Files
gods-eye-view/src/ui/shellFeedback.js
T
f4fcf267c6 fix(osm): stop using public Overpass by default (#648) (#742)
Traffic roads come from OpenFreeMap vector tiles, or TomTom flow tiles with a
key (Hybrid by default). Military areas use OpenFreeMap polygons with a bundled
worldwide name index; wide views show named points. ALPR reads an hourly
OpenStreetMap extract. Cockpit place context and country, state and US county
outlines use bundled Natural Earth and US Census data. Overpass is used only
when an operator configures their own endpoint.

Also: camera arrivals no longer land below ground, keyless terrain retries on
429, bounded relation geometry for configured Overpass, one shared
OpenStreetMap credit, and separate tile and API transports for embedders.

Co-authored-by: theGaryLarson <[email protected]>
Co-authored-by: Milan Khanal <[email protected]>
2026-09-28 19:07:57 -05:00

225 lines
8.4 KiB
JavaScript

/** Own loading notices, traffic status, toast timing and visibility cleanup. */
import {
aggregateLayerLoading,
createGlobalStatusNotice,
createLoadingFeedbackState,
createTrafficSyncFeedbackState,
presentGlobalLoadingStatus,
reduceLoadingFeedback,
reduceTrafficSyncFeedback,
} from '../loadingFeedback.js';
import { setSplitFlapText, disposeSplitFlap } from '../splitFlap.js';
export class ShellFeedback {
constructor({ readLayers }) {
this.readLayers = readLayers;
this.destroyed = false;
this._loadingFeedbackState = createLoadingFeedbackState();
this._trafficSyncFeedbackState = createTrafficSyncFeedbackState();
this._loadingFeedbackEvent = null;
this._globalStatusNotice = null;
this._loadingFeedbackTicker =
this._trafficChipTicker =
this._toastTimer =
null;
this._loadingVisibilityHandler = null;
this._lastLoadingFeedbackUpdateAt = 0;
this._lastTrafficChipUpdateAt = 0;
this._lastTrafficGlobalUpdateAt = 0;
this._globalLoadingStatus = document.getElementById(
'global-loading-status',
);
this._globalLoadingLabel = document.getElementById('global-loading-label');
this._globalLoadingDetail = document.getElementById(
'global-loading-detail',
);
this._trafficSyncChip = document.getElementById('traffic-sync-chip');
this._trafficSyncLabel = document.getElementById('traffic-sync-label');
this._trafficSyncProgress = document.getElementById(
'traffic-sync-progress',
);
this._toast = document.getElementById('toast');
}
observeVisibility() {
if (this.destroyed || this._loadingVisibilityHandler) return;
this._loadingVisibilityHandler = () => {
if (!document.hidden) this._updateGlobalLoadingFeedback();
else this._stopLoadingFeedbackTicker();
};
document.addEventListener(
'visibilitychange',
this._loadingVisibilityHandler,
);
}
_updateTrafficSyncChip(forceShow = false, now = performance.now()) {
if (this.destroyed) return;
if (
!this._trafficSyncChip ||
!this._trafficSyncLabel ||
!this._trafficSyncProgress
)
return;
const layers = this.readLayers();
const traffic = Array.isArray(layers)
? layers.find((layer) => layer.id === 'traffic')
: null;
this._trafficSyncFeedbackState = reduceTrafficSyncFeedback(
this._trafficSyncFeedbackState,
{
enabled: traffic?.enabled === true,
stats: traffic?.stats || {},
forceShow,
},
now,
);
const presentation = this._trafficSyncFeedbackState;
// setSplitFlapText carries the same unchanged-text guard internally, and
// the flap keeps textContent equal to the settled label throughout, so
// this stays a no-op on the repeat ticks exactly as it did before.
if (presentation.label)
setSplitFlapText(this._trafficSyncLabel, presentation.label, {
// Completion is a timing signal, not another animated loading stage.
immediate: !presentation.busy,
});
// Written on every change INCLUDING the empty settled value — the reducer
// clears the progress number once the sync lands, and a truthiness guard
// here would strand the last "..." beside the settled label.
if (this._trafficSyncProgress.textContent !== presentation.progressText) {
this._trafficSyncProgress.textContent = presentation.progressText;
}
this._trafficSyncChip.classList.toggle('visible', presentation.visible);
}
_updateGlobalLoadingFeedback(now = performance.now()) {
if (this.destroyed) return;
if (!this._globalLoadingStatus) return;
const summary = aggregateLayerLoading(this.readLayers() || []);
