AIS Vessels are keyed by the id their live source gives, with the MMSI as an
attribute: an MMSI can be shared, spoofed or reused, so two vessels with one
MMSI are now two vessels. Looking a vessel up or selecting it by MMSI still
finds it.
A share link made while a vessel is selected opens that vessel. A UUID vessel
id travels as 16 bytes in a new thing field (13). A shared thing that is not
reporting now says so in a sentence per kind, with its id (ICAO, NORAD, MMSI
or vessel UUID) on a second line.
A live source may now declare a timeline: it can answer a snapshot at a
given time (source.timeline = { coverage(), stepMs, subscribe? }, read by
readSnapshotTimeline). While such a layer is on it follows the world clock
and registers the coverage. At the live edge it polls exactly as before;
away from it the layer asks for getSnapshot({ ...query, atMs }) at the step
at or before the clock time and shows that snapshot instead of polling.
src/time/snapshotTimeline.js owns the following: a seek, time going
backwards or leaving live replaces every contact with the snapshot at the
new time (play waits on it, for at most 8 s); playing on keeps one
snapshot ahead and gates play on it, applying those snapshots as polls so
contacts move smoothly; outside coverage the layer is empty; back at live
it is cleared and polls at once. One load at a time, and a load the
source drops for a newer one is not a failure.
While following, aircraft are drawn at the clock time with no render
delay, records and absences are judged at the clock, track requests carry
atMs, and vessels move between fixes along the great circle. The world
clock counts jumps (seeks and returns to live) in getState().
A source with no timeline never follows the clock, and every layer stays
live, unchanged.