import { test } from 'node:test'; import assert from 'node:assert/strict'; import * as Cesium from 'cesium'; import { createFirmsHeatmapLayer, fireCullPosition } from './firmsHeatmap.js'; import { FIRE_ANCHOR_LIFT_M } from './fireAnchors.js'; import { FIRMS_AMBIENT_COHORT_LIMIT, FIRMS_OVERLAY_SOURCE_ID } from './firmsLabels.js'; import { _clearMeshFloorCellsForTest, reportMeshFloorCell, setMeshFloorPreferred, } from './groundFloor.js'; import { unregisterSpriteCollection } from './spriteOrder.js'; import { isOverlayPointVisible, normalizeOverlayEntry } from '../overlays/worldOverlay.js'; import { createIconSet, ICON_CULL_LIFT } from './iconSet.js'; import { writeHoldSegment } from './iconSegment.js'; const AUSTIN = { lon: -97.7, lat: 30.2 }; /** Antipode of Austin — as far behind the limb as a point on Earth can be. */ const ANTIPODE = { lon: 82.3, lat: -30.2 }; const TOKYO = { lon: 139.7, lat: 35.7 }; /** Reported repro altitude for the through-the-globe defect. */ const REPRO_HEIGHT_M = 1_500_000; /** * Longitude offset east of Austin where the horizon test DIVERGES between a * sub-ellipsoid anchor and a lifted one: at 1.5 Mm a point here reads hidden * at −22 m but visible at +5/+12 m. Measured against Cesium's own occluder. */ const LIMB_DLON = 41.87; /** Farther east, where 11 m reads hidden and 12 m visible from the same camera. */ const LIFT_BAND_DLON = 41.9452; /** * Whether the icon set's GPU pass draws `row` from `occluder`'s camera: the * shader's horizon test on the row's cull point (its CPU twin). */ function gpuShows(set, row, occluder) { const position = set.position(row, 0, new Cesium.Cartesian3()); return set.shown(row) && occluder.isPointVisible(set.cullPoint(row, position)); } /** A fire-shaped row (shown, CULL_LIFT) held at `position`. */ function fireRow(set, id, position) { const row = set.add(id, { layer: 'firms', id }); set.setFlag(row, ICON_CULL_LIFT, true); set.setShown(row, true); writeHoldSegment(set.segments, row, position, 0); set.segmentWritten(row); return row; } /** Horizon occluder for a camera directly above Austin at `heightM`. */ function occluderOverAustin(heightM) { return new Cesium.EllipsoidalOccluder( Cesium.Ellipsoid.WGS84, Cesium.Cartesian3.fromDegrees(AUSTIN.lon, AUSTIN.lat, heightM), ); } // --------------------------------------------------------------------------- // The GPU horizon cull a fire row gets // --------------------------------------------------------------------------- test('icon cull: far-side fires are hidden, near-side fires stay visible', () => { const occluder = occluderOverAustin(REPRO_HEIGHT_M); const set = createIconSet(); const at = (p) => Cesium.Cartesian3.fromDegrees(p.lon, p.lat, 0); const near = fireRow(set, 'near', at(AUSTIN)); const nearby = fireRow(set, 'nearby', at({ lon: AUSTIN.lon + 6, lat: AUSTIN.lat + 4 })); const far = fireRow(set, 'far', at(ANTIPODE)); const otherSide = fireRow(set, 'tokyo', at(TOKYO)); assert.equal(gpuShows(set, near, occluder), true, 'the fire under the camera renders'); assert.equal(gpuShows(set, nearby, occluder), true, 'a fire well inside the horizon renders'); assert.equal(gpuShows(set, far, occluder), false, 'the antipodal fire must not shine through the planet'); assert.equal(gpuShows(set, otherSide, occluder), false, 'Tokyo is beyond the limb from Austin at 1.5 Mm'); }); test('icon cull: raising the camera reveals fires the low camera hid', () => { const set = createIconSet(); const paris = fireRow(set, 'paris', Cesium.Cartesian3.fromDegrees(2.35, 48.86, 0)); assert.equal(gpuShows(set, paris, occluderOverAustin(REPRO_HEIGHT_M)), false); assert.equal(gpuShows(set, paris, occluderOverAustin(35_000_000)), true, 'in view from geostationary height'); }); test('icon cull: a sub-ellipsoid anchor is judged lifted, a far-side one still culls', () => { const occluder = occluderOverAustin(REPRO_HEIGHT_M); const set = createIconSet(); const sunken = fireRow(set, 'sunken', Cesium.Cartesian3.fromDegrees(AUSTIN.lon + LIMB_DLON, AUSTIN.lat, -22)); assert.equal(gpuShows(set, sunken, occluder), true, 'the lifted cull point keeps the near-limb fire on screen'); set.setFlag(sunken, ICON_CULL_LIFT, false); assert.equal(gpuShows(set, sunken, occluder), false, 'baseline: the raw anchor false-hides at the limb'); const far = fireRow(set, 'far', Cesium.Cartesian3.fromDegrees(ANTIPODE.lon, ANTIPODE.lat, -22)); assert.equal(gpuShows(set, far, occluder), false, '12 m of lift must not defeat the actual horizon cull'); }); test('fireCullPosition: a card is judged where its sprite is', () => { const occluder = occluderOverAustin(REPRO_HEIGHT_M); const set = createIconSet(); setMeshFloorPreferred(true); try { // Sunk, an 11 m anchor (floor 6 + lift), and well above: each card must // agree with the GPU test on its own row, at limb points where they can. for (const [i, floor] of [-27, 6, 900].entries()) { _clearMeshFloorCellsForTest(); // a reported cell latches its first floor for (const dLon of [LIMB_DLON, LIFT_BAND_DLON]) { const lat = AUSTIN.lat; const lon = AUSTIN.lon + dLon; reportMeshFloorCell(lat, lon, floor); const fire = { index: i, lat, lon, frp: 10, position: null }; const cull = fireCullPosition(fire); assert.equal(fire.positionHeight, floor + FIRE_ANCHOR_LIFT_M); const row = fireRow(set, `${floor}:${dLon}`, fire.position); assert.equal( occluder.isPointVisible(cull), gpuShows(set, row, occluder), `floor ${floor} m at +${dLon}°`, ); } } } finally { _clearMeshFloorCellsForTest(); setMeshFloorPreferred(false); } }); test('fireCullPosition: negative-geoid anchor renders at the datum but culls lifted', () => { const lat = 30.2; const lon = AUSTIN.lon + LIMB_DLON; setMeshFloorPreferred(true); reportMeshFloorCell(lat, lon, -27); try { const fire = { index: 1, lat, lon, frp: 10, position: null }; const cull = fireCullPosition(fire); const render = fire.position; const renderCarto = Cesium.Cartographic.fromCartesian(render); assert.ok( Math.abs(renderCarto.height - (-27 + FIRE_ANCHOR_LIFT_M)) < 0.5, `render anchor stays datum-correct at ${-27 + FIRE_ANCHOR_LIFT_M} m, got ${renderCarto.height}`, ); assert.notEqual(cull, render, 'a sub-ellipsoid anchor gets a separate cull point'); const cullCarto = Cesium.Cartographic.fromCartesian(cull); assert.ok(Math.abs(cullCarto.height - 12) < 0.5, `cull point lifted to 12 m, got ${cullCarto.height}`); assert.equal(fireCullPosition(fire), cull, 'the lifted point is cached, not re-allocated per call'); // The whole point: the datum-correct point would be culled here, the lifted one is not. const occluder = occluderOverAustin(REPRO_HEIGHT_M); assert.equal(occluder.isPointVisible(render), false, 'baseline defect: −22 m reads beyond the horizon'); assert.equal(occluder.isPointVisible(cull), true, 'lifted cull point reads correctly as in view'); } finally { _clearMeshFloorCellsForTest(); setMeshFloorPreferred(false); } }); test('fireCullPosition: a healthy above-ellipsoid anchor is its own cull point', () => { const lat = 45.5; const lon = -122.6; setMeshFloorPreferred(true); reportMeshFloorCell(lat, lon, 900); try { const fire = { index: 2, lat, lon, frp: 10, position: null }; const cull = fireCullPosition(fire); assert.equal(cull, fire.position, 'no second Cartesian is allocated for the common case'); } finally { _clearMeshFloorCellsForTest(); setMeshFloorPreferred(false); } }); // --------------------------------------------------------------------------- // World-overlay host wiring (cards) // --------------------------------------------------------------------------- test('isOverlayPointVisible: horizon test prefers entry.cullPosition when present', () => { const viewport = { width: 800, height: 600 }; const screen = { x: 400, y: 300 }; const render = Cesium.Cartesian3.fromDegrees(AUSTIN.lon + LIMB_DLON, AUSTIN.lat, -22); const lifted = Cesium.Cartesian3.fromDegrees(AUSTIN.lon + LIMB_DLON, AUSTIN.lat, 12); const occluder = occluderOverAustin(REPRO_HEIGHT_M); assert.equal( isOverlayPointVisible({ horizonCull: true }, render, screen, viewport, occluder), false, 'baseline: the render anchor alone false-hides the card', ); assert.equal( isOverlayPointVisible({ horizonCull: true, cullPosition: lifted }, render, screen, viewport, occluder), true, 'the supplied cull position is what the horizon test uses', ); assert.equal( isOverlayPointVisible( { horizonCull: true, cullPosition: Cesium.Cartesian3.fromDegrees(ANTIPODE.lon, ANTIPODE.lat, 12) }, render, screen, viewport, occluder, ), false, 'a far-side cull position still culls', ); }); test('normalizeOverlayEntry: carries a valid cullPosition, nulls a junk one', () => { const position = { x: 1, y: 2, z: 3 }; const kept = normalizeOverlayEntry('firms', { id: 'a', position, cullPosition: { x: 4, y: 5, z: 6 } }); assert.ok(kept.cullPosition instanceof Cesium.Cartesian3, 'stored as a host-owned Cartesian3'); assert.deepEqual( [kept.cullPosition.x, kept.cullPosition.y, kept.cullPosition.z], [4, 5, 6], ); const dropped = normalizeOverlayEntry('firms', { id: 'b', position, cullPosition: { x: NaN, y: 5, z: 6 } }); assert.equal(dropped.cullPosition, null, 'a malformed cull point falls back to the render position'); const notAnObject = normalizeOverlayEntry('firms', { id: 'b2', position, cullPosition: 42 }); assert.equal(notAnObject.cullPosition, null, 'a non-object cull point is rejected'); // Non-adopting sources keep their existing BEHAVIOUR and steady-frame // allocation profile; the normalized record does gain an enumerable // `cullPosition: null` field, which is why this asserts null rather than // absence. const absent = normalizeOverlayEntry('firms', { id: 'c', position }); assert.equal(absent.cullPosition, null, 'sources that do not opt in resolve to no cull anchor'); }); test('normalizeOverlayEntry: the stored cull anchor is a snapshot, not the caller object', () => { const position = { x: 1, y: 2, z: 3 }; const caller = new Cesium.Cartesian3(4, 5, 6); const normalized = normalizeOverlayEntry('firms', { id: 'a', position, cullPosition: caller }); assert.notEqual(normalized.cullPosition, caller, 'the host must not retain the caller reference'); // Sources legitimately recycle scratch vectors between publishes; a mutation // after normalization must never reach the per-frame occluder. caller.x = NaN; caller.y = 999; assert.deepEqual( [normalized.cullPosition.x, normalized.cullPosition.y, normalized.cullPosition.z], [4, 5, 6], 'post-normalize mutation of the source vector has no effect', ); }); test('normalizeOverlayEntry: an accessor-backed cullPosition is read exactly once', () => { const position = { x: 1, y: 2, z: 3 }; let reads = 0; const entry = { id: 'a', position, get cullPosition() { reads += 1; return new Cesium.Cartesian3(4, 5, 6); }, }; const normalized = normalizeOverlayEntry('firms', entry); assert.equal(reads, 1, 'one property read — not one per validated component'); assert.deepEqual( [normalized.cullPosition.x, normalized.cullPosition.y, normalized.cullPosition.z], [4, 5, 6], ); }); test('normalizeOverlayEntry: a throwing cullPosition accessor does not abort normalization', () => { const position = { x: 1, y: 2, z: 3 }; const entry = { id: 'a', position, title: 'still normalized', get cullPosition() { throw new Error('hostile accessor'); }, }; const normalized = normalizeOverlayEntry('firms', entry); assert.equal(normalized.cullPosition, null, 'the bad anchor degrades to null'); assert.equal(normalized.title, 'still normalized', 'the rest of the entry survives'); assert.equal(normalized.id, 'a'); }); // --------------------------------------------------------------------------- // Layer integration: the three production hooks // --------------------------------------------------------------------------- class MockEvent { constructor() { this.listeners = new Set(); } addEventListener(listener) { this.listeners.add(listener); return () => this.listeners.delete(listener); } emit() { for (const listener of [...this.listeners]) listener(); } } /** * Canvas