The Natural Earth and neighborhood packs were loaded with a JSON-attributed
import(). The Vite dev server answers that request with a JavaScript module,
which the browser rejects, so every analyst region scope failed and fell
through to a geocode lookup that could take 12-28 s.
- src/data/bundledJson.js fetches the pack from a new URL(..., import.meta.url)
asset in the browser; under Node the caller's attributed import runs.
- resolveRegionRingForQuery caps the geocode + admin-boundary rung at 3 s and
returns { error: 'region-timeout' }; the lookup keeps running and fills the
cache. The analyst query reports it as code 'region-timeout'. The Nepal
locator opts out of the budget.
- Unit tests for the loader, the timeout and the analyst error; the behavior
harness checks the Gulf of Mexico scope and retries Texas on region-timeout.
Co-authored-by: Bilawal Sidhu <[email protected]>
Adds MODIS NRT to Active Fires and a keyless Fire Perimeters layer (NIFC WFIGS) with
InciWeb incident links, served through a capped, cached /api/fire-perimeters proxy.
Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: James Cooke <[email protected]>
Adds a Local ADS-B layer fed by your own receivers: a browser WebUSB
RTL-SDR (with FM listening) and local 1090/978 MHz decoder feeds
(LOCAL_RECEIVER_FEEDS, local and private addresses only). Local aircraft
draw in magenta with class, silhouettes, 3D models, trails and a position
sanity filter; the click card names the band and input that heard them.
Builds on Sameh Khamis's SDR prototype and the initial GEV port by
Mazeyar Moeini Feizabadi (#134); the decoder-feed design follows the
notes on #57. Closes#57.
Co-authored-by: Sameh Khamis <[email protected]>
Co-authored-by: Mazeyar Moeini Feizabadi <[email protected]>
Twenty layers now (weather, wind, cyclones and recent imagery landed
upstream); Street Level sits after Recent Imagery in the right rail and the
Cameras group, and the rail CSS names it beside the other panels.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
iPad and iPhone show "An error occurred while rendering. Rendering has
stopped." on load. Cesium's AtmosphereStageVS calls
czm_computeGroundAtmosphereScattering with its `out` parameters bound
directly to varyings:
czm_computeGroundAtmosphereScattering(
v_positionWC, lightDirection,
v_atmosphereRayleighColor, v_atmosphereMieColor,
v_atmosphereOpacity);
ANGLE's Metal backend wraps each `out` argument in an ANGLE_out(...)
helper taking `thread T &`, but vertex-output members live in
`__metal_generic` and cannot bind to `thread`, so the program fails to
LINK and Cesium tears down the render loop.
This is the only shader in Cesium that binds varyings to `out` params --
SkyAtmosphere (czm_computeScattering) and the ground-atmosphere fragment
path both route through locals, so they are unaffected and stay on.
ModelSceneGraph.configurePipeline attaches the stage under a single
condition, `fog.enabled && fog.renderable`, so clearing `fog.renderable`
keeps the broken program from ever being built.
`renderable` rather than `enabled` is deliberate: Fog.update returns
early when `enabled` is false and forfeits the density that drives 3D
Tiles screen-space-error scaling, and visualSettings saves/restores
`fog.enabled` around IR boost, which would resurrect the broken shader
mid-session.
Detection is a WebGL2 link probe of the same out-param/varying pattern,
so a future driver fix silently restores the effect with no code change,
OR'd with iOS/iPadOS platform detection as a backstop for when no probe
context can be created. iPadOS desktop mode is identified by the
Macintosh UA token plus maxTouchPoints > 1, since real Macs report zero
and navigator.platform is deprecated.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01HoRD3yHVgfTHeikTmsUoHf
Pure box arithmetic for resizing a floating panel from any of the eight
compass handles: the named edges follow the pointer, the opposite edge
stays pinned, and minimum size plus the viewport margin win. Owned by the
same boundary groups as PanelPositionControls, which wires it next.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Select a box on the world and browse the last 30 days of open satellite imagery over it, keyless: NASA GIBS Harmonized Landsat Sentinel-2 (30 m) and the VIIRS daily overview (250 m), with a day strip, IMAGE / VS BASEMAP / A / B modes with a swipe divider, PNG export and share links. The before/after swipe from the Nepal scene moves into shared modules so both use it.
Co-authored-by: manjunath22466 <[email protected]>
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.
Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
Supersedes #218 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Contributor: @spcpza. His original commit is the base of this branch, and his own re-port onto main (2026-09-15, `5b69011`) was consulted while finishing the height work. That port reads every vehicle's surface from the app's shared ground-floor system (`cachedGroundFloor` / `warmGroundFloor` / `GROUND_FLOOR_LIFT_M`) rather than sampling the scene per layer, keeps a vehicle hidden until its cell answers, warms a bounded batch per poll on a timer instead of per frame, and renders at the ellipsoid above the altitude gate. That is the sounder primitive — one floor system for the app, with the rooftop-versus-street question already settled against a datum-correct DEM prior — and this branch's height work was rebuilt on it, replacing a bespoke cell cache, ground prior and rooftop rule written here. Credit for that direction is his.
