// src/layers/awareness/rangeRing.test.mjs — the 250 km Global Context range // ring is a haloed polyline that stays legible on light and dark ground, // sits where the old ellipse outline did, and follows the subject. // Dim sonar pulses grow slowly from the subject to the ring, each with an // inward-fading gradient behind it; the ring flashes as each one arrives and // the overlay's echo field follows the subject. Under reduced motion the ring // simply stays on screen. import '../../testSupport/registerDom.mjs'; import test from 'node:test'; import assert from 'node:assert/strict'; import * as Cesium from 'cesium'; import { AWARENESS_RADIUS_M } from '../../data/militaryAwarenessEngine.js'; import { AWARENESS_RANGE_ECHO, AWARENESS_RANGE_PULSE, AWARENESS_RANGE_RING_STYLE, CONTEXT_RIM_HEIGHT_M, } from './policy.js'; import { CYBER_SONAR_RENDER_INTERVAL_MS } from '../../cyberSonar.js'; import { AWARENESS_PULSE_GRADIENT_MAX, awarenessPulseLevel, awarenessPulseState, awarenessRangeRingPositions, awarenessRingFlash, createRendering, wakeAwarenessPulses, } from './rendering.js'; import { getAwarenessEchoField } from '../../awarenessEcho.js'; import { createLifecycle } from './lifecycle.js'; import { createState } from './state.js'; /** WCAG relative luminance of a Cesium colour, ignoring alpha. */ function luminance(color) { const channel = (c) => c <= 0.03928 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4; return ( 0.2126 * channel(color.red) + 0.7152 * channel(color.green) + 0.0722 * channel(color.blue) ); } /** * The rendering part over a bare entity collection, counting render asks and * by reason. `reducedMotion` stubs the media query for the length of the * test; `motion.set(on)` flips it later and tells its listeners, as the * browser does. */ function ringRendering(t, { reducedMotion = false } = {}) { const previous = globalThis.matchMedia; const listeners = new Set(); const query = { get matches() { return reducedMotion; }, addEventListener(type, listener) { if (type === 'change') listeners.add(listener); }, removeEventListener(type, listener) { if (type === 'change') listeners.delete(listener); }, }; globalThis.matchMedia = (media) => media === '(prefers-reduced-motion: reduce)' ? query : { matches: false, addEventListener() {}, removeEventListener() {} }; t.after(() => { globalThis.matchMedia = previous; }); const motion = { set(on) { reducedMotion = on; for (const listener of [...listeners]) listener({ matches: on }); }, /** Change the preference without a change event, as old browsers do. */ setQuietly(on) { reducedMotion = on; }, listeners: () => listeners.size, }; const state = createState({ services: {} }); const entities = new Cesium.EntityCollection(); const scene = { primitives: new Cesium.PrimitiveCollection(), preRender: new Cesium.Event(), postRender: new Cesium.Event(), }; state.viewer = { entities, scene }; const reasons = []; const rendering = createRendering({ state, services: { geometry: {}, render: { governorRequestRender(reason) { reasons.push(reason); }, }, }, parts: {}, }); // A shown ring keeps a pulse timer; never leave one running past a test. t.after(() => rendering.clearVisual()); return { state, entities, scene, rendering, motion, reasons, renders: () => reasons.filter((r) => r === 'awareness-visual').length, pulseFrames: () => reasons.filter((r) => r === 'awareness-pulse').length, }; } /** * A request-render scene on a fake clock: `performance.now()` and the * timers advance together, and any render ask is drawn (preRender, then * postRender) on the next millisecond, as Cesium's request-render mode does. * `draw()` draws a frame someone else asked for. */ function frameLoop(t, ring) { let clock = 1_000_000; t.mock.method(performance, 'now', () => clock); t.mock.timers.enable({ apis: ['setTimeout', 'setInterval'] }); let drawn = 0; const draw = () => { drawn = ring.reasons.length; ring.scene.preRender.raiseEvent(ring.scene); ring.scene.postRender.raiseEvent(ring.scene); }; return { now: () => clock, draw, advance(ms) { for (let step = 0; step < ms; step++) { clock++; t.mock.timers.tick(1); if (ring.reasons.length > drawn) draw(); } }, }; } /** The pulse gradient disc and the echo collection among scene primitives. */ function pulsePrimitives(scene) { const all = Array.from({ length: scene.primitives.length }, (_, i) => scene.primitives.get(i), ); return { disc: all.find((p) => p instanceof Cesium.Primitive), count: all.length, }; } const flight = (lon) => ({ layerId: 'flights', id: 'abc123', position: Cesium.Cartesian3.fromDegrees(lon, 27, 9000), }); /** Surface distance from `center` to each ring position. */ function surfaceDistances(center, positions) { const from = Cesium.Cartographic.fromCartesian(center); return positions.map((position) => { const to = Cesium.Cartographic.fromCartesian(position); return new Cesium.EllipsoidGeodesic(from, to).surfaceDistance; }); } for (const [place, lat, lon] of [ ['equator', 0, 0], ['Sahara', 27, 3], ['Greenland', 72, -40], ['antimeridian', 10, 179.9], ]) { test(`ring positions stay 250 km from the subject at ${place}`, () => { const center = Cesium.Cartesian3.fromDegrees(lon, lat, 0); const positions = awarenessRangeRingPositions( center, AWARENESS_RADIUS_M, CONTEXT_RIM_HEIGHT_M, ); assert.equal(positions.length, AWARENESS_RANGE_RING_STYLE.segments + 1); assert.ok( Cesium.Cartesian3.equalsEpsilon(positions[0], positions.at(-1), 0, 1e-6), 'the ring closes on itself', ); // Within 100 m of 250 km on the WGS84 ellipsoid. for (const distance of surfaceDistances(center, positions)) assert.ok(Math.abs(distance - AWARENESS_RADIUS_M) < 100, `${distance} m`); for (const position of positions) assert.ok( Math.abs( Cesium.Cartographic.fromCartesian(position).height - CONTEXT_RIM_HEIGHT_M, ) < 1e-3, ); }); } test('the ring core and halo contrast on light and dark ground', () => { const core = Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.color, ); const halo = Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.outlineColor, ); // Core against halo is the edge that survives bright desert and snow, and // the monochrome styles that map everything to luminance. const ratio = (luminance(core) + 0.05) / (luminance(halo) + 0.05); assert.ok(ratio >= 4.5, `core:halo contrast ${ratio.toFixed(2)}`); assert.ok(core.alpha >= 0.9 && halo.alpha >= 0.7); // A visible halo on each side of a core at least 2 px wide. const { width, outlineWidth } = AWARENESS_RANGE_RING_STYLE; assert.ok(outlineWidth >= 1); assert.ok(width - 2 * outlineWidth >= 2); }); test('renderVisual draws one haloed polyline ring, not an ellipse outline', (t) => { const { entities, rendering } = ringRendering(t); rendering.renderVisual(flight(3)); assert.equal(entities.values.length, 1 + AWARENESS_RANGE_PULSE.count); assert.ok(entities.values.every((entity) => entity.ellipse === undefined)); const [entity] = entities.values; assert.equal(entity.ellipse, undefined); const now = Cesium.JulianDate.now(); assert.equal(entity.polyline.width.getValue(now), 4); assert.equal(entity.polyline.arcType.getValue(now), Cesium.ArcType.NONE); const material = entity.polyline.material; assert.ok(material instanceof Cesium.PolylineOutlineMaterialProperty); // The ring's hue is fixed; its opacity flashes with arriving pulses. const core = Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.color, ); const color = material.color.getValue(now); assert.equal(color.red, core.red); assert.equal(color.blue, core.blue); assert.ok(color.alpha >= 0 && color.alpha <= core.alpha + 1e-9); assert.equal( material.outlineWidth.getValue(now), AWARENESS_RANGE_RING_STYLE.outlineWidth, ); const ground = Cesium.Cartesian3.fromDegrees(3, 27, 0); for (const distance of surfaceDistances( ground, entity.polyline.positions.getValue(now), )) assert.ok(Math.abs(distance - AWARENESS_RADIUS_M) < 