AIS Vessels are keyed by the id their live source gives, with the MMSI as an
attribute: an MMSI can be shared, spoofed or reused, so two vessels with one
MMSI are now two vessels. Looking a vessel up or selecting it by MMSI still
finds it.
A share link made while a vessel is selected opens that vessel. A UUID vessel
id travels as 16 bytes in a new thing field (13). A shared thing that is not
reporting now says so in a sentence per kind, with its id (ICAO, NORAD, MMSI
or vessel UUID) on a second line.
The bridge tests drive a hand-written layer, so nothing exercised the
vessel layer's own scene-click gate. A wire test now clicks open water with
the bridge holding the ship, then again after release.
The Contacts test that adopts Live AIS Vessels directly is renamed to say
so: it never rides a bridge.
The callout now asks for the opacity its own card paints with this frame,
keyhole fade included, and fades out as the card fades in. A card faded out
at the keyhole rim leaves the callout readable, and a card fading out after
leaving its source still hides it. The vessel card id is cached on the
record, and the allocation gate covers the lookup.
With Vessels and Detection on, a vessel with an ambient card on the map
also got its detection callout next to the bracket. The callout lane
paints beneath the cards, so its text showed through the card's plate
and covered the speed and course.
The callout now gives way only to a card the shared overlay actually
paints in the same frame. The overlay paints part of the published
cards (shared budget, collisions, UI chrome), so a vessel whose card
was dropped keeps its callout.
The detection lane paints before the cards publish their paint rects,
so getOverlayPaintRect has nothing for the current frame there. The new
isOverlayEntryQueued answers from the paint queue that the overlay
solves before painting. Vessel detection objects name their card in
cardSourceId/cardEntryId.
IntelHUD no longer builds #intel-hud with innerHTML or writes its readouts
by id: it publishes its readouts, typing summary, REC blink, visibility,
layout variant and style colors through its publish option to the gev-hud
store, and the intel-hud application view renders them. The corners render
from mount so the panel layout controllers register them as obstacles.
The vessel layer presents the selected vessel's readout through
src/hudReadouts.js, which IntelHUD follows, instead of writing into the
HUD. The Cyber sonar state answers a HUD toggle from IntelHUD's visibility
rather than the class the view renders on its next update.
Vessel cards and the AIS HUD rounded the direction without wrapping, so
a vessel reporting no heading and a course over ground of 359.5° or more
read "360°" on its cards and "HDG: 360DEG" in the HUD. The rounded
direction now wraps to 0°.
The flight, military and vessel feeds were named after the providers the
bundled server uses (/api/opensky, /api/adsblol/mil, /api/ais-live and
their track routes; createOpenSkySource, createAdsbLolSource,
createAisStreamSource). Any server should be able to answer a feed from
its own provider, so the feeds are now:
/api/flights /api/flights/track?icao24=
/api/military /api/military/track?hex=
/api/vessels /api/vessels/track?mmsi=
with createFlightSource, createMilitarySource and createVesselSource. The
old routes are removed. Each server names its provider in X-Feed-Source
(the bundled server sends OpenSky Network, adsb.lol and AISStream, so its
attribution is unchanged) and the military feed's cache state and age in
X-Feed-Cache and X-Feed-Age-Ms. Sources report the provider the server
names and fall back to the feed's name.
Vessels move only when a poll lands, yet enabling the layer held the
continuous render loop for its lifetime, so a parked vessels-only scene
rendered every frame. The layer now:
- requests a frame for every forced visibility pass (new data, selection);
- leaves one trailing frame when the camera moved inside the 800 ms
visibility cadence, so the view the camera stopped on is evaluated. It is
keyed to camera motion alone: the pass's own label publication requests a
frame, and scheduling on that looped at ~1.2 Hz;
- holds 'ais-vessels' only while focus emphasis is animating.
The 80 ms focus pass, which runs while anything is tracked, also skips hidden
sprites whose focus state is at rest (new spriteFocusAtRest) and whose alpha
is already 1: advancing them changes nothing, and with a 12k worldwide feed
they are most of the fleet.
Measured: a parked vessels-only scene (headless SwiftShader) went from
continuous mode and 28 frames in 5 s to idle and 0; horizon visibility had no
mismatches after the camera moved and settled. The focus pass over 12,000
vessels (11,353 hidden) went from ~4.0 ms to ~1.2 ms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.
Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
The first formal release.
- One-click install via Pinokio; keyless boot lands on a live Esri World
Imagery satellite globe with keyless terrain, with automatic OSM fallback
and graceful degradation when terrain is unavailable.
- Provider Settings (the POWER UP panel): add, replace, or remove API keys
inside the app; credential files made owner-only before any secret is
written; external keys shown read-only; the panel refuses shared or proxied
servers.
- Keyless capability responses for the optional HUD summary and place search.
- Aircraft-identity voice answers cover operator, type, and route, and say so
plainly when enrichment is unavailable.
- README rewritten keyless-first; concise 0.1.0 changelog section; CI
workflow included.
Gates: 2,672 unit tests pass / 0 fail, build clean, tracking regression
108/108, map-source tray QA pass, setup doctor ready.