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Detail and selected cards and annotation callouts no longer carry a coloured bar down their left edge. The world overlay still solves each card's place and paints its leader; WorldOverlayCards draws the plate and text of selected and tracked cards at that rectangle, positioned by a transform written each painted frame. ?overlayCards=all draws ambient detail cards the same way and ?overlayCards=off paints every card on the canvas. Co-Authored-By: Claude Fable 5.2 <[email protected]>