100); }); test('the ring and pulses follow the subject past 250 m and ignore smaller drift', (t) => { const { entities, rendering, renders } = ringRendering(t); const subject = flight; rendering.renderVisual(subject(3)); const [entity] = entities.values; const now = Cesium.JulianDate.now(); const first = entity.polyline.positions.getValue(now); const rendersAfterAdd = renders(); // ~100 m east: under the threshold, nothing is rebuilt or rendered. rendering.renderVisual(subject(3.001)); assert.equal(entity.polyline.positions.getValue(now), first); assert.equal(renders(), rendersAfterAdd); // ~1 km east: the same entity moves to the new centre. rendering.renderVisual(subject(3.01)); assert.equal(entities.values.length, 1 + AWARENESS_RANGE_PULSE.count); assert.equal(entities.values[0], entity); const moved = entity.polyline.positions.getValue(now); assert.notEqual(moved, first); for (const distance of surfaceDistances( Cesium.Cartesian3.fromDegrees(3.01, 27, 0), moved, )) assert.ok(Math.abs(distance - AWARENESS_RADIUS_M) < 100); assert.equal(renders(), rendersAfterAdd + 1); // Each pulse is a circle around the NEW centre: one radius all the way round. for (const pulse of entities.values.slice(1)) { const radii = surfaceDistances( Cesium.Cartesian3.fromDegrees(3.01, 27, 0), pulse.polyline.positions.getValue(now), ); assert.ok(Math.max(...radii) - Math.min(...radii) < 100); } rendering.clearVisual(); assert.equal(entities.values.length, 0); }); test('a pulse grows slowly from the subject and arrives dim at the ring', () => { const { periodMs, count, startFraction, fadeInFraction, peakOpacity, endOpacityFraction, } = AWARENESS_RANGE_PULSE; const at = (phase) => awarenessPulseState(phase * periodMs, 0); // Starts small and invisible, so nothing pops in at the centre. assert.equal(at(0).radiusM, AWARENESS_RADIUS_M * startFraction); assert.equal(at(0).alpha, 0); // Dim: never brighter than `peakOpacity`, which sits well under the ring. let brightest = 0; for (let phase = 0; phase < 1; phase += 0.005) { const { alpha } = at(phase); assert.ok(alpha >= 0 && alpha <= peakOpacity, `alpha ${alpha} at ${phase}`); brightest = Math.max(brightest, alpha); } assert.ok(Math.abs(brightest - at(fadeInFraction).alpha) < 0.01); assert.ok(peakOpacity <= 0.6); // Fading as it travels, but still visible when it reaches the ring, where // the ring takes over with its flash. assert.ok(at(0.5).alpha < at(0.25).alpha); assert.ok(at(0.9).alpha < at(0.5).alpha); assert.ok( Math.abs(at(0.999).alpha - peakOpacity * endOpacityFraction) < 0.01, ); assert.ok(at(0.999).alpha >= 0.15, 'the arriving pulse is still visible'); assert.ok(Math.abs(at(0.999).radiusM - AWARENESS_RADIUS_M) < 300); // Constant speed: equal time steps add equal radius. const step = at(0.4).radiusM - at(0.3).radiusM; assert.ok(Math.abs(at(0.7).radiusM - at(0.6).radiusM - step) < 1e-6); // Calm: a new pulse at most every 2.5 s, crossing 250 km in 8 s or more. assert.ok(periodMs / count >= 2500); assert.ok(periodMs >= 8000); // Pulses are evenly staggered across one period, and the cycle repeats. const near = (a, b) => Math.abs(a.radiusM - b.radiusM) < 1e-6 && Math.abs(a.alpha - b.alpha) < 1e-9; for (let index = 1; index < count; index++) assert.ok( near( awarenessPulseState(0, index), awarenessPulseState((index / count) * periodMs, 0), ), ); assert.ok( near( awarenessPulseState(periodMs * 7 + 123, 1), awarenessPulseState(123, 1), ), ); }); test('pulses ask for a frame 80 ms after each drawn frame instead of holding continuous rendering', (t) => { const ring = ringRendering(t); const { entities, rendering, pulseFrames } = ring; const loop = frameLoop(t, ring); rendering.renderVisual(flight(3)); // A Contacts view repaints at the Cyber sonar cadence, ~12.5 fps, while // the pulses run, never every display frame. assert.equal(pulseFrames(), 0); loop.advance(1); // the frame the new ring asked for arms the first request