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Chat sits next to the mic in the command dock. Replies are silent and never request the microphone; the first message connects with the selected provider and runs the same map actions as voice through each provider's text API (OpenAI OPENAI_CHAT_MODEL, Gemini GEMINI_CHAT_MODEL via generateContent, which never starts Live). Only one mode runs at a time. - Chat panel rendered by the voice control presenter: conversation, recent and quick-command suggestions, Up/Down history, attachments (map-layer references or small UTF-8 text files, sent only with the message) - Chat and voice panels sit above the dock or dock into the right rail's column; minimized bars sit centred above the dock, and height animates on swaps - A centred panel steps down to its bar for the Location and Visual Presets trays without moving focus, rests above an open tray, and docks right while expanded over one; it returns to the centre once the trays close - Minimized voice previews the last sentence from each side; the empty Voice Preview suggests things to say - Settings opened from chat keep chat's frame and show the shared AI provider and quick commands; voice Settings show Back to voice - Closing chat ends a typed session; the voice panel's close turns voice off - The dock widens its voice control for the chat button and restyles its wings, which show icons only at 900px and below; assistant panels share the left panels' glass, and Cyber keeps its own surfaces - Server text-chat handlers with body, time and per-IP limits (GEV_RATELIMIT_*_CHAT_PER_MIN), documented in SECURITY.md; tests and all eleven locales Co-authored-by: Darren Dignam <[email protected]>
60 lines
1.7 KiB
JavaScript
60 lines
1.7 KiB
JavaScript
import { defineStore } from 'pinia';
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import { markRaw, shallowRef } from 'vue';
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/**
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* The voice control as the command dock renders it. The voice control
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* presenter (src/voice/control.js) holds the control's state for the session
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* owners and publishes it here; the view sends clicks, keys and form changes
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* back to the connected presenter.
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*/
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export const useVoiceStore = defineStore('gev-voice', () => {
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/** The presented control; null while no voice session owns one. */
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const view = shallowRef(null);
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/** @param {?object} next A fresh presentation; every publish re-renders. */
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function publish(next) {
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view.value = next && markRaw(next);
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}
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/** The presenter the view calls, or null while none is wired. */
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const controls = shallowRef(null);
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/** @param {?object} next The presenter, or null to disconnect. */
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function connect(next) {
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controls.value = next && markRaw(next);
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}
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/**
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* The waveform's bars, apart from the view: they change every animation
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* frame while voice is live, and only the visualizer renders them.
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*/
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const bars = shallowRef(null);
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/** @param {?Array<{level: string, opacity: string}>} next */
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function publishBars(next) {
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bars.value = next && markRaw(next);
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}
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/**
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* The chat conversation, apart from the view: a typed reply reveals frame
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* by frame, and only the message list renders it.
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*/
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const chat = shallowRef([]);
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/** @param {Array<{id: number, role: string, text: string}>} next */
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function publishChat(next) {
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chat.value = markRaw(next ?? []);
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}
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return {
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view,
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publish,
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controls,
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connect,
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bars,
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publishBars,
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chat,
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publishChat,
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};
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});
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