Files
gods-eye-view/src/annotations/drawTool.js
T
German KhokhlovandClaude Opus 5.5 00704ddc89 i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 23:49:52 +04:00

572 lines
20 KiB
JavaScript

/**
* Manual whiteboard drawing: the Cesium + DOM half.
*
* DISPLAY ▸ Draw turns the globe into a whiteboard you draw on by hand: pick a
* shape (area, line or pin), click the vertices on the real world, double-click
* or press Enter to finish, type a label. Each finished shape goes through the
* SAME `annotationEngine.annotate()` the voice agent uses, with its geometry
* supplied and `manual: true`, so it renders with the whiteboard look,
* persists, de-dups, shows up in `.list()`, and clears with the board.
*
* Two ownership rules make it safe to share the scene with the layers:
*
* - While a session is open the tool HOLDS THE POINTER
* (`src/data/inputOwnership.js`), and every ambient selection handler yields,
* so a vertex clicked on top of an aircraft or a camera is a vertex and
* nothing else. It is one claim consulted by all of them, not a list of
* exceptions inside each.
* - Cesium's Viewer binds its OWN left click (select the entity under the
* pointer) and double click (track it) on the viewer's handler, outside every
* layer and therefore outside the shared claim. Both are borrowed for the
* session and given back on the way out, and `destroy()` gives back every
* listener, the Cesium handler, the preview data source and the window
* handle, so the tool can be turned off or the shell disposed without leaving
* anything behind.
*
* A vertex carries the height the click landed on — a roof, a hillside — and
* that height is what the live preview hangs on, so the rubber band follows the
* surface under the pointer instead of sinking to sea level. The world renderer
* drapes finished areas and routes onto the surface, so the height is dropped
* at finish, deliberately and in one place — see `finishSpec` in drawMode.js.
*/
import * as Cesium from 'cesium';
import { pickWorldFromScreen } from './annotationResolver.js';
import {
claimPointer,
pointerOwner,
releasePointer,
} from '../data/inputOwnership.js';
import { pointerOwnerName } from '../data/pointerOwnerNames.js';
import {
DRAW_SHAPES,
MAX_VERTICES,
addVertex,
createDrawSession,
drawHint,
finishReason,
finishSpec,
normalizeShape,
removeLastVertex,
} from './drawMode.js';
import { msg, registerUnsavedWork, t, translateKnown } from '../i18n/index.js';
/** The id this tool claims the pointer under. */
export const DRAW_POINTER_OWNER = 'draw';
const PREVIEW_DATA_SOURCE_NAME = 'gev-draw-preview';
const COLORS = ['primary', 'amber', 'cyan', 'green', 'red'];
const PREVIEW = {
primary: '#8be9ff',
amber: '#ffb547',
cyan: '#39d0ff',
green: '#5dff9f',
red: '#ff6b6b',
};
/**
* Wire the Draw control. Returns a handle with a `destroy()` the application
* lifetime owns, plus the console/test seam (`window.__gevDrawTool`).
* @param {{viewer: Cesium.Viewer, annotations: {annotate: Function, clear: Function}}} deps
* @returns {{destroy: Function}|null}
*/
export function initDrawTool({ viewer, annotations }) {
const toggle = document.getElementById('draw-toggle');
const modeRow = document.getElementById('draw-mode-row');
const labelRow = document.getElementById('draw-label-row');
const labelInput = document.getElementById('draw-label-input');
const colorSelect = document.getElementById('draw-color-select');
const clearButton = document.getElementById('draw-clear');
const hint = document.getElementById('draw-hint');
if (!viewer || !annotations || !toggle) return null;
let active = false;
let destroyed = false;
let session = null;
let shape = 'area';
let color = 'primary';
let handler = null;
let lease = null;
let savedDoubleClick = null;
let savedSingleClick = null;
let cursor = null; // last mouse position on the canvas, for the rubber band
// Bumped by anything that supersedes an in-flight finish: cancelling, clearing
// the board, leaving draw mode, teardown. An `annotate()` that resolves after
// one of those must not write its outcome over the newer state.
let generation = 0;
const previewEntities = [];
// Every DOM listener this tool adds, so teardown is one loop rather than a
// list that can fall out of step with the bindings below.
const domListeners = [];
const listen = (target, type, listener, options) => {
if (!target) return;
target.addEventListener(type, listener, options);
domListeners.push([target, type, listener, options]);
};
// The board lives only in memory: switching language (a reload) asks first
// while it holds a lasting mark or a shape is half drawn.
