Commit Graph
10 Commits
Author SHA1 Message Date
German Khokhlov f608ae81e7 Move the Active Fires hand-off up to 4,500 km
The heatmap now takes over above 4,500 km instead of 3,000 km, with
the cross-fade between 3,600 and 5,400 km. The markers band caps at
40,000 detections, which covers the ~40,000 in the padded view over
Africa at the low end of the fade, so weak fires still stay as markers.

To keep that rebuild near its old cost, markers outside the close band
read the anchor already built for each fire instead of the ground floor
cache: only the close band warms floors, so the lookup there always
missed. A 40,000-marker rebuild now costs ~55 ms, down from ~120 ms.
2026-11-03 21:24:50 +04:00
German Khokhlov 9a1bc34042 Keep weak Active Fires as markers through the hand-off
The 750–3,000 km markers band now draws up to 20,000 detections instead
of 2,500. At the 2,400 km end of the cross-fade the padded view over
Africa holds ~21,000 fires, and the old cap kept only those above
~17 MW, so most heat spots faded into empty ground as the heatmap went
out. A rebuild of that many costs ~60 ms, and only in the densest views.
2026-11-03 21:09:09 +04:00
German Khokhlov f01200b467 Cross-fade Active Fires markers and heatmap; fix the spot size
The far-zoom heatmap now uses the ½× grid (4096 × 2048, ≈10 km per
pixel, one-pixel blur), so a lone fire's spot matches its marker at the
3,000 km hand-off. The spot size slider and its share option are gone.

Markers and heatmap are both kept built at every zoom and cross-fade by
camera height between 2,400 and 3,600 km on every frame, so a fast zoom
never shows a beat with neither. The heatmap fades by imagery alpha:
hiding a Cesium imagery layer unmaps it from the globe tiles, and showing
it again re-mapped them late, which was the gap at the band edge. Under
the markers the heatmap is built 150 ms after the data or filter changes.
2026-11-03 20:41:50 +04:00
German Khokhlov 3139369673 Add a heatmap spot size slider to the Active Fires row
A ½×–4× slider (log2 axis, 5 % steps, default 1×) under the intensity
filter sets how large far-zoom heat spots are. It scales the grid, not
the blur: 2× is a 1024 × 512 grid with the same one-pixel blur, so each
spot grows exactly and weak lone fires don't fade as they widen. A change
rebuilds only the heatmap. Share links keep it as w.s (percent, 50–400).
The layer row now takes a list of sliders.
2026-11-03 14:56:40 +04:00
German Khokhlov 5ab8ddb4ca Double the far-zoom heat spots so they read as spots
At 10 km per pixel each fire was a marker-sized spot that faded into the
imagery from the globe view. A 2048 px grid with the same one-pixel blur
makes every spot exactly twice as wide (~60 km for a lone weak fire),
still separate, and the build is three times faster.
2026-11-02 23:12:38 +04:00
German Khokhlov ad171f2854 Draw each far-zoom fire as a marker-sized heat spot
The heat raster was 2048 px wide with a 3 px blur, so every fire spread
over ~200 km and the far-zoom map read as clouds next to the markers.
Double the grid to ~10 km per pixel and blur by one pixel: a lone fire
is now a spot about as wide as its marker at the 3,000 km hand-off.
2026-11-02 22:43:51 +04:00
German Khokhlov 18d55f58b9 Color fires from ember to white-hot instead of blue to red
About 90% of detections are under 20 MW, so the old blue and teal
stops painted most of the map in cold colors that do not read as fire.
The ramp now runs ember, red, flame, orange, gold and white-hot at the
same thresholds, each stop lighter than the one below, so the brightest
marks are the strongest fires. The heatmap uses the same colors.
2026-11-02 13:48:28 +04:00
German KhokhlovandClaude Opus 5.5 52e428955f docs(fires): describe the far-zoom heatmap
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 17:17:06 +04:00
German KhokhlovandClaude Fable 5.1 887b261195 fix(fires): paint aggregated heat cells warm by density, not by strongest FRP
Coloring each far-zoom cell with the ramp stop of its strongest detection
turned a burning region into a blue / teal / lime mosaic: neighbouring
cells flipped hue on one outlier and the cold stops did not read as fire.
Cells say where it burns, so they go back to the heat-normalized score
(density, night share, max FRP) on the warm end of the ramp — lime, amber,
red — with the cell card accent matching. Single detections keep the full
six-stop FRP ramp.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-27 19:19:40 +04:00
German KhokhlovandClaude Fable 5.1 22a87500c6 docs(fires): current-state note and changelog fragment for the intensity filter (#1426)
Describe the six-stop FRP ramp, the slider / confidence switch / counter,
the single filter point, the share-token options and the tool arguments in
docs/CURRENT-STATE.md, and add changelog.d/1426-fire-intensity-filter.md as
CONTRIBUTING asks for runtime changes.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-27 18:30:58 +04:00