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https://github.com/bilawalsidhu/gods-eye-view.git
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51 lines
1.5 KiB
JavaScript
51 lines
1.5 KiB
JavaScript
export const COCKPIT_VISION_MODES = Object.freeze([
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'optical',
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'crt',
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'nvg',
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'thermal',
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'noir',
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]);
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const TARGET_STYLE_BY_MODE = Object.freeze({
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crt: 'retro',
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nvg: 'surveillance',
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thermal: 'thermal',
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noir: 'noir',
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});
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/** Normalize a requested Cockpit vision mode to the inherited preset entry. */
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export function normalizeCockpitVisionMode(mode) {
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return COCKPIT_VISION_MODES.includes(mode) ? mode : 'optical';
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}
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/** Settle pending map-style crossfades and return their intended final intensities. */
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export function captureCockpitVisionBaseline(stages, transitions) {
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const baseline = {};
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for (const [name, stage] of Object.entries(stages)) {
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const intensity = transitions?.get(name)?.to ?? stage.uniforms.intensity;
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stage.uniforms.intensity = intensity;
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transitions?.delete(name);
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baseline[name] = intensity;
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}
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return baseline;
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}
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/**
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* Apply Cockpit-only stage intensities without changing any shader parameters.
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* Returns the temporary style whose parameters should be shown, or null.
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*/
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export function applyCockpitVisionStageIntensities(stages, mode, restore = {}) {
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const next = normalizeCockpitVisionMode(mode);
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if (next === 'optical') {
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for (const [name, intensity] of Object.entries(restore)) {
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if (stages[name]) stages[name].uniforms.intensity = intensity;
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}
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return null;
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}
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for (const stage of Object.values(stages)) stage.uniforms.intensity = 0;
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const target = TARGET_STYLE_BY_MODE[next] || null;
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if (target && stages[target]) stages[target].uniforms.intensity = 1;
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return target;
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}
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