[0].shots[index % 2]),
id: `legacy-nepal-${index + 1}`,
title: `Shot ${index + 1}`,
camera: {
lat: 20 + index,
lon: 80 + index,
alt: 1000000 + index * 100000,
heading: index * 15,
pitch: -50 - index,
roll: 0,
},
}));
return project;
}
function legacyDefaultProjectWithoutNepalFixture() {
const project = structuredClone(PROJECT_FIXTURE);
project.scenes[0].id = 'bhote-koshi-flood';
project.scenes[0].title = 'Bhote Koshi Flood Reconstruction';
project.scenes[0].shots = [{
...structuredClone(PROJECT_FIXTURE.scenes[0].shots[0]),
id: 'standalone-shot',
title: 'Shot 1',
}];
return project;
}
test('Mailung clip trim estimates seven seconds and its exit, including older saved holds', () => {
const { director, restore } = makeDirector();
try {
const scene = director._project.scenes[0];
const shot = scene.shots[0];
shot.sourcePackId = 'bhote-koshi-nepal-evidence-pack';
shot.durationSec = 4.2;
shot.holdSec = 15;
shot.layers = { 'bhote-koshi-2026': { enabled: true, params: {
presentation: 'scene-beat', beatId: 'mailung-bazzar',
} } };
assert.equal(director._effectiveShotHoldSec(scene, shot), 7.65);
assert.equal(director._shotRuntimeDurationSec(scene, shot), 4.2 + 7.65);
const state = director._layerStatesForShot(scene, shot)['bhote-koshi-2026'];
assert.equal(state.params.sceneContext.holdSec, 7.65);
assert.equal(state.params.sceneControls.mediaPlaybackHoldSec, 7);
assert.equal(state.params.sceneControls.minimumHoldSec, 7.65);
assert.equal(shot.holdSec, 15, 'runtime correction does not rewrite saved shots');
shot.layers['bhote-koshi-2026'].params.beatId = 'dandagaun';
assert.equal(director._effectiveShotHoldSec(scene, shot), 15, 'other shots keep their authored hold');
} finally { restore(); }
});
test('Incident Corridor gives all overview pins time to reveal without rewriting saved shots', () => {
const { director, restore } = makeDirector();
try {
const scene = director._project.scenes[0];
const shot = scene.shots[0];
shot.holdSec = 0.9;
shot.layers = { 'bhote-koshi-locator': {
enabled: true, params: { presentation: 'bhote-koshi-incident-places' },
} };
assert.equal(director._effectiveShotHoldSec(scene, shot), 11);
assert.equal(shot.holdSec, 0.9);
shot.holdSec = 15;
assert.equal(director._effectiveShotHoldSec(scene, shot), 15);
shot.holdSec = 0.9;
shot.layers['bhote-koshi-locator'].params.presentation = 'bhote-koshi-flood-path';
assert.equal(director._effectiveShotHoldSec(scene, shot), 0.9);
shot.layers['bhote-koshi-locator'].params.presentation = 'bhote-koshi-incident-places';
shot.layers['bhote-koshi-locator'].enabled = false;
assert.equal(director._effectiveShotHoldSec(scene, shot), 0.9);
} finally {
restore();
}
});
test('scene clock seek resolves the exact shot phase and camera in both directions', async () => {
const { director, restore } = makeDirector();
const loads = [];
director._loadShot = async (sceneId, shotId, options) => {
loads.push({ sceneId, shotId, options });
return { started: true, shotId };
};
try {
assert.equal(await director.seekScene('scene-1', 0), true);
assert.equal(await director.seekScene('scene-1', 0.99), true);
assert.equal(await director.seekScene('scene-1', 0.25), true);
assert.equal(await director.seekScene('missing', 0.5), false);
assert.deepEqual(loads.map(({ sceneId, shotId }) => ({ sceneId, shotId })), [
{ sceneId: 'scene-1', shotId: 'shot-a' },
{ sceneId: 'scene-1', shotId: 'shot-b' },
{ sceneId: 'scene-1', shotId: 'shot-a' },
]);
assert.equal(loads[0].options.sceneSeek.sceneProgress, 0);
assert.equal(loads[0].options.sceneSeek.cameraProgress, 0);
assert.ok(loads[1].options.sceneSeek.cameraProgress > 0.9);
assert.equal(loads[1].options.sceneSeek.shotIndex, 1);
assert.equal(loads[2].options.sceneSeek.sceneProgress, 0.25);
assert.equal(loads[2].options.sceneSeek.cameraProgress, 0.5);
assert.equal(loads[2].options.sceneSeek.camera.lat, 10);
assert.equal(loads[2].options.sceneSeek.camera.lon, 20);
} finally {
restore();
}
});
test('same-shot seeking restores declared layer visibility after manual changes', async () => {
const { director, dataManager, styleManager, restore } = makeDirector();
try {
const shot = director._project.scenes[0].shots[0];
shot.layers = { flights: { enabled: true }, traffic: { enabled: false } };
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
await dataManager.setEnabled('flights', false);
await dataManager.setEnabled('traffic', true);
await dataManager.setEnabled('satellites', true);
dataManager.setEnabledCalls.length = 0;
const visualCalls = styleManager.visualCalls.length;
assert.equal(await director.seekScene('scene-1', 0.25), true);
assert.equal(styleManager.visualCalls.length, visualCalls, 'do not rebuild the shot');
assert.equal(director.getPlaybackTimingState().snapshot.sceneProgress, 0.25);
const enabled = new Map(dataManager.getAll().map(({ id, enabled }) => [id, enabled]));
assert.equal(enabled.get('flights'), true, 'restore the shot\'s enabled layer');
assert.equal(enabled.get('traffic'), false, 'restore the shot\'s disabled layer');
assert.equal(enabled.get('satellites'), true, 'preserve undeclared operator layers');
assert.ok(dataManager.setEnabledCalls.every(({ id }) => id !== 'satellites'));
} finally {
await director.destroy();
restore();
}
});
test('same-shot seeking reports refusal when a manually disabled layer cannot be restored', async () => {
let refuse = false;
const { director, dataManager, styleManager, restore } = makeDirector({
data: { refuse: () => refuse },
});
try {
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
assert.equal(await director.seekScene('scene-1', 0.1), true);
await dataManager.setEnabled('flights', false);
refuse = true;
const visualCalls = styleManager.visualCalls.length;
assert.equal(await director.seekScene('scene-1', 0.25), false);
assert.equal(dataManager.getAll().find(({ id }) => id === 'flights').enabled, false);
const timing = director.getPlaybackTimingState();
assert.equal(timing.activeTimers, 0);
assert.ok(Math.abs(timing.snapshot.sceneProgress - 0.1) < 1e-9, 'keep the last settled seek position');
assert.equal(styleManager.visualCalls.length, visualCalls, 'do not rebuild the shot');
} finally {
await director.destroy();
restore();
}
});
test('same-shot seeking restores visibility a manual toggle is still changing', async () => {
const { director, dataManager, restore } = makeDirector();
try {
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
const disabling = dataManager.setEnabled('flights', false);
assert.equal(await director.seekScene('scene-1', 0.25), true);
await disabling;
await settle();
assert.equal(dataManager.getAll().find(({ id }) => id === 'flights').enabled, true);
} finally {
await director.destroy();
restore();
}
});
test('same-shot seeking restores a layer whose superseded LOAD transition rolls back', async () => {
const { director, dataManager, styleManager, viewer, restore } = makeDirector();
const lifecycle = new LayerLifecycle(viewer);
for (const id of ['flights', 'traffic', 'satellites']) {
lifecycle.register({
id,
name: id,
init() {},
enable() {},
disable() {},
update() {},
});
}
const realDirector = new SceneDirector(viewer, styleManager, lifecycle);
try {
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
await dataManager.setEnabled('flights', false);
dataManager.setEnabledCalls.length = 0;
const reload = director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
for (let i = 0; i < 20 && !dataManager.setEnabledCalls.length; i++) await Promise.resolve();
assert.equal(dataManager.getLayerLifecycleState('flights').lifecycleState, 'enabling');
assert.equal(await director.seekScene('scene-1', 0.25), true);
await reload;
await settle();
assert.equal(dataManager.getAll().find(({ id }) => id === 'flights').enabled, true);
await realDirector.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
await lifecycle.setEnabled('flights', false);
const queuedReload = realDirector.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
for (let i = 0; i < 20 && !lifecycle.isEffectivelyEnabled('flights'); i++) {
await Promise.resolve();
}
assert.deepEqual(lifecycle.getLayerLifecycleState('flights'), {
enabled: false,
lifecycleState: 'disabled',
uncertain: false,
});
assert.equal(await realDirector.seekScene('scene-1', 0.25), true);
await queuedReload;
await settle();
assert.equal(lifecycle.isEnabled('flights'), true);
lifecycle.layers.get('flights').lifecycleUncertain = true;
assert.equal(await realDirector.seekScene('scene-1', 0.3), true);
assert.equal(lifecycle.getLayerLifecycleState('flights').uncertain, false);
let navClaims = 0;
styleManager.runImmediateNavigation = () => {
navClaims += 1;
return false;
