Commit Graph
4 Commits
Author SHA1 Message Date
daikaginza cec5d99e13 fix(voice): keep FIRMS and ALPR entity labels English in voice data
The fire and camera labels in the context store, getStrongestFire() and
getSelectedInfo() were translated at the source, so the voice model got
"Пожар · FRP 12 МВт" or "Cámara ALPR" in track_entity,
get_entity_context and pointer_context while every other entity name in
those payloads is English. Keep them English, as before the interface
was translated; the voice card translates them where it shows them.
2026-10-17 07:32:38 +07:00
German KhokhlovandClaude Opus 5.5 3129e531e6 feat(i18n): translate the whole interface
Mark every UI string the unmarked-text check reported (534) plus text it
cannot see (helpers, joined labels, runtime-built panels), and translate
the result to Spanish and Russian: 1,679 messages each.

- Kept on purpose, with the reason where the text lives: provider and
  product names, place and camera names, codes and units, dB values, the HUD
  terminal readouts, demo shot titles that saved projects look up by title,
  and text for AI tools and the voice model.
- Modules shared with the server or AI tools stay free of the i18n import
  (local msg); the wind reading and voice session stay English and are
  translated where the page shows them.
- npm test now runs the unmarked-text check.
- Fixes on the way: a duplicated radio privacy paragraph, the contact panel
  toggle saying Expand while open, the CSS filter mistaking & for CSS.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:24:42 +04:00
Bilawal Sidhu 9fc8d1966b feat(annotations): draw on the world by hand (#547)
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.

Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.

Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
2026-09-14 19:59:26 -05:00
Sameh Khamis 6a9f13eab8 refactor(fires): separate source, rendering and interaction components 2026-09-13 12:48:26 -07:00