Review follow-ups for the sonar pulses.
Wake on user input only: a camera move wakes the pulses only within
1.5 s of a pointer, wheel or touch on the Cesium canvas, where its
camera controller listens. Tracking, the cockpit view, an orbit or a
fly-to move the camera on every frame and no longer keep the pulses
running. Keys don't count: the camera controller reads none.
Below the disc: with the camera under 2.5 km the pulses rest
completely, with no disc, ring flash, echoes or frame requests.
Echo brightness: echoes scale by the contact bracket's drawn alpha,
which includes the Cyber sonar sweep, rounded to the nearest band with
no floor, so an echo is never brighter than its bracket.
Disc follow: the pulse disc follows the subject by a model-matrix
rotation about the Earth's centre and is rebuilt only every 20 km
instead of every 500 m.
Tests: a cap on burst length; teardown through disable(); the echo's
spread and alpha on the canvas; echoes under the Cyber sonar never
brighter than their bracket; waking by pointer, wheel, touch and drag
but not by keys, app camera moves or stale input; the rest below the
disc; and tighter asserts. CURRENT-STATE notes that terrain above
2.5 km still cuts through the disc and ring.
The detection overlay asked the echo field for every visible flight,
military aircraft and vessel on every frame while a subject was
selected, projecting each to the ground before learning the pulses were
resting. It now checks awarenessEchoActive once per frame and builds no
echo paths at rest, and awarenessEchoAt checks the level before the
projection.
A detectionHost test with six echo-eligible flights checks that a
resting frame asks for the level fewer times than there are contacts
and paints no echo; it fails on the per-contact path.
The pulse and echo policy doc comments are attached to their constants
again, and one long comment line is re-wrapped.
Remaining review follow-ups for the sonar pulses.
No self-echo: pulses are born 5 km out (startFraction of the radius),
but contacts nearer than that, the subject included, still lit on every
pulse birth. They now never echo. Just past the birth ring, an echo is
scaled with the front's own fade-in, so a bracket no longer flashes
before a visible front reaches it. The ring flash at the full radius is
unchanged.
Older Safari: the reduced-motion listener falls back to the media
query's addListener / removeListener when addEventListener is missing,
as other modules here already do.
Echo wiring test: a detectionHost test now paints through the real
detection lane with an echo field set, and checks the echo stroke takes
the echo colour on the default style and each style's line colour under
CRT, NVG and FLIR. CURRENT-STATE notes the 5 km no-echo zone.
Review follow-up for the sonar pulses (the non-blocking items).
Unpickable pulses: the three pulse lines were polyline entities, which
Cesium always picks, so near-miss and touch picks around them became
unowned hits. They are now drawn by the pulse disc's shader, which
already drew the gradient and is built with allowPicking false. Each
line keeps the polyline outline material's look: 3 CSS px wide with a
1 px dark outline in the ring's colours, measured from the screen-space
gradient of the disc's radius times czm_pixelRatio, as Cesium's contour
material does. Without derivatives only the gradient band is drawn.
Disc follow: with the lines on the disc, it is rebuilt after the subject
moves 500 m instead of 2 km, so the pulses stay concentric with the
ring. A resting disc is hidden and not rebuilt; it catches up when the
pulses wake.
Camera below the disc: the disc sits 2.5 km above the ellipsoid with
faceForward, so from a lower camera it swept across the sky. It is now
hidden while the camera is below that height.
Echo palette: echo brackets keep the pulse blue on the default
detection style and take the style's line colour under NVG, FLIR and
CRT.
Echo test: the detection renderer's echo maths moves into
awarenessEchoBracket and awarenessEchoColor in src/awarenessEcho.js,
tested directly instead of running a regex slice of detection.js
through vm, and the one-sided spread assert is now two-sided.
The positions reuse parameter of awarenessRangeRingPositions and the
pulse segment count had no callers left and are removed.
Pulses: three dim rings grow from the Global Context subject to the
250 km range ring at constant speed, one every 3 s, each taking 9 s.
Each fades in over its first 8% of travel, then fades as
(1 - travel)^1.5 to about a third of its 60% peak, so it arrives at the
ring dim but visible. They are 3 px in the ring's colours, as polylines
with CallbackProperty positions and colours that share the ring's
centre object, so they follow a moving subject.