};
assert.equal(await realDirector.seekScene('scene-1', 0.4), false);
assert.equal(navClaims, 1, 'camera refusal fails the seek without falling back to LOAD');
} finally {
await realDirector.destroy();
await director.destroy();
restore();
}
});
test('same-shot seeking rolls back earlier layers and preserves Context, clock and camera when a later layer is refused', async () => {
let refuse = () => false;
const { director, dataManager, styleManager, viewer, restore } = makeDirector({
data: { refuse: (id, on) => refuse(id, on) },
});
try {
const shot = director._project.scenes[0].shots[0];
shot.layers = {
flights: { enabled: true },
traffic: { enabled: true },
satellites: { enabled: true },
};
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
assert.equal(await director.seekScene('scene-1', 0.1), true);
await dataManager.setEnabled('flights', false);
await dataManager.setEnabled('traffic', false);
await dataManager.setEnabled('satellites', false);
styleManager.contextMode = 'space-missions';
styleManager.contextExits.length = 0;
refuse = (id) => id === 'traffic';
dataManager.setEnabledCalls.length = 0;
const viewsBefore = viewer.views.length;
const visualCalls = styleManager.visualCalls.length;
assert.equal(await director.seekScene('scene-1', 0.25), false);
assert.equal(
dataManager.setEnabledCalls.some(({ id }) => id === 'satellites'),
false,
'stop the plan before later ids are written',
);
const enabled = new Map(dataManager.getAll().map(({ id, enabled }) => [id, enabled]));
assert.equal(enabled.get('flights'), false, 'first stale layer stays disabled');
assert.equal(enabled.get('traffic'), false, 'refused second layer stays disabled');
assert.equal(enabled.get('satellites'), false, 'later stale layer is never written');
assert.equal(styleManager.contextMode, 'space-missions');
assert.deepEqual(styleManager.contextExits, []);
assert.equal(viewer.views.length, viewsBefore, 'camera stays at the pre-seek pose');
assert.equal(styleManager.visualCalls.length, visualCalls, 'do not rebuild the shot');
assert.ok(
Math.abs(director.getPlaybackTimingState().snapshot.sceneProgress - 0.1) < 1e-9,
'clock stays at the last settled seek position',
);
} finally {
await director.destroy();
restore();
}
});
test('same-shot seeking aborts in-flight admission when superseded by an early-return load or start', async () => {
const { styleManager, viewer, restore } = makeDirector();
let holdEnable = false;
let releaseEnable;
const enableGate = new Promise((resolve) => {
releaseEnable = resolve;
});
const lifecycle = new LayerLifecycle(viewer);
lifecycle.register({
id: 'flights',
name: 'flights',
init() {},
async enable() {
if (holdEnable) await enableGate;
},
disable() {},
update() {},
});
const director = new SceneDirector(viewer, styleManager, lifecycle);
try {
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
assert.equal(await director.seekScene('scene-1', 0.1), true);
await lifecycle.setEnabled('flights', false);
holdEnable = true;
const viewsBefore = viewer.views.length;
const seek = director.seekScene('scene-1', 0.25);
for (
let i = 0;
i < 20 && lifecycle.getLayerLifecycleState('flights').lifecycleState !== 'enabling';
i++
) {
await Promise.resolve();
}
assert.equal(lifecycle.getLayerLifecycleState('flights').lifecycleState, 'enabling');
const admissionSignal = director._loadAbort?.signal;
assert.ok(admissionSignal, 'same-shot seek installs an admission controller');
const missingLoad = director.loadShot('missing', 'nope');
assert.equal(
admissionSignal.aborted,
true,
'missing load aborts the admission controller before returning',
);
assert.equal((await missingLoad).reason, 'shot-not-found');
assert.equal(viewer.views.length, viewsBefore, 'shortcut has not committed before abort');
releaseEnable();
assert.equal(await seek, false);
await settle();
assert.equal(lifecycle.isEnabled('flights'), false, 'layer is not restored');
assert.equal(viewer.views.length, viewsBefore, 'setView is not called');
assert.ok(
Math.abs(director.getPlaybackTimingState().snapshot.sceneProgress - 0.1) < 1e-9,
'sceneProgress stays at the last settled value',
);
let loadFallbackCalls = 0;
const origLoadShot = director._loadShot.bind(director);
director._loadShot = (...args) => {
loadFallbackCalls += 1;
return origLoadShot(...args);
};
const origSeekLoadedShot = director._seekLoadedShot.bind(director);
director._seekLoadedShot = async () => {
await director.startScene('missing');
return null;
};
assert.equal(await director.seekScene('scene-1', 0.25), false);
assert.equal(loadFallbackCalls, 0, 'stale seek returning null must not start _loadShot');
director._seekLoadedShot = origSeekLoadedShot;
} finally {
releaseEnable?.();
await director.destroy();
restore();
}
});
test('a rejected loadShot does not cancel an in-flight LOAD', async () => {
const { styleManager, viewer, restore } = makeDirector();
let holdEnable = true;
let releaseEnable;
const enableGate = new Promise((resolve) => {
releaseEnable = resolve;
});
const lifecycle = new LayerLifecycle(viewer);
lifecycle.register({
id: 'flights',
name: 'flights',
init() {},
async enable() {
if (holdEnable) await enableGate;
},
disable() {},
update() {},
});
const director = new SceneDirector(viewer, styleManager, lifecycle);
try {
const load = director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
for (
let i = 0;
i < 20 && lifecycle.getLayerLifecycleState('flights').lifecycleState !== 'enabling';
i++
) {
await Promise.resolve();
}
assert.equal(lifecycle.getLayerLifecycleState('flights').lifecycleState, 'enabling');
assert.equal((await director.loadShot('missing', 'nope')).reason, 'shot-not-found');
holdEnable = false;
releaseEnable();
assert.equal((await load)?.started, true, 'the valid LOAD still lands');
assert.equal(lifecycle.isEnabled('flights'), true);
} finally {
releaseEnable?.();
await director.destroy();
restore();
}
});
test('refused same-shot seek rollback keeps a manual toggle still in flight', async () => {
let refuse = () => false;
const { director, dataManager, restore } = makeDirector({
data: { refuse: (id, on) => refuse(id, on) },
});
try {
const shot = director._project.scenes[0].shots[0];
shot.layers = { flights: { enabled: true }, traffic: { enabled: true } };
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
assert.equal(await director.seekScene('scene-1', 0.1), true);
await dataManager.setEnabled('flights', false);
await dataManager.setEnabled('traffic', false);
refuse = (id) => id === 'traffic';
const manualEnable = dataManager.setEnabled('flights', true);
assert.equal(await director.seekScene('scene-1', 0.25), false);
await manualEnable;
await settle();
assert.equal(
dataManager.getAll().find(({ id }) => id === 'flights').enabled,
true,
'rollback restores the operator\'s intended state, not the stale committed one',
);
} finally {
await director.destroy();
restore();
}
});
test('same-shot seeking keeps the shortcut when declared visibility is unchanged', async () => {
const { director, dataManager, styleManager, restore } = makeDirector();
try {
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
await dataManager.setEnabled('satellites', true);
dataManager.setEnabledCalls.length = 0;
const visualCalls = styleManager.visualCalls.length;
assert.equal(await director.seekScene('scene-1', 0.25), true);
assert.deepEqual(dataManager.setEnabledCalls, []);
assert.equal(styleManager.visualCalls.length, visualCalls);
assert.equal(director.getPlaybackTimingState().snapshot.sceneProgress, 0.25);
} finally {
await director.destroy();
restore();
}
});
test('scene clock subscribers receive authoritative forward playback snapshots', () => {
const { director, restore } = makeDirector();
const snapshots = [];
const unsubscribe = director.subscribeSceneClock((snapshot) => snapshots.push(snapshot));
try {
const scene = director._project.scenes[0];
director._publishSceneClock(scene, scene.shots[0], 0.1, { running: true });
director._publishSceneClock(scene, scene.shots[1], 0.3, { running: true });
unsubscribe();
director._publishSceneClock(scene, scene.shots[1], 0.4, { running: false });
assert.deepEqual(snapshots.map(({ shotId, sceneElapsedSec, running }) => ({
shotId, sceneElapsedSec, running,
})), [
{ shotId: 'shot-a', sceneElapsedSec: 0.1, running: true },
{ shotId: 'shot-b', sceneElapsedSec: 0.3, running: true },
]);
} finally {
restore();
}
});
test('the Nepal evidence pack appends once and applies the approved corridor framing', () => {
const project = nepalProjectFixture();
const originalShots = structuredClone(project.scenes[0].shots);
const { director, restore } = makeDirector({ project });
try {
