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Mark every UI string the unmarked-text check reported (534) plus text it cannot see (helpers, joined labels, runtime-built panels), and translate the result to Spanish and Russian: 1,679 messages each. - Kept on purpose, with the reason where the text lives: provider and product names, place and camera names, codes and units, dB values, the HUD terminal readouts, demo shot titles that saved projects look up by title, and text for AI tools and the voice model. - Modules shared with the server or AI tools stay free of the i18n import (local msg); the wind reading and voice session stay English and are translated where the page shows them. - npm test now runs the unmarked-text check. - Fixes on the way: a duplicated radio privacy paragraph, the contact panel toggle saying Expand while open, the CSS filter mistaking & for CSS. Co-Authored-By: Claude Opus 5.5 <[email protected]>
53 lines
3.7 KiB
HTML
53 lines
3.7 KiB
HTML
<!-- Explicit mission choice on a fresh session. Live feeds are not auto-enabled
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until the visitor asks; shared links skip this surface entirely. It returns
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every session until "Don't show this again" is ticked — see
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src/firstRunExperience.js for the full show policy. -->
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<aside id="first-run-launcher" role="dialog" aria-labelledby="first-run-title" aria-describedby="first-run-description" hidden>
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<div class="first-run-scanline" aria-hidden="true"></div>
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<header class="first-run-header">
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<span class="first-run-kicker" data-i18n>MISSION CONTROL · FIRST LAUNCH</span>
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</header>
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<h2 id="first-run-title" data-i18n>Choose your first view</h2>
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<!-- The card's one persuasive line, owner-authored and VERBATIM (2026-08-23)
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— including the unspaced em dash. The arc it has to carry: this looks
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like something you should not have access to → the sources are all
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public → the data is real. Tile subcopy stays purely functional. -->
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<p id="first-run-description" data-i18n-runtime>It feels like a forbidden cockpit—then you realize the sources are public and the data is real.</p>
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<div class="first-run-choices">
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<button type="button" data-first-run-choice="contacts">
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<span class="material-symbols-outlined" aria-hidden="true">radar</span>
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<span><strong data-i18n>LIVE CONTACTS</strong><small data-i18n>Aircraft, vessels and nearby intelligence</small></span>
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<span class="material-symbols-outlined first-run-arrow" aria-hidden="true">arrow_forward</span>
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</button>
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<button type="button" data-first-run-choice="space-missions">
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<span class="material-symbols-outlined" aria-hidden="true">rocket_launch</span>
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<span><strong data-i18n>SPACE MISSIONS</strong><small data-i18n>Launches, spacecraft and orbital context</small></span>
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<span class="material-symbols-outlined first-run-arrow" aria-hidden="true">arrow_forward</span>
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</button>
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<button type="button" data-first-run-choice="environmental">
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<span class="material-symbols-outlined" aria-hidden="true">local_fire_department</span>
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<!-- Title text is painted from ENVIRONMENTAL_LABEL_CHOICE at init. -->
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<!-- Subcopy names BOTH feeds this tile turns on, because the launcher
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optimizes for the fully configured experience (owner ruling,
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2026-08-23) — see the mission table in src/firstRunExperience.js. -->
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<span data-i18n-runtime><strong data-first-run-environmental-title>ENVIRONMENTAL</strong><small>Live earthquakes and active fires, from USGS and NASA</small></span>
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<span class="material-symbols-outlined first-run-arrow" aria-hidden="true">arrow_forward</span>
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</button>
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<button type="button" class="first-run-explore" data-first-run-choice="explore">
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<span class="material-symbols-outlined" aria-hidden="true">public</span>
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<span><strong data-i18n>EXPLORE MANUALLY</strong><small data-i18n>Begin with a clean globe</small></span>
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<span class="material-symbols-outlined first-run-arrow" aria-hidden="true">arrow_forward</span>
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</button>
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</div>
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<div class="first-run-footer">
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<label class="first-run-suppress">
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<input type="checkbox" data-first-run-suppress />
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<span data-i18n>Don't show this again</span>
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</label>
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<span data-i18n>ESC to dismiss</span>
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</div>
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<!-- Kept out of the footer row: it swaps to mission progress and errors, and
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a live region that also holds layout makes the row jump as it speaks. -->
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<p class="first-run-note" data-first-run-status role="status" aria-live="polite" data-i18n>Tip: the GEV MIC button in the dock lets you talk to the map.</p>
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</aside>
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