Commit Graph
7 Commits
Author SHA1 Message Date
Sameh Khamis d51ea4007b Ask for heights through one service per scene
About 20 sites called scene.sampleHeight, globe.getHeight,
scene.clampToHeight or the MostDetailed variants directly, each with its own
idea of a miss (undefined, NaN, a throw). They now ask heightsFor(scene) in
src/queries/heights.js:

- now(point, { against, exclude }) answers from what is loaded, or null;
  against is 'surface' (what is drawn) or 'terrain' (loaded terrain only).
- clampNow(position) moves a position onto the drawn surface, or null.
- batch() and clampBatch() wait for the most detailed tiles: null per
  missed point, a rejection when the whole query fails.
- supported() reports { surface, clamp } without allocating.

Cesium still answers now() synchronously, so nothing changes on screen and
nothing is slower: in the live app 1,000 calls cost the same through the
service as direct (terrain 0.5-0.7 ms, surface 2-6 ms a call, run-to-run
noise larger than the difference). Every site already treated a miss as
"hold the last value or fall back"; a renderer that can only answer from a
cache or asynchronously can now plug in at one place.

- A Bhote Koshi evidence point whose terrain sample misses stays at its
  fallback elevation instead of reading the miss as sea level.
- The mesh floor sampler skips a scene without depth-texture support
  instead of spending its budget on probes that throw.
- The world annotation probe's trace reads hit/missed.
- A source scan forbids direct height calls outside the service.

The service is exported as ./queries/heights and documented in
docs/APPLICATION.md.
2026-11-04 09:24:30 -08:00
Sameh Khamis b51f1bf7c5 Take pointer input through one dispatcher per scene
Every layer and tool bound its own ScreenSpaceEventHandler and picked the
same click again: with the usual layers on, one click ran about 26
scene.pick and 2 drillPick passes (120-215 ms in NYC with 18 layers). Pointer
input now comes in through src/input/dispatcher.js, one handler per scene.
A click is picked lazily and at most once per kind of query, and every
subscriber reads the same ClickEvent (pick, hit, id, ownerId, gesture,
drill, ground). The same click now costs 3 picks and 2 drills, 17-70 ms.

- Ambient onClick subscribers run only while no tool holds the pointer,
  checked once per event; tools subscribe with their lease. Moves and
  releases always reach ambient subscribers, so hover and drags end cleanly.
- Camera input and the viewer's stock select/track clicks are ref-counted
  holds (suspendCamera, suppressStockClicks). The dispatcher owns the
  controller's enableInputs, so a Cesium flight that ends no longer turns
  input back on under a drag or the cockpit.
- The draw tool, imagery box, CCTV gizmo, cockpit, directions and every
  selecting layer use it; bindTrackingClickGesture is gone (the gesture is
  on the event). A source scan forbids new handlers, enableInputs writes and
  stock-click removal outside the dispatcher.
- The sensor-style pick correction transit had now applies to every layer.
- Radio's 8-pick near-miss ring is one 17x17 windowed drill.
- A missed pick passed to pickContact is no longer picked again, and a
  touch tap's contact search shares the click's drill.
- A gizmo drag whose release Cesium never reported ends on the next press
  instead of leaving the camera held.

The dispatcher is exported as ./input with the pointer-lease functions, and
documented in docs/APPLICATION.md.
2026-11-04 08:48:51 -08:00
Sameh Khamis a8e5ff9390 refactor: move infrastructure data parsing into a portable source module
The datacenter and dam layers parsed their bundled GeoJSON Lines and
built analyst records inside the Cesium-backed layer module. Move the
data URLs, the line parser, mapAnalystRecord and layerTitle unchanged to
src/sources/infrastructureData.js; the layer module imports them and
still exports mapAnalystRecord. The consumer-build pin lists the new
module.
2026-10-01 13:34:26 -07:00
f4fcf267c6 fix(osm): stop using public Overpass by default (#648) (#742)
Traffic roads come from OpenFreeMap vector tiles, or TomTom flow tiles with a
key (Hybrid by default). Military areas use OpenFreeMap polygons with a bundled
worldwide name index; wide views show named points. ALPR reads an hourly
OpenStreetMap extract. Cockpit place context and country, state and US county
outlines use bundled Natural Earth and US Census data. Overpass is used only
when an operator configures their own endpoint.

Also: camera arrivals no longer land below ground, keyless terrain retries on
429, bounded relation geometry for configured Overpass, one shared
OpenStreetMap credit, and separate tile and API transports for embedders.

Co-authored-by: theGaryLarson <[email protected]>
Co-authored-by: Milan Khanal <[email protected]>
2026-09-28 19:07:57 -05:00
Sameh Khamis f70b5a3631 style: format the reusable infrastructure component 2026-09-11 16:07:53 -07:00
Sameh Khamis 4688eca9af test: verify infrastructure consumer asset paths and imports 2026-09-11 13:28:55 -07:00
Sameh Khamis 142bf583f8 refactor: export infrastructure layers with explicit application callbacks 2026-09-11 13:21:22 -07:00