- Let the scene idle with AIS vessels enabled. Vessels no longer hold the continuous render loop; they request frames for new data and selection, one trailing frame after the camera stops, and hold the loop only while focus emphasis animates or a vessel stays dimmed under a tracked target. A parked vessels-only scene went from continuous rendering to 0 frames in 5 s. While anything is tracked, the vessel focus pass skips hidden sprites at rest: about 4 ms to 1.2 ms per pass over 12,000 vessels (waar19, #871).