/** Own Scene panel listeners and presentation through project reads and actions. */ import { t, msg } from '../i18n/index.js'; import { sceneElements, renderSceneOptions, renderSceneShots, presentSceneSelection, presentSceneButtons, presentSceneProgress, presentSceneRuntime, } from './scenePresentation.js'; export class SceneControls { constructor({ read, actions, subscribe, elements = sceneElements() }) { this.read = read; this.actions = actions; this.elements = elements; this.destroyed = false; this.actionGeneration = 0; this.removers = []; this.rowRemovers = []; this.playbackKeyRemover = null; if (!elements.select) return; // The radio's PLAY means "listen"; this one plays the scene. const playLabel = t('PLAY', { context: 'scene' }); if (elements.start) elements.start.textContent = playLabel; if (subscribe) this.unsubscribe = subscribe((notification) => this.present(notification), ); else { this.renderSceneSelect(); this.renderShotList(); } this.listen(elements.select, 'change', () => this.run('selectScene', elements.select.value), ); for (const [element, action] of Object.entries({ capture: 'capture', update: 'update', next: 'next', export: 'export', download: 'download', })) { this.listen(elements[element], 'click', () => this.run(action)); } this.listen(elements.new, 'click', () => this.createScene()); this.listen(elements.delete, 'click', () => this.deleteSelectedScene()); this.listen(elements.start, 'click', () => this.run('start', this.read().selectedSceneId), ); this.listen(elements.stop, 'click', () => this.run('stop', msg('Stopped'))); this.listen(elements.import, 'click', () => elements.file?.click()); this.listen(elements.file, 'change', async () => { const file = elements.file?.files?.[0]; if (!file) return; await this.run( this.actions.reviewImport ? 'reviewImport' : 'import', file, ); if (!this.destroyed) elements.file.value = ''; }); if (!subscribe) { this.updateStatus(t('Ready')); this.setProgress(0); this.setButtons(false); } } /** Apply only the presentation affected by an action; selection keeps row identity. */ present({ state, change, initial }) { if (this.destroyed) return; const type = change?.type; if ( initial || [ 'scene-options-changed', 'scene-created', 'scene-deleted', 'project-imported', ].includes(type) ) this.renderSceneSelect(); if ( initial || [ 'shots-changed', 'scene-created', 'scene-deleted', 'shot-captured', 'shot-updated', 'shot-renamed', 'shot-deleted', 'project-imported', ].includes(type) ) this.renderShotList(); if (type === 'selection-changed') presentSceneSelection(this.elements.shots, state.selectedShotId); if ( initial || [ 'buttons-changed', 'selection-changed', 'scene-options-changed', 'scene-created', 'scene-deleted', 'shots-changed', 'shot-captured', 'shot-deleted', 'project-imported', ].includes(type) ) this.setButtons(state.running); if (initial || type === 'progress-changed') this.setProgress(state.progress); if (initial || type === 'status-changed') this.updateStatus(state.status); if (initial || type === 'runtime-changed') this.updateRuntime(state.runtime); if (initial || type === 'playback-presentation') this.setPlaybackActive(state.playbackActive); if (initial || type === 'playback-keyboard') this.setPlaybackKeyboardEnabled(state.keyboardEnabled); if (type === 'project-exported') this.updateStatus(state.status); if (type === 'shot-loaded') this.updateStatus(state.status); if (type === 'run-event' && change.event === 'shot_start') this.setButtons(state.running); } listen(target, type, callback, removers = this.removers) { if (!target) return; const listener = (event) => { if (!this.destroyed) return callback(event); }; target.addEventListener(type, listener); removers.push(() => target.removeEventListener(type, listener)); } run(action, ...args) { if (this.destroyed) return; const generation = ++this.actionGeneration; const failed = () => { if (!this.destroyed && generation === this.actionGeneration) this.updateStatus(t('Scene action failed')); }; try { const result = this.actions[action](...args); return result?.then ? Promise.resolve(result).catch(failed) : result; } catch { failed(); } } renderSceneSelect() { if (!this.destroyed) renderSceneOptions(this.elements.select, this.read()); } createScene() { if (this.destroyed) return; const name = window.prompt( t('New scene name'), t('Scene {n}', { n: this.read().scenes.length + 1 }), ); if (name) this.run('create', name); } deleteSelectedScene() { if (this.destroyed) return; const state = this.read(); const scene = state.scenes.find( (item) => item.id === state.selectedSceneId, ); if ( scene && window.confirm( t('Delete scene "{scene}" and all shots?', { scene: scene.title }), ) ) this.run('deleteScene'); } deleteShot(sceneId, shotId) { if (this.destroyed) return; const scene = this.read().scenes.find((item) => item.id === sceneId); const shot = scene?.shots.find((item) => item.id === shotId); if ( shot && window.confirm( t('Delete shot "{shot}"?', { shot: shot.displayTitle || shot.title }), ) ) this.run('deleteShot', sceneId, shotId); } renderShotList() { if (this.destroyed) return; for (const remove of this.rowRemovers.splice(0)) remove(); renderSceneShots(this.elements.shots, this.read(), { listen: (element, type, callback) => this.listen(element, type, callback, this.rowRemovers), select: (id) => { this.run('selectShot', id); if (this.destroyed) return; presentSceneSelection(this.elements.shots, this.read().selectedShotId); this.setButtons(this.read().running); }, rename: (sceneId, shotId, title) => this.run('renameShot', sceneId, shotId, title), load: (sceneId, shotId) => this.run('load', sceneId, shotId), remove: (sceneId, shotId) => this.deleteShot(sceneId, shotId), }); } setButtons(running) { if (this.destroyed) return; const state = this.read(); const scene = state.scenes?.find( (item) => item.id === state.selectedSceneId, ); const shots = scene?.shots ?? []; presentSceneButtons(this.elements, running, state.hasRun, { hasScene: !!scene, // PLAY and NEXT run on into the following scenes. playableShots: (state.scenes ?? []).reduce( (total, item) => total + (item.shots?.length ?? 0), 0, ), hasSelectedShot: shots.some((shot) => shot.id === state.selectedShotId), }); this.elements.panel?.classList.toggle('has-shots', shots.length > 0); } setProgress(progress) { if (!this.destroyed) presentSceneProgress(this.elements.progress, progress); } updateStatus(text) { if (!this.destroyed && this.elements.status) this.elements.status.textContent = text; } updateRuntime(text) { if (!this.destroyed) presentSceneRuntime(this.elements.runtime, text); } setPlaybackActive(active) { if (this.destroyed && active) return; document.body.classList.toggle('scene-playback-mode', active); } setPlaybackKeyboardEnabled(enabled) { if (!enabled) { this.playbackKeyRemover?.(); this.playbackKeyRemover = null; } else if (!this.destroyed && !this.playbackKeyRemover) { const onKeyDown = (event) => { if (!this.destroyed && event.key === 'Escape' && this.read().running) this.run('stop', msg('Stopped (Esc)')); }; document.addEventListener('keydown', onKeyDown); this.playbackKeyRemover = () => document.removeEventListener('keydown', onKeyDown); } } destroy() { if (this.destroyed) return; this.destroyed = true; this.actionGeneration++; this.unsubscribe?.(); this.unsubscribe = null; this.setPlaybackKeyboardEnabled(false); for (const remove of [ ...this.removers.splice(0), ...this.rowRemovers.splice(0), ]) remove(); if (this.elements.shots) this.elements.shots.textContent = ''; this.elements.panel?.classList.toggle('has-shots', false); presentSceneRuntime(this.elements.runtime, ''); this.setPlaybackActive(false); } }