mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
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# Conflicts: # index.html # src/i18n/locales/ar.json # src/i18n/locales/de.json # src/i18n/locales/es.json # src/i18n/locales/fr.json # src/i18n/locales/it.json # src/i18n/locales/ja.json # src/i18n/locales/pt.json # src/i18n/locales/ru.json # src/i18n/locales/uk.json # src/i18n/locales/zh-CN.json # src/i18n/locales/zh-Hant.json
55 lines
3.5 KiB
HTML
55 lines
3.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>God's Eye View</title>
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<!-- Raster fallbacks: Safari ignores an SVG apple-touch-icon and falls back to a
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screenshot of the page, so an installed app needs a real PNG. Regenerate
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these from the logo with `node scripts/generate-icons.mjs`. -->
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<link rel="icon" type="image/png" sizes="32x32" href="/icons/icon-32.png" />
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<!-- Listed after the PNG: browsers that use the last usable icon keep the SVG
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for the tab. -->
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<link rel="icon" type="image/svg+xml" href="/logo.svg" />
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<link rel="apple-touch-icon" sizes="180x180" href="/icons/icon-180.png" />
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<link rel="manifest" href="/manifest.webmanifest" />
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<meta name="theme-color" content="#0a0a0f" />
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black" />
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<meta name="apple-mobile-web-app-title" content="God's Eye" />
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<link rel="stylesheet" href="/style.css" />
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Inter:wght@300;400;500;600&family=Noto+Sans+Arabic:wght@400;500;600;700&display=swap" rel="stylesheet" />
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<!-- Icon font subset to the glyphs this app renders. Keep `icon_names` in sync
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with the sources: src/materialSymbolsSubset.test.mjs fails when a source
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names a glyph this list is missing, because a missing glyph does not draw
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a box — the ligature never forms and the element renders the literal word. -->
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<link href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@20,400,0,0&icon_names=adjust,arrow_drop_down,arrow_forward,arrow_left,arrow_right,bolt,chevron_left,chevron_right,close,close_fullscreen,dark_mode,draw,east,flare,flight,handyman,layers,layers_clear,light_mode,local_fire_department,location_on,more_horiz,movie,my_location,navigation,normal,on,open_in_full,partly_cloudy_day,pause,pentagon,play_arrow,public,radar,radio,right_panel_close,right_panel_open,rocket_launch,satellite_alt,search,settings,skip_next,skip_previous,streetview,timeline,tune,upload_file,videocam,view_in_ar,visibility,visibility_off" rel="stylesheet" />
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</head>
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<body>
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<div class="gev-view" data-gev-view="scene-chrome"></div>
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<div class="gev-view" data-gev-view="cockpit"></div>
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<div class="gev-view" data-gev-view="display-controls"></div>
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<div class="gev-view" data-gev-view="command-dock"></div>
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<div class="gev-view" data-gev-view="layer-panels"></div>
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<div class="gev-view" data-gev-view="context"></div>
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<div class="gev-view" data-gev-view="welcome"></div>
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<div class="gev-view" data-gev-view="provider-settings"></div>
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<!-- Intelligence HUD Overlay -->
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<div class="gev-view" data-gev-view="intel-hud"></div>
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<!-- Loading screen -->
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<div id="loading-screen">
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<div class="loader-content">
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<span class="loader-logo brand-logo" data-logo-gaze data-logo-src="/logo.svg" aria-hidden="true"><img src="/logo.svg" alt="" /></span>
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<h2 translate="no">GOD'S EYE <span class="title-accent">VIEW</span></h2>
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<p class="loader-status" data-i18n>Initializing photorealistic world...</p>
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</div>
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</div>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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