Files
gods-eye-view/src/ui/contextActions.js
T
German KhokhlovandClaude Opus 5.5 13efd411b6 refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.

- Simplify src/i18n: drop namespaces, the configurable locale pair
  (GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
  comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
  and markup, and fails on missing, unused, placeholder-mismatched or
  wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
  community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
  LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
  doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
  merge resurrected in docs/CURRENT-STATE.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:48:56 +04:00

271 lines
9.4 KiB
JavaScript

import { t, tn } from '../i18n/index.js';
import {
settleUserFacingContextAction,
contextModeWord,
} from '../contextModePolicy.js';
export async function _runUserFacingContextAction(
operation,
message = t('Context could not restore every layer; try again'),
{ falseIsFailure = true, localizedMessage = null } = {},
) {
if (this.destroyed) return false;
const notificationToken = Symbol('user-facing-context-action');
this._userFacingContextNotificationTokens.add(notificationToken);
try {
return await settleUserFacingContextAction({
operation: () => operation(notificationToken),
falseIsFailure,
onFailure: (error) => {
if (this.destroyed) return;
console.warn('[Context] user-facing transition failed', error);
this.showToast(localizedMessage || message);
},
});
} finally {
this._userFacingContextNotificationTokens.delete(notificationToken);
}
}
/**
* Claim the visual restore lane for an explicit Context transition.
*
* Contacts OWNS detection while active (forced Dense @ 75%), so entering or
* leaving it is a visual-lane gesture exactly like the HUD or detection
* controls. Without this claim, the shared-view restore that lands 1.5 s into
* startup re-applied the link's `dm`/`dd` over the forced preset and Contacts
* lost its own overlay mid-session.
*
* Deliberately does NOT set `_detectionUserOverridden`: that flag means the
* OPERATOR hand-edited detection and suppresses the military-style
* auto-enable for the rest of the session. Context entry is not that, and
* conflating them would silently disable a separate landed behavior.
*
* Call only for VALIDATED explicit transitions — never for programmatic or
* restore-driven ones, which must stay eligible for the shared visual state.
*/
export function _claimContextVisualAuthority() {
this.actions.claimVisualAuthority();
}
export function getContextModeState() {
return {
mode: this._contextMode || null,
active: Boolean(this._contextMode),
changing: Boolean(this._contextModeChanging),
entering: this._contextModeEntering || null,
canContact: !this._contextMode || this._contextMode === 'flights',
canMission: !this._contextMode || this._contextMode === 'space-missions',
snapshotCaptured: Boolean(this._contextSessionSnapshot),
};
}
export async function setContextMode(
mode,
{
notificationToken = null,
signal = null,
isCurrent = null,
claimVisualAuthority = true,
} = {},
) {
const requestIsCurrent = () =>
!this.destroyed &&
!signal?.aborted &&
(typeof isCurrent !== 'function' || isCurrent());
const cancellationResult = () => ({
ok: false,
action: 'set_context_mode',
cancelled: true,
error: 'Context request was superseded by a newer voice turn',
...this.getContextModeState(),
...(this._contextTransitionFailedLayerIds?.length
? { failedLayerIds: [...this._contextTransitionFailedLayerIds] }
: {}),
});
if (!requestIsCurrent()) return cancellationResult();
try {
if (!mode || mode === 'off') {
// Validated explicit transition — Context owns detection, so take the
// visual lane before a delayed shared restore can reclaim it. Internal
// Cockpit choreography opts out: it is not an operator Context request.
if (claimVisualAuthority) this._claimContextVisualAuthority();
const result = await this._selectContextMode(null, {
notificationToken,
signal,
});
if (result === null || (!requestIsCurrent() && result !== true))
return cancellationResult();
const state = this.getContextModeState();
return {
ok: result === true,
action: 'set_context_mode',
mode: state.mode,
...state,
...(result === true
? {}
: { error: 'Context mode transition did not complete' }),
...(this._contextTransitionFailedLayerIds?.length
? { failedLayerIds: [...this._contextTransitionFailedLayerIds] }
: {}),
};
}
const canonical = mode === 'contacts' ? 'flights' : mode;
