/** * Weather teardown and cross-layer regression probe. * * Against a running dev server: records a resource baseline, turns every * weather layer on and exercises it (history playback, a wind reading, a * storm selection), turns them all off, and asserts the scene is back to the * baseline (imagery layers on the globe and the tileset, primitives, ground * primitives, data sources, entities, camera/scene listeners, the weather * panel, the wind reading marker). Then it enables a set of non-weather * layers one at a time and samples the render rate, long tasks and console * errors for each, and repeats the same non-weather sequence in a control * page that never had weather on. Writes /