const scene = director._project.scenes[0];
const originalShotIds = scene.shots.map(({ id }) => id);
const first = director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack');
assert.deepEqual(first, {
appended: true,
updated: false,
shotCount: 17,
patchedShotCount: 14,
firstShotId: scene.shots[8].id,
});
assert.deepEqual(scene.shots.slice(0, 8).map(({ id }) => id), originalShotIds);
assert.equal(scene.shots.length, 25);
assert.ok(scene.releaseLayerIds.includes('bhote-koshi-2026'));
assert.ok(scene.releaseLayerIds.includes('bhote-koshi-locator'));
assert.equal(scene.appliedShotPacks[0].id, 'bhote-koshi-nepal-evidence-pack');
assert.equal(scene.appliedShotPacks[0].version, 18);
assert.deepEqual(
Object.keys(scene.appliedShotPacks[0].shotBindings),
[...NEPAL_ORIGINAL_SHOT_TITLES, ...scene.shots.slice(8).map(({ title }) => title)],
);
assert.deepEqual(
scene.shots.map((shot) => shot.visual.mapStack),
[
...Array(25).fill('photoreal'),
],
);
assert.deepEqual(
scene.shots.map((shot) => shot.layers['bhote-koshi-2026'].params.beatId),
[
'immediate-collapse-viewpoint',
'debris-dammed-lake',
'gyirong-border-gate',
'timure-cluster',
'syabru-besi',
'bidur-trishuli-bridge',
'gyirong-border-gate',
'immediate-collapse-viewpoint',
'immediate-collapse-viewpoint', 'debris-dammed-lake', 'second-landslide',
'gyirong-border-gate', 'timure-cluster', 'syabru-besi', 'dhunche',
'mailung-upper-trishuli', 'mailung-bazzar', 'dandagaun', 'dandagaun-viewpoint',
'betrawati-bazaar', 'bhainse', 'bidur-trishuli-bridge',
'devighat-taadi-khola-bridge', 'charaudi', 'final-view',
],
);
assert.deepEqual(
scene.shots[8].layers['bhote-koshi-2026'].params.sceneControls,
{ evidenceMediaAutoplay: true },
);
assert.deepEqual(
scene.shots[9].layers['bhote-koshi-2026'].params.sceneControls,
{ evidenceMediaAutoplay: true },
);
assert.deepEqual(
scene.shots[11].layers['bhote-koshi-2026'].params.sceneControls,
{
imageryComparison: true,
evidenceSequence: true,
evidenceSequenceDurationSec: 2.5,
deferEvidenceUntilCameraSettled: true,
evidenceRevealDurationSec: 2.5,
},
);
assert.deepEqual(
scene.shots.slice(12, 14).map(
(shot) => shot.layers['bhote-koshi-2026'].params.sceneControls,
),
[
{
imageryComparison: true,
evidenceSequence: true,
evidenceSequenceDurationSec: 4,
},
{
imageryComparison: true,
evidenceSequence: true,
evidenceSequenceDurationSec: 4,
},
],
);
assert.deepEqual(
scene.shots[21].layers['bhote-koshi-2026'].params.sceneControls,
{
evidenceSequence: true,
evidenceSequenceDurationSec: 4,
},
);
for (const shot of scene.shots) {
assert.equal(shot.layers['bhote-koshi-2026'].enabled, true);
assert.equal(shot.layers['bhote-koshi-2026'].params.presentation, 'scene-beat');
}
assert.deepEqual(
scene.shots.slice(0, 8).filter((_, index) => index !== 4).map(({ camera }) => camera),
originalShots.filter((_, index) => index !== 4).map(({ camera }) => camera),
);
assert.deepEqual(scene.shots[4].camera, {
lat: 28.0529,
lon: 85.2189,
alt: 126931,
heading: 0,
pitch: -90,
roll: 0,
});
assert.equal(scene.shots[4].holdSec, 11);
assert.deepEqual(
scene.shots.slice(0, 8).map((shot) => shot.layers['bhote-koshi-locator']),
originalShots.map((shot) => shot.layers['bhote-koshi-locator']),
);
assert.equal(new Set(scene.shots.map(({ id }) => id)).size, 25);
assert.deepEqual(
director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack'),
{ appended: false, reason: 'already-appended' },
);
assert.equal(scene.shots.length, 25);
} finally {
restore();
}
});
test('installed v12 Nepal pack inserts ten points without replacing renamed cameras', () => {
const first = makeDirector({ project: nepalProjectFixture() });
let legacy;
const recipe = getSceneAppendRecipeById('bhote-koshi-nepal-evidence-pack');
try {
first.director.appendShotPack('scene-1', recipe.id);
legacy = structuredClone(first.director._project);
const scene = legacy.scenes[0];
scene.shots = scene.shots.filter((shot) => !shot.sourcePackId
|| recipe.previousRequiredSourcePackBeatIds.includes(shot.layers['bhote-koshi-2026'].params.beatId));
scene.appliedShotPacks[0].version = 12;
const ids = new Set(scene.shots.map(({ id }) => id));
scene.appliedShotPacks[0].shotBindings = Object.fromEntries(
Object.entries(scene.appliedShotPacks[0].shotBindings).filter(([, id]) => ids.has(id)));
scene.shots[8].title = 'My collapse camera';
scene.shots[8].camera.heading = 149;
} finally { first.restore(); }
const originalShots = structuredClone(legacy.scenes[0].shots);
const upgraded = makeDirector({ project: legacy });
try {
const scene = upgraded.director._project.scenes[0];
assert.equal(scene.shots.length, 25);
for (const old of originalShots) {
const current = scene.shots.find(({ id }) => id === old.id);
assert.ok(current);
assert.deepEqual(current.camera, old.camera);
assert.equal(current.title, old.title);
}
assert.deepEqual(scene.shots.filter((shot) => shot.sourcePackId).map((shot) =>
shot.layers['bhote-koshi-2026'].params.beatId), recipe.requiredSourcePackBeatIds);
assert.equal(scene.appliedShotPacks[0].version, 18);
assert.equal(upgraded.director.appendShotPack(scene.id, recipe.id).reason, 'already-appended');
} finally { upgraded.restore(); }
});
test('a legacy three-shot Nepal browser project bootstraps to the current 25-shot sequence', () => {
const project = legacyThreeShotNepalProjectFixture();
const originalIds = project.scenes[0].shots.map(({ id }) => id);
const originalCameras = project.scenes[0].shots.map(({ camera }) => structuredClone(camera));
const { director, restore } = makeDirector({ project });
try {
const scene = director._project.scenes[0];
assert.equal(scene.shots.length, 25);
assert.deepEqual(scene.shots.map(({ title }) => title),
getSceneAppendRecipeById('bhote-koshi-nepal-evidence-pack').requiredShotTitles);
assert.deepEqual(scene.shots.slice(0, 3).map(({ id }) => id), originalIds);
assert.deepEqual(scene.shots.slice(0, 3).map(({ camera }) => camera), originalCameras);
assert.equal(scene.appliedShotPacks[0].id, 'bhote-koshi-nepal-evidence-pack');
assert.equal(scene.appliedShotPacks[0].version, 18);
// displayShotTitle trusts these bindings to localize the bootstrap shots.
for (const shot of scene.shots.slice(0, 8)) {
assert.equal(scene.appliedShotPacks[0].shotBindings[shot.title], shot.id);
}
assert.equal(director._selectedSceneId, scene.id);
assert.equal(director._selectedShotId, scene.shots[0].id);
} finally {
restore();
}
});
test('the Nepal evidence pack refuses a partial inventory without mutating the scene', () => {
const project = nepalProjectFixture();
project.scenes[0].shots[3].title = 'Renamed Nearby Cities';
const { director, restore } = makeDirector({ project });
try {
const sceneBefore = structuredClone(director._project.scenes[0]);
assert.deepEqual(
director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack'),
{
appended: false,
updated: false,
reason: 'shot-inventory-mismatch',
},
);
assert.deepEqual(director._project.scenes[0], sceneBefore);
} finally {
restore();
}
});
test('the Nepal pack upgrades the upper-valley shots without duplicating evidence beats', () => {
const initial = makeDirector({ project: nepalProjectFixture() });
initial.director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack');
const project = structuredClone(initial.director._project);
initial.restore();
project.scenes[0].appliedShotPacks = [{
id: 'bhote-koshi-nepal-evidence-pack',
version: 4,
}];
for (const shot of project.scenes[0].shots.slice(0, 8)) {
delete shot.layers['bhote-koshi-2026'];
}
const originalLength = project.scenes[0].shots.length;
const originalIds = project.scenes[0].shots.map(({ id }) => id);
const originalCameras = project.scenes[0].shots.map(({ camera }) => structuredClone(camera));
const originalLocators = project.scenes[0].shots.map(
(shot) => structuredClone(shot.layers['bhote-koshi-locator']),
);
const { director, restore } = makeDirector({ project });
try {
const scene = director._project.scenes[0];
assert.deepEqual(
director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack'),
{ appended: false, reason: 'already-appended' },
);
assert.equal(scene.shots.length, originalLength);
assert.deepEqual(scene.shots.map(({ id }) => id), originalIds);
assert.deepEqual(scene.shots.map(({ camera }) => camera), originalCameras);
assert.deepEqual(
scene.shots.map((shot) => shot.layers['bhote-koshi-locator']),
originalLocators,
);
assert.deepEqual(scene.shots[8].camera, {
lat: 28.417,
lon: 85.3937,
alt: 9850,
heading: 146,
pitch: -34,
roll: 0,
});
assert.equal(scene.appliedShotPacks[0].version, 18);
assert.equal(Object.keys(scene.appliedShotPacks[0].shotBindings).length, 25);
assert.ok(scene.shots.every((shot) => (
