mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-15 15:52:21 +00:00
- src/geo drops the ported debug argument checks and the tests that bitExact already covers; package boundaries accept a directory entry, so src/geo/ is listed once per group. - Cesium no longer carries movers and lines nobody draws with: they are optional engine capabilities. The fake engine and the Cesium camera use the shared cameraMath; unused contract tables, clock.ticked, the 'finest' surface detail and Navara click statistics are gone. - ALPR keeps one overlay core and one presentation model for both engines, bikeshare one station bookkeeping, the Navara ground effects one definition helper; image atlases, view centres, mover banks and colours are shared. - The legacy switch route, the clock offset and rate controls and other unused exports are removed. - The acceptance runs the Navara draw, geo import and scope checks; scenarios use the harness switch and page helpers; the main chunk check keeps the size budget only and runs once in CI.
191 lines
6.3 KiB
JavaScript
191 lines
6.3 KiB
JavaScript
import { fromDegrees } from '../src/geo/cartesian3.js';
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import { readFile } from 'node:fs/promises';
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import assert from 'node:assert/strict';
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import {
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createStrict,
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localPreview,
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openPage,
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waitForEngine,
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} from './qa-strict-harness.mjs';
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const base = localPreview(process.argv[2]);
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base.search = '?engine=navara&welcome=0&look=cinematic';
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base.hash =
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'v=2&lat=43.6500&lon=-79.3800&alt=46000&heading=0&pitch=-90&roll=0&map=sentinel2&l=';
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const strict = createStrict({ origin: base.origin, layers: ['s2-ghostmaps'] });
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await strict.run({}, async (b) => {
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const { page: p, errors } = await openPage(b);
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const file = await readFile(
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new URL('./fixtures/ghostmaps-scenes.kmz', import.meta.url),
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);
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await p.evaluateOnNewDocument(
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(bytes) => {
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const fetch = window.fetch.bind(window);
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const events = window.EventSource;
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window.ghostStats = { streams: 0, reads: 0, catalogs: 0, titles: [] };
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window.EventSource = class extends EventTarget {
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constructor(url, options) {
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super();
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if (!url.includes('/api/ghostmaps/events'))
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return new events(url, options);
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window.ghostStats.streams++;
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this.readyState = 1;
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}
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close() {}
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};
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window.fetch = (input, options) => {
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const { pathname } = new URL(input.url ?? input, document.baseURI);
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if (pathname === '/api/ghostmaps/catalog') {
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window.ghostStats.catalogs++;
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return Promise.resolve(
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Response.json({
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commit: 'qa',
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products: [
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{ id: 'cip', version: 'qa', title: 'QA', defaultOn: true },
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],
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}),
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);
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}
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if (pathname.startsWith('/api/ghostmaps/file/')) {
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window.ghostStats.reads++;
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return Promise.resolve(new Response(new Uint8Array(bytes)));
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}
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return fetch(input, options);
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};
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const fill = CanvasRenderingContext2D.prototype.fillText;
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CanvasRenderingContext2D.prototype.fillText = function (value, ...args) {
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if (/QA (pin|route|zone)/i.test(value))
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window.ghostStats.titles.push(value);
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return fill.call(this, value, ...args);
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};
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},
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[...file],
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);
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await p.goto(base.href);
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await waitForEngine(p, 'navara');
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await p.evaluate(async () => {
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const { dataManager } = window.__godsEyeView;
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await dataManager.setEnabled('s2-ghostmaps', true, { origin: 'user' });
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window.qaGhost = dataManager.layers.get('s2-ghostmaps').module;
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});
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const click = async (lon, lat) => {
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const { x, y } = await p.evaluate(
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(pos) => {
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const { engine } = window.__godsEyeView;
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const point = engine.projector.worldToWindow(pos, {});
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const box = engine.host.canvas.getBoundingClientRect();
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window.ghostStats.titles = [];
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return { x: box.left + point.x, y: box.top + point.y };
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},
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fromDegrees(lon, lat),
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);
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await p.mouse.click(x, y);
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};
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const overlay = () =>
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p.evaluate(() => {
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const canvas = document.getElementById('world-overlay-canvas');
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const data = canvas
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.getContext('2d')
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.getImageData(0, 0, canvas.width, canvas.height).data;
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let pixels = 0;
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for (let i = 3; i < data.length; i += 4) if (data[i]) pixels++;
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return pixels;
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});
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for (const kind of ['navara', 'cesium', 'navara']) {
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if ((await p.evaluate(() => window.__godsEyeView.engine.kind)) !== kind) {
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await p.evaluate(() => {
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window.ghostStats.titles = [];
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});
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await strict.switchTo(p, kind);
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await p.waitForFunction(() =>
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window.ghostStats.titles.some((v) => /QA zone/i.test(v)),
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);
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}
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const inventory = await p.evaluate(() => ({
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same:
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window.qaGhost ===
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window.__godsEyeView.dataManager.layers.get('s2-ghostmaps').module,
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names: window.qaGhost.getAnalystRecords().map((r) => r.name),
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streams: window.ghostStats.streams,
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reads: window.ghostStats.reads,
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}));
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assert.deepEqual(inventory, {
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same: true,
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names: ['QA pin', 'QA route', 'QA zone'],
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streams: 1,
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reads: 1,
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});
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await strict.passed(
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p,
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's2-ghostmaps',
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'same model, three features, one event stream, one KMZ read',
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);
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await new Promise((resolve) => setTimeout(resolve, 2200));
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for (const [name, lon, lat] of [
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['QA pin', -79.38, 43.65],
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['QA route', -79.375, 43.71],
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['QA zone', -79.28, 43.61],
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]) {
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await click(lon, lat);
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await p.waitForFunction(
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(name) =>
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window.ghostStats.titles.some((v) =>
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v.toLowerCase().includes(name.toLowerCase()),
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),
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{ timeout: 12000 },
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name,
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);
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await strict.passed(
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p,
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's2-ghostmaps',
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`a click on ${name} draws its card text`,
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);
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console.log('PASS', kind, name, 'pointer hit');
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}
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// Not vacuous: the zone's card is up, so the overlay only clears when
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// the click in the hole is handled as a click on empty ground. The
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// overlay without any card is measured with a click far from every
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// feature.
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const shown = await overlay();
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await click(-79.316, 43.61);
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await p.waitForFunction(
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(shown) => {
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const canvas = document.getElementById('world-overlay-canvas');
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const data = canvas
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.getContext('2d')
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.getImageData(0, 0, canvas.width, canvas.height).data;
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let pixels = 0;
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for (let i = 3; i < data.length; i += 4) if (data[i]) pixels++;
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return pixels < shown - 100;
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},
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{ timeout: 10000 },
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shown,
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);
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const hole = await overlay();
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await click(-79.45, 43.55);
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await new Promise((resolve) => setTimeout(resolve, 800));
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const empty = await overlay();
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console.log(
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kind,
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'overlay pixels: zone card',
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shown,
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'hole',
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hole,
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'empty ground',
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empty,
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);
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await strict.check(
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p,
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's2-ghostmaps',
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'a click in the zone hole clears the selected zone card like empty ground',
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shown > empty + 100 && Math.abs(hole - empty) <= 0.02 * shown,
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{ shown, hole, empty },
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);
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await click(-79.28, 43.61);
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await p.waitForFunction(() =>
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window.ghostStats.titles.some((v) => /QA zone/i.test(v)),
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);
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}
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assert.deepEqual(errors, []);
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});
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