const unregisterUnsavedWork = registerUnsavedWork(() => {
if (destroyed) return null;
const lasting = (annotations.list?.() || []).some(
(mark) => mark && mark.ttlMs == null && !mark.expiring,
);
return lasting || session?.vertices?.length > 0
? msg('drawings on the map')
: null;
});
const dataSource = new Cesium.CustomDataSource(PREVIEW_DATA_SOURCE_NAME);
// `add()` resolves on the NEXT tick, so an init-then-immediate-destroy would
// remove a source that had not been attached yet and leave the attachment to
// land afterwards — a preview data source nobody owns. Chain the removal onto
// the attachment instead of racing it.
let attaching = Promise.resolve(viewer.dataSources.add(dataSource)).catch(
() => null,
);
const setHint = (text) => {
if (hint) hint.textContent = text;
};
// ---- preview ---------------------------------------------------------
const vertexPositions = () =>
session.vertices.map((v) =>
Cesium.Cartesian3.fromDegrees(v.lon, v.lat, v.height || 0),
);
const previewLine = dataSource.entities.add({
show: false,
polyline: {
positions: new Cesium.CallbackProperty(() => {
if (!session) return [];
const pts = vertexPositions();
if (cursor && session.shape !== 'pin') pts.push(cursor);
if (session.shape === 'area' && pts.length >= 3) pts.push(pts[0]);
return pts;
}, false),
width: 3,
material: new Cesium.PolylineDashMaterialProperty({
color: Cesium.Color.fromCssColorString(PREVIEW.primary).withAlpha(0.9),
dashLength: 16,
}),
depthFailMaterial: new Cesium.PolylineDashMaterialProperty({
color: Cesium.Color.fromCssColorString(PREVIEW.primary).withAlpha(0.35),
dashLength: 16,
}),
clampToGround: false,
},
});
const syncPreview = () => {
if (destroyed) return;
previewEntities.forEach((e) => dataSource.entities.remove(e));
previewEntities.length = 0;
if (!session) {
previewLine.show = false;
setHint(drawHint(null));
viewer.scene.requestRender();
return;
}
const stroke = Cesium.Color.fromCssColorString(
PREVIEW[color] || PREVIEW.primary,
);
previewLine.polyline.material = new Cesium.PolylineDashMaterialProperty({
color: stroke.withAlpha(0.9),
dashLength: 16,
});
previewLine.show = session.shape !== 'pin';
for (const v of session.vertices) {
previewEntities.push(
dataSource.entities.add({
position: Cesium.Cartesian3.fromDegrees(v.lon, v.lat, v.height || 0),
point: {
pixelSize: 8,
color: stroke,
outlineColor: Cesium.Color.BLACK.withAlpha(0.6),
outlineWidth: 2,
disableDepthTestDistance: Number.POSITIVE_INFINITY,
},
}),
);
}
setHint(drawHint(session));
viewer.scene.requestRender();
};
// ---- vertices from clicks --------------------------------------------
const worldAt = (position) => {
const canvas = viewer.scene.canvas;
const w = canvas.clientWidth || canvas.width || 1;
const h = canvas.clientHeight || canvas.height || 1;
return pickWorldFromScreen(viewer, position.x / w, position.y / h);
};
const onClick = (event) => {
if (!session || destroyed) return;
const p = worldAt(event.position);
if (!p) return;
const { added, reason } = addVertex(session, p);
if (added) {
syncPreview();
return;
}
// A click that changed nothing still deserves an answer when the reason is
// a limit rather than the harmless tail of a double-click.
if (reason === 'full')
setHint(
t(
'That shape already has {count} points — finish it or press Backspace.',
{ count: MAX_VERTICES },
),
);
else if (reason === 'invalid')
setHint(t('That point is off the globe — click on the world.'));
};
const onMove = (event) => {
if (!session || session.shape === 'pin' || destroyed) return;
const p = worldAt(event.endPosition);
cursor = p
? Cesium.Cartesian3.fromDegrees(p.lon, p.lat, p.height || 0)
: null;
viewer.scene.requestRender();
};
// ---- finish / cancel -------------------------------------------------
const finish = async () => {
if (destroyed || !session) return null;
const reason = finishReason(session);
if (reason !== 'ok') {
// 'too-few' is just "keep clicking" and the hint already says so;
// a degenerate or off-globe shape needs to be told why it was refused.
if (reason !== 'too-few') setHint(drawHint(session));
return null;
}
const spec = finishSpec(session, { label: labelInput?.value || '', color });
if (!spec) return null;
// Start a fresh session BEFORE awaiting, so a second Enter or the second
// half of a double-click cannot submit the same shape twice.