shot.layers['bhote-koshi-2026']?.enabled === true
&& shot.layers['bhote-koshi-2026']?.params?.presentation === 'scene-beat'
)));
const afterUpgrade = structuredClone(scene);
assert.deepEqual(
director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack'),
{ appended: false, reason: 'already-appended' },
);
assert.deepEqual(scene, afterUpgrade);
} finally {
restore();
}
});
test('an older default project gains the complete selectable Nepal scene once', () => {
const project = legacyDefaultProjectWithoutNepalFixture();
const { director, restore } = makeDirector({
project,
data: { registered: [...REGISTERED, 'bhote-koshi-2026', 'bhote-koshi-locator'] },
});
try {
const nepal = director._project.scenes.find(({ title }) => title === 'Nepal Flood Incident');
assert.ok(nepal);
assert.equal(nepal.shots.length, 25);
assert.equal(nepal.shots[0].title, 'Global Incident Context');
assert.equal(nepal.shots.at(-1).title, 'Final view');
assert.deepEqual(director._project.installedBuiltInSceneIds, ['bhote-koshi-nepal-scene']);
} finally {
restore();
}
});
test('a previously installed Nepal scene stays deleted when its marker remains', () => {
const project = legacyDefaultProjectWithoutNepalFixture();
project.installedBuiltInSceneIds = ['bhote-koshi-nepal-scene'];
const { director, restore } = makeDirector({ project });
try {
assert.equal(
director._project.scenes.some(({ title }) => title === 'Nepal Flood Incident'),
false,
);
} finally {
restore();
}
});
test('public defaults include Nepal without an extra standalone flood recipe', () => {
assert.equal(SCENE_RECIPES.some((item) => item.id === 'bhote-koshi-flood'), false);
assert.equal(SCENE_RECIPES.filter((item) => item.id === 'bhote-koshi-nepal-scene').length, 1);
});
test('an existing public default project gains Nepal without replacing authored shots', () => {
const project = structuredClone(PROJECT_FIXTURE);
project.scenes[0].id = 'flights-radar';
const original = structuredClone(project.scenes[0].shots);
const { director, restore } = makeDirector({ project });
try {
assert.deepEqual(director._project.scenes[0].shots.map(({ id, camera }) => ({ id, camera })),
original.map(({ id, camera }) => ({ id, camera })));
assert.equal(director._project.scenes[1].title, 'Nepal Flood Incident');
assert.equal(director._project.scenes[1].shots.length, 25);
assert.deepEqual(director._project.installedBuiltInSceneIds, ['bhote-koshi-nepal-scene']);
} finally { restore(); }
});
test('Nepal comparison shots load Esri beneath Vantor even from a saved OSM or photoreal shot', async () => {
const { director, styleManager, restore } = makeDirector({
project: nepalProjectFixture(),
data: { registered: [...REGISTERED, 'bhote-koshi-2026', 'bhote-koshi-locator'] },
});
try {
director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack');
const scene = director._project.scenes[0];
const comparisonShots = scene.shots.filter((shot) =>
director._layerStatesForShot(scene, shot)['bhote-koshi-2026']?.params?.sceneControls?.imageryComparison);
assert.ok(comparisonShots.length >= 2, 'the real comparison beats must be exercised');
for (const shot of comparisonShots) {
for (const prior of ['osm', 'photoreal']) {
shot.visual.mapStack = prior;
await director.loadShot(scene.id, shot.id, { flyDuration: 0.2 });
assert.equal(styleManager.visualStates.at(-1).mapStack, 'esri-imagery', shot.title);
}
}
} finally {
await director.destroy();
restore();
}
});
test('all saved Nepal shots choose a usable map in keyed and keyless runtimes without rewriting the project', async () => {
let photorealAvailable = false;
const { director, styleManager, restore } = makeDirector({
project: nepalProjectFixture(),
isMapStackAvailable: (id) => id === 'photoreal' && photorealAvailable,
data: { registered: [...REGISTERED, 'bhote-koshi-2026', 'bhote-koshi-locator'] },
});
try {
director.appendShotPack('scene-1', 'bhote-koshi-nepal-evidence-pack');
const scene = director._project.scenes[0];
const savedShots = structuredClone(scene.shots);
for (const available of [false, true, false]) {
photorealAvailable = available;
for (const shot of scene.shots) {
const comparison = director._layerStatesForShot(scene, shot)
['bhote-koshi-2026']?.params?.sceneControls?.imageryComparison;
const visual = director._visualStateForShot(shot);
assert.equal(visual.mapStack, available && !comparison ? 'photoreal' : 'esri-imagery', shot.title);
}
await director.loadShot(scene.id, scene.shots[0].id, { flyDuration: 0.2 });
assert.equal(styleManager.visualStates.at(-1).mapStack, available ? 'photoreal' : 'esri-imagery');
}
assert.deepEqual(scene.shots, savedShots);
const unrelated = { visual: { mapStack: 'photoreal' }, layers: { flights: { enabled: true } } };
assert.equal(director._visualStateForShot(unrelated), unrelated.visual, 'other scenes keep their provider policy');
} finally {
await director.destroy();
restore();
}
});
/** The layer registry as main.js builds it (src/main.js dataManager.register calls). */
const REGISTERED = [
'flights', 'military', 'earthquakes', 'satellites', 'rocket-launches', 'traffic',
'cctv', 'radio', 'bikeshare', 'ais-live-vessels', 'military-installations',
'military-awareness', 'local-datacenters', 'local-dams',
'telegeography-submarine-cables', 'local-firms',
];
/** Layers Space Missions permits while it isolates the globe (contextModePolicy). */
const SPACE_MISSIONS_ALLOWED = new Set(['rocket-launches', 'satellites', 'radio']);
const PROJECT_FIXTURE = {
version: 3,
scenes: [{
id: 'scene-1',
title: 'Fixture Scene',
shots: [
{
id: 'shot-a',
title: 'Shot A',
durationSec: 0.2,
holdSec: 0,
camera: { lat: 10, lon: 20, alt: 500000, heading: 0, pitch: -40, roll: 0 },
visual: { style: 'normal' },
layers: { flights: { enabled: true } },
},
{
id: 'shot-b',
title: 'Shot B',
durationSec: 0.2,
holdSec: 0,
camera: { lat: -30, lon: 140, alt: 900000, heading: 0, pitch: -40, roll: 0 },
visual: { style: 'retro' },
layers: { traffic: { enabled: true } },
},
],
}],
};
/**
* Stub the browser globals the director touches, headlessly. `storage` replaces
* the seeded entries (key -> raw string); setting `localStorage.full` makes
* every write throw a quota error.
*/
function installSceneRuntime(project = PROJECT_FIXTURE, { storage } = {}) {
const originalDocument = globalThis.document;
const originalLocalStorage = globalThis.localStorage;
const noopClassList = { add() {}, remove() {}, toggle() {}, contains: () => false };
globalThis.document = {
getElementById: () => null,
createElement: () => ({ classList: noopClassList, style: {}, appendChild() {}, remove() {} }),
addEventListener() {},
removeEventListener() {},
body: { classList: noopClassList, appendChild() {} },
};
const stored = new Map(storage
? Object.entries(storage)
: [['godsEyeView.sceneProject.v2', JSON.stringify(project)]]);
globalThis.localStorage = {
stored,
full: false,
getItem: (key) => stored.get(key) ?? null,
setItem(key, value) {
if (this.full) throw new DOMException('quota exceeded', 'QuotaExceededError');
stored.set(key, value);
},
removeItem: (key) => stored.delete(key),
};
return () => {
globalThis.document = originalDocument;
globalThis.localStorage = originalLocalStorage;
};
}
/**
* Data manager double recording every reconcile call the director makes.
*
* Models the real abort contract (src/data/manager.js): an aborted transition
* is rolled back through the module's own disable() and answers false, so an
* abort leaves NO half-applied layer — which is the whole point of passing the
* signal rather than only checking a boolean afterwards.
*/
function fakeDataManager({ registered = REGISTERED, refuse = () => false } = {}) {
const enabled = new Map();
const pending = new Map();
const setEnabledCalls = [];
const setParamsCalls = [];
const committed = [];
return {
setEnabledCalls,
subscribeVisibilityRequests(listener) {
this.visibilityListener = listener;
return () => { this.visibilityListener = null; };
},
setParamsCalls,
committed,
getAll: () => registered.map((id) => ({ id, enabled: !!enabled.get(id) })),
getLayerLifecycleState: (id) => {
if (!registered.includes(id)) return null;
const on = !!enabled.get(id);
const target = pending.get(id);
return {
enabled: on,
lifecycleState:
target === undefined ? (on ? 'enabled' : 'disabled') : target ? 'enabling' : 'disabling',
};
},
isEffectivelyEnabled: (id) => pending.get(id) ?? !!enabled.get(id),
getLayerParams: () => null,
async setEnabled(id, shouldEnable, { signal } = {}) {
setEnabledCalls.push({ id, enabled: shouldEnable, signal });
if (refuse(id, shouldEnable)) return false;
// Yield once so a stop landing during the transition is observable.