loop.advance(CYBER_SONAR_RENDER_INTERVAL_MS * 10); assert.ok(Math.abs(pulseFrames() - 10) <= 1, `${pulseFrames()} frames`); const now = Cesium.JulianDate.now(); const core = Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.color, ); for (const pulse of entities.values.slice(1)) { assert.equal(pulse.polyline.positions.isConstant, false); assert.equal( pulse.polyline.width.getValue(now), AWARENESS_RANGE_PULSE.width, ); const color = pulse.polyline.material.color.getValue(now); assert.ok(color.alpha >= 0 && color.alpha <= core.alpha); assert.equal(color.red, core.red); const radii = surfaceDistances( Cesium.Cartesian3.fromDegrees(3, 27, 0), pulse.polyline.positions.getValue(now), ); assert.ok( Math.min(...radii) >= AWARENESS_RADIUS_M * AWARENESS_RANGE_PULSE.startFraction - 100, ); assert.ok(Math.max(...radii) <= AWARENESS_RADIUS_M + 100); } const frames = pulseFrames(); rendering.clearVisual(); assert.equal(entities.values.length, 0); assert.equal(ring.scene.postRender.numberOfListeners, 0); loop.advance(CYBER_SONAR_RENDER_INTERVAL_MS * 10); assert.equal(pulseFrames(), frames, 'no frames once the ring is gone'); }); test('a parked view stops asking for frames once the pulses rest', (t) => { const ring = ringRendering(t); const { entities, scene, rendering, pulseFrames } = ring; const loop = frameLoop(t, ring); const { activeMs, count, periodMs } = AWARENESS_RANGE_PULSE; // Long enough for three ring flashes, then quiet. assert.ok(activeMs >= 3 * (periodMs / count)); rendering.renderVisual(flight(3)); loop.advance(activeMs + 500); const frames = pulseFrames(); assert.ok(frames >= activeMs / CYBER_SONAR_RENDER_INTERVAL_MS - 2); // Parked: a minute later not one more request. loop.advance(60_000); assert.equal(pulseFrames(), frames, 'render requests stop after the bound'); // At rest the ring stands on screen at full, as without pulses, and the // pulses, gradient and echoes are hidden. const now = Cesium.JulianDate.now(); const core = Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.color, ); const [ringEntity, ...pulses] = entities.values; assert.ok( Math.abs( ringEntity.polyline.material.color.getValue(now).alpha - core.alpha, ) < 1e-9, ); for (const pulse of pulses) assert.equal(pulse.polyline.show.getValue(now), false); assert.equal(pulsePrimitives(scene).disc.show, false); assert.equal(getAwarenessEchoField().level(loop.now()), 0); }); test('a camera move wakes resting pulses for another bounded run', (t) => { const ring = ringRendering(t); const { rendering, pulseFrames } = ring; const loop = frameLoop(t, ring); const { activeMs } = AWARENESS_RANGE_PULSE; rendering.renderVisual(flight(3)); loop.advance(activeMs + 500); const rested = pulseFrames(); // The camera moves: lifecycle wakes the pulses inside the frame it draws, // and that frame arms the next request. Waking asks for none of its own. rendering.wakePulses(); assert.equal(pulseFrames(), rested); loop.draw(); loop.advance(activeMs + 500); const woke = pulseFrames() - rested; assert.ok(woke >= activeMs / CYBER_SONAR_RENDER_INTERVAL_MS - 2, `${woke}`); loop.advance(60_000); assert.equal(pulseFrames(), rested + woke, 'and rest again'); // The subject moving does not wake them: a flying subject moves on every // refresh, which would bring the endless repaint back. rendering.renderVisual(flight(3.01)); loop.advance(10_000); assert.equal(pulseFrames(), rested + woke); }); test('a camera move seen by the lifecycle wakes resting pulses; a parked camera does not', (t) => { const ring = ringRendering(t); const { state, rendering, pulseFrames } = ring; const loop = frameLoop(t, ring); const { activeMs } = AWARENESS_RANGE_PULSE; state.enabled = true; state.viewer.camera = { positionWC: Cesium.Cartesian3.fromDegrees(3, 20, 800_000), heading: 0, pitch: -1, roll: 0, }; const lifecycle = createLifecycle({ state, services: { render: { holdContinuousRender() {}, releaseContinuousRender() {} }, }, parts: { rendering, model: { awarenessRefreshDecision: () => ({ moving: false, refresh: false }), awarenessNeedsContinuousRender: () => false, }, }, }); lifecycle.attachRuntimeListeners(); t.after(() => lifecycle.detachRuntimeListeners()); rendering.renderVisual(flight(3)); loop.advance(activeMs + 500); const rested = pulseFrames(); // Parked: frames other owners draw do not wake the pulses. loop.draw(); loop.advance(activeMs); assert.equal(pulseFrames(), rested); // The camera pans 50 km: the next frame wakes them for another run. state.viewer.camera.positionWC = Cesium.Cartesian3.fromDegrees( 3.5, 20, 800_000, ); loop.draw(); loop.advance(activeMs + 500); assert.ok( pulseFrames() - rested >= activeMs / CYBER_SONAR_RENDER_INTERVAL_MS - 2, ); const woke = pulseFrames(); loop.advance(60_000); assert.equal(pulseFrames(), woke, 'and rest again once it parks'); }); test('pulse requests wait 80 ms after any frame, so they cannot beat the Cyber sonar', (t) => { const ring = ringRendering(t); const { rendering, pulseFrames } = ring; const loop = frameLoop(t, ring); rendering.renderVisual(flight(3)); loop.advance(1); const frames = pulseFrames(); // Another owner (the Cyber sonar, a data update) draws 67 ms after ours. loop.advance(67); loop.draw(); loop.advance(CYBER_SONAR_RENDER_INTERVAL_MS - 1); assert.equal(pulseFrames(), frames, 'no request 13 ms after that frame'); loop.advance(1); assert.equal(pulseFrames(), frames + 1, 'one request 80 ms after it'); }); test('the pulse level fades in, holds, fades out and keeps its level when woken', () => { const { activeMs, settleMs } = AWARENESS_RANGE_PULSE; const wake = wakeAwarenessPulses( { startMs: -Infinity, untilMs: -Infinity }, 0, ); assert.equal(awarenessPulseLevel(0, wake), 0); assert.ok(Math.abs(awarenessPulseLevel(settleMs / 2, wake) - 0.5) < 1e-9); assert.equal(awarenessPulseLevel(activeMs / 2, wake), 1); assert.ok( Math.abs(awarenessPulseLevel(activeMs - settleMs / 4, wake) - 0.25) < 1e-9, ); assert.equal(awarenessPulseLevel(activeMs, wake), 0); assert.equal(awarenessPulseLevel(activeMs * 10, wake), 0); // Woken mid-fade-out: no jump back to full, then a fresh run. const at = activeMs - settleMs / 4; wakeAwarenessPulses(wake, at); assert.ok(Math.abs(awarenessPulseLevel(at, wake) - 0.25) < 1e-9); assert.equal(awarenessPulseLevel(at + settleMs, wake), 1); assert.equal(awarenessPulseLevel(at + activeMs, wake), 0); }); test('a scene without primitives or preRender gets the static ring only', (t) => { const { state, entities, rendering, pulseFrames } = ringRendering(t); for (const scene of [ {}, { primitives: { add() {} } }, { primitives: { add() {} }, preRender: new Cesium.Event() }, undefined, ]) { state.viewer = { entities, scene }; rendering.clearVisual(); rendering.renderVisual(flight(3)); assert.equal(entities.values.length, 1); assert.equal(entities.values[0].polyline.positions.isConstant, true); } rendering.clearVisual(); assert.equal(pulseFrames(), 0); }); test('a gradient disc behind the pulses fades inward and follows the subject', (t) => { const ring = ringRendering(t); const { scene, rendering } = ring; const loop = frameLoop(t, ring); rendering.renderVisual(flight(3)); assert.ok(AWARENESS_RANGE_PULSE.count <= AWARENESS_PULSE_GRADIENT_MAX); const { disc, count } = pulsePrimitives(scene); assert.equal(count, 1, 'the gradient disc'); assert.ok(disc); // Never a click or tap target, and see-through. assert.equal(disc.allowPicking, false); assert.equal(disc.appearance.translucent, true); const { material } = disc.appearance; assert.ok( Math.abs( material.uniforms.depth - AWARENESS_RANGE_PULSE.gradientDepthFraction, ) < 1e-9, ); assert.ok( Math.abs( material.uniforms.color.alpha - AWARENESS_RANGE_PULSE.gradientOpacity, ) < 1e-6, ); // Each frame writes the pulses' radius (as a fraction of the range) and // opacity into the shader, from the same curve the lines use, once the // pulses have faded