Ring: while pulses run, the 250 km ring rests unseen and flashes to full
strength as each pulse reaches it, fading over 1.8 s. Without pulses
(reduced motion, or a scene with no primitives or preRender hook) it
stays on screen as before.
Gradient: behind each pulse a radial band in the same blue fades inward
over 35% of the radius. One flat, translucent, unpickable 250 km disc
draws it with a small Fabric material. A preRender listener writes the
pulse radii and opacities into two vec4 uniforms each frame. The disc
(0.25 degree granularity, ~3.5 ms to build) is rebuilt only after the
subject moves 2 km.
Echoes: as a pulse front crosses a flight, military aircraft or AIS
vessel, the detection overlay draws a second bracket in the pulse blue
around that contact's own bracket, spreading outward as it fades over
1.4 s. Awareness publishes the field (centre, radius, pulse timing,
echo styling) through the new src/awarenessEcho.js. The overlay reads
it, so no layer's icon or colour is touched. Mapped installations have
no detection bracket, so they do not echo.
Rendering cost: pulses never hold continuous rendering. They ask for a
frame every 80 ms, the Cyber sonar's parked cadence, so a parked
Contacts view repaints at ~12.5 fps while a subject is shown. This
changes the "parked Contacts stays quiet" behaviour on purpose.
clearVisual stops the timer and removes the disc, the listener and the
echo field.
awarenessRangeRingPositions can now reuse a result array, and passes the
WGS84 ellipsoid explicitly so a reused Cartesian never lands in the
ellipsoid argument. Tuning lives in AWARENESS_RANGE_PULSE,
AWARENESS_RANGE_ECHO and AWARENESS_RANGE_RING_STYLE. src/awarenessEcho.js
is registered in the awareness-layer, application-components and
application-layer-construction packages.
Tests cover:
- the pulse curve and calm rate;
- the ring flash once per arrival, and the static ring without pulses;
- the 80 ms frame cadence and its stop;
- the partial-scene fallback;
- the gradient disc: unpickable, uniform values, rebuild and cleanup;
- per-frame evaluation, and the echo field following the subject;
- awarenessEcho strength, rim wrap, layer filter and altitude handling;
- the detection renderer's echo-bracket band and outward spread.
- One place-name key for server and tiles, so "St. Paul" and "Saint Paul"
agree in Nominatim name checks.
- Tile street names: a lone letter is a direction only beside another name
word ("E Street" is not "East Street"), and a trailing quadrant ("E St NW")
may go unsaid in the ask.
- A building cut at the tile edge that is nearer the point than any whole
one leaves the point instead of a farther neighbour standing in; an edge
without a tile buffer counts as a cut, so a cut area never answers grounds.
- A batch building install re-judges only results that installed; a late
timeout during caption conversion keeps the pending point drawn; a failed
plain recaption keeps the old mark addressable.
- An interrupted Nominatim dispatch is reclaimed by the next lock owner ten
minutes after the start its marker names; node:sqlite loads on first use
without its experimental warning.
- PHOTON_URL accepts only https, which the page's connect-src allows.
- Shared OpenFreeMap tiles decode each layer when a consumer first selects
it; outline selection reuses the shared ring area and simplification, and
ground probes the shared ring centroid; the grounds word list lives once.
A street ribbon that holds neither its ring mean nor the anchor is centred
on the street's nearest point when the street runs within 100 m.
Nominatim outline selection ranks an exact name, then one holding every
asked word, then an overlap, and refuses an overlap whose name lacks the
ask's last word unless that word is in the result's address or type, so
"Central Park Zoo" is no longer Central Park. The server caches every
accepted outline and answers each ask with the one holding its resolved
anchor (sent as alat/alon), read across the antimeridian.
A duplicate mark that fails to clean up no longer tears down the new
outline it duplicates.
The traffic timing test starts a Vite server rooted at the package, which
wrote its dependency cache to node_modules/.vite and kept writing after the
server closed. A host running Core's suite then finds files inside Core and
its check refuses them. The server now uses a temporary cache directory,
removed afterwards, and skips dependency discovery, which the SSR-loaded
modules never need.