this._loadingFeedbackState = reduceLoadingFeedback(
this._loadingFeedbackState,
summary,
now,
this._loadingFeedbackEvent,
);
this._loadingFeedbackEvent = null;
const presentation = presentGlobalLoadingStatus(
this._globalStatusNotice,
this._loadingFeedbackState,
summary,
now,
);
if (
this._globalStatusNotice?.persistent !== true &&
Number.isFinite(this._globalStatusNotice?.hideAt) &&
now >= this._globalStatusNotice.hideAt
) {
this._globalStatusNotice = null;
}
// Loading phases and universal notices both have time-driven transitions.
// Compute this after arbitration: a queued finite notice starts its dwell
// only on its first visible frame, then keeps the ticker alive to expiry.
const noticeNeedsTicker = Number.isFinite(this._globalStatusNotice?.hideAt);
if (this._loadingFeedbackState?.phase !== 'idle' || noticeNeedsTicker) {
this._armLoadingFeedbackTicker();
}
this._globalLoadingStatus.hidden = !presentation;
if (!presentation) {
delete this._globalLoadingStatus.dataset.state;
return;
}
this._globalLoadingStatus.dataset.state = presentation.state;
// Split-flap the LABEL only ("LOADING LIVE DATA" -> "LOAD COMPLETE").
// setSplitFlapText is a no-op when the text is unchanged, which matters
// here: this runs on every 60 ms and 500 ms tick. The detail line is the
// live layer roster inside an ellipsised, width-capped span — flapping a
// list that churns as layers join would be noise, not delight.
setSplitFlapText(this._globalLoadingLabel, presentation.label);
this._globalLoadingDetail.textContent = presentation.detail;
}
_showGlobalStatusNotice(message, options = {}) {
if (this.destroyed) return;
const now = performance.now();
this._globalStatusNotice = createGlobalStatusNotice(message, now, options);
this._updateGlobalLoadingFeedback(now);
}
_startTrafficChipTicker() {
if (this.destroyed) return;
if (this._trafficChipTicker) return;
this._trafficChipTicker = setInterval(() => {
if (document.hidden) return;
const now = performance.now();
// Poll busy traffic promptly; retain the idle/global 500 ms read budget.
if (
this._trafficSyncFeedbackState.busy ||
now - this._lastTrafficChipUpdateAt >= 500
) {
this._lastTrafficChipUpdateAt = now;
this._updateTrafficSyncChip(false, now);
}
if (now - this._lastTrafficGlobalUpdateAt >= 500) {
this._lastTrafficGlobalUpdateAt = now;
this._updateGlobalLoadingFeedback(now);
}
}, 100);
}
_armLoadingFeedbackTicker() {
if (this.destroyed) return;
// Never arm behind a hidden tab: the reducer cannot usefully advance a
// chip nobody can see, and the old `return` INSIDE the interval left the
// 60ms timer scheduled for the entire hidden period (a batch completing
// while hidden could never clear it — the idle check sat behind the
// hidden guard). visibilitychange resamples and re-arms on return.
if (this._loadingFeedbackTicker || document.hidden) return;
this._loadingFeedbackTicker = setInterval(() => {
if (document.hidden) {
this._stopLoadingFeedbackTicker();
return;
}
const now = performance.now();
this._lastLoadingFeedbackUpdateAt = now;
this._updateGlobalLoadingFeedback(now);
const noticeNeedsTicker = Number.isFinite(
this._globalStatusNotice?.hideAt,
);
if (this._loadingFeedbackState?.phase === 'idle' && !noticeNeedsTicker) {
this._stopLoadingFeedbackTicker();
}
}, 60);
}
_stopLoadingFeedbackTicker() {
if (!this._loadingFeedbackTicker) return;
clearInterval(this._loadingFeedbackTicker);
this._loadingFeedbackTicker = null;
}
_showToast(message) {
if (this.destroyed) return;
this._toast.textContent = message;
this._toast.classList.add('visible');
clearTimeout(this._toastTimer);
this._toastTimer = setTimeout(() => {
this._toast.classList.remove('visible');
}, 2000);
}
destroy() {
if (this.destroyed) return;
this.destroyed = true;
this._stopLoadingFeedbackTicker();
clearInterval(this._trafficChipTicker);
clearTimeout(this._toastTimer);
this._trafficChipTicker = this._toastTimer = null;
if (this._loadingVisibilityHandler)
document.removeEventListener(
'visibilitychange',
this._loadingVisibilityHandler,
);
this._loadingVisibilityHandler = null;
disposeSplitFlap(this._globalLoadingLabel);
disposeSplitFlap(this._trafficSyncLabel);
this._toast?.classList.remove('visible');
if (this._globalLoadingStatus) this._globalLoadingStatus.hidden = true;
}
}