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A listener could destroy the controller and re-subscribe one still pending in the snapshot, which then ran. Delivery now stops at destruction and a destroyed controller takes no listeners. Adds ordering tests for adds, duplicates and re-adds during delivery, and moves the current-state note after the section intro.
434 lines
15 KiB
JavaScript
434 lines
15 KiB
JavaScript
import { indexMapSources } from './registry.js';
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import * as Cesium from 'cesium';
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import { createMapCredits } from './credits.js';
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import { acquireImageryComparison } from './imageryComparison.js';
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/**
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* Private `setStack` option marking a switch the controller issues itself
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* (a tile-failure fallback); outside callers cannot forge it.
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*/
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const AUTOMATIC = Symbol('automatic switch');
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/** Coordinate source lifetimes and scene changes; the registry owns provider choices. */
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export class MapSourceController {
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constructor(
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viewer,
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{
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registry,
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initialStack,
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onChange = null,
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onError = null,
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requestRender = () => viewer?.scene?.requestRender?.(),
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createImageryLayer = (provider) => new Cesium.ImageryLayer(provider),
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},
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) {
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this.viewer = viewer;
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this._registry = registry;
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this._sources = indexMapSources(registry.sources);
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this._activeId = this.isStackAvailable(initialStack)
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? initialStack
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: registry.defaultId;
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this._onChange = onChange;
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this._onError = onError;
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this._requestRender = requestRender;
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this._createImageryLayer = createImageryLayer;
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this._credits = createMapCredits(viewer);
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this._abort = new AbortController();
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this._imageryProviders = new Map();
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this._terrainProviders = new Map();
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this._tilesets = new Map();
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this._ownedTilesets = new Set();
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this._disposed = new WeakSet();
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this._switchGen = 0;
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/** Who chose the current generation's stack: 'manual' | 'automatic'. */
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this._switchOrigin = 'manual';
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this._isSwitching = false;
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this._lastError = null;
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this._imageryLayer = null;
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this._activeImageryProvider = null;
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this._removeImageryErrorListener = null;
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this._terrainMode = null;
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this._subscribers = new Set();
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this._destroyed = false;
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}
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getStack(id) {
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return this._sources.get(id)?.descriptor || null;
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}
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getStacks() {
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return [...this._sources.values()].map(({ descriptor }) => {
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const stack = descriptor;
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const available = this.isStackAvailable(stack.id);
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return {
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...stack,
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available,
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unavailableReason: available ? null : this._unavailableReason(stack),
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};
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});
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}
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isStackAvailable(id) {
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const source = this._sources.get(id);
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return Boolean(source && source.available !== false);
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}
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_unavailableReason(stack) {
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return (
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this._sources.get(stack?.id)?.unavailableReason ||
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`${stack?.label || 'This map stack'} is unavailable`
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);
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}
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/** Return the shown supplied or controller-owned tileset, if any. */
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getImageryHostTileset() {
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if (this._destroyed) return null;
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for (const source of this._sources.values())
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if (source.tileset?.show === true) return source.tileset;
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for (const tileset of this._ownedTilesets)
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if (tileset.show === true) return tileset;
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return null;
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}
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getActiveId() {
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return this._activeId;
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}
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getActiveStack() {
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return this.getStack(this._activeId);
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}
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getSwitchGeneration() {
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return this._switchGen;
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}
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/**
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* Who chose the stack of the current switch generation: 'manual' for a
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* `setStack` issued from outside (the operator, a scene, a lease),
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* 'automatic' when the controller replaced it itself (a construction or
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* tile-failure fallback, or a recovery after a failed activation).
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* @returns {'manual' | 'automatic'}
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*/
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getSwitchOrigin() {
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return this._switchOrigin;
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}
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getState(status = this._isSwitching ? 'switching' : 'ready') {
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return {
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activeId: this._activeId,
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activeStack: this.getActiveStack(),
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stacks: this.getStacks(),
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status,
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lastError: this._lastError,
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switchOrigin: this._switchOrigin,
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...this._registry.state,
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};
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}
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_emitChange(status) {
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this._onChange?.(this.getState(status));
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}
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/**
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* Hear every settled activation: a stack switch, a silent switch, a
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* fallback after a failure, a recovery. Unlike `onChange` (the UI's
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* status feed, muted by `silent`), listeners fire once per `setStack`
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* after `_activeId` has settled, so a layer that drapes on the active
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* host can rebind. The state's `switchOrigin` says whether the caller
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* ('manual') or the controller itself ('automatic') chose the settled
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* stack. A listener that throws is logged, never fatal.
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* @param {(state: object) => void} listener
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* @returns {() => void} Unsubscribe.
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*/
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subscribe(listener) {
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// A destroyed controller never settles again, so it takes no listeners.