The HUD place-lookup changelog note credits its PR, #1459.
Directions, the Contacts marker and panel, placed annotation labels, the
drawn-line measure, the Cockpit and formatRouteDistance each chose the unit
and precision on their own, and most chose before rounding: #1450, #1433 and
formatDistanceText or kilometreDigits from src/data/distanceFormat.js, which
cut after rounding. Each keeps its own metre step and rendering.
That also fixes the 10 km cut the Contacts marker and panel, the drawn-line
measure and the Cockpit still had (9,960 m read 10.0 km). The helper returns
kilometres already rounded, so the plain marker and the localized panel no
longer disagree on half-tenths such as 1,450 m.
A negative annotation distance now leaves the label without a distance, and
a drawn line with a coordinate that is not a number shows no measure, rather
than printing 0 m or NaN km. The HUD altitude tag and the spoken view height
keep their own unit choice.
The transit, ALPR, vessel, CCTV and flight/military context fixes each
wrapped 359.5° to north with an inline Math.round(x) % 360. They now call
roundHeadingDegrees in src/data/headingDegrees.js, which also wraps negative
and multi-turn bearings. normalizeHeading moves there with it, and
cockpitMath re-exports it so existing imports keep working. It now adds a
turn only to a negative remainder, so a bearing just under half a degree
keeps its precision.
The awareness, Local ADS-B, cockpit wind, cockpit heading and Street Level
readouts use the same helper. The Cockpit's TRACK ACQUIRED signal rounded
without wrapping and could read COURSE 360°; it now uses
formatHeadingReadout, which shows --- for a track that is not finite.
Main moved the UI to Vue views and Pinia stores, so the Arabic changes to
the old DOM controllers now live in their views: the rail legend range
comes from formatScaleRange (keeping units a source supplies as given),
the voice timeout options are worded by Intl unit formatting in
VoiceControl, and the scene editor's JSON fields stay left to right in
SceneDialog. Main's CCTV status line, launch panel and calibration values
keep the Arabic isolates and Western-digit formatting.
isolate() and keepCodesWithValues() read the locale through getLocale(),
which follows the page's vue-i18n instance, and the Intl formatters take
intlLocale(getLocale()). A language switch now applies in place, and
applyDocumentLanguage sets <html dir> on every switch, so the page mirrors
without a reload.
The icon rails and their tips are placed with logical properties, so they
stay on the outer side of the mirrored stacks; Cyber's new stack offsets,
padding and edge lines are logical too, and rtl.css moves Cyber's right
stack to its new rail clearance. Main removed the Context mini radio, so its
right-to-left rules and test go.
The Arabic catalog gains main's new strings and drops the ones main no
longer uses; the other catalogs keep main's new keys and the branch's
landing labels.
Choosing a language in the picker now applies it at once. The choice is
stored and ?lang is kept in step through replaceState, and the picker keeps
focus.
Code that writes translated text itself re-presents it on a switch:
onLocaleChange() lets an owner listen, removed at teardown, and status
writers hand over a function of the locale (voice cards, scene director,
SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the
words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV,
launch, awareness and credit texts follow the same hook, and
applyDocumentTranslations can be applied again without undoing text code
wrote since.
The unsaved-work registry and persistLocaleAndReload existed only to guard
the reload, so they go, with their catalog entries.
UiChip is a non-interactive label chip and renders the voice
card's chips. The pressable chips and pills are pressed toggles, so the
rail card chips, map source chips and city and place pills render through
UiButton with pressedClass, keeping their classes, attributes and the
classes other code adds. The pills now report aria-pressed.
UiButton gains pressedClass, Core's class on a pressed button. The pressed
classes toggle through classList, so classes other code adds survive a
press, a caller's class change keeps them, a renamed pressedClass leaves
the button, and server-rendered markup carries them.
The Display, SDR, Radio and Cockpit enable, Cockpit weather and briefing,
mission replay, Street Level, TR-3B, overlay, voice and CCTV toggles now
render through it with the same ids, classes and aria-pressed values.
