Files
gods-eye-view/scripts/qa-navara-annotations.mjs
T
German Khokhlov 7abf74518f Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
2026-11-05 13:32:39 +04:00

252 lines
8.1 KiB
JavaScript

#!/usr/bin/env node
// Annotations on both engines, under the strict network policy: the same
// board (a hand-drawn area, a pin in view and a pin on the far side of the
// globe) is drawn on Navara, survives a switch to Cesium and back, and on
// each engine the draped area paints amber pixels on the canvas, the near
// pin's callout shows and the far pin is culled at the horizon.
//
// node scripts/qa-navara-annotations.mjs http://127.0.0.1:<PORT>/
import assert from 'node:assert/strict';
import fs from 'node:fs';
import sharp from 'sharp';
import {
createStrict,
localPreview,
waitForEngine,
} from './qa-strict-harness.mjs';
const LAT = 37.7749;
const LON = -122.4194;
const base = localPreview(process.argv[2]);
base.search = '?engine=navara&welcome=0';
base.hash = `v=2&lat=${LAT}&lon=${LON}&alt=7000&heading=0&pitch=-90&roll=0&map=osm&l=`;
const strict = createStrict({ origin: base.origin, layers: ['annotations'] });
const SHOTS = process.env.QA_SHOT_DIR || 'qa-shots/navara-annotations';
fs.mkdirSync(SHOTS, { recursive: true });
const wait = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
// The area: a box around the view centre, clear of the panels.
const RING = [
[LON - 0.012, LAT - 0.009],
[LON + 0.012, LAT - 0.009],
[LON + 0.012, LAT + 0.009],
[LON - 0.012, LAT + 0.009],
];
await strict.run(
{
args: [
'--disable-background-timer-throttling',
'--disable-renderer-backgrounding',
],
},
async (browser) => {
const page = await browser.newPage();
await page.setViewport({ width: 1280, height: 860 });
const errors = [];
page.on('pageerror', (error) => errors.push(error.message));
await page.goto(base.href);
await waitForEngine(page, 'navara');
assert.equal(
await page.evaluate(() =>
Boolean(window.__godsEyeView.tileset || window.__GOOGLE_MAPS_API_KEY__),
),
false,
'keyless preview required',
);
/** Amber pixels of the globe canvas alone (the SVG board hidden). */
const canvasAmber = async () => {
await page.addStyleTag({
content: '.gev-screen-whiteboard{visibility:hidden!important}',
});
await page.evaluate(() => window.__godsEyeView.requestRender?.('qa'));
await wait(700);
const { data, info } = await sharp(
await page.screenshot({
clip: { x: 340, y: 180, width: 600, height: 500 },
}),
)
.removeAlpha()
.raw()
.toBuffer({ resolveWithObject: true });
await page.evaluate(() =>
document
.querySelectorAll('style')
.forEach(
(style) =>
style.textContent.includes('gev-screen-whiteboard{visibility') &&
style.remove(),
),
);
let amber = 0;
for (let i = 0; i < data.length; i += info.channels) {
const [r, g, b] = [data[i], data[i + 1], data[i + 2]];
if (r > 150 && g > 90 && g < 225 && b < 150 && r - b > 60 && r - g > 15)
amber++;
}
return amber;
};
/** The callout texts the page board shows, and those it hides. */
const board = () =>
page.evaluate(() => {
const out = { shown: [], hidden: [] };
for (const group of document.querySelectorAll(
'.gev-screen-whiteboard-svg g.gev-anno',
)) {
const text = group.querySelector('.gev-anno-text')?.textContent;
if (!text) continue;
const hidden =
group.style.display === 'none' ||
getComputedStyle(group).display === 'none';
(hidden ? out.hidden : out.shown).push(text);
}
out.shown.sort();
out.hidden.sort();
return out;
});
let round = 0;
const drawn = await page.evaluate(
async (ring, lat, lon) => {
const annotations = window.__gevAnnotations;
window.qaBoard = annotations;
const result = await annotations.annotate(
[
{
type: 'area',
manual: true,
ring,
label: 'QA Area',
color: 'amber',
},
{
type: 'pin',
manual: true,
latitude: lat + 0.004,
longitude: lon + 0.006,
label: 'QA Near',
color: 'green',
},
{
type: 'pin',
manual: true,
latitude: -lat,
longitude: lon + 180,
label: 'QA Far',
color: 'cyan',
},
],
{ persist: true, flyTo: false },
);
return {
drawn: result.drawn,
attached: annotations.attached,
handle: window.__godsEyeView.annotations === annotations,
};
},
RING,
LAT,
LON,
);
await strict.check(
page,
'annotations',
'the board draws three marks on the attached engine and is the debug handle',
drawn.drawn === 3 && drawn.attached && drawn.handle,
drawn,
);
for (const kind of ['navara', 'cesium', 'navara']) {
if (
(await page.evaluate(() => window.__godsEyeView.engine.kind)) !== kind
) {
await strict.switchTo(page, kind);
}
await wait(2500);
const state = await page.evaluate(() => ({
same: window.__gevAnnotations === window.qaBoard,
count: window.qaBoard.count(),
attached: window.qaBoard.attached,
handle: window.__godsEyeView.annotations === window.qaBoard,
}));
await strict.check(
page,
'annotations',
'the same session board keeps its three marks and draws on this engine',
state.same && state.count === 3 && state.attached && state.handle,
state,
);
const seen = await board();
console.log(kind, 'board', JSON.stringify(seen));
await strict.check(
page,
'annotations',
'the near callouts show and the far pin is culled at the horizon',
seen.shown.includes('QA Near') &&
seen.shown.includes('QA Area') &&
!seen.shown.includes('QA Far'),
seen,
);
await page.screenshot({
path: `${SHOTS}/annotations-${kind}-${round}.png`,
});
const amber = await canvasAmber();
// The same view without the marks (hidden from the list).
const setHidden = (hidden) =>
page.evaluate((h) => {
for (const mark of window.qaBoard.list())
window.qaBoard.setHidden(mark.id, h);
}, hidden);
await setHidden(true);
const bare = await canvasAmber();
await setHidden(false);
console.log(kind, 'amber pixels', { bare, amber });
await strict.check(
page,
'annotations',
'the draped area paints amber on the globe canvas',
amber - bare > 400,
{ bare, amber },
);
round++;
}
// Fly-to a mark goes through the engine's camera on Navara.
const flight = await page.evaluate(async () => {
const { engine } = window.__godsEyeView;
const before = engine.camera.height();
const area = window.qaBoard.list().find((m) => m.label === 'QA Area');
const ok = window.qaBoard.frame(area.id);
await new Promise((r) => setTimeout(r, 2600));
return { ok, before, after: engine.camera.height() };
});
await strict.check(
page,
'annotations',
'framing a mark flies the Navara camera to it',
flight.ok && Math.abs(flight.after - flight.before) > 100,
flight,
);
// Hidden from the list: the board and the canvas let it go.
const hidden = await page.evaluate(async () => {
for (const mark of window.qaBoard.list())
window.qaBoard.setHidden(mark.id, true);
await new Promise((r) => setTimeout(r, 600));
return window.qaBoard.list().every((m) => m.hidden);
});
const afterHide = await board();
await strict.check(
page,
'annotations',
'hidden marks leave the board',
hidden && afterHide.shown.length === 0,
afterHide,
);
await page.evaluate(() => window.qaBoard.clear());
assert.deepEqual(errors, []);
console.log(
'PASS annotations drawn, culled and kept across engine switches',
);
},
);