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if (typeof listener !== 'function' || this._destroyed) return () => {};
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this._subscribers.add(listener);
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return () => {
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this._subscribers.delete(listener);
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};
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}
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_notifySubscribers() {
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if (this._destroyed || !this._subscribers.size) return;
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const state = this.getState();
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for (const listener of [...this._subscribers]) {
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if (this._destroyed) return;
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if (!this._subscribers.has(listener)) continue;
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try {
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listener(state);
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} catch (error) {
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console.warn('[MapSourceController] subscriber failed:', error);
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}
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}
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}
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/**
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* Lease the map for an imagery comparison. switchPolicy: 'preserve' (never
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* switch) | 'esri' (switch to Esri imagery from any other stack) |
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* 'esri-if-photoreal' (switch only when Google 3D is active). Throws while
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* another owner holds the lease; see acquireImageryComparison().
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*/
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acquireImageryComparison(options) {
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return acquireImageryComparison(this, options);
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}
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async setStack(id, { silent = false, [AUTOMATIC]: automatic = false } = {}) {
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if (this._destroyed) return this.getState();
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const stack = this.getStack(id) || this.getStack(this._registry.unknownId);
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if (!stack) return null;
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if (!this.isStackAvailable(stack.id)) {
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const message = this._unavailableReason(stack);
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this._lastError = message;
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this._onError?.(message, stack);
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return this.getState();
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}
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const gen = ++this._switchGen;
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this._switchOrigin = automatic ? 'automatic' : 'manual';
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this._isSwitching = true;
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this._lastError = null;
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if (!silent) this._emitChange('switching');
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try {
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const activation = await this._activate(stack, gen);
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if (gen !== this._switchGen) return this.getState();
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this._activeId = activation?.effectiveStackId || stack.id;
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if (this._activeId !== stack.id) this._switchOrigin = 'automatic';
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if (activation?.fallbackMessage) {
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this._lastError = activation.fallbackMessage;
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this._onError?.(activation.fallbackMessage, stack);
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}
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this._requestRender('map-stack');
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if (!silent) this._emitChange('ready');
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} catch (error) {
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if (gen !== this._switchGen) return this.getState();
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const message = error?.message || String(error);
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this._lastError = message;
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this._onError?.(message, stack);
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const recovery = this.getStack(this._registry.recoveryId);
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if (
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recovery &&
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recovery.id !== stack.id &&
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this.isStackAvailable(recovery.id)
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) {
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// Whatever settles now is the controller's choice, not the caller's.
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this._switchOrigin = 'automatic';
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try {
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const activation = await this._activate(recovery, gen);
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if (gen !== this._switchGen) return this.getState();
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this._activeId = activation?.effectiveStackId || recovery.id;
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} catch (recoveryError) {
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if (gen !== this._switchGen) return this.getState();
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this._lastError = recoveryError?.message || String(recoveryError);
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this._onError?.(this._lastError, recovery);
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}
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}
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if (!silent) this._emitChange('error');
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} finally {
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if (gen === this._switchGen) {
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this._isSwitching = false;
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// The active id has settled for this generation (activated, fell
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// back, or recovered): every subscriber hears it, silent or not.
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this._notifySubscribers();
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}
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}
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return this.getState();
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}
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_activate(stack, gen) {
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const source = this._sources.get(stack.id);
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return source.imagery
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? this._activateGlobeStack(stack, gen)
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: this._activateTileset(source, gen);
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}
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async _activateTileset(source, gen) {
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let tileset = source.tileset;
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if (!tileset) {
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if (!source.createTileset)
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throw new Error(`Missing 3D source: ${source.descriptor.id}`);
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tileset = await this._cached(this._tilesets, source.descriptor.id, () =>
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source.createTileset({ signal: this._abort.signal }),
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);
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}
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if (gen !== this._switchGen) return;
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if (!source.tileset && !this._ownedTilesets.has(tileset)) {
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tileset.show = false;
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this.viewer.scene.primitives.add(tileset);
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this._ownedTilesets.add(tileset);
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}
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this._removeImageryLayer();
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this._credits.show(source.credit || null);
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this._showTileset(tileset);
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this.viewer.scene.globe.show = false;
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// Terrain is intentionally untouched while the globe is hidden.
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}
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_showTileset(active) {
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for (const source of this._sources.values())
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if (source.tileset) source.tileset.show = source.tileset === active;
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for (const tileset of this._ownedTilesets)
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tileset.show = tileset === active;
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}
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async _activateGlobeStack(stack, gen) {
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const resolution = await this._getImageryProvider(stack);
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if (gen !== this._switchGen) return;
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// Scene shots reapply their map stack at every handoff. Keep the live
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// layer (and its loaded tiles) when the resolved provider is unchanged;
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// rebuilding it exposes the bare globe while imagery loads again.
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if (
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!this._imageryLayer ||
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this._activeImageryProvider !== resolution.provider
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) {
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this._removeImageryLayer();
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this._imageryLayer = this._createImageryLayer(resolution.provider);
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this._activeImageryProvider = resolution.provider;
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this.viewer.imageryLayers.add(this._imageryLayer, 0);
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}
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const source = this._sources.get(resolution.effectiveStackId);
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this._credits.show(source?.credit || null);
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// A repeated request still owns a new switch generation. Rebind its
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// failure listener so fallback remains live without accumulating listeners.
