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The Cockpit controller no longer writes the HUD's instruments, the flight plan card, the visor's destination arrow or the vision selector. It keeps them as plain state, starting from cockpitInstrumentState.js, and publishes copies to the gev-cockpit store: the instruments on every HUD update, the route only when it changed, the vision selector when the mode changes. CockpitView renders the callsign, aircraft meta and emergency mark, speed and altitude rims and ticks, compass tape, clock, position, HUD layer, destination arrow and vision selector; a new CockpitRoute component renders the flight plan card inside the briefing card. The odometer readouts become CockpitRollingValue components. Their throttle and digit roll move unchanged from setCockpitRollingValue into cockpitRollingValue.js: every accepted reading restamps the throttle, a change inside it is dropped, and each accepted change draws fresh glyphs so the roll animation restarts. A rim tick with no reading still hides where it stood, and a hidden arrow keeps its last angle and label. In a dev build the HUD's Vue patch costs about 0.5 ms per update (1.4 ms at 4x CPU throttle), against 0.4 ms (2.1 ms) for the DOM writes it replaces, at about 10 updates a second.