Files
gods-eye-view/src/director/interactions/session.js
T

69 lines
1.8 KiB
JavaScript

/** Own one user-triggered action at a time; cancellation settles even an uncooperative adapter. */
export function createInteractionSession({ execute, changed = () => {} }) {
let controller,
active = false,
busy = false,
selected = null;
let actions = new Map();
const state = () => ({ active, busy, selected, count: actions.size });
function notify() {
try {
changed(state());
} catch (error) {
console.warn('[Scenes] Interaction session observer failed:', error);
}
}
function clear() {
active = false;
busy = false;
selected = null;
actions.clear();
controller?.abort();
controller = null;
notify();
}
return {
clear,
getState: state,
activate(items) {
clear();
actions = new Map(items.map((item) => [item.id, item]));
active = !!actions.size;
notify();
},
async dispatch(id) {
const item = actions.get(id);
if (!active || busy || !item) return false;
const current = new AbortController();
controller = current;
busy = true;
selected = id;
notify();
let abort;
try {
const cancelled = new Promise((resolve) => {
abort = () => resolve(false);
current.signal.addEventListener('abort', abort, { once: true });
});
const work = Promise.resolve().then(() => {
if (current.signal.aborted) return false;
return execute(item, current.signal);
});
return (
(await Promise.race([work, cancelled])) !== false &&
!current.signal.aborted
);
} catch {
return false;
} finally {
current.signal.removeEventListener('abort', abort);
if (controller === current) {
busy = false;
controller = null;
notify();
}
}
},
};
}