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gods-eye-view/src/cockpitVisionPolicy.js
T

68 lines
1.9 KiB
JavaScript

export const COCKPIT_VISION_MODES = Object.freeze([
'optical',
'crt',
'nvg',
'thermal',
'anime',
'noir',
'snow',
]);
const TARGET_STYLE_BY_MODE = Object.freeze({
crt: 'retro',
nvg: 'surveillance',
thermal: 'thermal',
anime: 'anime',
noir: 'noir',
snow: 'snow',
});
const COCKPIT_MODE_BY_STYLE = Object.freeze({
normal: 'optical',
retro: 'crt',
surveillance: 'nvg',
thermal: 'thermal',
anime: 'anime',
noir: 'noir',
snow: 'snow',
});
/** Normalize a requested Cockpit vision mode to the unfiltered Normal entry. */
export function normalizeCockpitVisionMode(mode) {
return COCKPIT_VISION_MODES.includes(mode) ? mode : 'optical';
}
/** Start Cockpit on the equivalent supported map preset. */
export function cockpitVisionModeForStyle(style) {
return COCKPIT_MODE_BY_STYLE[String(style || '').toLowerCase()] || 'optical';
}
/** Settle pending map-style crossfades and return their intended final intensities. */
export function captureCockpitVisionBaseline(stages, transitions) {
const baseline = {};
for (const [name, stage] of Object.entries(stages)) {
const intensity = transitions?.get(name)?.to ?? stage.uniforms.intensity;
stage.uniforms.intensity = intensity;
transitions?.delete(name);
baseline[name] = intensity;
}
return baseline;
}
/**
* Apply Cockpit-only stage intensities without changing any shader parameters.
* Returns the temporary style whose parameters should be shown, or null.
*/
export function applyCockpitVisionStageIntensities(stages, mode) {
const next = normalizeCockpitVisionMode(mode);
if (next === 'optical') {
for (const stage of Object.values(stages)) stage.uniforms.intensity = 0;
return null;
}
for (const stage of Object.values(stages)) stage.uniforms.intensity = 0;
const target = TARGET_STYLE_BY_MODE[next] || null;
if (target && stages[target]) stages[target].uniforms.intensity = 1;
return target;
}