in. assert.equal(scene.preRender.numberOfListeners, 1); loop.advance(AWARENESS_RANGE_PULSE.settleMs + 500); scene.preRender.raiseEvent(scene); assert.equal(disc.show, true); const { radii, alphas } = material.uniforms; for (let index = 0; index < AWARENESS_RANGE_PULSE.count; index++) { const radius = Cesium.Cartesian4.pack(radii, [])[index]; const alpha = Cesium.Cartesian4.pack(alphas, [])[index]; const expected = awarenessPulseState(loop.now(), index); assert.ok(Math.abs(radius - expected.radiusM / AWARENESS_RADIUS_M) < 1e-6); assert.ok(alpha >= 0 && alpha <= AWARENESS_RANGE_PULSE.peakOpacity); assert.ok(Math.abs(alpha - expected.alpha) < 1e-6); } // Unused shader slots stay empty. assert.equal( Cesium.Cartesian4.pack(alphas, [])[AWARENESS_PULSE_GRADIENT_MAX - 1], 0, ); // The disc is rebuilt only past `gradientRebuildM` (2 km), not on every // 250 m step the lines take, and keeps its material. rendering.renderVisual(flight(3.001)); assert.equal(pulsePrimitives(scene).disc, disc); rendering.renderVisual(flight(3.01)); // ~1 km: the lines move, the disc stays assert.equal(pulsePrimitives(scene).disc, disc); assert.ok(!disc.isDestroyed()); rendering.renderVisual(flight(3.03)); // ~3 km from the disc's centre assert.equal(pulsePrimitives(scene).count, 1); const moved = pulsePrimitives(scene).disc; assert.notEqual(moved, disc); assert.ok(disc.isDestroyed()); assert.equal(moved.appearance.material, material); assert.equal(moved.allowPicking, false); rendering.clearVisual(); assert.equal(scene.primitives.length, 0); assert.equal(scene.preRender.numberOfListeners, 0); }); test('pulses evaluate every frame without breaking, reusing their positions', (t) => { const { entities, rendering } = ringRendering(t); rendering.renderVisual(flight(3)); const center = Cesium.Cartesian3.fromDegrees(3, 27, 0); for (const pulse of entities.values.slice(1)) { const property = pulse.polyline.positions; const first = property.getValue(Cesium.JulianDate.now()); // Cesium calls this on every rendered frame; the second call is where a // reused Cartesian once landed in the ellipsoid argument and threw. for (let frame = 0; frame < 5; frame++) { const positions = property.getValue(Cesium.JulianDate.now()); assert.equal(positions, first, 'the same array is reused'); assert.equal(positions.length, AWARENESS_RANGE_PULSE.segments + 1); const radii = surfaceDistances(center, positions); assert.ok(radii.every(Number.isFinite)); assert.ok(Math.max(...radii) - Math.min(...radii) < 100); } } }); test('reduced motion keeps the static ring and drops the pulses', (t) => { t.mock.timers.enable({ apis: ['setTimeout', 'setInterval'] }); const { entities, scene, rendering, pulseFrames } = ringRendering(t, { reducedMotion: true, }); rendering.renderVisual(flight(3)); assert.equal(entities.values.length, 1); assert.equal(entities.values[0].polyline.positions.isConstant, true); t.mock.timers.tick(1000); assert.equal(pulseFrames(), 0); assert.equal(scene.primitives.length, 0); assert.equal(scene.preRender.numberOfListeners, 0); assert.equal(scene.postRender.numberOfListeners, 0); }); test('turning reduced motion on mid-session stops the pulses, and off restarts them', (t) => { const ring = ringRendering(t); const { entities, scene, rendering, motion, state } = ring; const loop = frameLoop(t, ring); state.subject = flight(3); rendering.renderVisual(state.subject); assert.equal(entities.values.length, 1 + AWARENESS_RANGE_PULSE.count); loop.advance(1000); // The OS setting changes while the same aircraft stays tracked. motion.set(true); assert.equal(entities.values.length, 1); assert.equal(entities.values[0].polyline.material.color.isConstant, true); assert.equal(scene.primitives.length, 0); assert.equal(scene.preRender.numberOfListeners, 0); assert.equal(scene.postRender.numberOfListeners, 0); assert.equal(getAwarenessEchoField(), null); const frames = ring.pulseFrames(); loop.advance(5000); assert.equal(ring.pulseFrames(), frames); motion.set(false); assert.equal(entities.values.length, 1 + AWARENESS_RANGE_PULSE.count); assert.ok(getAwarenessEchoField()); // One media-query listener per visual; none once the ring is gone. assert.equal(motion.listeners(), 1); rendering.clearVisual(); assert.equal(motion.listeners(), 0); }); test('a refresh after reduced motion changed rebuilds the visual too', (t) => { const { entities, rendering, motion } = ringRendering(t); rendering.renderVisual(flight(3)); assert.equal(entities.values.length, 1 + AWARENESS_RANGE_PULSE.count); // No change event: the next same-subject refresh notices on its own. motion.setQuietly(true); rendering.renderVisual(flight(3)); assert.equal(entities.values.length, 1); assert.equal(entities.values[0].polyline.positions.isConstant, true); }); test('while pulses run the ring flashes as each one arrives, then rests', (t) => { const ring = ringRendering(t); const { entities, rendering } = ring; const loop = frameLoop(t, ring); rendering.renderVisual(flight(3)); const ringEntity = entities.values[0]; const core = Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.color, ); assert.equal(ringEntity.polyline.material.color.isConstant, false); const { periodMs, count } = AWARENESS_RANGE_PULSE; const { flashMs, restOpacity } = AWARENESS_RANGE_RING_STYLE; // Full the moment a front reaches 250 km, gone `flashMs` later. const arrival = periodMs * 6; // pulse 0 wraps here assert.ok(Math.abs(awarenessRingFlash(arrival) - 1) < 1e-6); assert.ok(awarenessRingFlash(arrival + flashMs / 2) > 0.2); assert.equal(awarenessRingFlash(arrival + flashMs + 1), 0); // Between flashes the 250 km edge stays readable, dimmed, not gone. assert.ok(restOpacity >= 0.35 && restOpacity <= 0.5, `${restOpacity}`); // Once per arriving pulse: `count` flashes in any one-period window that // starts after a flash has faded. let flashes = 0; let wasLit = false; const from = arrival + flashMs + 1; for (let ms = 0; ms < periodMs; ms += 10) { const lit = awarenessRingFlash(from + ms) > 0.5; if (lit && !wasLit) flashes++; wasLit = lit; } assert.equal(flashes, count); // Once the pulses have faded in, the live colour tracks the flash, and // never drops below `restOpacity`. loop.advance(AWARENESS_RANGE_PULSE.settleMs); for (let step = 0; step < 40; step++) { loop.advance(100); const alpha = ringEntity.polyline.material.color.getValue( Cesium.JulianDate.now(), ).alpha; const expected = core.alpha * Math.max(restOpacity, awarenessRingFlash(loop.now())); assert.ok(Math.abs(alpha - expected) < 1e-9, `${alpha} vs ${expected}`); } }); test('without pulses the ring stays on screen at full strength', (t) => { const { entities, rendering } = ringRendering(t, { reducedMotion: true }); rendering.renderVisual(flight(3)); const color = entities.values[0].polyline.material.color; assert.equal(color.isConstant, true); assert.equal( color.getValue(Cesium.JulianDate.now()).toCssColorString(), Cesium.Color.fromCssColorString( AWARENESS_RANGE_RING_STYLE.color, ).toCssColorString(), ); assert.equal(getAwarenessEchoField(), null); }); test('the echo field follows the subject while pulses run and clears with the ring', (t) => { const { rendering } = ringRendering(t); rendering.renderVisual(flight(3)); const field = getAwarenessEchoField(); assert.ok(field); assert.equal(field.radiusM, AWARENESS_RADIUS_M); assert.equal(field.pulse, AWARENESS_RANGE_PULSE); assert.equal(field.echo, AWARENESS_RANGE_ECHO); assert.ok( Cesium.Cartesian3.equalsEpsilon( field.center, Cesium.Cartesian3.fromDegrees(3, 27, 0), 0, 1e-3, ), ); // ~1 km later the same field has moved with the subject. rendering.renderVisual(flight(3.01)); assert.equal(getAwarenessEchoField(), field); assert.ok( Cesium.Cartesian3.equalsEpsilon( field.center, Cesium.Cartesian3.fromDegrees(3.01, 27, 0), 0, 1e-3, ), ); rendering.clearVisual(); assert.equal(getAwarenessEchoField(), null); });