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gods-eye-view/scripts/qa-panelDrag.mjs
T
Said TurkseverandClaude Opus 5.5 038d8facc2 fix(street-level): modal viewer, pinned redirects, real-route CI checks
From the IC8 review of #768, each with tests that fail before:

- P2: the expanded viewer is a real modal: while it is on screen every
  other <body> child is inert (only the ones it set are restored, on
  shrink, close and destroy, and when Clean View/recording/cockpit hide
  it). The voice pill and toasts are not clickable while it is expanded.
- P2: the tile proxy follows redirects by hand, at most 3 hops, each one
  HTTPS on exactly https://tiles.mapillary.com without credentials;
  anything else is a 502 and the token never leaves that origin.
- P2: the real dev and preview server smoke tests request
  /api/mapillary/status and a tile, and the browser gate first checks the
  server's real status route before any interception, so CI fails if the
  Mapillary plugin is not registered.
- P2: both gates press panel headers through one shared helper
  (scripts/qa-panelDrag.mjs): re-resolve the header until it is under the
  pointer, record what the press hit, wait on the real floating/docked
  state, and retry only a press that provably missed the header.

Verified: unit 5910 pass; fixture gate 17/17; panel gate 5/5; live gate
with a real Mapillary token 22/22.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00

239 lines
7.7 KiB
JavaScript

/**
* Header press-and-verify for the browser QA gates that lift a rail panel
* into a floating window (header drag) and dock it again (header
* double-click). The rail animates panel heights, so a point read once can
* be under another panel by the time the pointer goes down. Each attempt
* re-resolves the header, presses only where the header really is, records
* what the press landed on, and waits for the panel's actual state. Only a
* provable miss (a press that landed outside the header) is retried; a press
* in the header that did not lift or dock is a real failure.
*/
const delay = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
/** Retries after the first attempt, and the pause before each. */
export const PRESS_RETRIES = 2;
const RETRY_PAUSE_MS = 1000;
/**
* Whether an attempt proves nothing about the panel: it did not reach the
* wanted state and the press demonstrably landed outside the header.
* @param {{done: boolean, pressed: {inHeader: boolean}|null}} attempt
*/
export function pressMissed(attempt) {
return !attempt.done && attempt.pressed?.inHeader !== true;
}
/** The centre of the panel's header title, read now. */
export function headerPoint(page, panelId) {
return page.evaluate((id) => {
const title = document.querySelector(`#${id} .panel-header .panel-title`);
const r = title.getBoundingClientRect();
return { x: r.left + r.width / 2, y: r.top + r.height / 2 };
}, panelId);
}
/** Name the element at a viewport point, and whether it is the panel's header. */
export function hitAt(page, point, panelId) {
return page.evaluate(
({ x, y, id }) => {
const node = document.elementFromPoint(x, y);
if (!node) return { target: 'nothing', inHeader: false };
return {
target: `${node.tagName.toLowerCase()}${node.id ? `#${node.id}` : ''}.${[...node.classList].join('.')}`,
inHeader: Boolean(node.closest(`#${id} .panel-header`)),
};
},
{ ...point, id: panelId },
);
}
/**
* The header point to press, re-resolved until it lands on the header (or the
* bounded wait runs out; the press then records the miss).
*/
export async function headerTarget(
page,
panelId,
{ tries = 20, intervalMs = 500 } = {},
) {
let point = await headerPoint(page, panelId);
let hit = await hitAt(page, point, panelId);
for (let i = 0; i < tries && !hit.inHeader; i++) {
await delay(intervalMs);
point = await headerPoint(page, panelId);
hit = await hitAt(page, point, panelId);
}
return { point, hit };
}
/**
* Best effort: wait until the panel's box (to the whole pixel) has held still
* for `stillMs`, so a rail still animating heights does not move the header
* between the hit check and the press. Never fails the run.
*/
export async function waitForStill(
page,
panelId,
{ stillMs = 300, timeout = 5000 } = {},
) {
try {
await page.waitForFunction(
(id, ms) => {
const r = document.getElementById(id).getBoundingClientRect();
const box = [r.left, r.top, r.width, r.height].map(Math.round).join();
