Files
gods-eye-view/src/app/layers/militaryFlights.js
T

47 lines
1.4 KiB
JavaScript

import { createMilitaryFlightLayer } from '../../layers/military/index.js';
import * as picking from '../../data/pickRegistry.js';
import * as sprites from '../../data/spriteOrder.js';
import * as trails from '../../data/trailRenderer.js';
import * as aircraftPresentation from '../../data/tr3bRegistry.js';
import * as camera from '../../data/trackedCamera.js';
import * as labels from '../../data/detectionDraw.js';
import * as geoid from '../../data/geoid.js';
import * as focus from '../../data/focusDeemphasis.js';
import * as readout from '../../data/trackedReadout.js';
import * as context from '../../data/contextStore.js';
import * as render from '../../renderGovernor.js';
import * as recession from '../../data/aircraftRecession.js';
/** Construct one layer using the application scene owners and a supplied source. */
export function createApplicationMilitary({
surface,
source,
militaryRegistry,
resolveAsset = (url) =>
`${import.meta.env?.BASE_URL || '/'}${url.replace(/^\//, '')}`,
}) {
const { groundFloor, meshFloor, groundSnap } = surface;
return createMilitaryFlightLayer({
source,
resolveAsset,
services: {
picking,
sprites,
trails,
aircraftPresentation,
camera,
militaryRegistry,
labels,
groundFloor,
meshFloor,
geoid,
focus,
readout,
context,
render,
groundSnap,
recession,
},
});
}