Commit Graph
14 Commits
Author SHA1 Message Date
Sameh Khamis 32e08f5043 Merge remote-tracking branch 'origin/main' into sameh/world-clock
# Conflicts:
#	index.html
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
2026-11-02 13:14:32 -08:00
Sameh Khamis e4c39fbea9 Merge branch 'main' into fix/e-replay-countdown-ten 2026-11-01 23:06:41 -08:00
Sameh Khamis 3534398771 Move satellites, launches and the sky with the world time
Layers whose data has a time of its own follow the page's world clock from
the start; live feeds such as flights, military, vessels and transit stay
live. Launches register the span of the launches loaded, so turning them on
brings up the timeline. Each timed layer registers its coverage once and
reports none while off, telling the clock after each step has settled. The
launch feed keeps its own window, and an orbit ring is drawn again once the
world time has moved far from when it was drawn.
2026-11-01 22:53:51 -08:00
Sameh Khamis 66a60ff67e feat(ui): render the Space Missions roster and selected mission from the launches layer's published view
The launches layer no longer builds the roster or the selected mission
panel as HTML strings in #space-mission-panel-host. It presents both as a
plain view and publishes it through subscribePanel(); MissionRoster and
MissionDetail render it from the gev-context store and call the layer's
panel commands. Replay controls are presented the same way.

The roster keeps keyboard focus on the same mission across refreshes, or
continues beyond the list when the mission departs, and the row under the
pointer takes the preview back on its next movement. Lines a null view
rebuilds are translated through t(). Disposing the shell clears the
Contacts and Space Missions views.
2026-10-31 10:48:20 -07:00
Aditya f73cd5935b fix(missions): run the full T-10 replay countdown after the tile hold
Replay Ascent schedules liftoff 15 s out: a 5 s tile-preparation hold,
then a 10 s countdown. The hold ended 5 s before liftoff instead of 10,
so the replay sat on the pad for 10 s and the countdown began at T-5.
The hold now ends at T-10, and the countdown runs T-10 to T-1.
2026-10-28 15:13:13 +05:30
Rudy Celekli 3748e9c23a Merge remote-tracking branch 'origin/main' into HEAD 2026-10-16 23:19:12 -04:00
Rudy Celekli d3e11bfbca test(launches): cover null top-level landing coordinates
Signed-off-by: Rudy Celekli <[email protected]>
2026-10-16 23:19:12 -04:00
Sameh Khamis 393f42aed5 Drop payload mass checks that existing tests already pin
Blank, negative and non-numeric masses are covered by the existing missing-payload test; keep the amount fallback and the fractional string mass.
2026-10-16 15:25:46 -07:00
Rudy CelekliandClaude Sonnet 5.5 0d8caaafd8 fix(launches): keep null pad and landing coordinates unknown instead of 0
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Signed-off-by: Rudy Celekli <[email protected]>
2026-10-16 15:24:08 -04:00
djabhi31 0ba4ae788d test(launches): add finiteCoordinate and stage normalization edge-case coverage
- Pin finiteCoordinate helper behavior across numeric, non-finite, and string inputs
- Verify recovery stage downrange distance, flight numbers, and coordinates fall back safely to null on non-finite data
- Pin recovery status transitions for LOST and EXPENDABLE stage categories
- Verify payload massKg and amount normalization edge cases for blank, negative, and non-numeric values
2026-10-14 23:01:38 +05:30
513dc87a0e feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel
styling, GPU-only contact sonar (rings, range, power, opacity, sector) with
native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual
style inspired by kk376's tactical naval sonar (#214).

Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-23 20:31:56 -07:00
manjunath22466 5228ab9e40 fix: preserve keyboard focus and separate Space activation from voice
Keep focus visible across controls and stable during Contacts, Cockpit and mission roster updates. Preserve native short Space activation, and claim push-to-talk only after a 500 ms hold. Add panel Escape handling and keyboard-accessible attribution controls.

Retains the Map Source foundation contributed in https://github.com/bilawalsidhu/gods-eye-view/pull/171.
2026-09-10 23:48:12 -07:00
onionviolet a4b6dbb41f fix(launches): preserve unknown payload details 2026-09-10 23:29:55 -04:00
Bilawal Sidhu 880a672b5e Release God's Eye View as open source 2026-08-24 17:02:16 -05:00