stub good enough for the pre-baked glow sprites. Its data URL names * the gradient's colours, so each colour stop gets its own atlas slot. */ function canvasStub() { const stops = []; return { width: 0, height: 0, getContext: () => ({ createRadialGradient: () => ({ addColorStop: (offset, color) => stops.push(color) }), fillStyle: null, fillRect() {}, }), toDataURL: () => `data:image/png;base64,iVBORw0KGgo=#${stops.join('|')}`, }; } /** Proxy-shaped FIRMS record (firmsCsv shape) for the fetch stub. */ function rawFire(lat, lon, frp) { return { lat, lon, frp, confidence: 'h', brightness: 340, daynight: 'D', acqDate: '2026-08-03', acqTime: '0412', instrument: 'VIIRS', satellite: 'N20', }; } /** * Boots the REAL layer against a headless viewer stub; what the GPU would draw * is read off the layer's real icon set (`gpuShows`) from the stub camera. */ function createHarness(rawFires) { const originalFetch = globalThis.fetch; const originalWindow = globalThis.window; const originalDocument = globalThis.document; const originalProject = Cesium.SceneTransforms.worldToWindowCoordinates; globalThis.fetch = async () => ({ ok: true, status: 200, json: async () => ({ fires: rawFires, fetchedAt: Date.now() }), }); globalThis.window = globalThis.window || {}; globalThis.document = { createElement: () => canvasStub() }; // Deterministic projection: every distinct world position gets its own // 200 px grid slot (well clear of LABEL_MIN_SEP_PX) inside a 2000×2000 // canvas, so declutter geometry never decides these assertions. const slots = new Map(); Cesium.SceneTransforms.worldToWindowCoordinates = (scene, position, result) => { if (!slots.has(position)) slots.set(position, slots.size); const slot = slots.get(position); const out = result || new Cesium.Cartesian2(); out.x = 100 + (slot % 10) * 200; out.y = 100 + Math.floor(slot / 10) * 200; return out; }; const preRender = new MockEvent(); const moveEnd = new MockEvent(); const primitives = []; const entryCalls = []; const viewer = { dataSources: { add: (value) => value, remove: () => {} }, camera: { moveEnd, positionWC: Cesium.Cartesian3.fromDegrees(AUSTIN.lon, AUSTIN.lat, REPRO_HEIGHT_M), directionWC: new Cesium.Cartesian3(0, 0, -1), positionCartographic: { height: REPRO_HEIGHT_M }, }, scene: { canvas: { clientWidth: 2000, clientHeight: 2000 }, preRender, primitives: { add: (value) => { primitives.push(value); return value; }, remove: (value) => { const at = primitives.indexOf(value); if (at < 0) return false; primitives.splice(at, 1); value.destroy(); return true; }, contains: () => false, }, frameState: { mode: Cesium.SceneMode.SCENE3D, mapProjection: new Cesium.GeographicProjection() }, mapProjection: new Cesium.GeographicProjection(), }, }; const layer = createFirmsHeatmapLayer({ id: 'firms', name: 'FIRMS', overlayHost: { setEntries: (sourceId, entries) => entryCalls.push(entries), setVisible: () => {}, clearSource: () => {}, }, screenSpaceEventHandlerFactory: () => ({ setInputAction() {}, destroy() {} }), }); return { layer, viewer, preRender, moveEnd, /** The icon set the layer draws its detections from. */ icons: () => primitives[0].set, /** Primitives currently in the stub scene. */ primitives, /** Latest entry list published to the overlay host. */ latestEntries: () => entryCalls[entryCalls.length - 1] || [], /** Whether the GPU draws each row from the current camera, by pick id. */ showById() { const set = primitives[0].set; const occluder = new Cesium.EllipsoidalOccluder(Cesium.Ellipsoid.WGS84, viewer.camera.positionWC); const out = new Map(); for (let row = 0; row < set.count; row += 1) out.set(set.idAt(row), set.show && gpuShows(set, row, occluder)); return out; }, moveCameraTo(lon, lat, height = REPRO_HEIGHT_M) { viewer.camera.positionWC = Cesium.Cartesian3.fromDegrees(lon, lat, height); viewer.camera.positionCartographic = { height }; }, cleanup() { layer.destroy(viewer); unregisterSpriteCollection('firms'); Cesium.SceneTransforms.worldToWindowCoordinates = originalProject; globalThis.fetch = originalFetch; if (originalWindow === undefined) delete globalThis.window; else globalThis.window = originalWindow; if (originalDocument === undefined) delete globalThis.document; else globalThis.document = originalDocument; }, }; } test('layer: far-side detections are culled from the first frame', async () => { const harness = createHarness([ rawFire(AUSTIN.lat, AUSTIN.lon, 120), rawFire(ANTIPODE.lat, ANTIPODE.lon, 900), rawFire(TOKYO.lat, TOKYO.lon, 800), ]); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); // No camera event has fired — only renderDetections ran. const show = harness.showById(); assert.equal(show.size, 3, 'all three detections were rendered'); assert.equal(show.get('firms-0'), true, 'the Austin fire under the camera is visible'); assert.equal(show.get('firms-1'), false, 'the antipodal fire is culled at build time'); assert.equal(show.get('firms-2'), false, 'the Tokyo fire is culled at build time'); } finally { harness.cleanup(); } }); test('layer: the GPU cull follows the camera with no CPU show pass', async () => { const harness = createHarness([ rawFire(AUSTIN.lat, AUSTIN.lon, 120), rawFire(TOKYO.lat, TOKYO.lon, 800), ]); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); assert.equal(harness.showById().get('firms-1'), false, 'precondition: Tokyo hidden from Austin'); harness.moveCameraTo(TOKYO.lon, TOKYO.lat); harness.moveEnd.emit(); const set = harness.icons(); for (let row = 0; row < set.count; row += 1) assert.equal(set.shown(row), true, `${set.idAt(row)} keeps its row shown; the GPU decides`); const show = harness.showById(); assert.equal(show.get('firms-1'), true, 'Tokyo becomes visible once the camera is over it'); assert.equal(show.get('firms-0'), false, 'Austin drops behind the limb'); } finally { harness.cleanup(); } }); test('layer: a refresh keeps rows and restyles one whose index now holds another fire', async () => { const fires = [rawFire(AUSTIN.lat, AUSTIN.lon, 400), rawFire(TOKYO.lat, TOKYO.lon, 800)]; const harness = createHarness(fires); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); const set = harness.icons(); const austin = set.row('firms-0'); const handle = set.handleAt(austin); const before = set.width(austin); const beforeImage = set.imageFar(austin); fires[0] = rawFire(AUSTIN.lat + 0.5, AUSTIN.lon, 1); await harness.layer.update(); const row = set.row('firms-0'); assert.equal(set.handleAt(row), handle, 'the row (and its pick id) survives the rebuild'); assert.ok(set.width(row) < before, `restyled for the weaker fire: ${set.width(row)} < ${before}`); assert.notEqual(set.imageFar(row), beforeImage, 'a red glow becomes a yellow one'); const carto = Cesium.Cartographic.fromCartesian(set.position(row, 0, new Cesium.Cartesian3())); assert.ok(Math.abs(Cesium.Math.toDegrees(carto.latitude) - (AUSTIN.lat + 0.5)) < 1e-6, 'moved to the new fire'); } finally { harness.cleanup(); } }); test('layer: re-enabling after the camera moved shows the icons, culled from the new camera', async () => { const harness = createHarness([ rawFire(AUSTIN.lat, AUSTIN.lon, 120), rawFire(TOKYO.lat, TOKYO.lon, 800), ]); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); assert.equal(harness.showById().get('firms-1'), false, 'precondition: Tokyo hidden from Austin'); harness.layer.disable(); // The camera moves while the layer is OFF: moveEnd is not being listened // to, and the preRender watcher is inert. Nothing re-culls on its own. harness.moveCameraTo(TOKYO.lon, TOKYO.lat); await harness.layer.enable(harness.viewer); // Assert with NO camera event fired and NO refetch (fires are already // loaded, so enable() does not reload): the GPU culls from the current // camera on the first frame. const show = harness.showById(); assert.equal(harness.icons().show, true, 'the icon set is visible again'); assert.equal(show.get('firms-1'), true, 'the Tokyo fire is revealed at enable time'); assert.equal(show.get('firms-0'), false, 'the