Files
gods-eye-view/src/director/timeline.test.mjs
T

52 lines
1.6 KiB
JavaScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
sceneTimingForShot,
sceneSeekState,
cameraAtProgress,
} from './timeline.js';
const camera = (lon, heading) => ({
lat: 10,
lon,
alt: 1000,
heading,
pitch: -40,
roll: 0,
});
const scene = {
shots: [
{ id: 'a', durationSec: 2, holdSec: 1, camera: camera(20, 350) },
{ id: 'b', durationSec: 4, holdSec: 3, camera: camera(24, 10) },
],
};
const duration = (_, shot) => shot.durationSec + shot.holdSec;
const hold = (_, shot) => shot.holdSec;
test('scene time accounts for flight and hold; exact boundaries select the next shot', () => {
const time = sceneTimingForShot(scene, scene.shots[1], duration);
assert.equal(time.startElapsedSec, 3);
assert.equal(time.endElapsedSec, 10);
const seek = (progress) => sceneSeekState(scene, progress, duration, hold);
assert.equal(seek(-1).shot.id, 'a');
assert.equal(seek(0.3).shot.id, 'b');
assert.equal(seek(0.3).cameraProgress, 0);
assert.equal(seek(0.5).cameraProgress, 0.5);
assert.equal(seek(0.5).camera.lon, 22);
assert.equal(seek(0.8).holdElapsedSec, 1);
assert.equal(seek(2).holdProgress, 1);
assert.equal(seek(0).sceneElapsedSec, 0);
assert.equal(sceneSeekState({ shots: [] }, 1, duration, hold), null);
});
test('camera seeking preserves cubic easing and shortest-angle orientation', () => {
assert.equal(
cameraAtProgress(camera(20, 350), camera(24, 10), 0.5).heading,
360,
);
assert.equal(
cameraAtProgress(camera(20, 350), camera(24, 10), 0.25).lon,
20.25,
);
assert.deepEqual(cameraAtProgress(null, camera(20, 350), 0), camera(20, 350));
});