The Display panel, the dock's style buttons and the clean-view exit call
the display store's actions, and DisplayBindings connects their handlers
to it, replacing the bindDisplayControls listeners. The detection
allocation and 3D model coverage choices render through a new kit
UiSegmented, which takes v-model, options, label,
stacked and disabled, and adds a keyboard policy, item classes and
per-option attributes.
Shell element fields and facade accessors that only the old listeners
read are removed. The package boundaries now own UiSegmented and the
UiPanel kit files, and the format scope drops the deleted test.
IntelHUD no longer builds #intel-hud with innerHTML or writes its readouts
by id: it publishes its readouts, typing summary, REC blink, visibility,
layout variant and style colors through its publish option to the gev-hud
store, and the intel-hud application view renders them. The corners render
from mount so the panel layout controllers register them as obstacles.
The vessel layer presents the selected vessel's readout through
src/hudReadouts.js, which IntelHUD follows, instead of writing into the
HUD. The Cyber sonar state answers a HUD toggle from IntelHUD's visibility
rather than the class the view renders on its next update.
The Bhote Koshi layer keeps its panel controls as plain records and
presents them to a store; the context rail renders the panel as its last
child and marks itself while it is on. Controls are bound to the enable
that published them, and an unchanged frame is not sent again.
createImagerySplit keeps the divider's value, drag, keyboard, CSS position
and scene split, and publishes its line to the imagery split store.
ImagerySplitView, in the scene chrome, teleports each line to the body, so
recent imagery and the Bhote Koshi event no longer build divider DOM.
The FIRMS test that checks a real all-addresses connect failure relied on
the system resolving localhost to both ::1 and 127.0.0.1. On a host whose
localhost resolves only to 127.0.0.1, fetch makes a single attempt, gets a
plain ECONNREFUSED instead of an AggregateError, and the test fails.
Mock dns.lookup for that fetch to return both loopback addresses, so the
real fetch still attempts both families and the error shape check stays
deterministic. Assert the mock was used, so a runtime that stops resolving
through dns.lookup fails loudly instead of silently testing something else.
Every scrolling surface carries the kit's .ui-scroll, which
draws the thin themed scrollbar from --scroll-thumb and --scroll-track; the
Context panel and others drew the platform's light scrollbar because the
page declares no dark color-scheme. The per-panel scrollbar rules go; Cyber
sets the two tokens and Cockpit's HUD windows keep their accent tint.
Selects draw .gev-field's own chevron instead of the platform arrow, the
voice selects join .gev-field, number fields keep dark spinners, and the
Street Level range uses the shared slider in its green.
The launches layer no longer builds the roster or the selected mission
panel as HTML strings in #space-mission-panel-host. It presents both as a
plain view and publishes it through subscribePanel(); MissionRoster and
MissionDetail render it from the gev-context store and call the layer's
panel commands. Replay controls are presented the same way.
The roster keeps keyboard focus on the same mission across refreshes, or
continues beyond the list when the mission departs, and the row under the
pointer takes the preview back on its next movement. Lines a null view
rebuilds are translated through t(). Disposing the shell clears the
Contacts and Space Missions views.
The awareness layer presents its panel as a plain view and publishes it through subscribePanel() instead of writing markup into #military-awareness-panel. AwarenessPanel renders it from the gev-context store, calls the layer's navigation, and keeps focus on the same control by identity across live repaints, continuing at the note when that control leaves or is disabled.
The picker's options are data: CctvControls computes the cameras in view
and the closing note for those left out, keeps a focused picker's list and
prepends a camera activated under it, and publishes the options, disabled
state and selection. CctvPicker renders them keyed by camera id and
applies the selection once the options are in place; it updates only when
the controls publish, as the old picker did on layer notifications. A
picker about to be disabled no longer counts as focused.
This completes the CCTV panel: everything it shows is rendered from the
gev-cctv store.
CctvControls presents the switch, navigation and toggle buttons, the CAL
chip and the meta line with a pure presentCctvPanel() and publishes them
to the gev-cctv store; CctvPanel renders them. The controls keep their
listeners on the same elements, and still write the picker, frame, source
badge, calibration readout and summary, which carry no bindings.
A page that imports ui/cctv with its own markup no longer has these
elements painted for it, as with Street Level.