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this._removeImageryErrorListener?.();
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this._removeImageryErrorListener = null;
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this._watchProvider(resolution, gen);
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this._showTileset(null);
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this.viewer.scene.globe.show = true;
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this._activeId = resolution.effectiveStackId;
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if (source?.terrain && source.terrain.id !== this._terrainMode) {
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const terrain = source.terrain;
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const result = await this._cached(
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this._terrainProviders,
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terrain.id,
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() => terrain.create({ signal: this._abort.signal }),
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);
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if (gen !== this._switchGen) return;
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if (result.terrain) this.viewer.scene.setTerrain(result.terrain);
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else this.viewer.terrainProvider = result.provider;
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this._terrainMode = terrain.id;
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}
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return resolution;
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}
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_cached(cache, id, create) {
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if (cache.has(id)) return cache.get(id);
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const promise = Promise.resolve()
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.then(() => {
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this._abort.signal.throwIfAborted();
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return create();
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})
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.catch((error) => {
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if (cache.get(id) === promise) cache.delete(id);
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throw error;
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});
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cache.set(id, promise);
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return promise;
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}
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_getImageryProvider(stack, visited = new Set()) {
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if (visited.has(stack.id))
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return Promise.reject(new Error('Map source fallback cycle'));
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return this._cached(this._imageryProviders, stack.id, async () => {
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const source = this._sources.get(stack.id);
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try {
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const provider = await source.imagery({ signal: this._abort.signal });
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if (this._destroyed) this._dispose(provider);
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return { provider, effectiveStackId: stack.id, fallbackMessage: null };
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} catch (error) {
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const fallback = source.constructionFallback;
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if (this._destroyed || !fallback || !this.isStackAvailable(fallback.id))
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throw error;
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const next = new Set(visited).add(stack.id);
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const resolution = await this._getImageryProvider(
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this.getStack(fallback.id),
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next,
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);
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return { ...resolution, fallbackMessage: fallback.message };
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}
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});
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}
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_watchProvider(resolution, gen) {
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const fallback = this._sources.get(
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resolution.effectiveStackId,
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)?.tileFailureFallback;
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const errorEvent = resolution.provider?.errorEvent;
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if (!fallback || !errorEvent?.addEventListener) return;
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let failures = 0;
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let pending = false;
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this._removeImageryErrorListener = errorEvent.addEventListener((error) => {
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if (
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gen !== this._switchGen ||
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this._activeImageryProvider !== resolution.provider
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)
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return;
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const retryCount = Number(error?.timesRetried);
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failures =
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Number.isInteger(retryCount) && retryCount >= 0
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? Math.max(failures + 1, retryCount + 1)
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: failures + 1;
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if (failures < fallback.threshold || pending) return;
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pending = true;
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this._onError?.(
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fallback.message,
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this.getStack(resolution.effectiveStackId),
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);
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const expectedGen = this._switchGen + 1;
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void this.setStack(fallback.id, { silent: true, [AUTOMATIC]: true })
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.then((state) => {
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if (
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!this._destroyed &&
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this._switchGen === expectedGen &&
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state?.activeId === fallback.id
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) {
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this._lastError = fallback.message;
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this._emitChange('error');
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}
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})
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.finally(() => {
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pending = false;
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});
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});
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}
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_removeImageryLayer() {
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this._removeImageryErrorListener?.();
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this._removeImageryErrorListener = null;
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if (this._imageryLayer)
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this.viewer.imageryLayers.remove(this._imageryLayer, true);
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this._imageryLayer = null;
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this._activeImageryProvider = null;
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}
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_dispose(value) {
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if (!value || this._disposed.has(value)) return;
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this._disposed.add(value);
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if (typeof value.destroy === 'function' && !value.isDestroyed?.())
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value.destroy();
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}
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destroy() {
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if (this._destroyed) return;
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this._destroyed = true;
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this._subscribers.clear();
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this._switchGen++;
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this._abort.abort();
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this._isSwitching = false;
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this._removeImageryLayer();
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this._credits.destroy();
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for (const promise of this._imageryProviders.values())
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void Promise.resolve(promise).then(
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(value) => this._dispose(value.provider),
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() => {},
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);
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for (const promise of this._terrainProviders.values())
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void Promise.resolve(promise).then(
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(value) => this._dispose(value.provider),
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() => {},
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);
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for (const tileset of this._ownedTilesets) {
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this.viewer.scene.primitives.remove(tileset);
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this._dispose(tileset);
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}
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for (const promise of this._tilesets.values())
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void Promise.resolve(promise).then(
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(value) => this._dispose(value),
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() => {},
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);
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this._imageryProviders.clear();
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this._terrainProviders.clear();
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this._tilesets.clear();
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this._ownedTilesets.clear();
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this._onChange = null;
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this._onError = null;
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}
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}
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