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Route every application-owned presentation string through the i18n core: t() call sites across the app/layers/ui/data/voice surfaces, data-i18n* attributes in the src/ui/templates/*.html markup (applied at boot by applyDocumentTranslations from src/standalone/application.js), and the dock locale selector (runtime-rendered from the offered pair — a single EN button while only English ships). Rebased onto current main, where the extraction follows the module splits: the shell wiring now lands in the owner modules (panelChrome, visualSettings, locationNavigation, shareRestoration, shellFeedback, applicationShell) and the voice status corpus in the realtime* modules; scene status lives in director.js + playbackAdapter.js. Modules shared with the node runtime (loadingFeedback, installationFeedback, regionalModel, keySetupCore, vessels ingestion) stay environment-neutral English and localize at their browser render sites (chip maps in shellFeedback/installations controls, the weather table in cockpitBriefing, keySetupRequirementEnvVars compositions), so the package-boundary graph stays clean; the browser boundary groups now own the i18n modules they reach (scripts/package-boundaries.json).
86 lines
2.8 KiB
JavaScript
86 lines
2.8 KiB
JavaScript
/** Connect the portable Director runner to the existing scene presentation. */
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import { t } from '../i18n/index.js';
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export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
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let timing;
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let travel;
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return {
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async releaseScene(scene, token) {
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const released = await director._releaseSceneLayers(scene, token);
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if (!token || released) director._loadedSceneId = null;
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return released;
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},
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selectShot({ scene, shot, index, total }) {
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director._selectedSceneId = scene.id;
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director._selectedShotId = shot.id;
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director._renderSceneSelect();
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director._renderShotList();
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director._updateStatus(
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t('setup.scenes.status.runningShot', {
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index: index + 1,
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total,
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scene: scene.title,
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shot: shot.title,
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}),
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);
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director._logEvent('shot_start', {
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sceneId: scene.id,
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shotId: shot.id,
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title: shot.title,
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index,
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});
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},
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applyVisual({ shot, token }) {
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return director.styleManager.applyVisualState(
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director._visualStateForShot(shot),
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{ isCurrent: () => !token.cancelled && !token.signal?.aborted },
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);
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},
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async applyLayers({ scene, shot, token }) {
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director._setSceneMediaPlayback(scene, shot, token);
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const result = await director._applyLayerStates(
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director._layerStatesForShot(scene, shot),
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token,
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);
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if (
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!token.cancelled &&
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!result.refused.length &&
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!(await director._applyDataPacks(scene, shot, token))
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)
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throw new Error('Data packs unavailable');
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return result;
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},
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travel({ scene, shot, token }) {
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director._loadedSceneId = scene.id;
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const duration = shot.durationSec || defaultShotDurationSec;
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timing = director._startSceneClockTicker(scene, shot, token);
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travel = director._beginShotTravel(scene, shot, duration);
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const flight = director._flyShotCamera(scene, shot, duration, token);
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director._publishShotTravel(scene, shot, travel);
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return flight;
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},
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settle({ scene, shot, token }) {
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director._settleShotLayerStates(scene, shot, token, travel);
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},
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hold({ scene, shot, token }) {
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return director._holdShot(scene, shot, token);
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},
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completeShot({ scene, shot, index }) {
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director._clock.stopSceneTimer();
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director._publishSceneClock(scene, shot, timing.endElapsedSec, {
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running: true,
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});
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director._logEvent('shot_end', {
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sceneId: scene.id,
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shotId: shot.id,
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index,
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});
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},
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complete() {
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director._setProgress(1);
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director._updateStatus(t('setup.scenes.status.runComplete'));
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director._logEvent('scene_run_complete', {});
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},
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};
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}
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