session = createDrawSession(shape);
cursor = null;
syncPreview();
if (labelInput) labelInput.value = '';
const attempt = generation;
try {
const result = await annotations.annotate([spec], {
persist: true,
flyTo: false,
});
if (destroyed || attempt !== generation) return result;
if (result?.drawn === 0) setHint(t('That shape could not be placed.'));
return result;
} catch (error) {
if (destroyed || attempt !== generation) return null;
setHint(
t('Could not place the shape: {error}', {
error: error?.message || error,
}),
);
return null;
}
};
const cancel = () => {
if (!session) return;
generation += 1;
session = createDrawSession(shape);
cursor = null;
syncPreview();
};
/** Wipe the board: the shape in progress AND every mark already placed. */
const clearAll = () => {
generation += 1;
cursor = null;
if (session) session = createDrawSession(shape);
annotations.clear();
syncPreview();
if (!destroyed && !active) setHint(t('Board cleared.'));
};
// ---- keys: only while drawing, never while typing in another field ----
const typingElsewhere = (event) => {
const t = event.target;
if (!t || t === labelInput) return false;
return (
t.tagName === 'INPUT' || t.tagName === 'TEXTAREA' || t.isContentEditable
);
};
/**
* Enter is the finish key, but on a focused control Enter means "press this
* control". Keyboard-focusing Clear and pressing Enter must clear the board,
* not finish the shape — so the finish key is only taken from the canvas,
* the page body, or the label field this tool owns.
*/
const enterBelongsToDrawing = (event) => {
const t = event.target;
if (!t || t === labelInput) return true;
if (
typeof t.closest === 'function' &&
t.closest('button, a, select, [role="button"], [role="radio"]')
)
return false;
return (
t === document.body || t === viewer.scene.canvas || t.tagName === 'CANVAS'
);
};
const onKey = (event) => {
if (!active || destroyed || typingElsewhere(event)) return;
// Enter goes to finish() once a shape has been started; finish() owns the
// decision and says WHY it refused. Swallowing the key on a degenerate
// shape left the person pressing Enter at a silent panel. A focused button
// keeps its own Enter — see enterBelongsToDrawing.
if (event.key === 'Enter') {
if (session?.vertices?.length && enterBelongsToDrawing(event)) {
event.preventDefault();
void finish();
}
return;
}
if (event.key === 'Escape') {
event.preventDefault();
event.stopImmediatePropagation();
if (session?.vertices.length) cancel();
else setActive(false);
return;
}
if (event.key === 'Backspace' && event.target !== labelInput) {
if (removeLastVertex(session)) {
event.preventDefault();
syncPreview();
}
}
};
// ---- mode on / off -----------------------------------------------------
function setActive(next) {
if (destroyed || next === active) return active;
if (next) {
lease = claimPointer(DRAW_POINTER_OWNER);
if (!lease) {
// Somebody else is using the pointer — possibly an older instance of
// this same tool that has not finished tearing down. Say so instead of
// half-starting.
setHint(
t('{owner} is using the pointer — close it first.', {
owner: translateKnown(pointerOwnerName(pointerOwner())),
}),
);
return active;
}
}
active = next;
toggle.classList.toggle('active', active);
toggle.setAttribute('aria-pressed', String(active));
modeRow?.classList.toggle('visible', active);
labelRow?.classList.toggle('visible', active);
document.body.classList.toggle('gev-drawing', active);
if (active) {
session = createDrawSession(shape);
bindSceneHandler();
syncPreview();
} else {
generation += 1;
session = null;
cursor = null;
releaseSceneHandler();
releasePointer(lease);
lease = null;
syncPreview();
}
return active;
}
function bindSceneHandler() {
if (handler) return;
handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(onClick, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(onMove, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
handler.setInputAction(() => {
void finish();
}, Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
// Cesium's Viewer binds BOTH stock click actions on its own handler: the
// single click picks an entity into `viewer.selectedEntity`, the double
// click tracks it. Neither goes through a layer, so neither can be fixed by
// the shared pointer claim — they have to be borrowed outright for the
// session and given back on the way out. Borrowing the single click is what
// stops a vertex placed on a contact from also selecting it.
const stock = viewer.screenSpaceEventHandler;
savedSingleClick =
stock.getInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK) || null;
savedDoubleClick =
stock.getInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK) ||
null;
stock.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);
stock.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
listen(document, 'keydown', onKey, true);
}
function releaseSceneHandler() {
if (handler) {
handler.destroy();
handler = null;
}
if (savedSingleClick) {
viewer.screenSpaceEventHandler.setInputAction(
savedSingleClick,
Cesium.ScreenSpaceEventType.LEFT_CLICK,
);
savedSingleClick = null;
}
if (savedDoubleClick) {
viewer.screenSpaceEventHandler.setInputAction(
savedDoubleClick,
Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK,
);
savedDoubleClick = null;
}
// Drop just the keydown listener bound alongside this handler; the control
// listeners below outlive a session and come off in destroy().
