AIS Vessels are keyed by the id their live source gives, with the MMSI as an
attribute: an MMSI can be shared, spoofed or reused, so two vessels with one
MMSI are now two vessels. Looking a vessel up or selecting it by MMSI still
finds it.
A share link made while a vessel is selected opens that vessel. A UUID vessel
id travels as 16 bytes in a new thing field (13). A shared thing that is not
reporting now says so in a sentence per kind, with its id (ICAO, NORAD, MMSI
or vessel UUID) on a second line.
With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.
The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.
The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.
Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>