pending.set(id, shouldEnable);
await Promise.resolve();
if (pending.get(id) === shouldEnable) pending.delete(id);
if (signal?.aborted) return false;
enabled.set(id, shouldEnable);
committed.push({ id, enabled: shouldEnable });
return true;
},
setLayerParams(id, params) {
setParamsCalls.push({ id, params });
return true;
},
};
}
/** Style manager double covering the camera, visual, and Context facades. */
function fakeStyleManager({ contextMode = null, exitFails = false } = {}) {
const manager = {
contextMode,
contextExits: [],
visualStates: [],
visualCalls: [],
runImmediateNavigation: (noun, navigate) => navigate(),
applyVisualState: async (visual, options = {}) => {
manager.visualStates.push(visual);
manager.visualCalls.push({ visual, isCurrent: options.isCurrent });
return true;
},
getCameraState: () => ({ lat: 0, lon: 0, alt: 1000, heading: 0, pitch: -40, roll: 0 }),
getVisualState: () => ({ style: 'normal' }),
setRecordingMode() {},
getContextModeState: () => ({ mode: manager.contextMode, entering: null }),
async setContextMode(mode) {
manager.contextExits.push(mode);
if (exitFails) return { ok: false, error: 'transition did not complete' };
manager.contextMode = null;
return { ok: true };
},
};
return manager;
}
/** Cesium viewer double whose flights complete on the next microtask turn. */
function fakeViewer() {
const flights = [];
const views = [];
let cancelled = 0;
return {
flights,
views,
get cancelledFlights() { return cancelled; },
camera: {
flyTo(options) {
flights.push(options);
Promise.resolve().then(() => options.complete?.());
},
setView(options) {
views.push(options);
},
cancelFlight() { cancelled++; },
},
};
}
/** Yield enough turns for the director's pending awaits to advance. */
async function settle(turns = 8) {
for (let i = 0; i < turns; i++) await Promise.resolve();
}
/** Build a director over doubles, with the fixture project loaded. */
function makeDirector(options = {}) {
const restore = installSceneRuntime(options.project, { storage: options.storage });
const storage = globalThis.localStorage;
const viewer = fakeViewer();
const styleManager = fakeStyleManager(options.style);
const dataManager = fakeDataManager(options.data);
const director = new SceneDirector(viewer, styleManager, dataManager, {
isMapStackAvailable: options.isMapStackAvailable,
});
// Telemetry is only accumulated during a run; observable-failure assertions
// need the accumulator without driving a whole run.
director._activeRun = { events: [] };
return { director, viewer, styleManager, dataManager, storage, restore };
}
test('only Play Shot or a scene run grants transient media authority; LOAD, Stop and replacement revoke it', async () => {
const { director, dataManager, restore } = makeDirector();
let owner = null;
const owners = [];
dataManager.layers = new Map([['flights', { module: {
setSceneMediaPlayback(value = null) { owner = value; if (value) owners.push(value.shotId); },
} }]]);
try {
await director.loadShot('scene-1', 'shot-a', { flyDuration: 0 });
assert.equal(owner, null, 'passive LOAD is not playback');
await director.replayShot('scene-1', 'shot-a');
assert.equal(owner?.shotId, 'shot-a');
assert.equal(owner.token.cancelled, false);
await director.loadShot('missing-scene', 'missing-shot');
assert.equal(owner?.shotId, 'shot-a', 'rejected navigation does not revoke another action');
director._running = true;
await director.loadShot('scene-1', 'shot-b');
assert.equal(owner?.shotId, 'shot-a', 'LOAD refused during a run cannot stop its media');
director._running = false;
await director.loadShot('scene-1', 'shot-b', { flyDuration: 0 });
assert.equal(owner, null, 'replacement LOAD revokes the prior replay');
await director.replayShot('scene-1', 'shot-a');
director.stopScene();
assert.equal(owner, null);
director._sleep = async () => {};
owners.length = 0;
await director.startScene('scene-1', { single: true, preview: false });
assert.deepEqual(owners, ['shot-a'], 'only enabled opt-in layers receive playback authority');
assert.equal(owner, null, 'run completion releases the last shot owner');
} finally { await director.destroy(); restore(); }
});
test('cross-scene replay grants media ownership only after the previous scene releases its layers', async () => {
const { director, dataManager, restore } = makeDirector();
let owner = null;
const events = [];
const media = { setSceneMediaPlayback(value = null) { owner = value; } };
dataManager.layers = new Map([['flights', { module: media }]]);
const setEnabled = dataManager.setEnabled.bind(dataManager);
dataManager.setEnabled = async (id, enabled, options) => {
if (id === 'flights') {
events.push({ enabled, owner: owner?.shotId ?? null });
if (!enabled) media.setSceneMediaPlayback();
}
return setEnabled(id, enabled, options);
};
try {
const previous = director._project.scenes[0];
previous.releaseLayerIds = ['flights'];
const target = structuredClone(previous);
target.id = 'other-media-scene';
director._project.scenes.push(target);
await director.loadShot(previous.id, 'shot-a', { flyDuration: 0 });
events.length = 0;
const result = await director.replayShot(target.id, 'shot-a');
assert.equal(result.started, true);
assert.deepEqual(events.slice(0, 2), [
{ enabled: false, owner: null },
{ enabled: true, owner: 'shot-a' },
], 'old-scene disable must finish before granting the new owner');
assert.equal(owner?.sceneId, target.id);
assert.equal(owner?.token.cancelled, false);
director.stopScene();
assert.equal(owner, null);
} finally { await director.destroy(); restore(); }
});
test('scene camera waits for provider completion and fade rather than the saved media hold', async () => {
const { director, viewer, dataManager, restore } = makeDirector();
let release;
let pending = true;
const gate = new Promise((resolve) => { release = resolve; });
try {
const scene = director._project.scenes[0];
scene.shots[0].layers.flights.params = { beatId: 'trimmed' };
dataManager.layers = new Map([['flights', { module: {
getSceneShotMediaHold: (id) => id === 'trimmed' ? { pending, maxWaitMs: 20000 } : null,
} }]]);
const waits = [];
director._sleep = async (ms) => { waits.push(ms); if (ms === 70) await gate; };
const run = director.startScene('scene-1', { single: true, preview: false });
await settle(40);
assert.equal(viewer.flights.length, 1, 'no next flight while source is starting, playing or fading');
assert.deepEqual(waits, [70]);
pending = false; release();
await run;
assert.equal(viewer.flights.length, 2, 'the next shot starts immediately after owned media completion');
} finally { release(); await director.destroy(); restore(); }
});
test('Stop cancels a provider-owned shot hold and late completion cannot fly the next camera', async () => {
const { director, viewer, dataManager, restore } = makeDirector();
let release;
const gate = new Promise((resolve) => { release = resolve; });
try {
dataManager.layers = new Map([['flights', { module: {
getSceneShotMediaHold: () => ({ pending: true, maxWaitMs: 20000 }),
} }]]);
director._sleep = () => gate;
const run = director.startScene('scene-1', { single: true, preview: false });
await settle(40);
assert.equal(viewer.flights.length, 1);
director.stopScene('test stop'); release(); await run;
assert.equal(viewer.flights.length, 1);
assert.equal(director.running, false);
} finally { release(); await director.destroy(); restore(); }
});
test('a provider-owned hold fails boundedly if its owner never settles', async () => {
const { director, restore } = makeDirector();
try {
director.dataManager.layers = new Map([['flights', { module: {
getSceneShotMediaHold: () => ({ pending: true, maxWaitMs: 0 }),
} }]]);
const scene = director._project.scenes[0];
await assert.rejects(director._holdShot(scene, scene.shots[0], { cancelled: false }), /bounded playback window/);
} finally { await director.destroy(); restore(); }
});
/** The layer map a shipped recipe declares, in normalized form. */
function recipeLayers(recipeId) {
const recipe = SCENE_RECIPES.find((item) => item.id === recipeId);
return Object.fromEntries(
Object.entries(recipe.layers).map(([id, enabled]) => [id, { enabled }]),
);
}
test('destroyed directors refuse seek, replay, adjacent and continuation without writes', async () => {
const { director, viewer, dataManager, restore } = makeDirector();
try {
await director.destroy();
director._loadedSceneId = 'scene-1';
assert.equal(await director.seekScene('scene-1', 0), false);
assert.equal((await director.replayShot('scene-1', 'shot-a')).started, false);
assert.equal(await director.loadAdjacentShot('scene-1', 'shot-a', 1), false);
assert.equal((await director.continueScene('scene-1', 'shot-a')).started, false);
assert.equal(viewer.flights.length, 0);
assert.equal(dataManager.setParamsCalls.length, 0);
} finally { restore(); }
});
test('replay, adjacent and seek report layer refusal rather than success', async () => {
const { director, restore } = makeDirector({ data: { refuse: () => true } });
try {
assert.equal((await director.replayShot('scene-1', 'shot-a')).started, false);
assert.equal(await director.loadAdjacentShot('scene-1', 'shot-a', 1), false);
assert.equal(await director.seekScene('scene-1', 0), false);
} finally { await director.destroy(); restore(); }
});
test('a seek waiting for run teardown is revoked by newer Stop, Load, Start or destroy', async () => {
for (const action of ['stop', 'load', 'start', 'destroy']) {
const { director, restore } = makeDirector();
try {
let release;
director._waitForRunIdle = () => new Promise((resolve) => { release = resolve; });
director._running = true;
director._runToken = { cancelled: false };
const seek = director.seekScene('scene-1', 0);
assert.equal(director._pendingWork.has(seek), true);
let newer;
if (action === 'stop') director.stopScene();
if (action === 'load') newer = director.loadShot('scene-1', 'shot-b');
if (action === 'start') newer = director.startScene('scene-1');
if (action === 'destroy') newer = director.destroy();
director._running = false;
release();
assert.equal(await seek, false, action);
await newer;
} finally { await director.destroy(); restore(); }
}
});
test('explicit scene-layer OFF revokes continuation during enable, flight and hold; internal OFF does not', async () => {
for (const phase of ['enable', 'flight', 'hold']) {
const { director, dataManager, restore } = makeDirector();
try {
director._project.scenes[0].releaseLayerIds = ['flights'];
let release;
const gate = new Promise((resolve) => { release = resolve; });
if (phase === 'enable') {
const enable = dataManager.setEnabled.bind(dataManager);
dataManager.setEnabled = async (...args) => { await gate; return enable(...args); };
} else if (phase === 'flight') director._flyCamera = () => gate;
else director._sleep = () => gate;
director._project.scenes[0].shots[0].holdSec = 1;
const run = director.startScene('scene-1', { single: true, preview: false });
await settle(40);
const token = director._runToken;
dataManager.visibilityListener({ layerId: 'flights', enabled: false, origin: 'scene' });
assert.equal(token.cancelled, false);
dataManager.visibilityListener({ layerId: 'flights', enabled: false, origin: 'user' });
assert.equal(token.cancelled, true, phase);
dataManager.visibilityListener({ layerId: 'flights', enabled: false, origin: 'tool' });
release();
await run;
assert.equal(dataManager.committed.some(({ id, enabled }) => id === 'traffic' && enabled), false);
} finally { await director.destroy(); restore(); }
}
});
test('scene preview owns recording chrome while panel playback leaves it available', async () => {
for (const preview of [true, false]) {
const { director, styleManager, restore } = makeDirector();
const recording = [];
const playback = [];
let release;
const flight = new Promise((resolve) => { release = resolve; });
director._flyCamera = () => flight;
styleManager.setRecordingMode = (active) => recording.push(active);
director._setPlaybackActive = (active) => playback.push(active);
try {
const run = director.startScene('scene-1', { single: true, preview });
await settle(40);
assert.deepEqual(recording, preview ? [true] : []);
assert.deepEqual(playback, preview ? [true] : []);
director.stopScene();
release();
await run;
assert.deepEqual(recording, preview ? [true, false] : []);
assert.deepEqual(playback, preview ? [true, false] : []);
} finally { release(); await director.destroy(); restore(); }
}
});
test('the director reconciles only the layers a shot declares', async () => {
// Regression: _applyLayerStates walked the LIVE registry and forced every
// undeclared layer off, tearing down CCTV/vessels/fires with no restore pass.