for (let i = domListeners.length - 1; i >= 0; i -= 1) {
const [target, type, listener, options] = domListeners[i];
if (listener !== onKey) continue;
target.removeEventListener(type, listener, options);
domListeners.splice(i, 1);
}
}
listen(toggle, 'click', () => setActive(!active));
const shapeButtons = [
...(modeRow?.querySelectorAll('.pp-mode-btn[data-shape]') || []),
];
for (const btn of shapeButtons) {
listen(btn, 'click', () => {
shape = normalizeShape(btn.dataset.shape);
for (const other of shapeButtons) {
const on = other === btn;
other.classList.toggle('active', on);
other.setAttribute('aria-checked', String(on));
}
if (active) {
generation += 1;
session = createDrawSession(shape);
cursor = null;
syncPreview();
}
});
}
listen(colorSelect, 'change', () => {
color = COLORS.includes(colorSelect.value) ? colorSelect.value : 'primary';
syncPreview();
});
listen(clearButton, 'click', clearAll);
listen(labelInput, 'keydown', (event) => {
if (event.key === 'Enter' && session?.vertices?.length) {
event.preventDefault();
void finish();
}
});
setHint(drawHint(null));
const api = {
get active() {
return active;
},
get shape() {
return shape;
},
get session() {
return session;
},
setActive,
setShape(next) {
const btn = modeRow?.querySelector(
`.pp-mode-btn[data-shape="${normalizeShape(next)}"]`,
);
btn?.click();
},
/** Test seam: add a vertex from lon/lat as if it had been clicked. */
addVertex(lon, lat, height = 0) {
if (!session) return false;
const r = addVertex(session, { lon, lat, height });
if (r.added) syncPreview();
return r.added;
},
finish,
cancel,
clearAll,
shapes: DRAW_SHAPES,
/** What this tool currently holds — for teardown and leak assertions. */
diagnostics() {
return {
active,
destroyed,
sceneHandler: Boolean(handler),
domListeners: domListeners.length,
previewDataSources: countPreviewDataSources(viewer),
previewEntities: destroyed ? 0 : dataSource.entities.values.length,
pointerOwner: pointerOwner(),
// The viewer's OWN click actions. While a session is open both are
// borrowed (absent here); after it closes both are back. A harness can
// compare the restored functions by identity with what it captured
// before, which is the only way to prove they were given back rather
// than replaced.
stockSingleClick: Boolean(
viewer.screenSpaceEventHandler?.getInputAction?.(
Cesium.ScreenSpaceEventType.LEFT_CLICK,
),
),
stockDoubleClick: Boolean(
viewer.screenSpaceEventHandler?.getInputAction?.(
Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK,
),
),
};
},
/** Resolves once every deferred teardown step has run. */
whenSettled() {
return attaching;
},
destroy() {
if (destroyed) return attaching;
// Supersede any finish still in flight before anything is torn down.
generation += 1;
if (active) setActive(false);
destroyed = true;
unregisterUnsavedWork();
releaseSceneHandler();
releasePointer(lease);
lease = null;
for (const [target, type, listener, options] of domListeners.splice(0)) {
target.removeEventListener(type, listener, options);
}
previewEntities.length = 0;
dataSource.entities.removeAll();
// Wait for the pending add() before removing: a destroy() in the same
// tick as init would otherwise remove nothing and let the attachment land
// behind it.
attaching = attaching.then(() => {
try {
viewer.dataSources.remove(dataSource, true);
} catch {
/* viewer already disposed — nothing to detach from */
}
});
document.body.classList.remove('gev-drawing');
toggle.classList.remove('active');
toggle.setAttribute('aria-pressed', 'false');
modeRow?.classList.remove('visible');
labelRow?.classList.remove('visible');
if (hint) hint.textContent = '';
if (window.__gevDrawTool === api) delete window.__gevDrawTool;
return attaching;
},
};
window.__gevDrawTool = api;
return api;
}
/** How many draw previews are attached — more than one means a leaked tool. */
function countPreviewDataSources(viewer) {
const sources = viewer?.dataSources;
if (!sources) return 0;
let found = 0;
for (let index = 0; index < sources.length; index += 1) {
if (sources.get(index)?.name === PREVIEW_DATA_SOURCE_NAME) found += 1;
}
return found;
}