/* ── First-run mission launcher ─────────────────────────────────── Compact and non-modal: it gives a new visitor a meaningful starting choice without blocking manual map interaction or spending API quota. */ #first-run-launcher { position: fixed; z-index: 175; top: 50%; left: 50%; width: min(34rem, calc(100vw - 2rem)); /* Five tiles do not fit a short landscape phone (667 x 390), where the card would otherwise render past BOTH ends of the viewport. Cap it to the viewport and let the mission list scroll inside — the heading, the checkbox and the status line must stay reachable at every height. */ max-height: calc(100vh - 1.5rem); max-height: calc(100dvh - 1.5rem); display: flex; flex-direction: column; padding: 1.15rem; overflow: hidden; color: var(--text-primary); background: linear-gradient(145deg, rgba(10, 27, 37, 0.97), rgba(7, 13, 22, 0.95)), rgba(7, 17, 25, 0.96); border: 1px solid rgba(54, 220, 255, 0.42); border-radius: 0.65rem; box-shadow: 0 1.4rem 4.5rem rgba(0, 0, 0, 0.72), 0 0 2.5rem rgba(0, 212, 255, 0.09), inset 0 0 0 1px rgba(255, 255, 255, 0.025); backdrop-filter: blur(28px) saturate(1.25); -webkit-backdrop-filter: blur(28px) saturate(1.25); opacity: 0; transform: translate(-50%, calc(-50% + 0.8rem)) scale(0.985); transition: opacity 220ms ease, transform 280ms cubic-bezier(0.2, 0.8, 0.2, 1); /* Inert until revealed AND again while fading out, so a click during the dismiss animation cannot launch a second mission behind the fade. */ pointer-events: none; } /* An AUTHOR `display` on this id beats the UA's `[hidden] { display: none }` in the cascade, so the flex above would otherwise leave the card in the accessibility tree from page parse until it is revealed — or, on a share link, until it is removed. Restore the attribute's meaning explicitly. */ #first-run-launcher[hidden] { display: none; } #first-run-launcher.visible { opacity: 1; transform: translate(-50%, -50%) scale(1); pointer-events: auto; } .first-run-scanline { position: absolute; inset: 0 0 auto; height: 2px; background: linear-gradient( 90deg, transparent, rgba(54, 220, 255, 0.8), transparent ); box-shadow: 0 0 1rem rgba(54, 220, 255, 0.45); pointer-events: none; } .first-run-header, .first-run-footer { display: flex; align-items: center; justify-content: space-between; gap: 1rem; color: rgba(171, 210, 220, 0.6); font-family: var(--font-mono); font-size: 0.58rem; letter-spacing: 0.1rem; text-transform: uppercase; } .first-run-kicker { color: rgba(54, 220, 255, 0.86); } #first-run-launcher h2 { margin-top: 0.6rem; font-family: var(--font-mono); font-size: clamp(1.25rem, 2.4vw, 1.75rem); font-weight: 500; letter-spacing: -0.045rem; } #first-run-description { max-width: 29rem; margin-top: 0.3rem; color: rgba(215, 231, 235, 0.66); font-size: 0.78rem; line-height: 1.5; } .first-run-choices { display: grid; gap: 0.42rem; margin-top: 1rem; /* The one part of the card allowed to scroll when the viewport is too short. min-height:0 is what actually lets this flex child shrink below its content. */ min-height: 0; overflow-y: auto; overscroll-behavior: contain; scroll-behavior: smooth; /* A visible, non-overlaying affordance that the list continues; the scrollbar itself is the kit's .ui-scroll. */ scrollbar-gutter: stable; } .first-run-choices button { display: grid; grid-template-columns: 1.7rem 1fr 1.3rem; align-items: center; gap: 0.7rem; width: 100%; min-height: 3.55rem; padding: 0.6rem 0.7rem; color: rgba(225, 244, 248, 0.92); text-align: left; background: rgba(29, 69, 81, 0.18); border: 1px solid rgba(100, 200, 220, 0.18); border-radius: 0.42rem; cursor: pointer; transition: background var(--transition-fast), border-color var(--transition-fast), transform var(--transition-fast); } .first-run-choices button:hover, .first-run-choices button:focus-visible { background: rgba(25, 151, 178, 0.16); border-color: rgba(54, 220, 255, 0.62); outline: none; transform: translateX(2px); } /* aria-disabled, not :disabled — the JS keeps the buttons focusable while a mission runs so the keyboard is never dumped out of the launcher mid-flight. */ .first-run-choices button[aria-disabled='true'] { cursor: wait; opacity: 0.48; transform: none; pointer-events: none; } .first-run-choices button > .material-symbols-outlined:first-child { color: #55dff5; font-size: 1.35rem; } .first-run-choices button > span:nth-child(2) { display: flex; flex-direction: column; gap: 0.15rem; } .first-run-choices strong { font-family: var(--font-mono); font-size: 0.72rem; font-weight: 600; letter-spacing: 0.08rem; } .first-run-choices small { color: rgba(198, 220, 226, 0.55); font-size: 0.66rem; } .first-run-arrow { color: rgba(54, 220, 255, 0.4); font-size: 1rem; transition: transform var(--transition-fast), color var(--transition-fast); } .first-run-choices button:hover .first-run-arrow, .first-run-choices button:focus-visible .first-run-arrow { color: rgba(54, 220, 255, 0.9); transform: translateX(2px); } /* Ordered after the shared button rule rather than shouting !important at it. */ .first-run-choices button.first-run-explore { background: rgba(255, 255, 255, 0.025); } .first-run-footer { margin-top: 0.85rem; font-size: 0.48rem; letter-spacing: 0.055rem; } .first-run-dismiss { position: relative; padding: 0 0 0 0.75rem; border: 0; background: none; color: inherit; font: inherit; letter-spacing: inherit; text-transform: inherit; cursor: pointer; } /* A 44px touch target drawn outside the layout, so the footer row keeps the height of its one line of text; a 44px button box would nearly treble it. */ .first-run-dismiss::before { content: ''; position: absolute; top: 50%; right: 0; left: 0; height: 44px; transform: translateY(-50%); } .first-run-dismiss:hover, .first-run-dismiss:focus-visible { color: rgba(54, 220, 255, 0.86); } .first-run-dismiss-touch { display: none; } /* No hover and a coarse pointer: a phone or tablet, where ESC means nothing. */ @media (hover: none) and (pointer: coarse) { .first-run-dismiss-key { display: none; } .first-run-dismiss-touch { display: inline; } } .first-run-suppress { display: flex; align-items: center; gap: 0.4rem; color: rgba(199, 225, 231, 0.66); text-transform: none; font-size: 0.62rem; letter-spacing: 0.02rem; cursor: pointer; } .first-run-suppress input { width: 0.82rem; height: 0.82rem; margin: 0; accent-color: #36dcff; cursor: pointer; } .first-run-suppress:hover { color: rgba(225, 244, 248, 0.92); } /* The live region carries mission progress and failures, so it owns a full row and reserves its height — otherwise the card resizes as it speaks. */ .first-run-note { min-height: 1.1rem; margin-top: 0.5rem; color: rgba(199, 225, 231, 0.62); font-family: var(--font-mono); font-size: 0.62rem; line-height: 1.35; } #first-run-launcher[data-state='loading'] .first-run-note { color: rgba(54, 220, 255, 0.85); } /* Every surface that claims the screen hides the launcher. This list is the CSS half of the ESC arbitration: src/firstRunExperience.js watches these same classes and makes the launcher step aside, so a hidden card is never left holding a keyboard handler. Keep the two lists in step — EXCLUSIVE_SURFACE_CLASSES pins them together. */ body.ui-clean-view #first-run-launcher, body.recording-mode #first-run-launcher, body.cockpit-mode #first-run-launcher, body.scene-playback-mode #first-run-launcher { display: none; } @media (max-width: 620px) { #first-run-launcher { top: auto; bottom: 5.8rem; padding: 0.9rem; transform: translate(-50%, 0.8rem) scale(0.985); } #first-run-launcher.visible { transform: translate(-50%, 0) scale(1); } /* Five tiles have to clear the dock on a 375 x 812 phone, so the rows tighten. The dismiss button stays: it is the only way to close the card without choosing a mission on a phone, which has no ESC key. */ #first-run-launcher h2 { margin-top: 0.45rem; } #first-run-description { margin-top: 0.25rem; font-size: 0.72rem; } .first-run-choices { margin-top: 0.75rem; } .first-run-choices button { min-height: 3rem; padding: 0.45rem 0.6rem; } .first-run-choices small { font-size: 0.62rem; } } /* Short viewports — landscape phones, small laptop windows. The chrome tightens so the mission list keeps a usable share of the height. The intro line STAYS: it is the only copy that says what this thing is, and with four tiles it fits. (It was dropped here while there were five; the tile that went is exactly why it can come back.) */ @media (max-height: 620px) { #first-run-launcher { padding: 0.75rem 0.85rem; } #first-run-launcher h2 { margin-top: 0.3rem; font-size: 1.1rem; } #first-run-description { margin-top: 0.2rem; font-size: 0.7rem; line-height: 1.4; } .first-run-choices { margin-top: 0.55rem; } .first-run-choices button { min-height: 2.7rem; padding: 0.36rem 0.6rem; } .first-run-choices strong { font-size: 0.68rem; } .first-run-choices small { font-size: 0.6rem; } .first-run-footer { margin-top: 0.5rem; } .first-run-note { margin-top: 0.3rem; min-height: 0; } } /* A soft edge on the list, so a tile cut by the fold reads as "more below" rather than as a rendering seam. Gated on `data-scrollable`, which the JS sets only when the list ACTUALLY overflows — a fade on a list that fits would promise content that is not there, which is the opposite of the affordance it is meant to be. Decorative only: the list scrolls under it. */ .first-run-choices[data-scrollable='true'] { -webkit-mask-image: linear-gradient( to bottom, #000 calc(100% - 1.4rem), transparent 100% ); mask-image: linear-gradient( to bottom, #000 calc(100% - 1.4rem), transparent 100% ); } /* Scrolled to the end, there is nothing left to promise, so the fade lifts. Browsers without scroll-driven animations keep the static fade, which is still honest — there IS more list, it is just above rather than below. */ @supports (animation-timeline: scroll(self block)) { .first-run-choices[data-scrollable='true'] { animation: first-run-scroll-fade linear both; animation-timeline: scroll(self block); animation-range: contain 80% contain 100%; } } @keyframes first-run-scroll-fade { to { -webkit-mask-image: linear-gradient(to bottom, #000 100%, transparent 100%); mask-image: linear-gradient(to bottom, #000 100%, transparent 100%); } } @media (prefers-reduced-motion: reduce) { #first-run-launcher, .first-run-choices button, .first-run-arrow { transition: none; } /* Scrolling a tile into view must not animate either. */ .first-run-choices { scroll-behavior: auto; } }