Austin fire is NOT left shining through the planet'); } finally { harness.cleanup(); } }); test('layer: a refresh drops rows whose fires left, and an empty one drops them all', async () => { const fires = [ rawFire(AUSTIN.lat, AUSTIN.lon, 120), rawFire(AUSTIN.lat + 1, AUSTIN.lon, 300), rawFire(AUSTIN.lat + 2, AUSTIN.lon, 200), ]; const harness = createHarness(fires); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); const set = harness.icons(); assert.equal(set.count, 3); // Index 0 still holds a fire; 1 and 2 are gone, so their rows swap out. fires.splice(1, 2); await harness.layer.update(); assert.deepEqual( Array.from({ length: set.count }, (_, row) => set.idAt(row)), ['firms-0'], ); assert.equal(set.metaAt(set.row('firms-0')).fire.lat, AUSTIN.lat, 'the kept row holds its own fire'); fires.length = 0; await harness.layer.update(); assert.equal(set.count, 0, 'an empty refresh leaves no sprite behind'); assert.equal(harness.latestEntries().length, 0, 'nor any card'); } finally { harness.cleanup(); } }); test('layer: destroy takes the icons out of the scene', async () => { const harness = createHarness([rawFire(AUSTIN.lat, AUSTIN.lon, 120)]); harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); const primitive = harness.primitives[0]; harness.cleanup(); assert.equal(harness.primitives.includes(primitive), false); assert.equal(primitive.isDestroyed(), true); }); test('layer: a near-limb fire on a sub-ellipsoid anchor is not culled by its datum', async () => { const lat = AUSTIN.lat; const lon = AUSTIN.lon + LIMB_DLON; // Negative-geoid coastal cell: ground floor −27 m → anchor −22 m, which the // occluder reads as beyond the horizon even though the fire is in view. setMeshFloorPreferred(true); reportMeshFloorCell(lat, lon, -27); const harness = createHarness([ rawFire(AUSTIN.lat, AUSTIN.lon, 120), rawFire(lat, lon, 90), ]); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); const set = harness.icons(); const sunken = set.row('firms-1'); const carto = Cesium.Cartographic.fromCartesian(set.position(sunken, 0, new Cesium.Cartesian3())); assert.ok( Math.abs(carto.height - (-27 + FIRE_ANCHOR_LIFT_M)) < 0.5, `the sprite still RENDERS at the datum-correct anchor, got ${carto.height}`, ); assert.equal(harness.showById().get('firms-1'), true, 'the near-limb fire stays on screen (lifted cull anchor)'); assert.equal(harness.showById().get('firms-0'), true, 'the camera-nadir fire is unaffected'); } finally { harness.cleanup(); _clearMeshFloorCellsForTest(); setMeshFloorPreferred(false); } }); test('layer: far-side candidates never displace near-side ambient cards', async () => { const near = []; for (let i = 0; i < 6; i += 1) near.push(rawFire(AUSTIN.lat + i * 0.4, AUSTIN.lon + i * 0.4, 100 - i)); const far = []; for (let i = 0; i < 20; i += 1) far.push(rawFire(ANTIPODE.lat + i * 0.4, ANTIPODE.lon + i * 0.4, 900 - i)); // Far-side fires are the STRONGEST, so they lead the FRP-ranked candidate // walk and would eat all 18 ambient slots without the horizon skip. const harness = createHarness([...near, ...far]); try { harness.layer.init(harness.viewer); await harness.layer.enable(harness.viewer); const ids = harness.latestEntries().map((entry) => entry.id); assert.ok(ids.length > 0, 'cards were published'); assert.ok(ids.length <= FIRMS_AMBIENT_COHORT_LIMIT, 'the ambient cap still holds'); // Card ids are `fire:firms::::` (the refetch-stable // detection key), so a card is matched back to its seed by coordinate. const nearCoords = new Set(near.map((fire) => `${fire.lat.toFixed(4)}:${fire.lon.toFixed(4)}`)); const nearIds = ids.filter((id) => nearCoords.has(id.split(':').slice(2, 4).join(':'))); assert.equal(nearIds.length, 6, 'every in-view fire gets a card'); assert.equal(new Set(nearIds).size, 6, 'six distinct near-side detections, not one repeated'); assert.equal(ids.length, 6, 'no slot is spent on a fire behind the planet'); assert.equal(FIRMS_OVERLAY_SOURCE_ID, 'firms'); } finally { harness.cleanup(); } });