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
- remove the unused Nominatim reserve(); spacing tests now measure the
actual transport start across processes
- start each queued building's 2 s ground-sampling budget when it
reaches the head of the queue, and request a frame on promotion
- accept Nominatim and grounds outlines that cross the antimeridian
- let an unnamed school, university, hospital, cemetery, stadium or zoo
area answer a grounds ask whose head noun names that kind, using only
the part that holds the point; compare grounds names symmetrically
- charge shared OpenFreeMap consumers their own slice and keep the
charged budget at the previous 64 MiB
- share one place-name fold, point-in-polygon, line stitching and
nextTask helper instead of duplicates
- exclude Who's On First sources licensed only as "CC BY (equivalent)"
or "CC0 (equivalent)"; rebuild the pack from the pinned archives
- whole-word neighbourhood alias guard; correct the outline size-limit
comment
- restore DATA_SOURCES.md table formatting, keeping only real edits
- test behaviour instead of private engine fields
- Add A22_IMAGE_ORIGIN to the pinned frame directories, so a same-host
redirect from www.autobrennero.it/WebCamImg/ cannot leave that directory,
as for the other directory-pinned packs.
- Give Autostrada del Brennero a 3-minute ambient refresh in cctvLod.js,
like the other highway packs, instead of the 5-minute default.
- DATA_SOURCES: the Open Data Hub now tags every A22 record CC0; note that
this is the aggregator's metadata, not Autobrennero's own terms.
- Tests for the redirect pin and the refresh cadence.
Resolve conflicts with the NYC, Toronto, Lithuania, Florida, Taiwan and
Kartverket work on main. The CHANGELOG entry moves to
changelog.d/956-a22-brennero-webcams.md, as main now asks.
- fetchIpv4 builds its Response inside the https response callback, outside
the promise. A 204, 205 or 304, a status above 599 or an invalid reason
phrase made the Response constructor throw there, an uncaught exception
that stops the dev server. Null-body statuses now get a null body and
anything else that cannot become a Response rejects, as the Radio Browser
transport does.
- A non-OK FIRMS or mapkey-status response cancels its body so the IPv4
socket closes at once instead of at the deadline.
- Tests: the crash cases (fail on the old code), a source check that every
upstream request goes through fetchFirms and that fetchSource's body read
shares its deadline (fails if either call reverts to fetch), a real-fetch
contract test for the address-selection error shape, and an explicit skip
in the IPv4-only socket test where the host cannot tell the families apart.
- Changelog entry moves to changelog.d/1078-firms-ipv4-fallback.md per
CONTRIBUTING; CURRENT-STATE says which timeouts are retried and that the
retry does not follow redirects.
Resolve fetchSource onto main's shared deadline: one AbortSignal covers the
fetchFirms request and the capped body read. The CHANGELOG entry moves to a
changelog.d fragment in the next commit.
reconcile voice outlines with main f13c60c, retaining German/Japanese,
Operator HUD retirement and Context/Radio cleanup, named-building
containment, courtyard-hole, non-Latin identity, attribution, cancellation
and antimeridian repairs
keep outline callouts above the open voice preview when an above-panel
slot fits without colliding with another callout,
and clip the compact dock location label on narrow screens
The CCTV layer kept every loaded camera live: each view change touched every
icon, every notification rebuilt every camera's state, and the picker listed
the whole catalog. With the default 4,000 cameras, a continental drag ran at
152-179 fps with 18-24 frames over 30 ms (worst 112 ms). It now runs at
235 fps with none. The layer now:
- shows icons only on or near the screen, and when zoomed out keeps one camera
per world-anchored cell (healthy feeds first), so panning keeps the same
cameras;
- grounds and draws coverage only for the cameras in view, the active camera
and its coverage neighbours, retrying a camera at most twice per view regime;
- reruns the view pass while the camera moves, paced by its own cost, and
projects with one matrix per pass instead of a Cesium call per camera;
- keeps the billboard buffer-usage hint fixed, so showing or hiding a few
icons no longer rewrites the vertex data of every billboard;
- lists the cameras in view (active camera first) in the picker, closing with
the count of cameras outside the view, and builds the full camera list in
the UI state only when it is read.