With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.
The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.
The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
Cockpit entry no longer needs Contacts or both flight feeds: a civilian
aircraft needs Live Flights, a military one Military Flights. Contacts and
every other layer can be turned on or off before or during a session, and
turning off the ridden layer ends it. A Context mode change in flight still
blocks entry.
When the other air feed is off, Live Signals and the Contact card say
FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of
presenting a partial picture as complete. Voice refuses entry with
subject-layer-off rather than contacts-inactive, and its tool description
says Contacts is not required.
Double-clicking the followed aircraft enters Cockpit through the same gate.
The Cockpit takes the scene's double-click before Cesium's stock handler,
which would otherwise untrack a followed aircraft whose model is a
primitive. The entry also shows under the Intel HUD readout, sharing the
Contacts button's face. A test keeps the classes the Cockpit adds to the
body from matching another element's rule.
- i18n scanner: lastError sink, no false sinks on defaults and ternaries
- shared src/i18n/marker.js for modules that only mark strings
- wind field messages move to wind/fields.js; CITY_POIS imports from cityPois.js
- drop review IDs, change history and stale references from comments and docs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.
- Translate errors and statuses that still reached ru/es in English:
feed and tile errors, provider statuses, the ALPR chip, the traffic
mode chip, voice plan step labels, fire feed values, receiver bands,
scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
(src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
titles, the voice tier status, the Nepal evidence button, the ALPR
retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
a weather", raw tool ids in voice plan steps).
Catalogs: es/ru 2535 messages each, complete.
Co-Authored-By: Claude Opus 5.5 <[email protected]>