// Pinned here rather than only on the helper, because the walk lived here.
const { director, dataManager, restore } = makeDirector();
try {
await director._applyLayerStates({ flights: { enabled: true }, satellites: { enabled: false } });
assert.deepEqual(
dataManager.setEnabledCalls.map(({ id, enabled }) => ({ id, enabled })),
[
{ id: 'flights', enabled: true },
{ id: 'satellites', enabled: false },
],
);
} finally {
restore();
}
});
test('a shot captured while tracking never re-establishes tracking on playback', async () => {
// Two writers on the camera is the documented jitter failure mode: the scene
// claims the camera, then a captured tracking id hands it straight back to
// the follow loop. Playback drops those keys on the way to the layer.
const { director, dataManager, restore } = makeDirector();
try {
await director._applyLayerStates({
flights: { enabled: true, params: { models3d: true, selectedFlightsTrackingId: 'a835af' } },
military: { enabled: true, params: { selectedMilitaryTrackingId: 'ae1460' } },
satellites: { enabled: true, params: { catalog: 'dense', selectedSatTrackingId: 25544 } },
});
const pushed = Object.fromEntries(dataManager.setParamsCalls.map((call) => [call.id, call.params]));
assert.deepEqual(pushed.flights, { models3d: true });
assert.deepEqual(pushed.satellites, { catalog: 'dense' });
// Nothing survived military's params, so nothing is pushed at all.
assert.equal(Object.hasOwn(pushed, 'military'), false);
for (const call of dataManager.setParamsCalls) {
for (const key of SCENE_TRACKING_PARAM_KEYS) {
assert.equal(Object.hasOwn(call.params, key), false, `${call.id} leaked ${key}`);
}
}
} finally {
restore();
}
});
test('a dirty Space Missions state is exited before a recipe applies its layers', async () => {
// Space Missions refuses every enable outside its own replay bundle. The old
// full-registry walk dismantled it by accident; the sparse policy never does,
// so all four Flights Radar enables were refused and reported as success.
const style = { contextMode: 'space-missions' };
const holder = {};
const data = {
refuse: (id, on) => on
&& holder.styleManager?.contextMode === 'space-missions'
&& !SPACE_MISSIONS_ALLOWED.has(id),
};
const { director, styleManager, dataManager, restore } = makeDirector({ style, data });
holder.styleManager = styleManager;
try {
const result = await director._applyLayerStates(recipeLayers('flights-radar'));
assert.deepEqual(styleManager.contextExits, ['off']);
assert.equal(styleManager.contextMode, null);
assert.deepEqual(result.refused, []);
assert.ok(result.applied.includes('flights'));
assert.deepEqual(
dataManager.setEnabledCalls.filter((call) => call.enabled).map((call) => call.id),
['flights'],
);
} finally {
restore();
}
});
test('Orbital Watch does not compose over a Space Missions replay', async () => {
// Orbital Watch declares satellites, which the guard permits — so nothing is
// refused and a refusal-only check would pass while rocket-launches stayed
// on screen. Playback leaves an isolating mode whether or not it refuses.
const { director, styleManager, dataManager, restore } = makeDirector({
style: { contextMode: 'space-missions' },
});
try {
await director._applyLayerStates(recipeLayers('orbital-watch'));
assert.deepEqual(styleManager.contextExits, ['off']);
assert.equal(
dataManager.setEnabledCalls.some((call) => call.id === 'rocket-launches'),
false,
'the recipe never declares rocket-launches; exiting the mode is what clears it',
);
} finally {
restore();
}
});
test('a non-isolating context mode is left alone', async () => {
for (const contextMode of [null, 'flights']) {
const { director, styleManager, restore } = makeDirector({ style: { contextMode } });
try {
await director._applyLayerStates({ flights: { enabled: true } });
assert.deepEqual(styleManager.contextExits, [], `${contextMode} must not be exited`);
} finally {
restore();
}
}
});
test('a refused layer is reported, never counted as applied', async () => {
const { director, dataManager, restore } = makeDirector({
data: { refuse: (id) => id === 'flights' },
});
try {
const result = await director._applyLayerStates({
flights: { enabled: true, params: { models3d: true } },
traffic: { enabled: false },
});
assert.deepEqual(result.refused, ['flights']);
assert.deepEqual(result.applied, ['traffic']);
// Params must not be pushed at a layer whose transition was vetoed.
assert.deepEqual(dataManager.setParamsCalls, []);
const refusals = director._activeRun.events.filter((event) => event.type === 'shot_layers_refused');
assert.equal(refusals.length, 1);
assert.deepEqual(refusals[0].payload, { layerIds: ['flights'] });
} finally {
restore();
}
});
test('cancellation between two layers ends the reconcile where it stands', async () => {
const { director, dataManager, restore } = makeDirector();
const token = { cancelled: false };
const inner = dataManager.setEnabled.bind(dataManager);
dataManager.setEnabled = async (id, on) => {
const settled = await inner(id, on);
if (id === 'flights') token.cancelled = true;
return settled;
};
try {
const result = await director._applyLayerStates({
flights: { enabled: true },
satellites: { enabled: true },
traffic: { enabled: true },
}, token);
assert.deepEqual(dataManager.setEnabledCalls.map((call) => call.id), ['flights']);
assert.equal(result.cancelled, true);
} finally {
restore();
}
});
test('STOP during a suspended visual transition lands no layer changes', async () => {
// Repro shape from review: applyVisualState suspends (a map-stack switch),
// STOP arrives, the visual resolves — and the shot's layer pass still ran.
const { director, viewer, styleManager, dataManager, restore } = makeDirector();
let releaseVisual;
styleManager.applyVisualState = (visual) => {
styleManager.visualStates.push(visual);
return new Promise((resolve) => { releaseVisual = resolve; });
};
try {
const run = director.startScene('scene-1', { single: true });
await settle();
assert.equal(styleManager.visualStates.length, 1, 'the run must be parked on the visual await');
director.stopScene('Stopped (Esc)');
releaseVisual();
await run;
assert.deepEqual(dataManager.setEnabledCalls, []);
assert.deepEqual(viewer.flights, []);
assert.equal(director.running, false);
} finally {
restore();
}
});
test('STOP between two layers lands no further layer changes', async () => {
const { director, dataManager, restore } = makeDirector({
project: {
version: 3,
scenes: [{
id: 'scene-1',
title: 'Fixture Scene',
shots: [{
id: 'shot-a',
title: 'Shot A',
durationSec: 0.2,
holdSec: 0,
camera: { lat: 10, lon: 20, alt: 500000, heading: 0, pitch: -40, roll: 0 },
visual: { style: 'normal' },
layers: { flights: { enabled: true }, satellites: { enabled: true }, traffic: { enabled: true } },
}],
}],
},
});
const inner = dataManager.setEnabled.bind(dataManager);
dataManager.setEnabled = async (id, on) => {
const settled = await inner(id, on);
if (id === 'flights') director.stopScene('Stopped (Esc)');
return settled;
};
try {
await director.startScene('scene-1', { single: true });
assert.deepEqual(dataManager.setEnabledCalls.map((call) => call.id), ['flights']);
} finally {
restore();
}
});
test('STOP aborts the layer transition in flight, not merely the next one', async () => {
// Checking the token AFTER the await is a backstop, not the fix: by then an
// un-aborted transition has already committed, and the pass returns without
// its params — the layer left enabled carrying stale ones. The signal is
// what actually stops the layer that is currently moving.