Future work (not in this PR), both written up in docs/CURRENT-STATE.md:
- Readable route names. The realtime feeds carry only `route_id`; `route_short_name` / `route_long_name` live in each operator's static GTFS `routes.txt`, and headsigns in `trips.txt`. Doing it properly wants a server-side metadata loader beside the transit proxy with fixed registered static sources, bounded indexes built once and persisted, a slow conditional refresh, and a versioned route dictionary the browser caches. Shipped here: ids are never rewritten, and a cut one carries an ellipsis instead of reading as a typo.
- Below-ground rendering. Subway vehicles are drawn on the surface directly above themselves, because the feeds carry no depth and a train nobody can see is not worth drawing; the card says so plainly. Real treatment wants OSM tunnel geometry per city and a ghosted sprite tethered to the surface. The owner recorded it and left it.
Round four and after (2026-09-15). The owner tested round three under FLIR and NVG, and then asked for the design to be taken further: elegant in performance, beautiful on camera, trails with a cache for public transport, Cesium-native, and a core other moving layers can adopt. Codex Astra reviewed the plan (it confirmed the speed fault: a glide started from the drawn position at receipt time but spanned the gap between report times, so with MBTA reporting every ~10 s against a 15 s poll every second glide ran at 1.5x; it rejected a queued-segment patch), then wrote the design, then implemented it in commit-sized passes with adversarial review between them and real-browser harness runs by the integrator.
What this PR now contains beyond the contributor's original port:
- Delayed playback in a contact-agnostic core (`src/data/contactPlayback.js`): each vehicle keeps a typed, bounded fix history and a display clock that runs at one second per second through it, a feed-derived lag behind real time, holding at its newest fix rather than extrapolating and never sprinting to catch up. Marker, course, motion word, card and trail all read the same displayed sample. The clock has an explicit time-offset and seek API so a rewind is a later feature, not a rewrite; flights and vessels are untouched.
- A selected-vehicle trail (`src/data/contactTrailRenderer.js`, `src/layers/transit/trails.js`): the retained history drawn with batched Cesium primitives, clipped at display time so the head is exactly the sprite, faded by age, in the mode colour (white under sensor presets), on the same surface path as the marker.
- Bounded proxy-side history (`server/providers/transitHistory.js`): fifteen minutes and at most 128 fixes per vehicle with hard byte ceilings, MBTA only for now (opt-in per feed), served by a small endpoint that never fetches upstream, so a selected trail survives a browser reload while the server keeps running.
- Scene work bounded to what is visible and moving, an occluder, cached DETECT candidates, holds on the render loop only while something visible moves.
- Sensor presets: white-hot haloed sprites under NVG/FLIR/noir (black-hot inverts), saturated mode colours under CRT, per-mode bracket tiers in every theme, the selected card keeping its mode colour.
- A discriminating browser harness (`scripts/qa-transit.mjs`) that samples postRender frames, reads the real card anchor, and measures fleet budgets at 800 and 3,000 vehicles.
Not built, recorded as follow-ups: curated route display names (lowest priority per the owner), fleet-wide tails, route snapping, a rewind UI, adoption of the playback core by flights and vessels.
Verified at merge (2026-09-15 morning): unit suite 3,896 passing, build clean, format and boundary gates clean, tracking regression 109/109, browser harness keyless 200 pass / 0 fail (13 sensor checks unexercised because the live view offered fewer than six isolated sprites; every judged sprite passed), keyed on Google 3D tiles 198 pass with the per-frame allocation gate as the only failure. Follow-ups recorded: the keyed build's playback sampler still allocates per frame (CPU and frame time stay within budget; the 3,000-vehicle metro view sits at a 27.6 ms frame interval against a 25 ms budget), the shared detection overlay's per-paint allocation, friendlier route names, fleet-wide tails, a rewind UI, and adopting the playback core for vessels and flights.
Co-authored-by: spcpza <[email protected]>
Supersedes #296 by @Matthew-Selvam, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Matthew-Selvam <[email protected]>
Supersedes #350 by @sendmebits, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: sendmebits <[email protected]>
Supersedes #388 by @KuraPiee, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: KuraPiee <[email protected]>
Supersedes #442 by @yashveeeeeeer, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Yashveer Singh <[email protected]>
Supersedes #219 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: spcpza <[email protected]>
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
Supersedes #438 by @rileygramlich, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: rileygramlich <[email protected]>
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges.
Co-authored-by: manjunath22466 <[email protected]>
Supersedes #253 by @Maher-Reven, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: Maher Kurdi <[email protected]>