if (!['flights', 'space-missions'].includes(canonical)) {
return {
ok: false,
action: 'set_context_mode',
error: `Unknown context mode: ${mode}`,
mode: this._contextMode,
...this.getContextModeState(),
};
}
const priorMode = this._contextMode;
// Claimed only after the mode enum validates above, so a rejected request
// takes no authority and leaves the shared visual state eligible. Internal
// Cockpit choreography opts out: it is not an operator Context request.
if (claimVisualAuthority) this._claimContextVisualAuthority();
const transitioned = await this._selectContextMode(canonical, {
notificationToken,
signal,
});
if (transitioned === null || (!requestIsCurrent() && transitioned !== true))
return cancellationResult();
const state = this.getContextModeState();
// A cross-mode switch tears the prior mode down before it commits, so a
// cancelled or failed switch rests on Context OFF. Say that plainly:
// reporting a bare "did not complete" while the operator's Context is
// gone is the dishonesty this whole path was fixed for. The state fields
// below carry the same verdict, so text and state cannot disagree.
const crossModeSwitchLost =
transitioned !== true &&
Boolean(priorMode) &&
priorMode !== canonical &&
!state.mode;
return {
ok: transitioned === true,
action: 'set_context_mode',
mode: state.mode,
...state,
...(transitioned === true
? {}
: {
// Named in the operator's vocabulary, not the internal id: this
// string is read by the voice model, which takes 'contacts'.
error: crossModeSwitchLost
? `Switch to ${contextModeWord(canonical)} did not complete — Context is now off`
: 'Context mode transition did not complete',
...(crossModeSwitchLost ? { contextOff: true, priorMode } : {}),
}),
...(this._contextTransitionFailedLayerIds?.length
? { failedLayerIds: [...this._contextTransitionFailedLayerIds] }
: {}),
};
} catch (error) {
if (!requestIsCurrent()) {
return {
...cancellationResult(),
...(Array.isArray(error?.failedLayerIds)
? { failedLayerIds: [...error.failedLayerIds] }
: {}),
};
}
return {
ok: false,
action: 'set_context_mode',
error: error?.message || 'Context mode transition failed',
...(Array.isArray(error?.failedLayerIds)
? { failedLayerIds: [...error.failedLayerIds] }
: {}),
...this.getContextModeState(),
};
}
}
export function clearSelectedLayers() {
if (this.destroyed)
return Promise.resolve({
targetIds: [],
items: [],
clearedIds: [],
notClearedIds: [],
cancelled: true,
});
if (this._clearSelectedLayersPromise) return this._clearSelectedLayersPromise;
if (!this._dataManager?.clearSelectedLayers) {
return Promise.resolve({
targetIds: [],
items: [],
clearedIds: [],
notClearedIds: [],
});
}
const generation = ++this._contextModeGeneration;
const notificationToken = Symbol('clear-selected-layers');
if (this._contextRestoreState) this._contextRestoreState.cancelled = true;
this._contextModeChanging = true;
this._contextMode = null;
this._contextModeEntering = null;
this._contextModeEntryIntent = null;
this._contextModeReplacementIntent = null;
this._contextSessionSnapshot = null;
this._contextRestoreState = null;
this._preservePanelStateDuringLayerClear = true;
this._syncContextModeButtons();
this._userFacingContextNotificationTokens.add(notificationToken);
this.setClearBusy(true);
const managerOperation = this._dataManager.clearSelectedLayers({
origin: 'user',
notificationToken,
});
this._clearSelectedLayersManagerPromise = managerOperation;
const operation = managerOperation
.then((result) => {
if (result.targetIds.length === 0) {
this.showToast(t('No selected data layers'));
} else if (result.notClearedIds.length > 0) {
this.showToast(
tn(
result.notClearedIds.length,
'{count} data layer could not be cleared',
'{count} data layers could not be cleared',
),
);
} else {
this.showToast(
tn(
result.clearedIds.length,
'Cleared {count} data layer',
'Cleared {count} data layers',
),
);
}
return result;
})
.catch((error) => {
console.warn('[Data] clear selected layers failed', error);
this.showToast(t('Selected data layers could not be cleared'));
return {
targetIds: [],
items: [],
clearedIds: [],
notClearedIds: [],
error,
};
})
.finally(() => {
this._userFacingContextNotificationTokens.delete(notificationToken);
if (generation === this._contextModeGeneration) {
this._contextModeChanging = false;
this._syncContextModeButtons();
}
this.setClearBusy(false);
this._preservePanelStateDuringLayerClear = false;
this._clearSelectedLayersManagerPromise = null;
this._clearSelectedLayersPromise = null;
});
this._clearSelectedLayersPromise = operation;
return operation;
}