const { director, dataManager, restore } = makeDirector({
project: {
version: 3,
scenes: [{
id: 'scene-1',
title: 'Fixture Scene',
shots: [{
id: 'shot-a',
title: 'Shot A',
durationSec: 0.2,
holdSec: 0,
camera: { lat: 10, lon: 20, alt: 500000, heading: 0, pitch: -40, roll: 0 },
visual: { style: 'normal' },
layers: {
flights: { enabled: true, params: { models3d: true } },
satellites: { enabled: true },
},
}],
}],
},
});
const inner = dataManager.setEnabled.bind(dataManager);
dataManager.setEnabled = (id, on, options) => {
// STOP lands while the transition is in flight, before it can commit.
if (id === 'flights') director.stopScene('Stopped (Esc)');
return inner(id, on, options);
};
try {
await director.startScene('scene-1', { single: true });
assert.equal(dataManager.setEnabledCalls.length, 1, 'only the in-flight layer is touched');
assert.ok(
dataManager.setEnabledCalls[0].signal instanceof AbortSignal,
'the run must hand its abort signal to every transition',
);
assert.equal(dataManager.setEnabledCalls[0].signal.aborted, true, 'STOP must abort that signal');
assert.deepEqual(dataManager.committed, [], 'an aborted transition must not commit');
assert.deepEqual(dataManager.setParamsCalls, [], 'no params for a layer that never moved');
} finally {
restore();
}
});
test('a newer LOAD aborts the previous LOAD transition rather than disowning it', async () => {
const { director, styleManager, dataManager, restore } = makeDirector();
const gates = [];
styleManager.applyVisualState = (visual, options = {}) => {
styleManager.visualCalls.push({ visual, isCurrent: options.isCurrent });
return new Promise((resolve) => { gates.push(resolve); });
};
try {
const first = director.loadShot('scene-1', 'shot-a');
await settle();
const second = director.loadShot('scene-1', 'shot-b');
gates[0]();
gates[1]();
await Promise.all([first, second]);
// Only the newer LOAD reconciled, and it carried a live (unaborted) signal.
assert.deepEqual(dataManager.setEnabledCalls.map((call) => call.id), ['traffic']);
assert.ok(dataManager.setEnabledCalls[0].signal instanceof AbortSignal);
assert.equal(dataManager.setEnabledCalls[0].signal.aborted, false);
} finally {
restore();
}
});
test('applyVisualState gates the map-stack switch on both sides of its await', () => {
// The other half of the contract, and the half these doubles cannot see.
// ui.js cannot be imported here (its mgrs dependency is CJS), so this pins
// the structure the way the repo pins other cross-module shape
// (cockpitMarkup.test.mjs), while qa-shots/scenes-audit.mjs proves the
// BEHAVIOUR against the real StyleManager in a browser.
//
// Gating only the post-await uniform commit is not enough: the stack switch
// is ITSELF a mutation. The controller invalidates a switch only when
// another setStack() arrives, and a winning state that omits `mapStack`
// never issues one — every normalized scene shot omits it — so a stale
// switch would otherwise stand on the globe.
const source = readShellSource();
const method = source.match(/\n {2}async applyVisualState\([\s\S]*?\n {2}\}\n/);
assert.ok(method, 'applyVisualState is missing from the UI shell source');
assert.match(method[0], /async applyVisualState\(state = \{\}, \{ isCurrent = null \} = \{\}\)/);
const mapStackBlock = method[0].match(/if \(state\.mapStack\) \{[\s\S]*?\n {4}\}/);
assert.ok(mapStackBlock, 'the map-stack block is missing from applyVisualState');
const block = mapStackBlock[0];
// Before: an already-superseded caller must not start the switch at all.
assert.match(
block,
/if \(superseded\(\)\) return false;\s*const stackBefore =/,
'the switch must be skipped outright when the caller is already superseded',
);
// After: supersession that landed DURING the switch must put the globe back.
assert.match(
block,
/await this\._setMapStack\(state\.mapStack[\s\S]*?if \(superseded\(\)\) \{[\s\S]*?await this\._setMapStack\(stackBefore/,
'a switch superseded mid-flight must be reverted to the stack the winner inherited',
);
// And only what is still ours — a newer switch owns the globe, never revert it.
assert.match(block, /getSwitchGeneration/, 'the revert must consult the switch generation');
assert.match(
block,
/if \(globeIsStillOurs && stackBefore && landed !== stackBefore\) \{\s*await this\._setMapStack\(stackBefore/,
'the revert must be guarded by the generation check and the stack that actually landed',
);
});
test('a superseded LOAD is refused its visual commit', async () => {
// applyVisualState suspends on a map-stack switch and writes its shader
// uniforms AFTER that await. A stale LOAD resuming there would commit the
// look of a shot the operator has already moved past, so the director hands
// it a liveness predicate that is false by the time it would commit.
const { director, styleManager, restore } = makeDirector();
const gates = [];
styleManager.applyVisualState = (visual, options = {}) => {
styleManager.visualCalls.push({ visual, isCurrent: options.isCurrent });
return new Promise((resolve) => { gates.push(resolve); });
};
try {
const first = director.loadShot('scene-1', 'shot-a');
const second = director.loadShot('scene-1', 'shot-b');
gates[1]();
await settle();
gates[0]();
await Promise.all([first, second]);
const [stale, live] = styleManager.visualCalls;
assert.equal(typeof stale.isCurrent, 'function', 'the visual call must carry a liveness predicate');
assert.equal(stale.isCurrent(), false, 'the superseded LOAD must be refused its commit');
assert.equal(live.isCurrent(), true, 'the live LOAD must still be allowed to commit');
} finally {
restore();
}
});
test('a run refuses the visual commit of a shot cancelled mid-transition', async () => {
const { director, styleManager, restore } = makeDirector();
let releaseVisual;
styleManager.applyVisualState = (visual, options = {}) => {
styleManager.visualCalls.push({ visual, isCurrent: options.isCurrent });
return new Promise((resolve) => { releaseVisual = resolve; });
};
const run = director.startScene('scene-1', { single: true });
try {
await settle();
const call = styleManager.visualCalls[0];
assert.equal(typeof call.isCurrent, 'function', 'the visual call must carry a liveness predicate');
assert.equal(call.isCurrent(), true, 'live while the run owns the shot');
director.stopScene('Stopped (Esc)');
assert.equal(call.isCurrent(), false, 'STOP must revoke the pending commit');
} finally {
// Always let the run finish: _finishRun() owns the progress interval, so a
// failed assertion that skipped this would leave a live timer behind and
// hang the suite instead of reporting.
director.stopScene('cleanup');
releaseVisual?.();
await run;
restore();
}
});
test('the newest LOAD wins when two loads race', async () => {
// Both loads suspend on their visual await; the OLDER one resolves second.
// Without a generation it completes last and overwrites the newer intent.
const { director, viewer, styleManager, dataManager, restore } = makeDirector();
const gates = [];
styleManager.applyVisualState = (visual) => {
styleManager.visualStates.push(visual);
return new Promise((resolve) => { gates.push(resolve); });
};
try {
const first = director.loadShot('scene-1', 'shot-a');
const second = director.loadShot('scene-1', 'shot-b');
assert.equal(gates.length, 2);
gates[1]();
await settle();
gates[0]();
await Promise.all([first, second]);
assert.deepEqual(
dataManager.setEnabledCalls.map(({ id, enabled }) => ({ id, enabled })),
[{ id: 'traffic', enabled: true }],
);
assert.equal(viewer.flights.length, 1);
assert.equal(director._selectedShotId, 'shot-b');
} finally {
restore();
}
});
test('a scene run supersedes a LOAD still suspended on its visual await', async () => {
const { director, styleManager, dataManager, restore } = makeDirector();
let releaseLoadVisual;
let calls = 0;
styleManager.applyVisualState = (visual) => {
styleManager.visualStates.push(visual);
if (++calls === 1) return new Promise((resolve) => { releaseLoadVisual = resolve; });
return Promise.resolve();
};
try {
const load = director.loadShot('scene-1', 'shot-a');
await settle();
const run = director.startScene('scene-1', { single: true });
releaseLoadVisual();
await Promise.all([load, run]);
// Only the run's own shots reconciled; the stale LOAD's flights never did.