const now = performance.now();
if (window.__qaStillBox !== box) {
window.__qaStillBox = box;
window.__qaStillSince = now;
}
return now - window.__qaStillSince >= ms;
},
{ polling: 100, timeout },
panelId,
stillMs,
);
} catch (error) {
if (error?.name !== 'TimeoutError') throw error;
}
}
/**
* Record what the next pointerdown lands on, with the panel's box at that
* moment, in `window.__qaPressBox` (null until a press arrives).
*/
export function recordNextPress(page, panelId) {
return page.evaluate((id) => {
window.__qaPressBox = null;
window.addEventListener(
'pointerdown',
(event) => {
const r = document.getElementById(id).getBoundingClientRect();
const target = event.target;
window.__qaPressBox = {
left: r.left,
top: r.top,
width: r.width,
// What the press landed on, so a failed press says why.
target: `${target.tagName?.toLowerCase()}${target.id ? `#${target.id}` : ''}.${[...(target.classList || [])].join('.')}`,
inHeader: Boolean(target.closest?.(`#${id} .panel-header`)),
};
},
{ capture: true, once: true },
);
}, panelId);
}
/** The press recorded by `recordNextPress`, or null. */
function readPress(page) {
return page.evaluate(() => window.__qaPressBox ?? null);
}
/** Wait (bounded) until the panel is, or is not, a floating window. */
export async function waitForFloating(
page,
panelId,
floating,
{ timeout = 3000 } = {},
) {
try {
await page.waitForFunction(
(id, want) =>
document.getElementById(id).classList.contains('panel-floating') ===
want,
{ polling: 50, timeout },
panelId,
floating,
);
return true;
} catch (error) {
if (error?.name !== 'TimeoutError') throw error;
return false;
}
}
/** Press at `from`, move by (dx, dy) in two legs, release. */
export async function dragPointer(page, from, dx, dy, { steps = 6 } = {}) {
await page.mouse.move(from.x, from.y);
await page.mouse.down();
await page.mouse.move(from.x + dx / 2, from.y + dy / 2, { steps });
await page.mouse.move(from.x + dx, from.y + dy, { steps });
await page.mouse.up();
await delay(120);
}
/**
* Run `press` (one attempt at the header) until it reaches the wanted state,
* a press in the header fails to, or the retries run out.
*/
async function pressUntilDecided(
page,
panelId,
press,
{ retries, log, note, pauseMs = RETRY_PAUSE_MS },
) {
for (let round = 0; ; round++) {
await waitForStill(page, panelId);
await recordNextPress(page, panelId);
const { point, hit } = await headerTarget(page, panelId);
const done = await press(point);
const attempt = { point, hit, done, pressed: await readPress(page) };
if (round >= retries || !pressMissed(attempt)) return attempt;
const extra = note ? `; ${await note()}` : '';
log(
`note: the press missed the ${panelId} header (on ${attempt.pressed?.target ?? hit.target}${extra}); retrying`,
);
await delay(pauseMs);
}
}
/**
* Lift a docked panel into a floating window with a header drag.
* @returns {Promise<{point: {x: number, y: number}, hit: {target: string, inHeader: boolean}, done: boolean, pressed: object|null}>}
* `done` is whether the panel is floating; `pressed` names what the press
* landed on and the panel's box at that moment.
*/
export function liftPanelByHeader(
page,
panelId,
{ dx, dy, retries = PRESS_RETRIES, log = console.log, note, pauseMs } = {},
) {
return pressUntilDecided(
page,
panelId,
async (point) => {
await dragPointer(page, point, dx, dy);
return waitForFloating(page, panelId, true);
},
{ retries, log, note, pauseMs },
);
}
/**
* Dock a floating panel with a header double-click, waiting on the docked
* state rather than a fixed sleep. Same result shape as `liftPanelByHeader`;
* `done` is whether the panel is docked.
*/
export function dockPanelByDoubleClick(
page,
panelId,
{ retries = PRESS_RETRIES, log = console.log, note, pauseMs } = {},
) {
return pressUntilDecided(
page,
panelId,
async (point) => {
await page.mouse.click(point.x, point.y, { clickCount: 1 });
await page.mouse.click(point.x, point.y, { clickCount: 2 });
return waitForFloating(page, panelId, false);
},
{ retries, log, note, pauseMs },
);
}
/** One line naming where an attempt pressed, for an assertion message. */
export function describePress(attempt) {
const { point, hit, pressed } = attempt;
return `pressed ${Math.round(point.x)},${Math.round(point.y)} on ${pressed?.target ?? `${hit.target} (no press recorded)`}, in header: ${pressed?.inHeader ?? hit.inHeader}`;
}