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Knip, configured with the application, package exports, scripts, QA harnesses, workers, tools and tests as entry points, reports exports that no module imports. Each was checked by hand against string-based and namespace imports. - Symbols that are still used inside their own module lose only the `export` keyword (176 constants and helpers). - Unused re-exports are removed from barrel modules (flight, military, vessel, CCTV, directions, transit history, local ADS-B and street-level policy modules). - Declarations that nothing uses at all are deleted, among them AIS_WATCHDOG_STATUSES, applyFilter, isRadioCountryCode, compactText, DENSITY_STOPS, the unused CCTV endpoint constants, and the SDR band constants. - Default exports that nothing imports are removed. The ones in src/data/earthquakes.js, src/data/telegeographySubmarineCables.js, src/data/wind.js and src/data/bhoteKoshiLocator.js each constructed a layer instance at import time that nothing used; those instances are no longer created. Every export of a package.json entry stays, as does TOMTOM_CREDIT, which the traffic layer reads from the credits namespace it is given.
71 lines
2.2 KiB
JavaScript
71 lines
2.2 KiB
JavaScript
import { createDirectionsSource } from '../layers/directions/source.js';
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/**
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* @module directions
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* @description Service bundle for the Directions layer.
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*
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* The layer itself lives in `src/layers/directions/`, which imports nothing
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* but Cesium and the pure step formatter. This module is the one place that
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* names the application's shared services — the render governor, sprite order,
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* the pick registry, the world overlay, the annotation material, the camera
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* verbs, the shared ground floor and the pointer arbiter — and it re-exports
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* the layer's pure helpers for the tests and the share-link code.
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*/
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import * as credits from './dataCredits.js';
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import * as render from '../renderGovernor.js';
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import * as sprites from './spriteOrder.js';
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import * as picking from './pickRegistry.js';
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import * as scenePick from './scenePick.js';
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import * as overlays from '../overlays/worldOverlay.js';
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import * as annotations from '../annotations/worldAnnotationRenderer.js';
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import * as camera from '../cameraVerbs.js';
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import * as ground from './groundFloor.js';
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import * as input from './inputOwnership.js';
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import { createDirectionsLayer } from '../layers/directions/index.js';
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/** The shared scene owners every Directions instance runs on. */
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const directionsServices = Object.freeze({
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credits,
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render,
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sprites,
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picking,
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scenePick,
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overlays,
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annotations,
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camera,
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ground,
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input,
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});
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/** Construct one Directions layer over the application scene owners. */
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export function createApplicationDirectionsLayer({
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source = createDirectionsSource(),
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} = {}) {
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return createDirectionsLayer({ services: directionsServices, source });
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}
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export {
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DEFAULT_DIRECTIONS_MODE,
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DIRECTIONS_MODES,
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DIRECTIONS_POINTER_OWNER,
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DIRECTIONS_ROUTE_COLOR,
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POINTER_TOOL_EXITS,
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STEP_ANCHOR_DEADLINE_MS,
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STEP_ANCHOR_FAST_ATTEMPTS,
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STEP_ANCHOR_RETRY_MS,
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STEP_ANCHOR_SLOW_RETRY_MS,
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createDirectionsStepOverlayEntry,
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directionsRequestUrl,
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directionsRowControls,
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directionsStats,
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directionsStepCopy,
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directionsStepList,
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normalizeDirectionsParams,
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normalizeRoutePayload,
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pointerBlockedMessage,
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stepAnchorDelayMs,
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stepIndexAtDistance,
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stepMarkerHeightM,
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stepMarkerIndices,
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} from '../layers/directions/index.js';
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