Two independent triggers turned the global status chip red while every layer
was still populated (reproduced at JFK in Cockpit; timeline in the issue).
adsb.lol proxy: a non-OK upstream status was relayed verbatim even with a
12 s-old cache in hand, and the browser layer answers a 429 with a 45 s
cooldown in which every refresh reports "adsb.lol rate limited" without a
network call. The proxy now serves its cached body as STALE on a 429/5xx and
backs off from upstream for Retry-After (bounded), mirroring the OpenSky
proxy. A failure with nothing cached is still relayed.
Mapped installations: the "zoom in" guidance was stored in `error`, so the
manager reported a refresh failure and the chip a LOAD FAILED whenever the
view could not be bounded (Cockpit looks at the horizon). The status is now
set without an error string; the row reads the prompt from `statusMessage`,
and the chip ignores `error` for guidance statuses, matching the carve-out
layerFeedState already has.
Use 64-point browser and upstream terrain batches to reduce cold-cache timeouts. Preserve successful chunk results, distinguish absent readings from malformed responses, and reject fabricated zero heights.
Original terrain resilience contribution by ItzDESTAQ, with browser batching, validation and regression follow-up by Sameh Khamis.
Validated with unit/build/format/boundary checks, 108 tracking checks, 5 terrain-outage checks, controlled slow-upstream comparison and live browser checks.
Co-authored-by: ItzDESTAQ <[email protected]>
Co-authored-by: Sameh Khamis <[email protected]>
Use a separate optional server key for Places and Street View, with consistent local and Pinokio configuration, server-first CLI selection, and credential isolation checks.
Original contribution by Tom-Neverwinter; reviewed and completed by Sameh Khamis.
Co-authored-by: Tom-Neverwinter <[email protected]>
Co-authored-by: Sameh Khamis <[email protected]>
Skip unchanged overlay cohorts while detecting moved positions and lifecycle changes. Defer ground sampling until visible terrain settles, retain the loaded surface as a floor, and preserve roof heights and bounded retries. Keep regression and idle-render gates intact.
Keep focus visible across controls and stable during Contacts, Cockpit and mission roster updates. Preserve native short Space activation, and claim push-to-talk only after a 500 ms hold. Add panel Escape handling and keyboard-accessible attribution controls.
Retains the Map Source foundation contributed in https://github.com/bilawalsidhu/gods-eye-view/pull/171.