assert.deepEqual(
dataManager.setEnabledCalls.map((call) => call.id),
['flights', 'traffic'],
);
} finally {
restore();
}
});
test('destroy drains cancelled LOAD work before its viewer can be discarded', async (t) => {
const restore = installSceneRuntime();
t.after(restore);
let finishVisual;
const dataManager = fakeDataManager();
const viewer = { camera: { cancelFlight() {} } };
const director = new SceneDirector(viewer, {
applyVisualState: () => new Promise((resolve) => { finishVisual = resolve; }),
}, dataManager);
const loading = director.loadShot('scene-1', 'shot-a');
let destroyed = false;
const stopping = director.destroy().then(() => { destroyed = true; });
await Promise.resolve();
assert.equal(destroyed, false);
finishVisual();
await Promise.all([loading, stopping]);
assert.equal(destroyed, true);
assert.equal(dataManager.setEnabledCalls.length, 0);
assert.equal((await director.startScene('scene-1')).reason, 'destroyed');
await director.destroy();
});
test('Scene snapshots are immutable and editing outcomes retain the affected shot and index', async () => {
const { director, restore } = makeDirector();
try {
director._activeRun = null;
const seen = [];
const unsubscribe = director.subscribe((notification) => seen.push(notification));
assert.equal(seen[0].initial, true);
assert.equal(seen[0].state.selectedShotId, 'shot-a');
assert.ok(Object.isFrozen(seen[0].state));
director.captureShot();
const captured = seen.find(({ change }) => change?.type === 'shot-captured');
assert.equal(captured.change.index, 2);
assert.ok(Object.isFrozen(captured.change.shot.camera));
const id = captured.change.shot.id;
director.deleteShot('scene-1', id);
const deleted = seen.find(({ change }) => change?.type === 'shot-deleted');
assert.equal(deleted.change.index, 2);
assert.equal(deleted.change.shot.id, id);
assert.equal(captured.state.selectedShotId, id);
unsubscribe();
const count = seen.length;
director.captureShot();
assert.equal(seen.length, count);
await director.destroy();
} finally { restore(); }
});
test('Scene load outcomes exclude superseded and disposed completions', async () => {
const { director, styleManager, restore } = makeDirector();
try {
director._activeRun = null;
const seen = [];
director.subscribe(({ change }) => { if (change) seen.push(change); });
const pending = [];
styleManager.applyVisualState = () => new Promise((resolve) => pending.push(resolve));
const old = director.loadShot('scene-1', 'shot-a');
const current = director.loadShot('scene-1', 'shot-b');
pending[1]();
await current;
pending[0]();
await old;
assert.deepEqual(seen.filter((change) => change.type === 'shot-loaded').map((change) => change.shot.id), ['shot-b']);
const late = director.loadShot('scene-1', 'shot-a');
const disposal = director.destroy();
const count = seen.length;
pending[2]();
await Promise.all([late, disposal]);
director.subscribe(() => assert.fail('disposed director must not notify'));
assert.equal(seen.length, count);
} finally { restore(); }
});
test('invalid and unsupported imports retain the current project, selection and saved bytes', async () => {
const { director, restore } = makeDirector();
try {
const project = director._project;
const selected = director._selectedShotId;
const saved = localStorage.getItem('godsEyeView.sceneProject.v2');
for (const value of ['{}', '{"version":99,"scenes":[]}', '{"scenes":[{"shots":"bad"}]}']) {
await director.importProjectFile({ name: 'bad.json', text: async () => value });
assert.equal(director._project, project);
assert.equal(director._selectedShotId, selected);
assert.equal(localStorage.getItem('godsEyeView.sceneProject.v2'), saved);
assert.match(director._presentation.status, /Import failed: \$/);
}
let read = false;
await director.importProjectFile({ size: 6 * 1024 * 1024, text: async () => { read = true; } });
assert.equal(read, false);
assert.equal(director._project, project);
} finally { restore(); }
});
test('newer imports win delayed file reads, and an empty project is preserved', async () => {
const { director, restore } = makeDirector();
try {
let release;
const older = director.importProjectFile({ name: 'old.json', text: () => new Promise((resolve) => { release = resolve; }) });
await director.importProjectFile({ name: 'empty.json', text: async () => '{"version":3,"scenes":[]}' });
release(JSON.stringify(PROJECT_FIXTURE));
await older;
assert.deepEqual(director._project.scenes, []);
assert.equal(director._selectedSceneId, null);
assert.deepEqual(JSON.parse(localStorage.getItem('godsEyeView.sceneProject.v2')).scenes, []);
} finally { restore(); }
});
test('unsupported stored documents cannot be overwritten by fallback edits', async () => {
const { director, restore } = makeDirector({ project: { version: 99, scenes: [] } });
try {
const saved = localStorage.getItem('godsEyeView.sceneProject.v2');
assert.ok(director._storageReadError);
director._project.scenes[0].title = 'Fallback edit';
director._saveProject();
assert.equal(localStorage.getItem('godsEyeView.sceneProject.v2'), saved);
await director.importProjectFile({ name: 'valid.json', text: async () => JSON.stringify(PROJECT_FIXTURE) });
assert.equal(director._storageReadError, null);
assert.equal(JSON.parse(localStorage.getItem('godsEyeView.sceneProject.v2')).version, 6);
} finally { restore(); }
});
test('valid import settles a cancelled load before replacing the project', async () => {
const { director, styleManager, restore } = makeDirector();
let release;
styleManager.applyVisualState = () => new Promise((resolve) => { release = resolve; });
try {
const before = director._project;
const load = director.loadShot('scene-1', 'shot-a');
await settle();
const importing = director.importProjectFile({ name: 'empty.json', text: async () => '{"version":3,"scenes":[]}' });
await settle();
assert.equal(director._project, before, 'old work still owns cleanup');
release(true);
await Promise.all([load, importing]);
assert.deepEqual(director._project.scenes, []);
assert.equal(director._pendingWork.size, 0);
assert.equal(director.getPlaybackTimingState().activeTimers, 0);
} finally { restore(); }
});
test('a delayed import cannot publish after disposal', async () => {
const { director, restore } = makeDirector();
let release;
try {
const before = director._project;
const reading = director.importProjectFile({ name: 'empty.json', text: () => new Promise((resolve) => { release = resolve; }) });
await director.destroy();
release('{"version":3,"scenes":[]}');
await reading;
assert.equal(director._project, before);
} finally { restore(); }
});
test('invalid authored edits cannot persist an unreadable project over a good save', () => {
const { director, restore } = makeDirector();
try {
const before = localStorage.getItem('godsEyeView.sceneProject.v2');
let notice;
director._toastStorageError = (message) => { notice = message; };
director._project.scenes[0].shots[0].camera.lat = 91;
director._saveProject();
assert.equal(localStorage.getItem('godsEyeView.sceneProject.v2'), before);
assert.match(notice, /camera.lat/);
} finally { restore(); }
});
test('zero camera pitch is preserved by both immediate placement and ordinary flight', async () => {
const { director, viewer, restore } = makeDirector();
try {
let placed;
viewer.camera.setView = (options) => { placed = options; };
const pose = { lat: 10, lon: 20, alt: 500, heading: 0, pitch: 0, roll: 0 };
director._setCameraView(pose);
assert.equal(placed.orientation.pitch, 0);
await director._flyCamera(pose, 0.2, { cancelled: false });
assert.equal(viewer.flights.at(-1).orientation.pitch, 0);
} finally { restore(); }
});
test('camera refusal starts no authored frame or playback clock', async () => {
const { director, styleManager, viewer, restore } = makeDirector();
try {
const shot = director._project.scenes[0].shots[0];
shot.move = { from: { ...shot.camera, altitudeReference: 'ellipsoid' }, easing: 'linear' };
styleManager.runImmediateNavigation = () => false;
assert.equal((await director.startScene('scene-1', { single: true })).reason, 'camera-unavailable');
assert.equal(director._cameraMotion.active, false);
assert.equal(director.getPlaybackTimingState().activeTimers, 0);
assert.deepEqual(viewer.flights, []);
} finally { restore(); }
});
test('an unreadable saved project does not overwrite its recovery checkpoint (#971)', async () => {
const unreadable = '{"version":99,"scenes":[]}';
const warn = console.warn;
console.warn = () => {};
const { director, storage, restore } = makeDirector({ storage: {
'godsEyeView.sceneProject.v2': unreadable,
'godsEyeView.sceneProject.checkpoint.v1': 'EARLIER-CHECKPOINT',
} });
try {
assert.equal(storage.stored.get('godsEyeView.sceneProject.v2'), unreadable);
assert.equal(storage.stored.get('godsEyeView.sceneProject.checkpoint.v1'), 'EARLIER-CHECKPOINT');
} finally { console.warn = warn; await director.destroy(); restore(); }
});
test('a capture, update or import that cannot be saved keeps the "Scene not saved" status (#971)', async () => {
const warn = console.warn;
console.warn = () => {};
const { director, storage, restore } = makeDirector();
let status = '';
director.subscribe(({ state }) => { status = state.status; });
try {
storage.full = true;
director._selectedSceneId = 'scene-1';
director._selectedShotId = 'shot-a';
director.captureShot();
assert.match(status, /^Scene not saved/, 'failed capture keeps the save failure');
director.updateSelectedShot();
assert.match(status, /^Scene not saved/, 'failed update keeps the save failure');
assert.equal(await director.importProjectFile(
{ name: 'fixture.json' },
{ prepared: { project: structuredClone(PROJECT_FIXTURE), assets: [] } },
), true);
assert.match(status, /^Scene not saved/, 'failed import keeps the save failure');
} finally { console.warn = warn; await director.destroy(); restore(); }
});
test('startScene resolves its result, resumes after a shot without a scene id, and counts distinct scenes (#971)', async () => {
const { director, restore } = makeDirector();
try {
const options = { single: true, preview: false };
assert.deepEqual(await director.startScene('scene-1', options), { started: true, shots: 2 });
assert.equal(director._lastRun.scenesRun, 1, 'one scene with two shots is one scene run');
assert.deepEqual(
await director.startScene(undefined, { ...options, afterShotId: 'shot-a' }),
{ started: true, shots: 1 },
);
} finally { await director.destroy(); restore(); }
});
test('a caught run failure resolves as run-failed, not success (#971)', async () => {
const { director, styleManager, restore } = makeDirector();
const warn = console.warn;
console.warn = () => {};
styleManager.applyVisualState = async () => { throw new Error('visual failed'); };
try {
assert.deepEqual(
await director.startScene('scene-1', { single: true, preview: false }),
{ started: false, reason: 'run-failed' },
);
} finally { console.warn = warn; await director.destroy(); restore(); }
});