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Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.
- Simplify src/i18n: drop namespaces, the configurable locale pair
(GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
and markup, and fails on missing, unused, placeholder-mismatched or
wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
merge resurrected in docs/CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
86 lines
2.7 KiB
JavaScript
86 lines
2.7 KiB
JavaScript
/** Connect the portable Director runner to the existing scene presentation. */
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import { t } from '../i18n/index.js';
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export function createScenePlaybackAdapter(director, defaultShotDurationSec) {
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let timing;
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let travel;
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return {
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async releaseScene(scene, token) {
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const released = await director._releaseSceneLayers(scene, token);
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if (!token || released) director._loadedSceneId = null;
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return released;
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},
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selectShot({ scene, shot, index, total }) {
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director._selectedSceneId = scene.id;
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director._selectedShotId = shot.id;
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director._renderSceneSelect();
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director._renderShotList();
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director._updateStatus(
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t('Running {index}/{total}: {scene} / {shot}', {
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index: index + 1,
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total,
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scene: scene.title,
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shot: shot.title,
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}),
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);
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director._logEvent('shot_start', {
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sceneId: scene.id,
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shotId: shot.id,
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title: shot.title,
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index,
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});
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},
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applyVisual({ shot, token }) {
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return director.styleManager.applyVisualState(
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director._visualStateForShot(shot),
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{ isCurrent: () => !token.cancelled && !token.signal?.aborted },
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);
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},
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async applyLayers({ scene, shot, token }) {
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director._setSceneMediaPlayback(scene, shot, token);
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const result = await director._applyLayerStates(
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director._layerStatesForShot(scene, shot),
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token,
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);
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if (
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!token.cancelled &&
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!result.refused.length &&
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!(await director._applyDataPacks(scene, shot, token))
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)
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throw new Error('Data packs unavailable');
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return result;
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},
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travel({ scene, shot, token }) {
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director._loadedSceneId = scene.id;
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const duration = shot.durationSec || defaultShotDurationSec;
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timing = director._startSceneClockTicker(scene, shot, token);
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travel = director._beginShotTravel(scene, shot, duration);
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const flight = director._flyShotCamera(scene, shot, duration, token);
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director._publishShotTravel(scene, shot, travel);
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return flight;
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},
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settle({ scene, shot, token }) {
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director._settleShotLayerStates(scene, shot, token, travel);
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},
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hold({ scene, shot, token }) {
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return director._holdShot(scene, shot, token);
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},
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completeShot({ scene, shot, index }) {
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director._clock.stopSceneTimer();
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director._publishSceneClock(scene, shot, timing.endElapsedSec, {
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running: true,
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});
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director._logEvent('shot_end', {
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sceneId: scene.id,
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shotId: shot.id,
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index,
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});
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},
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complete() {
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director._setProgress(1);
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director._updateStatus(t('Scene run complete'));
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director._logEvent('scene_run_complete', {});
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},
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};
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}
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